The Sea Will Claim Everything
A point & click adventure in the Lands of Dream.
Screenshots
5Very Positive
226 Steam reviews
Review History
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | — | — | Y |

A point & click adventure in the Lands of Dream.
Very Positive
226 Steam reviews
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | — | — | Y |
Amazing worldbuilding and mushrooms
Its not that creepy but now i feel communist
只玩了The Sea Will Claim Everything,文本量大、风格独特的点击冒险游戏,讲述了一个奇幻背景的冒险故事,政治寓意很浓。游戏性很糟,基本只是借了点击冒险游戏这个载体,使整个游戏世界鲜活起来的是量大到甚至有些冗余的文本,例如几乎每个蘑菇都能点,点进去都有一段描述;游戏里能选取不同配方制造药水,只有几个是有用的,但我感觉四百多种配方的结果大部分都是不重复的。总之值得一玩,夸张一点的话可以称为某种小众冷门独游剧情神作。
A wondrous look into the fabolous Lands of Dream
Charming point and click with an interesting world and philosophy. Would've liked to see it delve deeper into certain topics but it has that innocent Kyratzes charm evident in Talos Principle 2
"À la fin, la mer réclamera tout". J'avoue, j'ai essayé ce jeu parce j'ai juste trouvé le titre beau. Mais aussi parce qu'il m'a été conseillé par FibreTigre, et parce que son auteur a écrit pour Talos Principle, et aussi parce que son compositeur a fait la musique de Risk of Rain. Il faut dire que le jeu est... singulier sur la forme. Mais la lecture est délicieuse, touchante et profonde. Cela vaut la coup ne serait-ce que pour saisir la signification profonde de cette ancienne phrase.
Extremely good political commentary. Read their website - they don't care to be subtle, on purpose.
A caveat: I don't like adventure games and I never will. But some I dislike less than others, and this isn't one of them.
This is a time-capsule of early 2010s British leftism. Expect constant talk about austerity, rebuttals of the "poors are just lazy" argument, and references to people like Margaret Thatcher, Tony Blair, and Angela Merkel. Expect clumsy, juvenile British "humor". If the words 'silliness', 'whimsy', 'quirky', and 'lol-random' fill you with dread, come no closer.
In some sense the immaturity of it all fits the dream worldbuilding and aesthetic, but it fits the daydream of a 2010s teenager. There's not really the barest hint of any edge here. The portrayal of the villains reflects the author's lack of theory of mind for his ideological opponents.
It's a fantasy world where evil can be defeated by ORGANIZE! and believing real hard and not letting anything hold you back and embracing community and diversity and hedonism.
In my opinion, that's an uninteresting and shallow sort of dream to have.
It's true.
This was a game that I wanted to play for a long time: it was mostly because the soundtrack was composed by one of my favorite artists, but also because the game has, as a sort of sequel, an audio drama with music of said artist that I wanted to listen to. That said, I already knew enough of the game on its own to made me really want to play it, so finally, this summer, I decided to start it.
Since the very beginning, the game shows its charm. Despite being a simple point and click adventure game, its interface has so much personality: while it is perfectly functional, it has a lot of extra buttons of dubious usefulness, like one that just makes a funny sound, of which I lost count of how many times I pressed it; this abundance of extra interactions is also present in the items collected and in their uses, letting the player experiment with almost always an outcome.
Then, the writing is stellar: if it isn't funny, it's deep and heartfelt, but sometimes it even manages to be both. The game has so much text to read and most of it is technically superfluous, but not reading it it's just a loss for the player.
Now, the game doesn't mince words: its message is immediately clear. Some might call it propaganda, but only players that are at least a bit sensible to its themes would continue playing it and the game trusts the player to apply their intelligence while reading: it doesn't hide anything, what happens in the story is shown, not only explained, so the player is free to take their own conclusions. After all, the game's characters are just trying to live their life: by playing the game, you are helping them just being able to exist in peace, without hidden intentions.
The game is funny, mysterious, at times emotional and what made me interested in the first place, the music, masterfully elevates and reflects those qualities: you might be stuck in the first area of the game for a long time, but its music won't bore you even while reading the descriptions of multiple hundreds of objects.
The Sea Will Claim Everything it's not for everyone, but I wish it was. It's the kind of game that leaves a mark on people who experience it; a mark that can only enrich their life.
It's a good point-and-click adventure with some great worldbuilding and excellent visuals. You can tell a lot of work was put into this game.
HOWEVER
I am conflicted about this review. The message of this game is fairly heavy-handed. Behind the cutesy visuals and fantastical locales and characters, there is a very obvious political and philosophical idea being pushed. Whether I agree with it or not, there is something that fundamentally sticks in my craw about such a heavy-handed piece of propaganda - and make no mistake, this game is propaganda, in that it is actively trying to persuade you to accept its ideological message. I wish the game were a little more open ended, a little less black-and-white.
Let's just say this game leans red. So red, in fact, you might just mistake it for some kind of "manifesto." If ya know, ya know. I'd like to think this game is really just a call for responsible free market capitalism - many of the characters are small entrepeneurs and business owners, after all - and an attack on faceless big business and immoral megacorporations, because everybody knows a "free" market is only really free when there are no pseudo-monopolies trying to screw over consumers & workers and change the laws for their own benefit. However, some of the visuals and much of the dialogue reeeeeally makes it clear this game is just outright anticapitalist (ironic considering it's a product we have to pay for).
Again, it's a good game, hence the recommendation. But as much as it tries to be nuanced, it really, really isn't. This is just the latest in the long, long line of pieces of media that say the same simple message: industrialization bad! Capitalism bad! Nature good! Kindness good! If you can get passed the propaganda, like I said, really enjoyable game in an enjoyable world with neat characters. But there's a good dose of propaganda in there.
Also, there is a minor problem in that the quest scroll thing sometimes has "gaps" in its quest updates so if you don't play the game all in one sitting there's a chance that you might forget what you're supposed to be doing. For me, in particular, I got stuck for a while because there's a task that requires you to find a recipe for some flaming cheddar so you can bring it to a guy to get an item from him, but once you actually get the recipe, there's no update that tells you to MAKE the flaming cheddar. So I got the recipe last time I played several days ago, and then when I started again today, I had no idea what I was missing out on because I'd forgotten that I still needed to actually craft the item and there was nothing in the quest scroll telling me to. Once I looked up a walkthrough and realized what I was missing, I crafted the flaming cheddar and THEN the quest scroll updated with "Bring the flaming cheddar to guy." Just a heads up about that.
[h1]Please Play the game on Linux through Proton.[/h1]
[h2]Especially if you use 1440p or 4K Monitors.[/h2]
For some reason, in Windows 11, Full Screen Mode doesn't go full screen properly, but Linux through Proton environment, it works fine.
In Windows 11, you have to be stucked with tiny part of screen. This can be very problematic if you use monitor of 4K/1440p resolution.
I'm using Manjaro Linux in KDE Enviroment with X11 (Update: Now It's EndevaourOS. Still KDE and X11), using Proton 9.0.2. Just in case if you're curious.
(more detail about my PC setup in my profile)
Anyway, the game is fine. Texts are pretty well written, which is expected that Jonas Kyratzes also did The Talos Principle games' writing.
Even the text feels bit overwhelming at the time. (Maybe because I'm japanese, so this and Starstruck Vagabond makes me realize that Text-Heavy games on English can be exhausting to me, reading all of those in my 2nd language.)
Still haven't finished yet. Maybe I'll add more when I finished.
Edit (2024/10/27): I FINALLY MANAGED TO FINISH THE GAME.
I fully relied on Walkthrough, 'cos I suck at point-and-clicky adventure, and yet I loved the visual writing, even I couldn't grasp all of them at once.
Solid recommend if you can pass the dodgy issue like not working on Windows correctly.
Genuinely left this game feeling inspired and a bit more enlightened!
The brilliant thing about this game is that, despite the epic quest you go on to uncover ancient secrets and overthrow tyrannical governments, ultimately it's all in service of fixing a nice person's house, which feels just as important as the other stuff. You can't fix the Underhome without saving the Isles because the problems with the Isles ARE the problem with the Underhome, just like all of the people of the isles are one with each other, just like the sea connects them. Just like it connects us :)
This game has a ridiculous amount of unnecessary communist references, which is not amusing at all when your entire family has suffered greatly from the communist dictatorship.
Other than that, the game is pretty cute.
嗯,大海终将带走一切
Um point and click absurdamente adorável. O jogador é chamado para interagir e salvar um novo mundo a partir de uma espécie de visor, que é uma homenagem a jogos mais antigos do gênero. Os itens do jogo têm muitas piadinhas e referências, e mesmo não precisando me deu vontade de clicar em tudo. Assim como eu li em uma review, o jogo inicialmente me lembrou o humor do guia do mochileiro das galáxias, mas no fim foi uma história muito mais fofa. Muitas referências ao comunismo e muitos cogumelos.
Indico para quem quer um jogo leve com muita leitura (um ponto negativo é que não dá pra voltar os diálogos, se perdeu já era). Tranquilo pra conseguir a maior parte das conquistas normalmente, as que ficaram faltando foi fácil conseguir com um guia. Apenas para quem sabe ler bem em inglês.
Don't judge this game by its art style. The Sea Will Claim Everything delivers a poignant message about the condition of our political economy. Set within a humorous, dream-like world, the gameplay is a point-and-click text adventure that doesn't hold your hand. Solve quests, acquire items, start a revolution. We are the sea!
I came to this game because I really loved the writing in Talos Principle and this is by one of the writers of Talos Principle, but....it's not for me. Maybe it's for you, but when I see new screen in this game, I don't think "Hey! Look at all the things to explore!" Instead, I think, "Oh my gosh, I have to click on all of that?" I do wonder if i'd like the game if all that was delivered in tooltips. It's such a small change that you wouldn't think it would make or break the game, but I think having the descriptions appear where the mouse was would really make the experience more organic.
Also, the game is proud of its dozens of characters, but I don't know if they really qualify as characters because they are all very static and don't do anything. they are more like the townsfolk in the more traditional RPG's whose dialogue is hidden within nested dialogue trees. This just doesn't make anything they say feel real or dynamic the way actual dialogue in books does. And I don't know why games do it. Maybe it's because they are so worried about letting you feel like the protagonist is you, that they are afraid to put words in your mouth. But it's only with both speaker having a personality that monologues become dialogues.
A truly unique little gem of a game. Charming art, beautiful music, and a well-written, moving story.
Kratičká, ale naprosto kouzelná a vtipná hra, kterou opravdu doporučuju.
I do not think there is a better point & click game creator than Jonas Kyratzes.
I love the mushrooms
Kinda cute and walkin around is nice but game is so ideological (in a somewhat juvenile way) that it loses entertainment value.
Recommend if you feel like consuming pretty overt left wing propaganda(like an internet tankie talking about communism, if that paints enough of a picture)/are left wing enough to ignore this
Do not recommend if you are a normal person. I ended up finding it very hamfisted and it kind of made the rest of it suck ♥♥♥♥. Sad because it is cute
It's a charming and whimsical point-and-click adventure with a distinct diy aesthetic. The writing and humor evoke Douglas Adamas, which isn't my cup of tea, but if it's yours you will probably find it charming.
I played this game long time ago but I still think about it. Great experience, not many games stick with me like this one
Great.
[h1]ポータルを覗けばそこは不思議な夢の国
「海がすべてを支配する」[/h1]
癖の強い手書きそのままのビジュアル、簡素で古臭いUI、よくわからないゲームプレイ画面、何より10年以上前のゲームであること。一見、このゲームを現在プレイする理由は見いだせないかもしれない。
でももしあなたが空想とテキストを愛するなら、不思議でユーモラスで思索的なものに惹かれるなら(ついでに英語に怯まないなら)、騙されたと思ってこのゲームをプレイしてみてほしい。
このゲームの中、ウィンドウの中のポータルの先には、永遠に朽ちない豊かで不思議な冒険が待っているから。
[b](あらすじ)[/b]
ある日突然、パソコンのデスクトップ上にふしぎなポータルが開く。その先には “The”という名の魔法使いがいて、自分の家「アンダーホーム」と島群「フォーチュネートアイル」が差し押さえの危機に合って大変なことになってるので手助けしてほしいという。Theが開けたポータルは機械と魔法の不思議な合成技術で作られているが、デバイスはキノコだらけで翻訳機能は壊れかけ。パソコンの前の「あなた」はポータルを通じて、不思議な家や島の謎、そして古の先祖が遺した言葉「海がすべてを支配する」の意味を探しに島を旅することになる。
[b](ゲーム概要)[/b]
ポイントアンドクリック形式のテキストアドベンチャー。画面をクリックして登場人物と会話し、アイテムを見つけながら、必要なタスクをこなすことでストーリーを進めていくオーソドックスな作り。アドベンチャーとしての難易度は程よく、会話をしっかり読んで、周囲を探索してアイテムを見つければ、ほとんど詰まることはない。クリアまでは5~10時間程度。言語は英語のみ(詳細は後述)。
[b](本作の特徴)[/b]
本作の魅力はチャーミングで豊かで深みのあるテキスト、隅々まで凝らされた遊び心、流麗で神秘的な音楽、それらが作り上げる唯一無二の世界“Lands of Dream”だ。
小さな世界に関わらずテキスト量は膨大で、会話の種類もかなり豊富。登場人(?)物は誰もが各々の考えを持ち、世界の至るところに生えるキノコ達や本一冊ずつにもテキストが添えられている。そのどれもが楽しく、不思議で、どこか思索的だ。どれも愛情を込められてつくられた文章たちは、ゲームの世界に確かに命を与えている。ゲーム進行に必要ないテキストは読み飛ばして構わないが、ユーモラスで楽しい文章たちは一読に値するだろう。
変なUI、奇妙な登場人物、珍妙なテキスト、謎のビープ音などゲームを彩る遊び心は本当に多彩で、プレイヤーを飽きさせない。どれもこけおどしや一発ネタではなく、愉快な世界とその住人たちの発露であるこれらのギミックを楽しむことで、より豊かにゲームを楽しむことができるだろう。
“Risk of Rain”シリーズなどのサウンドも手掛けるコンポーザーChristodoulou氏の美しく謎めいた音楽は、世界に深みを与え、本作の雰囲気を格段に引き上げている。
これら楽しく美しいものでできた世界“Lands of Dream”は諸事情により危機に瀕しているが、プレイヤーがポータルを通して関わっていくことで、少しずつ話が進んでいく。単なる作り物ではなく、確かにだれかの息遣い・手触りを感じる世界の中で、プレイヤーは様々物を発見し、実験し、いろいろな登場人物や島々と出会い、関わり、別れを告げる。その軌跡はシンプルだけれど忘れがたく、本当に美しいものだと自分は思う。
本作のテキストアドベンチャーとしての要素を、もっとゲームとして進化させ饒舌にすれば“Disco Elysium”になり、精緻に洗練させれば“In Other Waters”や“Citizen Sleeper”になるのだろう。けれどこのゲームを構成する「テキスト」は、今も古びず、ずっと魅力的なままプレイヤーを待っている。素朴な見た目の中にあるたくさんのユーモア、遊び心、敬虔さ、そして親密な心地よさはこのゲームでしか味わえないもので、それは画面の先のプレイヤーが読み解くことで手に入れることができる。だから気になる人はプレイしてほしい。
自分の2022年のGOTYです!
人を選ぶ作品ですが、レビューを読んでなにか気に留まるところがあればぜひプレイしてみてください。おすすめです!
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[b]以下は補足
(英語について)[/b]
あまり複雑な文章・言葉はないが、とにかくテキスト量が多い。
テキストが出る位置はほぼ固定なので、PCOTとの相性は良い。MouseOverDictionaryも便利。
[b](製作陣について)[/b]
意外と豪華な実力派が携わっているのでご紹介。
[b]・脚本・テキスト全般・ディレクター Jonas Kyratzes氏[/b]
Talos PrincipalやEternal Cylinder(+Serious Samシリーズ)などシナリオ面で評価が高い作品の脚本を担当。
[b]・グラフィック Verena Kyratzes氏[/b]
Jonas Kyratzes氏とともにSerious Samシリーズなどゲーム開発に携わる
[b]・音楽 Christodoulou氏[/b]
Risk of RainシリーズやDeadboltなどのサウンドを手掛ける。寂寥感も併せ持つ神秘的で流麗なサウンドは、本作を包む雰囲気を一段高いものへ引き上げている。
[b](経済・社会描写について)[/b]
本作は2012年のギリシャで開発されたゲームであり、その当時のギリシャの財政危機や緊縮財政の影響を色濃く作品に反映している。経済・社会はいろいろ大変な一方で、豊かな文化、芸術、暮らしを楽しむ人々は誇りを持ちつつ、どこか楽観的で未来に希望を抱いている。プレイヤーのポータルを通じての選択はこれらの人々、そして社会に変革をもたらしていく。
10年後のいまプレイし、エンディングを見て思うのは、[spoiler]「それでよかったんだろう」ということだ。ゲーム終盤に唐突に迎える人々の決断について、プレイヤーは責任を持ったり悩んだりする必要はない。プレイヤーはただ旅人として、作中の人々がもともと持っていた願い・思いを形にする手伝いをしただけだ。どういう結果になるにしろ、それは作中の人々が確かに必要としていたことであり、だからこそプレイヤーと作中人物たちは確かになにか関係性を築いたのだと思えるから。
ちなみに実際のギリシャもこのゲームの終盤で描かれたことそのままの未来を選択し、たくさんの苦難・失敗・失望を経験し、そして2018年にEU等からの財政支援プログラムを終えて新しい道を歩み始めている。[/spoiler]
[b](“Lands of Dream”シリーズについて)[/b]
“Lands of Dream”シリーズは、Jonas Kyratze氏が手掛ける奇妙な街や山、島々を舞台にしたゲームであり、本作以外にも様々な作品がある。本作が気に入った人は[url="https://landsofdream.net/"]作者HP[/url]からゲームを手に入れられる。最新作“The Council of Crows”も開発がほぼ終了し、近いうちにリリースされるだろう。
それでは、興味のある方はポータルを開き、中にある島々を覗き、不思議な冒険を楽しんでほしい。
海がすべてを支配するまで。
👍
[h1][b]One of a Kind[/b][/h1]
I bought this game on sale for €2.49 in 2017. This game involves a lot of reading and back then I lost my interest pretty quickly in this game. I'm now writing this review in 2022, just having finished the whole game. Being a bit older and more patient I got to appreciate this game way more and it's truly a masterpiece in his own way. In my opinion it's definitely worth the €9.99 for which it's listed in the Steam store.
[i]The Sea Will Claim Everything[/i] is a point-and-click puzzle adventure game that plays in this fantasty dream world. As the player you try to help the people on the islands and solve their problems. Without going into much detail of the story itself, the game is much resolved around having dialogues with the characters/creatures, searching for items on the islands and solving quests. This could be considered a slow-pace game, because besides this there is not much active gameplay. However, the writing and creativity of this game is truly remarkeable and if you are someone who enjoys diving into a good adventure story and has the patience to do a lot of reading [spoiler](also a lot about politics :P)[/spoiler], this is definitely a game for you.
There are some small flaws in this game, that I feel like should be mentioned. It's not always completely clear what to do next or where to find a specific item. Even though I read well, I still had to search the web a couple times to find where to find certain items or areas. Ofcourse this could be me, but it did get a bit annoying at times. Also, going back and forth between the islands to talk to the characters/creatures can seem a bit repetitive, but for me this issue wasn't that big of a deal, because you can quickly hop between islands/areas.
The artwork is very well done, the music is beautiful and you can see how much energy has been put into this game in regards to all small details and secrets. In addition, the developer seems to be very involved with the community, still helping out people with problems or questions in the forums after all these years, which is something you don't see that often these days.
This is a unique game and can definitely be considered as [b]one of a kind[/b]. The game is not for everyone, but if you do manage to appreciate everything this game has to offer, you will very much enjoy this game.
[b]7.5/10[/b]
I still long for this game after finishing it.
Clever, funny, and comfy. It's a bit cheesy and not very hard to finish, especially once you get into the groove, but that doesn't take away from the overall experienced. I got attached to everyone in this world, and I was sad to leave it behind when I was done.
One of those unique experiences that should just be let into your life with no presumptions
A wonderful game with a potent mix of allegory and original creation.
Truly one of my favourites and I highly recommend it to anyone who likes the bizarre, the political, or just a damn good story.
I almost didn't play this game... Boy, what would I have missed!
I've been a fan of the Point&Click genre forever and played through many of them, and pretty much all of the classics.
Well, I truly didn't expect this, but this one is my favourite!
Simply Bravo!
finally we can all agree that giraffes were always real and the true holographic creatures are the scheming politicians hidden behind their illegally-logged wooden tables full of memorabilia of times long past where authorities and monarchies "made the world better" according to their crooked ideals and words.
'the sea will claim everything' is not even trying to hide the politics in its narrative, it is overtly leftist and revolutionaire. it is not trying to say that the only way forward is a specific leftist revolution, but it is saying that for us to get through the constant degradation of society and the world, we all need to unite and trust each other through kindness and collaboration. the final message is not one of certainty of victory against the system, but one of revolution against it, and hope that if we get through it, we can make a better world.
as for the game, it has very cute aesthetics and quirky and clever writing, the characters are more than just quest-givers and have fun personas, the gameplay is typical of a point & click so there's not much to add, i just wish it had more puzzles related to the UI and more interesting ways to complete quests instead of just finding ingredients, brewing potions and handing it over.
if you played disco elysium, this game will certainly be right up your alley. and remember, we are the sea. ✊
This little indie game really surprised me! Obviously this is ultra indie, more than a few devs studio kind of thing, this is the game of a man who could have written a quirky fantasy novel but instead chose to design a little video game drawn by hand. And in that it is alright, it works, but of course it is not the best game. Gameplay is fine, hidden object / visual novel kind of thing. Hand drawing is clumsy but pleasant and colorful. It's as if it was a style exercise, like "make a game on a block of post-its!". But even this is alright! Because if you are in this game for something, it is mostly the story and the atmosphere: very reminiscent of quirky fantasy that some geniuses write, ala Pratchett and the like. Also, the dev was very generous in funny comments, crunchy dialogues and hidden lore elements. Sometimes, a single image can hide a hundred hidden notes that you have to find, click, and enjoy reading. Crazy! Though it's the work of art of a single dev - there was tons of efforts and heart put into it - the full price is a bit steep, but on sale? a good dozen of hours of dreamy, absurd indie adventure.
Truly magnificent. If you take your time and just absorb everything that this game has to offer, your nipples will explode with delight. The game's whimsical art style, really likable characters, peaceful music, simple point-and-click gameplay, amazing story-telling, plethora of things to do, and little jokes/puns when you interact with objects and people all combine to envelop you within the game's world. Simply a delightful game.
ΠΑΙΞΤΕ ΤΟ ΠΑΙΞΤΕ ΤΟ ΠΑΙΞΤΕ ΤΟ!
Το παιχνίδι βασίζεται σε κείμενο και είναι στα Αγγλικά, οπότε απαιτείται πολύ καλή γνώση αγγλικών. Αν το'χετε με τα Αγγλικά, ΠΑΙΞΤΕ ΤΟ! Αν όχι, ΠΗΓΑΙΝΕΤΕ ΜΑΘΕΤΕ και μετά ΠΑΙΞΤΕ ΤΟ!
Το fantasy στοιχείο κινείται στα όρια του σουρεαλισμού σε ένα παιχνίδι πολύ διασκεδαστικό, πολύ ευφάνταστο, και ξεκάθαρα αλληγορικό για την οικονομική κρίση στην Ελλάδα και αλλού. Τερματίζεται και χωρίς βοήθεια, αν και μάλλον θα χρειαστείτε οδηγό για το 100%. Θεωρώ ότι αξίζει μια χαρά τα λεφτά του.
Really enjoyed my time with this game, I might give it another playthrough because I enjoyed it so much. I don't know if everyone would love this game as I did, but if you want a slower paced atmospheric adventure it doesn't get much better than this.
One of the few point and click games that I can actually tolerate and even enjoy.
The game just gently invites you to come into its world and relax for a bit.
Never except for one point did I feel any stress while looking for ways to progress the game.
The sea will claim everything has a deeper story to it however that went way over my head.
I mainly came and stayed for the cutesy art and interesting world.
Exploring the childishly imaginative, culturally rich setting is delightful, with incredible music and flavor text oozing from every surface. Some powerful narrative moments, and a lot of charming characters with their own things going on.
The Sea Will Claim Everything is about a specific period in the history of Greece, the 2008 crisis and the memorandums that followed. Someone without the background can still enjoy the game but (s)he will not get the full context. The game echoes the general public's sentiment during these years and could have served perfectly as a pitch for NO in 2015´s referendum. I have to say I didn´t agree entirely with the game's black & white characterization and found some opinions to be simplistic. For example, I have yet to find merchants as unscrupulous as in the game and the argument "it is all the politicians' fault who fooled the people" is older than Adam. Still I appreciate the message and the effort of the creator to make this game, which is clearly a labour of love.
More than the story, what really impressed me in the game were the visuals and the music, both of which are excellent. The humour is absurdist and maybe not everyone´s cup of tea ( the unspeakable horrors were super funny!). Gameplay-wise, the game is simple, mostly clicking and many fetch quests, but you don´t play this game for the puzzles. TSWCE´s main goal is to get you immersed in its world, connect with its inhabitants, and reflect on society, politics, and philosophy. Actually, playing with a "get-through it" mentality will be painful, as the game requires you to read tons of descriptions and talk with an unnecessary amount of NPCs. If you accept these terms, TSWCE will be an enjoyable and memorable experience.
Truly magical trip.
According to the author and programmer Jonas Kyratzes, subtlety isn't always the best way of going about politics in art, and this philosophy must have been in his mind when making "The Sea Will Claim Everything". While this aspect of the game was unusual to me, it's executed convincingly and in good taste. The characters you meet throughout the game are well-written and you'll be deeply immersed into the universe of the Lands of Dream before you even know it. Of course, Verena Kyratzes contributes her fair share of immersion through the child-like (but never childish!) visual design.
Also to mention is the excellent music by Chris Christodoulou. In fact, the music is what convinced me to purchase the game in the first place, as i was already familiar with Christodoulou's work.
Is this game worth the money? It's priced fairly cheaply, but then again it doesn't exactly have much replay value. For me personally, the game was worth the price, but this might vary depending on how you feel about the gameplay. Buy it on sale if you're unsure, or buy it full price if it looks good to you.
A word of advice - this game should be played slowly. The game even tells you so at first launch. Take your time discovering every little joke, every little detail, whether it be the lives of the mushrooms and flowers that can be seen throughout the game, or listening to the NPCs that serve no purpose to the main story. Doing so will increase your enjoyment of the game immensely.
Update 2026: now the other games in the series are included, and it's practically free. I'd recommend trying "The Book of Living Magic" of "Postcard from Afthonia", both of which take 30-90 minutes and give you a "world in a grain of sand" kind of taste of the series.
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This is a game like no other, go play it!
Such a nice world to get sucked into on a quiet night.
[h1]⭐ - Good[/h1]
Great game. The adventure game logic is pretty fair. You would benefit from having a notebook to jot down combinations for potions and food.
Highly recommend playing over a few sittings as losing the thread of what is going on and what you have to do is easy. Again, have a notebook handy.
Every book (along with mushrooms and other various set dressings) has unique text. Lots of DS9 references oddly enough.
good ♥♥♥♥
An Ongoing Review:
I first wanted to write a gushing review for this game about ten minutes in. After an hour, for sure. I was absolutely in love. Then I put the game down for a year.
My love for it never diminished. I thought of it--like the one that got away. With fondness. With warmth. Without regrets. Knowing it was just a phone call, em, click away. Why didn't I play it again? Why did I wait so long to pick it up in the first place, after it had been on my radar for several years, picked up from a loving reference made to it in a niche gaming journal? I just figured out why.
The Sea Will Claim Everything is there when you need it. It is, I've come to find out, a palette cleanser. Case in point: the first time I picked it up, I was aimless, anxious, and bored out of my mind with the usual 500-channels-on-the-TV, so-many-books-so-little-time, existential crisis nonsense. Playing this game for a mere ten minutes put me in another world. One that didn't have to pay attention to the clock. One where every task felt purposeful even as I knew it was absolutely silly. The warm paradoxical logic of this world was--and is--an absolute balm to a frenzied mind.
Which explains why I picked it up to play again yesterday. It wasn't a bad day. In fact, I was feeling on the level for the first time in weeks. And I was BORED. Boredom is a sin; it's pretty much being ungrateful. Well, I was ungrateful for the other hundred something things in my Steam library, so I picked this up. Ah. For another hour, I was simply Away.
I still have so much to discover about this game. But I've found that I only need it for an hour at a time. Maybe I'll pick it up tonight, or tomorrow, or next year. But I'll get to the end of the journey, if there is one (maybe I secretly hope there isn't) where I assume the sea will claim everything.
I could not love this masterpiece of a game any more! Would recommend to anyone who likes fantasy and doesn't find point and click off-putting, but even if you do, consider making an exception.
The Sea Will Claim Everything is charming, hilarious and moving. It's clear from every tiny detail how much care went into creating it, so much so that I took the time to try and find every last bit of dialogue. The story is immersive, the characters are unforgettable, the interface is so unique and fun. The hand-drawn art is beautiful and the soundtrack is one of my favourites. Interesting philosophical and political undertones and I have no shame in admitting I cried at the end. I would easily pay at least double the price, so it's well worth it!
I found this to be a lovely and relaxing adventure. Despite the darker themes of wealth inequality and an oppressive ruling class, there is often a cheerful tone, a lot of jokes, and a lot of happy characters, which I really enjoyed. Never mind the static environments and one-node-deep conversation trees, this game still has more creative ideas in the quest design than most triple-A titles! To name a few interesting moments in my adventure: I got lost in the desert (getting lost being part of the quest!), explored a cave in total darkness, and had a spiritual revelation that resulted in finding a mystical island. There was clearly a lot of love and effort that went into keeping things varied and fresh.
The world is exciting to explore. The towns are lively, with lots of folks to talk to with unique things to say. The static environments are detailed and varied. The flora, fauna, and architecture keep the fresh ideas coming. There's natural places, urban places, sparse country, dense forests, dry deserts, dark caves, quaint seaside harbors and more.
I'm really glad I played it, and am glad to have spent the time in the lands of dream.
[i]Ну почему такие игры не видны, почему так неизвестны?! Я сам про эту игру узнал совсем недавно, а она аж 2012 года. Кто нибудь, включите уже свет![/i]
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Вы оказываетесь живом, разумном, биотехнологическом доме, находящемся в глубоко подавленном состоянии. В доме разруха, различные устройства не работают, друидка-хозяйка дома куда-то запропастилась и в гостиной порван ковёр! Ну чтож, придется помочь...
Вас ждет невероятное приключение в удивительном, сюрреалистическом мире с колоритными, запоминающимися персонажами.
https://steamcommunity.com/sharedfiles/filedetails/?id=2256202607
Не обращайте внимание на простую, детскую и аляповатую графику, хотя, она мне понравилась. Всё такое яркое и красочное. Тут самое главное - это сюжет и поднимаемые серьёзные взрослые темы о политике, философии.
Здесь очень много текста, это всё равно что хорошая толстая книга, которая настраивает на неторопливое, вдумчивое чтение.
Диалоги с персонажами, которые имеют свое мнение по любому вопросу, очень интересны и замысловаты. Приятно зайти в какую нибудь таверну и поболтать с посетителями о каком нибудь найденном предмете, событии, месте, или другом персонаже.
https://steamcommunity.com/sharedfiles/filedetails/?id=2255097319
Мир небольшой, но все локации очень детализированы и их интересно обследовать. Почти все объекты в игре кликабельны и имеют описание, каждая книга, бутылка, ящик, цветочек уникален. Да что говорить. Тут каждый гвоздь вбитый в стену это объект вселенского масштаба! А грибы (ох, грибочки!!!!), коих в игре наверное несколько сотен, этожеж вообще какие-то социалисты-анархисты!
В игре много юмора, умных шуток, каламбуров, которые я к сожалению не все понял.
Для такой неторопливой игры тут очень приятная, мелодичная и спокойная музыка.
Игра имеет классический интерфейс старых адвенчур. Передвижение между экранами с помощью стрелок, карта, список квестов, забавный рюкзак с инвентарём, предметы в котором можно потрогать, понюхать, попробовать на вкус и даже дать рюкзачной мышке.
Интересны головоломки, они не сложные, понятные. Квесты все логически понятны, проходятся легко, не надо метаться во все стороны, чтобы найти какой нибудь предмет или сделать, что-то. Достаточно просто поговорить с окружающими обитателями. Есть несколько мини-игр. Единственные проблемы у меня возникли со скрытыми достижениями, но и о них можно узнать при хорошем знании английского языка.
Игра мне очень понравилась. За всей этой сюрреалистичностью происходящих событий, политикой, болтовнёй и шутками скрываются идеи гуманизма да и просто любви к жизни.
В конце игры я выпил бутылочку за здоровье разработчика и попрощался с каждым персонажем в игре. Это было невероятное приключение, которое я буду вспоминать.
https://steamcommunity.com/sharedfiles/filedetails/?id=2255847332
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Amazingly enchanting if you enjoy inanimate text-based adventures. Melodious soundtrack. A microcosmic epic.
I loved this game. Every bit of text is worth reading - conversations, descriptions, book titles. The characters and their story drew me in, and I was sorry to say goodbye.
Una historia interactiva contada de una manera sublime. Los textos, el arte y la música hacen la sinergia ideal para no querer que se acabe. La combinación perfecta entre fantasía y crítica. Una experiencia sobre la que pienso volver, como toda buena obra de arte.
Brilliant game, with a lot of irony and colors. Recommended for those who seek more than just playing. A pure piece of crafting, with a lot of mushrooms and mushrooms that aren't really mushrooms, but stay in rooms anyway.
Charming. Good art. Good music. Good story. Also other good reasons. Not done yet. Will be soon?
Finished the game. Yes it's good.
Ещё никогда я не была так приятно удивлена игрой, от которой я, в общем, практически ничего не ожидала. Если у вас наличествует неплохой уровень английского и любовь к преимущественно текстовому изложению сюжета, то присмотритесь к этой игре. Она наполнена множеством деталей вплоть до описания каждого грибочка в мире (а их здесь великое множество), которые забавляют и в целом настраивают на позитивное настроение. Помимо этого, игра изобилует диалогами и размышлениями разных персонажей обо всём, что вы находите в процессе исследования закутков игрового мира, что побуждает проходиться по пройденным локациям несколько раз в целях заслушивания мнения их жителей о новых находках. Итого, The Sea Will Claim Everything - крайне ламповое приключение, в которое хотелось бы окунуться ещё раз при возможности стереть собственную память.
Much like the free, point-and-click Kongregate games The Book of Living Magic, The Fabulous Screech, and A Postcard from Afthonia; The Sea Will Claim Everything has a massive amount of world-building as well as amusing descriptions of all interactive objects (which is basically everything, and God is it a wonderful thing). The presentation may not be for everyone, but I please encourage those who judge it solely on the art to please give the game a second chance. There's so much more to it, and it'd be negligent of me to not mention what an excellently woven story and plot you're missing out on.
There's many a character to talk to, (if you're into actively clicking on everyone and everything like me,) to interact and come back to while your journey is still in progress. They usually have much to say on current matters, and when relevant, their dialogue updates as your knowledge of the world does as well! There's so much life where there's a host of creatures, not everything is as it seems, and there's a hopeful message in almost every philosophical conversation. (If not gives you an opportunity to think.)
I love how the game encourages you to stay a while and click on everything and everyone. There's no rush here, there's no hurry to complete the story (or even the stories intertwined within the main one unless of course, you like finding all the achievements), as a lot of them are told gradually while you progress. But I feel that adds so much depth while you're incrementally learning about the Land of Dreams, about the political atmosphere, about the residents of The Fortunate Isles, how everyone is still so connected despite the bodies of water separating them.
Through the window, you discover a whole other world, where you can minimally interact yet still impact everything so much.
Every time I play this game, it takes me roughly four hours from start to completion, and that's including the occasional AFK break, and clicking on everything I can get my cursor on. That includes going back and forth conversing with others I've already talked to before, so I can read their impressions or opinions, or even their minor dialogue that's all in all idle chitchat. It doesn't have to be important to be meaningful. It doesn't need to be specifically helpful in order for me to get a better grasp of the world. Sometimes all we need is that little bit of humor to freshen up the dialogue, to bring about a sense of surprise or delight.
This game is full of surprises, and I feel it deserves more credit where it's due. Even after purchasing it on sale, I realize now I should have bought it at full price. It might just be me regretting my earlier stinginess, but this game really does deserve to be bought in full. Games like this don't get as much publicity after a time, they get their hype after their launch, then get swept under the rug. Granted, this game has been around for quite some time, but it's usually the ones people forget about that make their biggest impact once they are rediscovered.
All in all, I do hope others find this game and find enjoyment in it as much as I did. I'm so very glad I can revisit this lovely world, The Land of Dreams, as much as I can. I look forward to Jonas' current projects, continuations of the narrative, and I'm more than willing to buy them once they're available.
To be honest I'm not sure what I was expecting when I first started playing The Sea Will Claim Everything, but whatever it was I didn't find it. In its own way, the game tries to call back to classic hand-drawn/-animated point-and-click games from the late 80s and early 90s, but overdoes the twee quaintness to the point of being cloying. Game progression is slow, and not helped by the unintuitive interface and need for repeated back-and-forth fetch-questing for even very minor actions. It occurs to me that though the art direction is not similar, the game The Sea Will Claim Everything reminds me the most of is Myst, which was similarly critically acclaimed but that I found to be boring garbage. Perhaps I'm not being fair to The Sea Will Claim Everything, as I didn't play all that much of it before getting too bored to continue. It does seem to be an honest attempt at telling a surreal tale that had some promise to it, but I didn't find in it enough reason to stay engaged, and found the attempts at Terry Pratchett-esque humor to fall flat more often than not.
As someone who doesn't play or usually enjoy point-and-click games, the first time I saw this game I gave it a solid pass. Reading some of the other reviews people mentioned that the audience for the game was small, and I thought I just wasn't a part of that audience.
Then I learned that the writer for "The Sea Will Claim Everything" was the same person behind "The Talos Principle", one of the only games I deliberately read through every bit of text in the game because I couldn't get enough, and I recognized the composer from their other works. In fact, Chris Christodoulou is the only artist so for that I've ahead and purchased their entire discography. I checked the album and saw that I had already listened to it for nearly twice the playtime of many of the other reviewers here. At that point I decided it was worth a try -- and I am so glad I did.
For a game that boasts walls of text, I still found myself reading everything, clicking every object just to see the descriptions of each mushroom or book, and enjoying every line of it. I never really felt stuck at any point, the game never turned into a "find the magic pixel" (unless you wanted to read the best book titles), and I never felt like I was lost or without a next step. Even if I couldn't remember each of the character's names, each of them were memorable to the point where I could go "Oh yeah, the spice guy was asking for this, and I know exactly where to find him."
The game is an absolute delight, full of charm, and dripping with details. It's not a game for everyone, but if the thought of reading walls of text drenched in character, thought, and dashes of philosophy while listening to music that you can't help but sit and listen to tickles your fancy, "The Sea Will Claim Everything" is certainly worth a try.
FFO: Undertale, narrative-driven games with a cheeky, witty sense of humor.
One of my favorite games in recent memory. Let it take you on a journey.
The amount of detail is astounding!
谢谢,今天认识了53个词 @>@
A Masterpiece.
I had no idea I had so much in common with mushrooms.
This is a thoroughly political and abundantly silly adventure that's probably increasing in relevance once again. Relatively classic Point & Click, but also different. No moon-logical combining of items (but you can examine them in your infinitely spacious backpack, have a mouse comment on them, and try to eat them), no watching your character slowly move across screens. No dialogue options, but you can choose topics for the NPCs to monologue on. Yes lots and lots of sometimes useful, often useless but funny items to click on and get descriptions of.
SO MUCH to read, but you can skip a lot of it if you don't feel like it. I clicked on and read most, but not all the stuff during my play time. I might come back and appreciate all the silly book titles at some point, and find out how many of them actually exist or are misattributed to real authors and fictional non-authors. I've found references to sci-fi series, research, not to mention philosophy and politics, of course.
Gameplay isn't really challenging (unless perhaps the game gets you thinking IRL). I got stuck once, but realised eventually that I needed to think outside the box. Most of the "puzzles" consist of going back and forth to explore, find and deliver items and such, but I actually quite enjoyed even the backtracking for once. There's a huge amount of interesting characters to talk to, and they'll often tell you new stuff later in the game (which may not be needed, but nice for world-building) or appreciate being updated on developments in other places. The story is pretty serious, but the atmosphere doesn't get too gloomy. The soundtrack is pleasant, visuals are simple and cheerful. Definitely high immersion factor for
me. You're given the chance to come back to places and say goodbye to the inhabitants before ending the game at your own leisure, which I really appreciated.
TL;DR: Very much recommended if you're a leftist sci-fi geek who loves to read, but you may still enjoy it if you aren't.
EDIT: Haha wow, do look up how to get the Electric Boogaloo achievement if you buy this game (or try to figure it out yourself, but you probably won't) :D
* * *
For more recommendations of chill and story-driven games, check out my curator [url=https://store.steampowered.com/curator/35872486]Peaceful Adventures and Stories[/url].
beautiful, whimsical story that you can enjoy in a few hours' time. absolutely gorgeous!
let yourself be radicalized by the lands of dream, you have nothing to lose but your chains and a world to win.
A lovely little point 'n' click game. Viewed in first person, you will meet many different & diverse set of characters from talking eyeballs, elves & mice to name but a few.
You navigate each scene by clicking the arrows at the top right corner of the screen, North, East, West & South. Each screen has many things to click on accompanied by funny little descriptions. There's no voice acting & very little sound except gentle tunes for each area. If you like reading you'll enjoy it because there's quite a bit of text when someone speaks or if you click on something. It's a very peaceful game to play.
You get a map which you can use as you progress further into the game. You also get a scroll which logs all the little quests you receive which is very welcome since they do build up.
My only real negative is remembering where everyone is but it's pretty easy to navigate around the land once you get used to it.
I'm so glad I bought this. I knew nothing about the game previously, I didn't even read any reviews. I just fancied a simple new point n' click game. Found an absolute gem.
I found the game by looking who made The Talos Principle masterpiece.
I usually up-vote games even if they have minor flaws.
But it has a bad user interface and a security warning.
Each time when I start the game, I get the warning "Do you want to allow this app from an unknown publisher to make changes to your device?" What special access this game requires?
It is a point and click adventure but here clicking is brought to an extreme:
- one room is filled with many boxes and you have to click on each to find an item
- movement should be made using 'wasd' or arrow keys instead of clicking arrows. The game instead rewards you with an achievement that you pressed keys randomly trying to find such a feature.
- there are many small objects, each with a separate description which is shown only when you click on them. Other games show descriptions when you hover the mouse above them
- usually I take a break from such games because I have to come back with a free mind, to find new clues. Here it happens because I cannot click anymore. It is just so annoying.
- moving on the map like on a chess board, you get used to move relative to the map until the character turns 180 degrees
- sometime you can move by clicking onto a door but then do not see an exit so you have to switch back to click the arrows
- the save system consists of 5 slots with dedicated names. No hint which slot was the last one
- you cannot turn off the music during the first stage of the game unless you turn of the sound completely
- scroll of recipes should have a dedicated button just like the scroll of quests. Instead is hidden in the inventory between other items
- a character sent me on a quest but later he just mentions "Perhaps the quest I have sent you on is foolish" instead of repeating which quest it was like a normal game would do
- some recipes you must find randomly by trying different combinations of items in a machine and are not marked as a recipe in your scroll
- the game has an "Initiate a new game" button but I think nobody in his right mind uses it
Warning: while playing the game you might switch to a browser to read news or chat with friends and forget about this game until you prepare to shut down your computer
Buy the game on sale.
EDIT 1: Regarding developer response about admin privileges
The game creates save1, save2...save5 coresponding to the slots 1-5 (with weird names)
And then creates backup files with same content.
On the admin version the backup file for slot 5 was not updated since 2 days
Also the order of updates do not match with the order I remember I used (1,2,3,4,5,1,2,3...)
I switched to the noadmin version and it seems to work better.
EDIT 2: I belong now to the 28% of players who managed to finish the game.
The content was made with much love and effort and deserves the full price.
I think it was important for the developer to transmit his message and to try to educate others through his game. The political story shows how some countries slide into corruption or dictatorship being influenced by the top powers in the world.
But how would you rate in the end a restaurant where you expect to get a traditional good meal from the famous chef but you get something else and served with dirty cutlery? And when you complain, the waiter tells you: "to most people, eating with hands is a big part of the charm, but I get that it's not everyone's cup of tea."?
Well... he asked for "Apologies" at the end.
Fantastic game. Made with a lot of love and attention to detail. If you like creative point and click adventures this is a must play.
whimsy, heart, politics
Una experiencia de lo más profunda y emocional de las que he tenido la oportunidad de experimentar en mi vida. The Sea Will Claim Everything no es solamente un juego, sino un viaje que emprendemos para conocer una parte de nosotros mismos. Lo ame con toda mi alma
A wonderful game.
I just remember that is was very good.
A lot to read but funny and endearing. Quirky but entertaining characters.
Puzzles were quite challenging.
Visual novel, point and click and puzzle game enthusiasts will love it.
Very smart, heartful and kind game about very important topic of how can we survive in the world seized by the forces of petrification and capitalist realism. Also it is extremely funny.
Ya hay dos reviews extremadamente completas acerca de este juego, y de verdad crean que hacen muy bien su trabajo, pues es por estas dos que yo compré el juego en oferta hace muchísimo tiempo. Sólo quería dejar una reseña positiva a un juego que me llegó bien profundo, no tanto por ser un reflejo de todo un ideario en su conjunto si no por su gameplay, por sus detalles, por sus reflexiones, que algo tan personal pueda ser creado por alguien, con lo que yo considero sencillez -la trama no es nada difícil de seguir- y publicado para que los disfrutemos me hace realmente disfrutar estar vivo.
A fantastic game with funny puzzles and characters that you grow to love. The story will make you think even after you have finished the game.
This was my second playthrough and I am sure I will revisit this game again.
有一定的英语阅读能力需求
但一旦能慢下来细细探索整个世界,会发现作者把惊喜藏遍了每一个角落
注1:如果有兴趣可以搜索作者的名字,可以在他的 Land of Dreams 网站上找到可供游玩或阅读的其他故事
注2:BGM出自Chris Christoudoulou之手,Risk of Rain(1、2)以及 Deadbolt 等游戏的BGM也是由他创作的
Great game that makes you think and imagine. It does not rely upon graphics to make the game enjoyable, instead it uses well thought out characters and a compelling storyline - one very prescient for today's world.
Just so fantastic and bizarrely relevant. Overwhelming in the best way possible.
This was a FANTASTIC game! The level of detail is delightful. If you like P&C games that were obviously a labor of love, buy it. It's shortish, but I think it was worth every penny. I had a great time playing it, even though I got stuck a few places because I wasn't observant enough. I hope this dev makes another game like this.
Ultimately, playing this felt like a political rant thinly disguised as a video game.
+ Interesting worldbuilding. Unfortunately, it is either purely flavor or a McGuffin - none of it affects the storyline, which seems like real-world drama hammered on top of a fictional setting.
- Quantity trumps quality. There is a LOT of text, characters, and clickable things, but after a while, a pattern emerges, and the game stops being surprising, funny, or interesting.
- A very specific sense of humor. E.g. if something is red, it has to be communist. Ha ha. Also nipples are funny, right?
- An overall confusing storyline and unsatisfying conclusion.
Not recommended, unless you're really bored or enjoy political commentary I guess.
Yes
Sit down, relax and enjoy a fantastic point and click.
The very antithesis of focus-tested Skinner-box commodified gaming.
It's been a year since I finished "The Sea Will Claim Everything" and it's still on my mind. This game is really unlike anything else on Steam. It gives the feeling of reading a novel as a kid, when the are no tropes or preconceptions so everything is new and exciting. But somehow this game stands on its own even for an adult. It feels like it comes from a world where no other games exist and you're a kid again, exploring a shifty .exe from the Latest Uploads page of your favorite file hosting site.
Somehow it mixes allegory and humor in a way that doesn't feel awful. The premise of its plot is copied from the Eurozone crisis and the imposition of neoliberal economics on Greece, but in the game it's an evil lord named Urizen threatening the Lands of Dream. And somehow, despite the obvious Eurozone-Urizen pun, Urizen is also a character from William Blake's mythology who represents law and order. Is Jonas Kyratzes arguing for a rejection of laws, or is he only representing a corruption of the ideal?
The Sea Will Claim Everything is full of connections like that. It manages to be pretentious without feeling pretentious. Playing it is like gulping down a mixed vodka beverage without realizing how alcoholic it is and then falling over. But instead of alcohol it's philosophy, ethics, and ideology. You can easily play this with nothing but fun in mind, enjoy it, and end up experiencing a true literary work.
Just delightful. A wonderful point and click game with tons of detail. Almost everything has a description or text, most of it witty or quirky.
What an incredible gem. This game is like a fairy tale, but one that makes us remember plenty of harsh problems that plague our world. Everything is charming, the puzzles are fun, and the characters are amazing. Definetely recommend it.
Супруги Джонас и Верена Кыратц создали вселенную Lands of Dream, а The Sea Will Claim Everything это окно в этот мир. Завернутая в сказку, глубоко философская, социально-политическая история для взрослых.
[quote] Умные, взрослые и необычные игры в кураторской группе [url=https://store.steampowered.com/curator/32281579/]
The Clever Gamer [/url] [/quote]
Definitely one of the most distinct point-and-click adventure games I've ever played. It's one of the most relaxing and philosophical point and clicks out there as well; there's no time limit to any action in the game, so play the game at your own pace. I wish more people knew about this game; it really is quite a memorable experience. A fantastic hidden gem.
Lovely little point-and-click adventure game
I never thought I'd be so interested in mushrooms!
I had read about this game, how it begins as a simple, fun adventure, only to reveal a lot of depth in the process. But I was not prepared for what followed...
At first, I loved all the various references to a whole bunch of stuff I love (and that the game designers apparently also do). Constant references to Tolkien, Earthsea, Babylon 5, Morrowind, too many to write down in this review, kept me smiling every time one of them snuck up on me through the book titles. But that was the beginning.
At some point, I read a couple of titles that made me think "the game designers MUST be greek" (as I am). Greek names, greek puns, greek food (heck the Isle of the Sun is all Greece). And then, too many subtle references in the current political, social and economic crisis in my country to be a coincidence. And, sure enough, they are.
There is allegory written all over the place, and it is worth it to dive in this world of intriguing adventure that will make you think.
Engaging adventure game. Normally I hate adventure games, but this one has the dificulty set just right, none of the obscure ridiculous ♥♥♥♥♥♥♥♥ you so often find in this type of game.
I would recommend this game to anyone who prefers immersive atmosphere, innovative and lovely UI, a cute world of mushrooms, animals, humans and a home with an artery system, and breathing with life, and especially, heavy scripts.
Pros: colorful 2D graphics, humorous and lenthy dialogue full of imagination, randomly click somewhere to find a funny description, finally, the game vividly illustrates the ideology that promotes life and democracy v.s. autocracy and mechanics, you should try the game if you agrees with the ideology. It also have a surprising window design to access to the dreamland which can instill a strange feeling of intimacy with the game world at certain time.
Cons: a little short, the ending is too soon, storyline with certain important figures is a bit simple.
SO THIS LIBRARY CLERK, 'PAUL', WHO I TOTALLY DESPISE TOLD ME ABOUT THIS GAME. I WILL NEVER, EVER TELL HIM I PLAYED THIS GAME, BUT I WILL SHOUT IT ON THE MOUNTAIN TOPS THAT THIS GAME IS GREAT. 'PAUL', THAT IDIOT, WILL NEVER HEAR THESE WORDS FROM ME...HE REMINDS ME OF LORD URIZEN IN THIS GAME - I HATE HIM! THE ART WORK IS GOOD, I BET PAUL CAN'T DRAW FOR HIS LIFE, HE PROBABLY HAS TWO LEFT HANDS. I CLICKED ON EVERY BOOK AND I CLICKED ON EVERY MUSHROOM AND FLOWER, I NEVER WANTED THIS GAME TO END, LUCKILY THAT MORON 'PAUL' DIDN'T PASS BY MY COMPUTER THE ENTIRE TIME I PLAYED THIS GAME. THANKS MR. JONAS KYRATZES AND A BIG F U TO 'PAUL' THE LIBRARY CLERK!!
An absolute gem of a game. Not only is it wonderfully written, with literary ambitions rarely seen in any kind of game, it also dares stick its chin out and actually *say* something. Mainly a parable about the 2008 economic crisis, the game is a slow and ponderous adventure about community, social responsibility and overthrowing oppressors. The Sea Will Claim Everything asks very little of the player in terms of gameplay, but it rewards you for sticking around and soaking up the atmosphere and engaging with the philosophical subject matter of the story. Oh, and you will probably find Bob the Spider inventing a new type of organ somewhere under a mushroom.









