TumbleSeed
TumbleSeed is a deceptively deep roguelike about balancing a seed up a dangerous and ever-changing mountain.
Trailers
3Screenshots
11Very Positive
212 Steam reviews
Review History
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | — | — | Y |

TumbleSeed is a deceptively deep roguelike about balancing a seed up a dangerous and ever-changing mountain.
Very Positive
212 Steam reviews
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | — | — | Y |
Annoyingly addictive rollerroguelite.
一天不滚难受,滚蛋难受一天
Really fun game, all about an unusual movement scheme which is interesting and satisfying to improve at.
At least the way I played it, the roguelike aspect seemed pretty light, with most abilities feeling not very consequential and runs not feeling super different from one another (which was just fine, but also limits replayability) - I'd say it's a more fundamentals-driven game around precision and dynamic decision-making.
This game is like a zen garden on roller skates—it's simultaneously the slowest and one of the most intense experiences I've ever had! It tests your patience and hand coordination to the max, making you question if you’re playing a game or auditioning for a circus act. You’ll find yourself sweating bullets while trying to maneuver your little seed through challenging levels, all while wondering if you had something to drink today but just forgot. Every restart feels like a comedy of errors, but somehow, that makes it even more addictive. If you’re ready to embrace the chaos of slow-motion panic, this game is a hilarious ride you won’t want to miss!
I like the game a lot! Very creative idea for a game. It's a hard game that's for sure but easy to master with time. If you like a challenge i very much recommend it. I'm glad to be a part of the 3% of people to complete it. One last thing i should say is that this game was on my wishlist for 2.5 years waiting for a sale but the last sale was in 2020, so I bit the bullet and bought it. Don't regret it
Its a new take on a old marble game i played as a young kid. While my parents drank
Great rogue-like with an interest gameplay loop. Tumbleseed struggled to stay engaging longterm, but it does a lot with an easy to pick up mechanic in creative ways.
I'm surprised more people don't know about this game? I came to the store page to see if the team had made anything else, since I've loved this game for years now and have spent an hour here or there on it when I have free time, to discover there's VERY few reviews? Let me be a small part of the changing of that: This game is PRECIOUS. This game is FUN! This game is BALANCED in difficulty and when you die you know why you died and you try something different. It's an INCREDIBLE Roguelike, and I DO mean Roguelike and not Roguelite because you do NOT gain any powers that stay between runs. Every run is starting completely fresh, and the challenge of that makes it incredible.
There are daily, and weekly runs, which I've ALWAYS sucked at, and ALWAYS enjoy.
This game is absolutely incredible if you love puzzle games that involve interesting movement mechanics and the use of thoughtful strategizing.
I REALLY can't recommend this game enough. Please buy it. Please play it!
TumbleSeed é um game feito para pessoas com boa coordenação motora. Nele você cai guiar uma especie de fruta ou sei lá com olho ao mesmo tempo que guia pelo mapa completando desafios e enfrentando inimigos.
O que chama muita atenção e é o maior desafio deste jogo que vai fazer você perder muitas horas, é o fato de que o "personagem" só se locomove com a força da gravidade, e você precisa equilibrá-lo em uma espécie de tábua.
O game é muito divertido e recomendo muito para crianças e adultos. Como eu tenho uma coordenação motora bem zuada, sofri um pouco, mas dei muitas risadas. Da pra usar o game para jogar com aqueles seus amigos bêbados também.
[h1]I didn't expect to like it that much![/h1]
✔️Gameplay is very smooth and weirdly enough it's pretty easy to understand how the physics works
✔️Graphics are pretty simple but work really well
✔️soundtrack and sound design is really really good
❌The game gets a little frustrating towards the end but otherwise it's very well balanced
I really wanted to like this game, but the controls are terrible
玩法新奇,画面设计优异
考验心态qwq
This is one of my favorite games of all time. While TumbleSeed isn't for everyone, it's one of the most unique games on Steam and definitely a great change of pace from your typical, ultra-violent fare. It's for anyone who enjoys an unusual, difficult, and creative take on old classics.
Doesn't work on my 2021 Macbook Air. The title screen loads fine, and then the level selection does as well. But when choosing Tutorial, the game goes to a dark purple screen and gets stuck there.
I must become the highest seed
"What if we made a game, but even simple movement was annoying?"
It's perfect for a chill night with friends or even a competitive one.
挺有意思的roguelike游戏
good game!
you konw.
I "Saved the Mountain" Week One when this game came out. It was about 90 hours of the best roguelike game I've ever played.
Didn't like the gameplay.
Played for half an hour and now everything looks tilted, had an existential wobble crisis
good game i like to roll
Le jeu n'est pas très plaisant.
Les objets obtenu lors de certaines parties, ne sont pas très explicite quand on les prend et de plus certains devienne des obstacle et piège même pour vous.
Parfois les commandes ne réponde pas très bien (J'ai fait un teste de manette avant et pendant, c'est le jeu qui montre des faiblesses)
Sinon dans l'ensemble peut être un jeu à Challenge, mais il n'y a pas de mode histoire intéressant permettant de comprendre mieux le jeu, surtout que la difficulté et directement problématique dés le début.
it took me years to calm down enough to play this
玩家会扮演一颗种子,移动方式比较特别,需要一些时间适应,个人觉得键盘更容易上手(手柄会无意识左右晃)。美术很有风格,音乐也搭。有剧情主线和各种种子形态破关。目前玩下来整体中规中矩,个人不推荐,这是一款需要热爱和练习才比较享受的游戏类型,建议试玩后考虑。
I didn't like it. Too slow of a build up and not that interesting of a game at the start to keep me invested.
oui
No way to change keybindings => UNPLAYABLE GARBAGE
Seriously, are you *trying* to get on people's nerves?
First of all, the developer for this game doggedly insists on selling it as a roguelike. They seem to believe that because the maps can be randomly generated and (like most arcade games) you can get game overs, that makes it a roguelike, which, that is not how genre works. You don’t just say it’s part of the genre and then it magically is.
What this actually is is a very traditional precision arcade game. It’s literally that old game where you had a wood box with a maze and had to tilt it to roll a marble through it without falling into holes. And as an adaptation of that game, it’s quite good, and I had fun with it. Like many arcade games, though, its problem is that it only has one thing to offer, and at a certain point you just move on. I enjoyed the old wooden marble maze thing as a kid, but I wasn’t going to do it nonstop for 25 hours, and I’m not going to play this game for that long either. I’ll pick it up intermittently when I have time to kill and am in the mood, but I’m not going to buckle down and play it like an RPG, because that’s just not what arcade games are meant for.
The game itself doesn’t really seem to understand this. The first release apparently had no save point, requiring you the beat the entire game in one fell swoop as it threw increasingly more holes, traps, and enemies at you, which honestly seems like a specific kind of torture. The dev was shocked, just shocked, when people didn’t want to spend $15 to die over and over for an hour before getting bored and frustrated, and begrudgingly added in small maps with save points while insisting that everyone just didn’t understaaaaaand. Whininess about not making enough $$$ off the game aside,* this move made it actually playable.
(Games refusing to respect player’s time is one of my least favorite things. Yeah, it was probably technically possible to get good enough to beat it the way is was. No, people are not filthy casuals for having lives outside this one game and wanting to do something with themselves other than master the ♥♥♥♥♥♥♥ marble maze for 100 hours, the most useful of all skills. In writing my mantra is “Assume your audience is smart”; in gaming it has become “Assume your audience has other things to do with their lives.” If you want to make a superhard game for a very niche audience, fine, but then don’t whine about how the game isn’t reaching a wide enough audience. This is not complex.)
Anyway, if you love arcade games, this one has very high production values, and it’s central mechanic is fun, and with the discrete level options it’s actually a playable game for a regular person. But $15 is still insane; it’s still just one thing, over and over. I paid $5 and that was honestly the absolute top end of what you should pay. I enjoyed my time with it, but after 2 hours I really don’t see myself going back to it in any meaningful way. I have other things to do.
*The dev apparently used Kickstarter funds to go on a $25,000 (TWEN TY FIVE THOU SAND DOLL AR) media blitz for this game, which is equal parts hilarious and sad.
Tumbleseed is one of the most masochistic games I own. It’s got a neat concept and the graphics are cute but my goodness is it hateful to play. There’s a good game buried here somewhere and it’s WAY better now that they added a sort of mini campaign to the game but it’s still hard to recommend. The various powers are far from balanced with many of them being outright useless or a net negative for the player. And for a game with controls like it has the amount of BS it throws at you is obscene.
If you consider yourself a hardcore gamer who loves punishment by all means give Tumbleseed a try but despite being an okay game it’s hard to tell other people to buy it.
现已与只狼、黑魂、茶杯头等加入自虐礼包。
нудне некероване лайно
I love and hate this game.
I love this game because his gameplay, charming presentation, relaxing music and some interesting challenges (it requieres a lot of concentration).
I hate the game for its boss arenas, sometimes unfair/high difficult challenges, percks that requieres high precision. You can loose by loosing your life or running out of options (you have to kill your self), for example, in a boss arena you need to stand for a set amount of time on a plate, but i reached an area where i couldn't do it without taking care of enemies first. The "character" by default can't do it, so it needs yo use it skills/perks that requires "money" to use it. The perks i did have at my disposition are hard to use, for example, there is a skill that lets me shoot, but it shot periodically, i can't decide when to shoot so i am forced to balance my "character" first, begging the enemy don't shoot me before i am waiting for the skill cycle to do it's thing, is pretty annoying.It will not be that bad if the game gives me a little more of control, but not, is designed to be punishing, i cant say it is in a good way, most of the time is on the annoying side.
Is a nice game to try, hardly to recommend to a friend for full price. The hate for this game is not big enough for not recomended it, but i warning you, if you frustrate with facility maybe this game is not for you.
Я не могу сказать, закладывали ли авторы сознательно какие то фрейдистские подтексты, но суть игры в том чтобы закатить своё семя-семачку на гору, не уронив его в густо расставленные разномастные дирки.
Довольно ангельская и качественна форма, как это чаще бывает, скрывает наихардкорнейший игровой процесс. Практически рогУль [Roguelike].
Игровой процесс довольно новаторский [Мне кажется, он бы очень хорошо себя чувствовал на планшете.].
При помощи палки нам предстоит катить семя вверх и избегать встреч, с жадной до чужих семачек, разнообразнейшей фауной и не попадать в неположенные отверстия.
Для преодоления всех этих неприятностей наша семка имеет великие множества разнообразных способностей.
На суть игрового процесса, у меня лично, диаметрально противоположных мнения:
- С одной стороны, можно взять нервы в кулак, дышать ровно, нащупать ритм игры и довольно плавно и безболезненно катиться на гору, миную все неприятности. [И, соответственно, получать массу удовольствий.]
- С другой стороны, нервы уже ник чёрту и нащупать нужный ритм, приноровиться к управлению палкой-планкой с наскоку не получается и приходится трепать нервы. [И получать, соответственно, массу негативных эмоций.]
Брать при наличии крепких нервов и впэртого характеру. Щёлкать TumbleSeed, как семачки, не получится.
[URL=https://store.steampowered.com/curator/34966048/]куратор[/URL]
Difficult, well designed and cleverly fun. A unique romp and a super cool roguelike.
Brutal arcade roguelite.
lovely graphics.
Simple, devious control scheme.
addictive, elegant resource system.
plenty of cool powers.
underappreciated.
Criminally underrated
TumbleSeed is one of thoose pleasant surprises you get every now and then, a roguelike unlike any other with simple controls yet challenging gameplay, it's a shame that this title isn't more known because it deserves every spotlight there is.
Didn't like it, the controls are at least annoying to me.
was expecting a plethora of things to fall at me until i died in a minigame style, but was pleasantly surprised with the added roguelike skills and features that integrate into the game way better than i ever could have thought. plus i gotta mention the really nice art and music. I got this in a bundle and so it was a killer deal at just over a dollar. highly recommended on sale
[i]Tumbleseed[/i] is a [b]lovely-looking and ingenious rogue-lite game[/b], yet unfortunately underrated.
I won't expand on its features nor qualities as you can read about them in various reviews, but I'd like to talk about the "frustrating difficulty" early reviewers of the game mentioned. While it was probably true on release, the game received a couple of months later an update revising the difficulty. Those early reviews didn't get updated though, and you are maybe hesitating whether or not you should buy this game because of that.
I won't detail every balance change brought by the update, however I'd like to highlight 3 very important additions that made the game more enjoyable to me :
[olist]
[*][b]Forest, Jungle, Desert & Snow mountains[/b] : instead of dropping you directly in a normal run after the tutorial, the game now allows you to try its different biomes in pre-defined runs. You can get used to the enemies and the different power-ups in a safer environment you can learn, thus making the game more approachable.
[*][b]Twelve Auras[/b] to unlock : auras are passive upgrades you can wear throughout an entire run. Auras existed already when the game released, but they had major downsides. They are now straight-up powerful and make the game significantly easier, but you can only wear them one at a time.
[*][b]Weekly Challenge[/b] : every week, the game creates a single run to go through and players can try it as many times as they want. In my opinion this is a wonderful feature I'd like to see more in hardcore rogue-lite games. The run changes weekly, so the procedural generation of the levels is still relevant, but it makes the game easier to get into as players can actually learn the run and plan their actions. It smoothens the experience, allowing struggling players to practice before going for traditional runs.
[/olist]
The game still has a steep learning curve (you'll need quite a bit of practice to master its control scheme) and offers a strong challenge, but these additions made it much less frustrating and more approachable. [b]I wholeheartedly recommend it.[/b]
I'm recommending this game with the caveat that it's too hard. The mechanic is fun when you get used to it, and the powerups provide some nice variety between runs, but when I saw the final level, I just gave up. Ugh.
An absolute gem that can be quite rewarding if you give it a chance. I owned this game originally on the Switch and decided to buy it again so I could consolidate as much of my library as possible on Steam.
At first it can seem a bit strange that a game's entire game-play and structure can be built around something as simple as movement. This facet of a game is usually not worth mentioning, as using the "WASD" keys or an analogue stick on a controller usually gets your character going in the right direction. However, in Tumbleseed you need to lift a platform underneath your character to move. This is done by using BOTH sticks on a controller in tandem, or two buttons on a keyboard. There are 4 tutorial levels at the beginning of the game which will allow you to learn and understand the basics of movement in Tumbleseed - and I would recommend completing these before moving onto the main mode in which the mountain you are trying to traverse is randomly generated. The best way to get a good feel for the game is to complete side-missions given in exchange for Auras at the beginning of each tutorial level. This will give you a reason to practice the same mountain a few times and enable you to feel like you're getting something out of it. Also, the Auras are particularly useful when climbing the mountain in the main game mode, as they give you a bit of a buffer while you try to navigate the indiscriminate holes and relentless mobs.
Personally, I really adore this game. I had never envisioned a game where it takes time and effort to master something as simple as movement - but once I got the hang of it I found controlling the little seed felt really rewarding and maneuvering around holes (and trying to destroy enemies with different abilities when I felt brave enough) was a challenge well worth attempting. While I still haven't been able to scale the mountain all the way to the top, I'm having fun practising and picking up Steam Achievements along the way.
If you're at least 30% interested in trying out this game, go and check out playthroughs on Youtube. If you're still keen, give it a go while it's on sale! While I would definitely say it's well-worth paying full-price, if the discount gets a sale over the line for these guys I'm happy to recommend taking advantage of it.
Die Hauptspielmechanik erinnert an die Holzkisten wo man eine Kugel an Löchern vorbei balancieren musste. Die weiteren Mechaniken ergänzen dieses Prinzip sehr gut. Das Spiel lässt sich recht gut im eigenen Tempo spielen. Egal wie man spielt, macht es Spaß. Mir gefällt die Grafik. Ich empfehle das Spiel für alle Rogue-lite fans.
Bafflingly underrated game. It's beautiful and brutally challenging. Play it.
A game built around a novel concept (its control scheme, of course). Has enough content and enough challenge and enough interesting mechanics to justify itself. The work that went into its visual design comes through clearly in the simplicity and consistency of its presentation.
Unfortunately, the game's novel control scheme never makes the leap from being a source of difficulty to being a source of enjoyment. Every enemy and hazard in the game, from the grubs in the first area to the jumble of enemies accompanying the final Adventure Mode boss, would be trivially avoidable with a conventional control scheme. This means that even at the very end, when you've finished every quest and learned everything the game has to teach you, the game's difficulty doesn't come from pushing the limits of the novel control scheme to maneuver and act in ways that would not be possible otherwise, as one normally expects from a game designed around a novel mechanic; rather, it comes from the fact that it never stops being slow and awkward to make the control scheme do the dead-simple maneuvers that you want it to do.
So contrary to the developers' apparent understanding, TumbleSeed doesn't suffer from being difficult, per se. Rather, it suffers from the fact that the source of its difficulty makes it slow and tedious rather than challenging and energizing. In the modern gaming landscape, difficulty is clearly no impediment to a game's success, especially within the 'roguelike' genre that TumbleSeed's developers have declared it to belong to; the completion-rates that the developers shared for TumbleSeed's final challenges are not even uncommon among successful games. But what great roguelites have that TumbleSeed does not is the ability to give the player a fun experience whether they are winning or losing, and to accompany a loss with feelings like "Well, that was fair, I can see what I did wrong" or "Maybe that will go better next time" rather than "I see this clumsy and awkward control scheme is still clumsy and awkward".
It's clear that a lot of work went into TumbleSeed, but the end result is still a tedious experience that offers little to come back to.
披着清新甜美画风的硬核动作游戏,玩家在失败过程中还要受到嘲讽。游戏幸有一丝怜悯好让挫折感得到些许减弱。
a [u]very fun[/u] rogue-lite, i had a blast playing this once i got about 1/3 of the way through it. this game is definitely not for everyone, like most rogue-lite games this one is very unforgiving. i recommend using a controller, but a keyboard also works well.
好玩!
……也好难!!!!!!
15分钟的那个成就制作组你们是认真的么?!
Solo llevo 20 minutos pero necesito recomendar este juego. Es bonito, divertido y desprende muy buen rollo. Sus mecánicas son interesantes, intentaré actualizar cuando haya jugado más. Es una pena haberlo tenido desde hace meses en la biblioteca sin tocarlo, de hecho lo he abierto sin querer jajaja.
Debug for the 1st shop in Jungle or retain this bad review.
[h1]Описание:[/h1]
Инди игра про мир каких-то семенных колобков. Управление в игре прозводится с помощью платформы, которой мы поднимает главного героя. Управление сложное и неудобное. Обучения почти нет, тоесть нужно штудировать руководства. Цена завышена раз эдак в 5-10 от того, сколько должна стоить игра... Скучная, непонятная игра, проведя в которой почти час, я ничего не понял и вышел. Семена, кристаллы, флаги. Тьфу нафиг...
[h1]Послесловие:[/h1]
Если вам понравился этот обзор добро пожаловать в группу
http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
[url=https://kinglink-reviews.com/2018/12/31/kinglink-reviews-end-of-year-celebration-2018/] Full Review[/url] -- [url=http://store.steampowered.com/curator/31803828-Kinglink-Reviews/] Curator Site [/url]
Video Review:
https://youtu.be/qJacibf1Rkg?t=771s
TumbleSeed is an arcade game where the player, a seed has to climb four mountains. To do so he has to avoid holes, enemies and a great deal of danger while ascending, generating crystal for his different powers, and using the powers.
TumbleSeed is colorful, bright and lovely, but honestly, it didn’t speak much to me. It looks good but that’s it.
The controls can be frustrating. The game is based on five controls, moving the right side up and down, and moving the left side up and down and the ability to switch types of seeds. Simple but clever controls
The game is interesting, reminding me of Labyrinth the old wood game, where you maneuver a ball through a maze. The ability to swap seed types to get different powers is interesting and it works, but… I don’t know, I just didn’t feel it.
The game is hard but it seems relatively fair, and I did like the first mountain but, I was done with the game after that, and didn’t really feel like continuing to play.
I give Tumble seed a
3/5
It is not bad, but nothing I really am excited for. They all can’t give me strong emotion.
If you want to read more of these reviews, you can see the full review with pictures and video at
https://kinglink-reviews.com/2018/12/31/kinglink-reviews-end-of-year-celebration-2018/. You can also check out my Curator page at If you want to hear more from me, you can show me that by following my curator at http://store.steampowered.com/curator/31803828-Kinglink-Reviews/
[h1]小种子大梦想[/h1]
对于本作来说实在是一言难尽,从游戏的背景设定到游戏方法都要和以往的游戏有着特别大的不同,但是也都可以说是创意所在。尤其是扁平化的美术设计,不惜细节的画面涂色,也使得本作在游玩欣快上大大增幅。总体来说形成了特别好平淡是偏向小众的局面,如果有兴趣尝试的话,其实是相当有特色的独立作品。
+清丽的艺术设计
+有趣的故事背景
+独特的游玩方式
~操作有些难度
-地图过于艰难
(3.5/5)好苗子游戏,不仅是游戏,工作室也是未来可期。
[h1]画面[/h1]
游戏采用了偏平化的设计,糖果一样的清丽颜色,这样的设计在独立游戏中很常见,在节约填色工作量的同时能够传达绝大多数独立游戏的思想——Joy。本作不仅采用幽默风趣的剧本,还使用了相应的色调,更重要的是,在细节处也毫不吝啬笔墨。比如森林关卡,各种树荫不是用的光影系统,而是精心的扣色,在各种滴血里面,也充满了奇幻的粒子特效,不过都无一例外的扁平化了,让玩家有一种在看超高帧率动画的舒适感。
[h1]操作[/h1]
本作的剧情其实比较难理解,又不太难理解。是因为大概讲的是主角是果实部落的一颗小果子,但是这里的果子和《恶果之地》有点类似,都有自主意识有生命,可以运动。
https://store.steampowered.com/app/732370/
主角所在的部落遭遇了奇怪虫子的袭击,在地上到处刨坑,主角由此立下志向,一定要攀登向上,买下自己的种子。
路上会遇到许多游戏元素,除了会让玩家失去生命的坑,一次掉一颗心,三颗失败,还有虫子和飞虫,会让玩家掉血并且冲刺一小段。树坑,可以消耗水晶触发技能,不同的果实状态有不同的技能。最实用的是第一个和第三个果实,一个更新记录点,一个生产水晶,否则水晶是会被消耗没有的,水晶还可以作为硬通货购买商店。路上还有一些地穴,可以获得特殊状态果实。但是要注意,陷阱比如爆炸陷阱和尖刺陷阱,是直接消耗三颗星的。
由此引出了我见过最奇怪的游戏操作。游戏操作过程使用一个杆子,把果实往上顶。我使用的手柄,还在是对左右推杆的支持手感还不错,但是操作实在是有一些尴尬,这里总结了一些基本操作列出来,方便刚接触游戏的人参考。其实很多人稍微一明白就能知道怎么回事,但是我习惯把他们列出来,以免来不及的时候可以看一眼激灵一下。
1.向上——双杆一起向上推
2.向下——双杆一起向下推
3.向右,水平不变——左杆上推,球开始加速滚动后双杆一起向上推。向左同理
4.向右,水平上升,定点到右边——左杆上推,球开始滚动后右杆向上推。向左同理
5.向右刹车,水平缓冲向下——左推杆向下推。向左同理
6.向右刹车,水平缓冲向上——左推杆向下推,右推杆向上推。向左同理
7.向上,预备右方危险——双杆一起向上推,遇到危险,直接左杆向下推。向左同理
8.尝试恢复水平——左推杆向上,右推杆向下,转左推杆向下,右推杆向上。反复几次。
大概就是这几种技巧,如果有玩家可以补充最好。
[h1]结语[/h1]
小众的高操作游戏,但是具有别样的视觉体验,让玩家看的舒心,但是要玩的努力了。
Had the opportunity to play Iced Cold Beer a while back. Although the lore of that game was not really my cup of tea, I could not help but be compelled by how fun it was. When TumbleSeed came out, I was initially happy that someone ported the concept outside of the arcades. But it is only after playing a few hours that I realized that Greg Wohlwend went way beyond that and really elevated this simple boose drinking game into something really epic.
This game is freaking beautiful. Sound is also great.
Для этой игры надо поймать дзен... Интересная механика, но я слишком нервный для такого
Don't be deceived by a sweet innocent look of the game - it will make your blood boil and your hands shake.
What looks like a simple candy game is actually a cruel world full of deadly traps and monsters which only await to devour you. One wrong move and you will lose your precious life. You must be precise as a surgeon during a complicated operation. You can not blink or make a sudden move. Stay always focused.
The game is truly difficult, but also very entertaining. Frustrating - yes. If you are getting easily frustrated and often feel like throwing away your computer - then avoid at all cost.
Graphics in this game is unique and deceiving. Personally, I am not a fan of this style, it looks very messy. There is a problem to see what is going on, especially at the beginning. Anyway, after some time i got used to it.
Well, if you like challenges, have very stable hands and tons of patience to lose over and over again - this game is just for you.
Everything about this game is amazing except that the core game mechanic doesn't feel good to me. I would love to recommend it, but I just don't enjoy it. So, I'm going to leave a pointness non-review review.
It is good enough for me to go investigate the developer to see what else they've made. But I'm going to uninstall this for now. Maybe you'll love it. Try before you buy!
Gave it my evening to test it out fully.
Got to the last quest of the last "tutorial area" I presume, didn't really even mess with the actual game mode that has you traverse the WHOLE mountain.
Game's most frustrating and soulshattering thing, for me (though there's many) is falling down a hole which usually brings you to the beginning of the whole area. Your basic character allows you to place checkpoints (that cost ingame dosh) in order to not fall AS FAR.
Since the game also offers a passive ability to not take damage from falling into the holes, this results in me using that all the time, since the holes cover 60+% of the map. I always end up falling into them trying to avoid enemies or similar.
Which makes it completely pointless to plant checkpoints, since you want to save up money.
Which makes you fall down the ♥♥♥♥♥♥♥ holes 10 times in a single run minimum (with my skill level and ever-dwindling patience), making you go insane.
If you play without the passive, at least your run will end a lot sooner when sweet death's embrace frees you from the torment.
This was my personal experience, wish I would have liked it, but sadly no.
[table]
[tr]
[td][h1][i]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀♫ Her's - What Once Was
♫⠀⠀⠀⠀[/i][/h1]
[h1]───────⚪───────────────────────────────────[/h1]
⠀▐▐ ⠀►▏ ⠀⠀──○─ 🔊 ⠀₁:₂₅ / ₃:₅₀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ᴴᴰ⚙ ❐ ⊏⊐[/td]
https://www.youtube.com/watch?v=uYg6hTHHK18
This game initially caught my attention when I stumbled upon the creator's humbled post-mortem on the release and creation of the game. The article inspired me to give it a try, and I'm glad I did. This unforgiving arcade-style adventure boasts a completely unique movement system that plays beautifully into the constant risk/reward gameplay on the Seed's journey up the mountain. I've played this game frequently since I acquired it months ago, and while I have not yet risen to the summit, Tumbleseed continues to inspire and challenge me to do so.
Vi que as reviews negativas falam mal dos controles. A graça do jogo está em controlar o personagem. É claro que é difícil, mas insista um pouco seu cérebro irá se acostumar. Eu tenho muitas horas nesse jogo em outra conta, o jogo é maravilhoso e inovador. Comprei novamente para ajudar os desenvolvedores, pois eles afirmam que o jogo deu prejuízo. Não é um jogo mainstream, para qualquer um. Mas é uma obra de arte que merece atenção. A mecânica diferenciada, em que você usa apenas os analógicos me lembrou Katamari. Para quem curte roguelite, jogos difíceis e treinar a coordenação cerebral, recomendo fortemente. 10/10
Don't let the charming art style fool you, your palms will be sweating and you will be cursing the entire way up.
玩了十几个小时了来献上推荐。
[b]画面[/b]:平面化,色彩舒爽。
[b]玩法[/b]:这种控制平衡的玩法个人觉得很有意思,用手柄会比键盘舒爽很多。
[b]难度[/b]:死亡令我舒爽。哈哈哈哈哈哈。最开始两个图确实战战兢兢非常难过,但是后期有一个红色的道具(种子下端那个,我也不知道叫什么),效果是掉进洞里不会死亡!!!!!太快乐了,配合及时存档,不仅大大降低难度,增加可玩度,还甚至可以适时自杀躲避攻击。
整体来讲,是个玩法非常好懂,但是体验非常丰富的游戏。种子和道具的种类很多,大概除了红色道具自杀流之外还有别的玩法。怪的种类也挺丰富,可以和不同种子的技能相对应,或者产生各种其他的搭配。应对攻击可以自杀可以反弹也可以用矛化解。音乐也很欢乐,非常上瘾。
我还能再死两百次[spoiler],哦不,两万次[/spoiler]。
Ice Cold Beer and Zeke's Peak were the arcade games that inspired this game. They were mechanical and you moved two joysticks to move the metal rod and get a ball in the hole. I love those games.
However, I hate this game. I've uninstalled it within a few minutes of playing.
A true hidden gem.
Very unique and interesting gameplay plus a great visual style and tons of content. Worth your time!
There's a lot to do here, but this control scheme, although clever, is just not fun at all. It's slow to respond and irritating. It's a novel idea, but it's frustrating and unrewarding in the end.
Good game.
TumbleSeed is a quirky RogueLite game.
Main objective is to get to the top of the mountain, and along the way you find obstacles and powerups.
A fun game if you want to kill time.
The game is good, there's no denying that.
But the controls truly are terribly off putting.
If you can somehow get past these controls.
You will have a good time playing through it.
But if you can't, then you will hate this game.
I actually am not sure how to rate this game.
Steam doesn't have a middle option in rating.
I guess I will have to give it a negative review.
Great challenging rogue-lite. It's cool to do runs and get a little bit better every time. If you're up for a good challenge and a unique concept, give it a go! It's awesome.
The controls on this game are brutal, before adding in power and attacking enemies in addition.
This is a lovely little game about rolly things, hungry bug-things and holes in the foor.
The cute, clean aeshetic hides a great deal of challenge, with the control scheme giving you limited ability to manipulate your little circular character. Instead, you control a beam which spans the level, changing the angle to roll from side to side, trying to avoid various hazards. Your goal is to ascend a mountain. Little patches of dirt let you plant seeds, and the various seeds you plant each enable different powers, including the ability to heal yourself, place checkpoints and access weapons to fight off your foes.
It's a lot of fun trying to control your character as they roll haphazardly across the level and you can really feel the improvement as you become more familiar with manipulating its movements. All I can say is you should pick this up and start clumsily launching yourself into the wall. I'll meet you at the summit!
I really wanted to get into this, but I just found it to boring, I'm not saying it's a bad game though, I know the control system is meant to be different that's the whole "appeal" but I just found it a major annoyance which detracted from the game.
https://youtu.be/ww7UDBB5XiI
The custom controls for this physics heavy rogue-like will make or break the game for players. The learning curve is steeper the mountain, making the initial experience very off putting.
Superbe jeu, tout est à garder : la musique que l'on trouve étrange au début devient entrainante par la suite.
Il a l'un des gameplay les plus originaux auxquels j'ai joué, et les idées qu'on eu les dévs sont brillantes !
Je ne peux que recommander ce titre, qui m'a fait entrer dans son petit univers pour me conquérir à jamais ! <3
Great one!
TumbleSeed is an excellent roguelike. It's also a little bit difficult to recommend.
See, the gameplay on offer here is probably unlike anything you've played before, or at least the movement system is. And on one hand, that's really fantastic - games need new ideas like this! - but on the other hand, it comes at the price of a higher entry barrier than most games do. You balance a seed (essentially a ball) on a beam by moving the left and/or the right analog stick up or down (you can use a keyboard too, if you prefer). I'll admit, I bounced off it at first. And even once it clicked and I had understood how the controls work, it took me quite some more time to feel like I've actually mastered them. This doesn't make TumbleSeed an easy sell. But once you've gotten the hang of it, it's a lot of fun and you'll appreciate just how different it is.
Even beyond the basics of movement, the gameplay feels fresh. As you balance your seed up the mountain, avoiding holes and enemies, you'll come across crystals. Collecting these lets you plant seeds at specific spots scattered about. This allows you to either gain offensive or defensive abilities. This opens up a lot of strategic possibilites in dealing with the challenges the game presents, although some abilities definitely are superior over others. You usually have a choice in picking between them, and I've rarely had a situation where that choice was difficult to me, making me question whether some abilities should have even been included in the game, even as I appreciate the variety on display.
The random availability of these abilities (in the main game, not during the four fixed tutorial/training levels) can sometimes be frustrating. Moving on to an area where specific enemy types are found and not having an ability to easily attack or defend against them feels like a death sentence. It's probably the thing I dislike the most about the game. Obviously, you can (or rather have to) make the best out of the abilities you have, and that can bring about interesting gameplay situations. But since moving around and avoiding holes already is challenging, having to also deal with enemies chasing you and your only weapons being hard to aim precisely, the game can sometimes feel unfair. Of course, when you do overcome those odds, it's a really great feeling.
Fortunately, the lovely minimalistic visuals and tunes help keep the game appealing even when it's being at its most challenging. It looks and sounds about as unique as it plays!
To sum up: TumbleSeed is a breath of fresh air. It's relaxing and nerve-wracking at the same time, as the balance-based movement requires you to be patient and careful, whereas the enemies and environmental hazards demand quick reactions and strategic thinking. This creates a challenging, but rewarding gameplay mix that eventually will have you keep playing for hours as you tell yourself "just one more try!"
A really good game. I tried it after the difficulty patch so I don't know how much more challenging it used to be.
It is not that hard currently, and pretty replayable.
Challenging but fun casual game with an unusual game mechanic. Worth checking out.
Short & Sweet
I love what this game could be, but not what it is.
The graphics as cute and seemingly-fun they are at first, wore me down with their monotony and complete lack of visual polish or flair. They were ok for the first bit, then I just spaced out because everything looked the same throughout, with a blinding color palette ripped straight from the Teletubbies.
Then there's the goofy powers which all felt tacked-on, and I personally found them more tedious than anything. I wanted the game to be about navigating the playfield and accomplishing tasks, opening gates, hitting switches, etc, not these powers. I only found out later when I bumped into the development log that the powers were indeed an after-thought by the devs.
The design of everything is half-baked with text bubbles appearing where no meaningful information is conveyed, but badly done iconography and no accompanying text for things that are critical (the annoying powers and how they work). Also trying to switch Passive Abilities was an exercise in frustration for me... I can't imagine how they could make a more idiodic interface if they tried. When you pick an ability from one of the pillars, instead of it disappearing or outlining in grey to show it's held by the player, one of the other powers gets duped onto the pillar. A long WTF moment of confusion for me until the counter-intuitive nature of it dawned on me.
I played it as long as I could stand it because I legit wanted to love this game. Turns out I pretty much hate everything about it, and bad design in every area (game theory, visuals, sound, UI, accessibility, etc) is to blame.
Controls are very unique and interesting in this game. Visual style and soundtrack are beautiful too.
我给这款游戏打分 6/10,但是不推荐购买
如果有中评,我一定中评, 画面算比较优秀,但是操作极为不友好,音乐也不怎么搭调.游戏难度很高
原本想给差评的,但是想想别人做出来也不容易,所以最终还是给个好评吧
Very addictive, great artstyle and unique gameplay.
Cute little rogue-lite game about ballancing a seed on a platform while avoiding obsticles. It has minimalistic graphics and a cool soundtrack. Neat little game that I got previously with a humble bundle.
this is the strangest indie design snafu I've ever seen. twin stick controls are unintuitive in this game. MOTION CONTROL would probably be 1000x more fun for Tumbleseed but it's not on Android or iOS. what? ???????????
мне не кажется, что это хорошая игра. в своей концепции - да, но в своем исполнении - абсолютно нет. я проиграл час, час я провел на первом уровне и не смог пройти его дальше первой мини локации. мне нравится как игра выглядит, но мне абсолютно не нравится как сделан туториал и объяснение как ичто вы вообще делаете. схема управления интересная, но неудобная.
I briefly played this game. I am playing with a laptop currently without sound. The controls on the keyboard are some what tedious. W and S move your paddle up and down. Your arrows key determine if your paddle leans left or right or even.
If you look at the screenshots in my opinion its a ugly looking game. It does look better in motion. I think its the color selection. Its a lot of muted brown on brown and a few other muted colors. I had trouble with who was bad and who was good in the game. There is a oval shaped purple character with wings that I thought was a friendly. Its not.
I did make it out of training camp. I died around ten times. I think this game might be better with a gamepad. I did not enjoy it playing with the keyboard. This is one of those games were if a friend said do you like and would you recommend this game? I would probably say no.
The game feels tedious. Going slowly up a mountain is not that exciting. The colors are muted looking. Its just not my cup of tea sadly. I want action. I want the game to look good. I may play this again on my desktop and see if I change my mind about it. For a placeholder I am giving it a thumbs up for now. Since steam has a refund policy if you buy it from them. You can try before you buy. I didnt buy this from steam.
Great game! Incredible charm and personally, I enjoy the inherent difficulty in controlling the character: really keeps me invested. The fact that I just chekced the clock and 3 hours have flown by playing this says a lot for me. Give this game a real chance and I think you'll love it.
귀엽고 깔끔한 디자인과 마음에 묻은 떄가 씻겨 내려가는 듯한 노래.하지만 어렵다.정말 어렵다.
막대를 위키와 아랫키로 움직이면서 주인공인 씨앗을 올려보내야 하는데 조작은 둘쨰치고 맵이 처음부터 자비없다.태그란에 달린 어려움은 괜히 달린 게 아니다.엄청나게 재밌다면 익숙해질 때까지 하겠지만 또 재미가 갓갓이야 엉엉할 만큼 재밌지도 않은지라 여기서 물러난다.할 게 없네.어디 어려운 게임 없나 할 때 하기 딱 좋은 게임.
Fun and original
I have around 100 hours in this game on my Nintendo Switch. This game is challenging, but well worth the effort to get good at it. I remember playing Ice Cold Beer when I was a kid, and it is absolutely genius to turn it into a roguelike. If the trailer piques your interest at all you will absolutely love this game.
Die Idee hinter TumbleSeed ist eigentlich richtig gut und fühlt sich zunächst auch sehr frisch an. Leider nutzt sich das Konzept dann doch recht schnell ab. Zwar kann man für seine Kugel viele Funktionen freischalten, allerdings konnte ich keine sinnvolle Verwendung dafür finden. Im Endeffekt war mir dieses Spiel zu repetitiv.
Zusätzlich bietet das Spiel echtes Frustpotential. Aktuell haben nicht einmal 9% der Spieler das dritte Level erreicht. Mit etwas Glück und Geschick hat man dieses aber bereits nach wenigen Minuten erreicht. Laut Patchnotes wurde das Spiel von den Entwicklern sogar bereits entschärft. Persönlich fand ich die Steuerung über die beiden Sticks viel zu fummelig. Im Endeffekt habe ich für dieses Spiel einfach nicht genug Geduld.
Wer aber im echten Leben auch gerne diese 3D Kugellabyrinthe absolviert, sollte sich diesen Titel unbedingt einmal ansehen.
2/5
Scroll vertical bonito y de mecánica simple. Bastante rejugable.
10/10 would recommend
[h1]Infos zu TumbleSeed von aeiowu[/h1]
Ein kleiner farbenfroher Titel der an die Geschicklichkeit der Spieler appeliert. Das Geschickteste ist es dennoch, dem Datenfluss in dem Titel den Hahn abzudrehen.
[h1]Bei Spielinitialisierung werden folgende Daten vom Spieler erhoben:[/h1]
Programmname, UserID, SessionID, GeräteID, Plattformdaten, Szenen-Einstellungen und ausgewertete Spielzeit.... uvm.
Daher wird empfohlen die folgenden Adressen dauerhaft zu blockieren.
[olist]
[*] config.uca.cloud.unity3d.com
[*] api.uca.cloud.unity3d.com
[*] be3a2ea70ea68d04665ee5db91a73443.cloudfront.net
[/olist]
With the new update, this game is challenging and rewarding. I have found myself playing it longer than I expected.
At the moment, the controls are designed so heavily on tilt ability that to try and play with dual joysticks add a level of mechanics challenge that ends up being more frustrating than anything else. If you can play this on mobile or ps4, the game experience is easily recommended otherwise.
Reminescent of the wooden box puzzles where you tilt the board to move your steel ball bearing through the maze avoiding the holes, this digital experience incorporates the same game at its core with a story and heavy vectorized Illustrator type art style.
Yo lo consegui en un bundle, no lo he jugado demasiado pero lo veo entretenido para cuando necesite relajarme









