Newtonian Inversion
Get to the teleporter with a flag on the top.
Trailers
1Screenshots
45 user reviews
5 Steam reviews
Review History
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | Y | — | Y |

Get to the teleporter with a flag on the top.
5 user reviews
5 Steam reviews
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | Y | — | Y |
Played it out of curiosity after being told not to, and honestly, I found it fairly enjoyable. It’s obviously rough around the edges, but the developer clearly knows what they’re doing. Can’t say they’re unskilled, and I definitely don’t feel like it was a waste of money!
Played it after being told to not play the game, I thought it was fairly enjoyable. Obviously poorly made, but the maker clearly knows what they're doing, can't say they're unskilled. Can't say it was a waste of money either :)
Newtonian Inversion is an extremely badly made 3D third person platformer with a "different gravity planes" schtick, so you jump onto different angled platforms and your plane of gravity changes. Many other games have done this, only better. But on the upside we can say with a lot of confidence that this is not an asset flip. Unfortunately the reason is because the assets in the game are so terrible no self respecting asset creator would ever publish them. The garish EGA colour scheme doesn't help, either.
It's a pointless game concept with minimalist design and absolutely no fun involved, in equal parts because of poor game design and deplorably bad technical design.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics.
The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with.
The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. PC gamers will be insulted by the presence of console peasant children's toy controller prompts, despite this being on PC. Developers should try to be aware which platform they're developing for.
Finally the control handling is absolutely terrible, to the point of being sheer comedy. Apart from just being jarringly unpolished, there's some hilarity to be had when you discover that while you can't run, you can go faster by moving diagonally, because the developer never bothered to factor diagonal movement, it just adds your velocity together along two axes. That's the level of awful we're dealing with here.
These technical defects push this game below acceptable standards for any modern PC game.
Newtonian Inversion didn't appeal much to the people who own a copy of the game. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for finishing the very short first level, and only around 35 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game.
The poor quality of this game is also reflected in the general public reception. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in the game is to be expected. Gamers just didn't take this low quality game seriously, and for good reason.
Newtonian Inversion is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
[b]Note:[/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures for the game (to date). Until this status changes, this game will not count towards your Game Collector counts, achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.
This game is so bad. The music, the graphics, the game play, so, so, sooo bad.*
I mean its not broken, its doesn't have bugs that I can see, but the movement is super slow and not overly sure what exactly to do ( no tutorial ) .....and if I fall into space, the game doesn't always reset or let me know I have made a mistake. So I float about for awhile, not sure if a new platform will appear? The graphics are not to my taste, the protagonist is weird looking, but not in a cool way, I don't think the music can be switched off (not sure) ; also not to my taste. I grew bored very quickly, and (maybe) on level 2 decided to retire. I may return, not sure, so many games on Steam and so little time......
The second level is unbeatable, but the first level was very fun, i reccomend this game for everyone!!!!!!!!!!!!!









