Mastema: Out of Hell
You don't know who you are, where you are and why you are here, you know just thing, you want to survive and get out of HELL!
Screenshots
5Mixed
140 Steam reviews
Review History
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | Y | Y | Y |

You don't know who you are, where you are and why you are here, you know just thing, you want to survive and get out of HELL!
Mixed
140 Steam reviews
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | Y | Y | Y |
Надо бы сыграть
да
Игра полное дэрмище но карточки вроде уводят в окуп если покупать игру за 12-13р ключем
It's an hard recommendation; the overall mixed rating is quite fair.
Limited to visual aspect, it's a masterpiece: even so many years after its original release, I'm still impressed by the pixel art, looking out of the golden years of the Amiga and Mega Drive, including a CRT effect. There is a wide variety of enemy sprites, all finely detailed and animated, and the protagonist presents subtle details like looking back or stumbling from time to time. The special attacks, some filling half of the screen, are also great to look at, and while mostly static most bosses are fairly impressive as well. Really, I can't stop staring at all the small details, like the specific animations for damage from fire or falling into a bottomless pit, or the map screen that also anticipates you will see a nice variety of backgrounds as well, also not all in a single run as some levels have got two exits.
The gameplay, however, is another story. Even if it was a passion project, I recall the developer admitting he's more of an artist than a maker of games, and I'd say it shows. Level design is quite simple, as stages are developed only horizontally, and there are several really frustrating pixel-perfect jumps when you less expect them. One of the final stages has got a small platform added in an update because it was realized the jump there was almost impossible.
Biggest design oversight is not much that the character is defenseless by default and must collect the sword attack as a power-up, it's the fact such sword is not present in all stages; in fact, you may find yourself going for two or three stages without finding one, forced to only avoid enemies, while some of them have hitboxes that may even force taking damage to pass them.
In the end, I decided to go for an upvote with reservation thanks to the stages being short, which compensates the frustrating elements, a level select unlocked after completing that allows to easily see unexplored levels without having to redo the whole game, the low price (I've seen much worse games asking much more) and last but not least an ending that may feel edgy at first but when you think a moment about it, makes a lot of sense.
Ты не знаешь, кто ты, где находишься и почему здесь. Единственное, что ты чувствуешь, — это желание выжить и выбраться из этого кошмара.
Mastema: Out of Hell is a retro-inspired action platformer developed by Oscar Celestini and published by Forever Entertainment S. A., and it positions itself firmly as a love letter to the unforgiving 16-bit era of side-scrolling games. From its opening moments, the game establishes a bleak and oppressive atmosphere, casting the player into the depths of Hell with no exposition-heavy introduction or guiding hand. You awaken nameless and disoriented, driven only by survival and the instinct to push forward through hostile environments packed with demonic enemies, deadly traps, and relentless platforming challenges. This minimalist narrative approach works in the game’s favor, letting the environment and moment-to-moment gameplay communicate its themes of isolation, punishment, and perseverance.
Visually, Mastema: Out of Hell embraces classic pixel art aesthetics with bold colors, chunky sprites, and a visual language reminiscent of early console action titles. While the graphical fidelity is intentionally modest, the art direction succeeds in creating a consistent and memorable vision of Hell that feels more stylized than realistic. Lava-filled caverns, crumbling stone platforms, infernal machinery, and grotesque demonic foes populate over fifty levels, each designed to test reflexes and spatial awareness. The environments rarely feel decorative; instead, every screen is constructed as a mechanical challenge, with hazards and enemy placements designed to punish hesitation and reward precision.
Gameplay revolves around straightforward platforming fundamentals: running, jumping, attacking, and reacting quickly to environmental threats. The simplicity of the controls reflects the game’s retro inspirations, but this also places a heavy burden on level design to maintain engagement. Throughout the campaign, players gain access to different weapons that alter attack patterns and provide brief moments of variety, though the core mechanics remain consistent from start to finish. Combat is functional rather than elaborate, serving primarily as another obstacle layered onto the already demanding platforming. Encounters often require careful timing and positioning rather than brute force, especially when multiple enemies and environmental hazards overlap.
Difficulty is one of the defining traits of Mastema: Out of Hell, and it is unafraid to frustrate players in pursuit of its old-school identity. Instant-death traps, narrow jumps, and tightly spaced hazards are common, demanding patience and repetition. Progress frequently comes through trial and error, and while checkpoints help reduce excessive backtracking, the game still expects players to learn from failure and adapt. For fans of punishing platformers, this can be deeply satisfying, turning each cleared section into a small victory. For others, the difficulty can feel uneven, especially when compounded by occasionally stiff movement or imprecise collision detection, which can make certain deaths feel unfair rather than instructive.
Boss encounters provide a welcome change of pace, emphasizing pattern recognition and endurance over raw reflexes. These fights are visually distinct and mechanically more focused, often requiring players to learn attack sequences and exploit brief openings. While not overly complex, they serve as effective milestones that break up the linear progression and reinforce the game’s themes of persistence against overwhelming odds. The sense of accomplishment after defeating a boss is one of the game’s strongest emotional payoffs, particularly given the hostile nature of the levels leading up to them.
Audio design complements the visual and mechanical choices well, with music that channels retro chip-style compositions and darker melodic tones. The soundtrack reinforces the oppressive atmosphere without becoming monotonous, providing just enough energy to keep tension high during extended platforming segments. Sound effects are simple but effective, clearly communicating danger, enemy attacks, and player actions, which is crucial in a game where reaction time often determines success or failure.
Overall, Mastema: Out of Hell is a focused and unapologetic indie platformer that knows its audience. It does not attempt to modernize its design philosophy or soften its difficulty, instead leaning fully into the conventions of classic action platformers. This commitment gives the game a clear identity, even if it limits its broader appeal. For players who appreciate pixel art, demanding level design, and a stripped-down approach to gameplay, it offers a challenging descent through a stylized vision of Hell that rewards persistence and mastery. While its rough edges and rigid mechanics may alienate some, those willing to embrace its retro sensibilities will find a compact but intense experience that reflects both the passion and limitations of its indie roots.
Rating: 6/10
💋
El juego es muy clásico — directo de la era de 16 bits! La gráfica, la música y el comportamiento de los enemigos me traen mucha nostalgia. Pero hay un detalle: los controles, especialmente los saltos, a veces no responden bien 😕. Esto puede hacer que accidentalmente caigas en la lava.
En general, el juego es divertido y tiene mucha atmósfera, pero los controles empañan un poco la experiencia. Si te encantan los plataformas retro y puedes lidiar con eso, ¡seguro que lo disfrutarás mucho!
Un ambiente retro genial con controles un poco infernales, pero con paciencia se puede superar 😅
Not Recommended
Flop of a platformer, trying to be retro, old school cool makes it more cringe.
This game is just frustrating, period.
"Mastema: Out of Hell" is a fantastic looking platformer that suffers from problematic controls and some questionable game design choices, which makes the game more difficult than it needed to be. However, it is still very fun and playable and can be beaten if you are determined enough. I beat the game after sinking several hours into it.
[b]GRAPHICS & SOUND[/b]
- The game looks beautiful. It's got some excellent 1990s era SNES-like pixel graphics. The background art, tilesets and sprites (especially the boss sprites) are gorgeous to look at.
-The game's music is fantastic and moody and goes well with the art and the overall theme of the game.
-The graphics and music make the game feel like it was actually made in the '90s, and not just another modern retro indie pixel art game.
[b]GAMEPLAY[/b]
- The opening cutscene sold me the idea that the game is all about fighting demons with a fancy sword. But once the first level started, I felt a bit let down. It turned out that the game is a rather simple platformer where you basically jump across platforms, collect stuff and avoid dangers and enemies. It's still fun for the most part though!
[b]WEAPON & COMBAT[/b]
- Remember that fancy sword I was talking about earlier? Well, you don't carry it by default. Rather, the sword is a temporary power-up that appears once every few levels. If you collect it, you get the ability to shoot swords like bullets! And even then, the "sword-bullet" doesn't travel very far and sometimes pressing the shoot button doesn't always spawn the "sword-bullet" thingy.
- If you lose a life, your sword is gone. And if the level you died in does not have a sword power-up, good luck to you because you'll need to resort to plan B: just jump over enemies and hope not to run into the big enemies, because you can't jump over them without getting hurt.
- Every now and then you'll find a power-up that lets you perform a special fiery attack, which destroys all enemies it comes into contact with. There are 5 types of special attacks: a tornade, a giant fireball that spins around you, a large monster from beneath and a bull that moves horizontally across the screen. I thought these were pretty cool!
[b]COLLECTIBLES[/b]
- Shiny stones (collecting 100 of them grants you an extra life)
- Special attacks
- Health and lives
[b]CONTROLS[/b]
- As for the controls, it's not the smoothest but believe me, it's not that bad.
- The controls are manageable for the most part. However, they feel inadequate whenever you're required to perform perfect jumps at the edge of platforms. This happened to me over and over.
- This, combined with the issues pertaining to the sword mentioned earlier makes the player feel incompetent and weak and may discourage them from playing further.
- Upon getting hit by an enemy, you aren't knocked back, which feels odd. But in hindsight, it might actually be a good thing because you don't have to worry about getting knocked off ledges in this game that already suffers from awkward controls.
[b]LEVEL DESIGN[/b]
- There are 20 worlds, each broken up into three stages.
- Each stage is very short and can be beaten in a few minutes, which IMO is a good thing as it makes it easier to practice a stage and it.
- Dying mid stage takes you back to the start of the stage. A "game over" sends you back to the home screen where you can choose to continue where you left off.
- The level artworks (such as the tiles and background art) are nicely done and create a dark and other-worldly atmosphere.
- Each world has it's own unique visual theme to it - skeletons, insects, ice, fire, forest, dungeon etc which adds visual variety.
- Some levels have some very nice set pieces in the levels.
[b]ENEMIES & BOSSES[/b]
- The enemies in the game are visually impressive and nicely animated. Unfortunately, they're also very dumb because enemy AI is non-existent. Most enemies simply patrol their areas and are completely indifferent to you even if you are standing close to them.
- The Bosses are large demons and monsters - an alien looking rhino, a demonic gorilla, a sphynx statue, a a giant demon head, to name a few. Bosses do pose a challenge, but they all have just 1 to 3 attacks and fairly small HPs and can be beaten once you figure out their patterns. One issue is that they don't have a health bar so you won't be able to keep track of their health status.
[b]CONCLUSION[/b]
While the controls could be vastly improved, it still offers hours of entertainment. If you have a fondness for retro pixel art and the patience to master each level, then get this game!
The game is about precision jumping, the controls are terrible making this a terrible game.
No wonder only 5% of players have gotten through the 1st stage.
Nice
Mastema Out of Hell 5/10
Heisen
Finally finished this frustration simulator. The ending scene justifies why the controls are awful and the reason you shouldn't be able to escape hell. It has no replay value but cool pixel art and trading cards. 4/10 could be 7/10 with better jumping or edge climbing. Recommended only for those with high losing tolerance.
☀️
I am 32 years old.
My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old.
When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing.
Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side.
With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay.
After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like.
Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends.
Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together.
Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that.
Thank you.
Ти — загублена душа, рівна мільйонам.
Не можете згадати своє минуле життя, і ви не маєте уявлення про свою реальну ситуацію.
У вас є тільки певність: ви потрапили в пекло і хочете втекти!
Беззбройний і беззахисний ви дістали палаючу зброю в сутичці між ангелом і демоном, який бачив перемогу зла.
Ніхто не знає, що ти озброєний і вирішив пройтися серед трупів тисячі дияволів, щоб знайти вихід із пекла!
Чи можете ви повернутися в реальний світ і відновити втрачені спогади?
Якщо ви зможете перемогти Мастему, ви можете дізнатися причину вашої смерті та такого жорстокого покарання.
Puanım: 3/10
0=Kötü
1=orta
2=İyi
Eğlence 0/2 : Eğlencesi yok, işkencesi çok ne yazık ki. Sadece bitirmek için oynadım. Çünkü oyunun temel mekaniği, yani zıplaması berbat. Saçma sapan yerlerde ölmenize sebep oluyor ve oyun sürenizi boşuna uzatıyor. Ciddi sabır lazım.
İçerik 1/2 : Bölüm başlarında ilerleyişinizi gösteren bir map var ancak oyunu tamamen bitirdikten sonra bölüm seçip oynama kısmı açılıyor. Başlarda sadece zıplayarak ilerlerken, sonrasında atak yapabileceğimiz skiller de topluyoruz ve yaratıkları öldürebiliyoruz.
Hikaye 1/2 : Çıkarın beni bu cehennemden. Son bölümden sonra özgürüz.
Grafik 1/2 : Eternal Ice haritasında suya düşünce buz kalıbı olmamız, ağaca asılmış adamların ağaçtan düşüp dolaşması, su altında yapışan sülükler ve bazı birkaç detay haricinde oyunun genel havası atari oyunu gibi olsa da grafikleri sarmıyor.
Oynanış 0/2 : Oynanışı rezalet. Başarımlar olmasa gerçekten oynamak isteyeceğim bir oyun değil. Artık özgürüm.
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2d platform , ama boşun boşu
нет
Очень рекомендую. Графика Дельта-С. Музыка в стиле Toccata and Fugue in D Minor. Боссы очень красиво нарисованы. Очень оригинальные уровни.
Mastema: Out of Hell, Oscar Celestini tarafından geliştirilen ve Forever Entertainment tarafından yayınlanan zorlu bir platform oyunudur. Oyun saf piksel sanatı ve 16-bit eski tarz sprite ve arka planlara sahiptir. Mastema'da: Out of Hell'de, cehennemde kapana kısılmış ve kaçmak isteyen kayıp bir ruh olarak oynuyorsunuz. Oyun, kahramanın çeşitli zorluklar, düşmanlar ve patronlarla yüzleşirken Cehennemden çıkış yolunu bulmak zorunda olduğu basit ama ilginç bir hikayeye sahiptir.
Oynanış, düşmanları ve patronları yenmek için koşmanız, zıplamanız ve silah toplamanız gereken klasik platform oyunlarına dayanmaktadır. Kontroller basit ve duyarlıdır, bu da oyunu oynamayı kolaylaştırır. Ancak, oyun kolay değildir ve ölmenin birçok yolu olduğu için oynarken dikkatli olmalısınız. Ölümcül atlamalar, tuzaklar, parçalanan platformlar, hareketli köprüler ve çok sayıda düşmanla karşılaşacaksınız.
Mastema: Out of Hell, her biri 55'ten fazla oynanabilir seviyeye sahip 20 farklı konum içerir. Oyunda ayrıca becerilerinizi ve stratejinizi test edecek sekiz korkunç son seviye patronu ve bir korkunç son patron bulunmaktadır. Oyunun zorluk seviyesi yüksektir, bu da onu platform oyunlarını seven oyuncular için zorlu bir oyun haline getirir.
Genel olarak, Mastema: Out of Hell iyi bir hikayeye, zorlu bir oynanışa ve güzel piksel sanat grafiklerine sahip eğlenceli bir platform oyunudur. Klasik platform oyunlarının hayranıysanız, bu oyunu denemelisiniz.
The game looks better in steam preview video, the actual game play tells otherwise. Definitely game from MS.DOS gen, i mean MS.DOS 3.0
The controls are not smooth, especially on the jump,and its not fun. I not sure why i need to collect the diamond, and when you are death, you lost everything you collected, you can't hit any mob at all!!!
Sorry, gonna refund you with poor graphic, control and game reset rules, even you cost less than a penny
Rating: 5 /100
~ DIFFICULTY ~
🔲 My 90 year old grandma could play it
🔲 Easy
🔲 Normal
✅ Hard due to bad control
🔲 Terrible
~ GRAPHICS ~ // No full screen
✅ Bad/Terrible (dos quality)
🔲 Meh (windows95 quality)
🔲 Graphics don't matter in this game
🔲 Good
🔲 Beautiful
🔲 Masterpiece
~ MUSIC ~
✅ Bad, repeating midi
🔲 Not special
🔲 Good
🔲 Beautiful
~ STORY ~
✅ I have no idea what I am doing
🔲 Brainless moving
🔲 It's there for the people who want it
🔲 Well written
🔲 Epic story
~ PRICE ~
🔲 Free
🔲 Under-priced
🔲 Perfect Price
🔲 Could be cheaper
🔲 Overpriced
✅ Complete waste of money
~ REQUIREMENTS ~
✅ You should able to run on 486 PC
🔲 Potatoes, running just on Ryzen3 3200G (APU)
🔲 Average
🔲 High end
🔲 NASA computer
~ LENGTH ~
✅ Extremely Short (0-2 hours) as you will probably give up.
🔲 Very Short (0 - 2 hours)
🔲 Short (2 - 15 hours)
🔲 Average (15-50 hours)
🔲 Long (50-90 hours)
🔲 Extremely long (90-110 hours)
🔲 No ending
~ FUN ~
🔲 I'd rather go study
✅ Hard to enjoy
🔲 Repetitive
🔲 Actually pretty amusing
🔲 The kind of fun you'll remember
🔲 Ride of your life
~ REPLAYABILITY~
✅ It's a one-time experience
🔲 Only for achievements
🔲 If you wait a few months/years
🔲 Definitely
🔲 Infinitely replayable
~ WORTH BUYING ~
✅ Big NO, not worth even for 90% sale
🔲 No
🔲 Maybe when it is 90% sale and you have no money to spend
🔲 Wait for 70+% sale
🔲 Yes
Well, just like pretty much everyone else says, this is a title that nails looks and sound aspect of games of yesteryear, but is ultimately ruined by unresponsive controls and weird gameplay choices. First major problem is the jumping - you can clearly see the sprite of your character making contact with a ledge only to discover that you missed it and die. The second problem is that after dying you lose your only weapon and have to finish remaining levels of a stage by before-mentioned crappy jumping, unable even to obtain specials from destructible containers. Maybe it's an example of author not understanding the medium he tried to copy, or perhaps that was an attempt to artificially raise difficulty, but just results in frustration. And I value my time too much to put up with that when there's a whole world of emulation of pristine retro titles just few clicks away. Refunded.
"Mastema: Out of Hell" ist ein 2D Indie-Plattformer.
Wir sind eine verlorene Seele. Auch wenn wir uns an nichts mehr in unserem Leben erinnern können, wissen wir doch, daß wir uns jetzt gerade in der Hölle befinden und hier raus wollen.
Also hüpfen wir von Plattform zu Plattform, bekämpfen Dämonen oder weichen ihnen aus und müssen darauf achten, nicht in die tödliche Lava zu fallen. Unterwegs sammeln wir dann noch zahlreiche schwebende Diamanten ein, weil... weil man das nunmal so macht in Retro-Plattformern.
Denn alles an dem Spiel schreit Retro. Wir fühlen uns in eine 16-Bit Ära zurückversetzt. Ob Levelstruktur, Verhalten der Gegner oder begrenzte Leben, alles ist klassisch. Und was mancher als nicht zeitgemäß empfinden mag, löst bei anderen ein wohliges Gewohnheitsgefühl aus. Wobei der knackige und ständig steigende Schwierigkeitsgrad die Formulierung "wohlig" nahezu obsolet macht.
Grundsätzlich müssen wir in jedem Level vom linken Startpunkt zum rechten Ausgang gelangen. Dabei ist es gar nicht notwendig alle Gegner zu erwischen. Es ist manchmal auch gar nicht möglich, denn sterben wir, verlieren wir auch unsere Waffen und müssen erstmal ohne Angriffspotential auskommen. Die acht Bossgegner sind auch erstmal knackig, bis man ihr Bewegungsmuster verinnerlicht hat.
Die Grafik bleibt gekonnt im Retro 16-Bit Stil. Auch die oft reduzierte Farbvariation innerhalb eines Levels erinnert stark an die Klassiker. Auch Sound und Musik sind passend altertümlich.
Das Spiel ist eigentlich sehr gelungen. Es geht souverän mit dem fast schon historischen 16-Bit Erbe um, greift sich gekonnt passendes heraus und baut damit einen guten Plattformer. Gebe es da nicht ein großes, nahezu unverständliches Problem: die Steuerung. Insbesondere bei Sprüngen reagiert die Mechanik erstaunlich sensibel und unpräzise, was immer wieder dazu führen kann, daß man ungewollt im Lava-Meer landet. Steht man direkt an einer Wand kann man manchmal gar nicht springen.
Alte Plattformer hatten oft keine besonders gute Steuerung. Daß das Spiel auch in diesem Punkt seinen Vorfahren nachzueifern gedenkt, ist mehr als ärgerlich und schade und kann zu unnötigem Frust führen. Dennoch gibt es einen Daumen hoch, weil das Spiel ansonsten viel richtig macht und weil man sich mit viel Geduld leidlich an die Steuerung einigermaßen gewöhnen kann.
[h1]Wertung:[/h1]
7/10 Atmosphäre
5/10 Story
7/10 Grafik
7/10 Sound
5/10 Spielmechanik
5/10 Balancing
6/10 Spielspass
[h1]Fazit:[/h1]
Retro-Genuß mit Steuerung aus der Hölle.
[h1][b]6/10 Gesamtwertung
没中文字可玩,鼓励性好评。游戏放在40年前是不错的;但是放在当今,别的先不说,适配太差了。本平台,本平台掉卡零钱,fanatical,杉果,支付宝红包,它处自定义包入的本体约4元。目前就这,看以后追评。
Grande jogo ao estilo retro 8-Bits, recomendo demais para quem curte um bom jogo de plataforma retro.
exelente!
is a pretty neat retro game with cool pixel graphics music and gameplay defently Oscar Celestini nail it in the "retro style departament"
The controls can be really frustrating at first, definitely takes some practice to master. Has several questionable level design choices and the bosses are laughably easy. But the music and graphics will hit that sweet spot and satisfy your retro cravings.
The design is great
Boże, jak ta gra wk*****. Jest "trudna" bo jest tak źle zaprojektowana, ~90% śmierci do spadek w przepaść, bo skok wymagał precyzji co do piksela i to nawet nie jest w jakimś wymagającym segmencie, tylko przy czymś co wygląda jak normalny skok.
Gdyby nie to, to gra była by "ok", nic więcej.
Lo recomiendo porque no es mal juego, a pesar de algunas malas reseñas.
Si a alguien le parece repetitivo, yo le voy a preguntar.. ¿Y Mario Bros que es? o ¿como seria el juego?..
Mario es "repetitivo" porque siempre es lo mismo, lo unico que diferentes "mapas/escenarios".
Tal vez sea una mala comparacion, pero no lo hago por ser Mario, sino porque para MI, tienen la misma formula.
Un juego de aventuras plataformero, la diferencia (nunca complete Mario), es que Mastema es DIFICIL.
Y eso lo hace muy desafiante. A eso contando sus vidas antes de llegar al GAME OVER, ya que al morir te toca reiniciar todo de nuevo, como en la vieja escuela. Graficamente me parece bastante bueno, mas porque me recuerda a la SEGA, y con un filtro que te permite colocarle, lo hace aun mejor, en mi opinion. Me parece buen juego. Recomendado, y mas si esta en oferta.
Os estágios são tão curtos que dá até vontade de voltar, só pra ficar curtindo a trilha sonora =)
Simplesmente amo esse tipo de jogo.
Игра копия Splatterhouse. В игре есть чит скип уровня нажимайте на минус ( - )
Çok büyük zaman kaybı hem de çok, tahmini max 3-4 saatlik bir gameplayi var, o da biraz ölerek gittiğinizi düşünürsek, karakteriniz karşıdan karşıya basitçe zıplayamıyor, çok yaklaşmanız gerekiyor ve sonraki seviyelerde bundan dolayı çok ölüyorsunuz, leş olmasının birinci sebebi bu, ikinci sebebi ise öldüğünüzde sahip olduğunuz her şeyinizi kaybetmeniz.
edit: imla
hell no!!
buggy controls, shi**y hit boxes and the best skills are useless here. bought it on sale for 50 cent, but would never buy it again!! played it through tho...
간단하게 마계촌 방식의 게임이라고 보시면 됩니다.
어렵기도 어렵고 특정 아이템을 먹어야만 공격을 할 수 있다는...
마리오 처럼 점프로 적을 밟으면 될 때도 있고 안 될 때도 있고
전체적으로 게임이 어렵네요.
그래도 게임은 나쁘지 않은 느낌입니다.
Да уж, начало было многообещающим. Мне нравятся игры в подобной стилистике, да и платформеры всегда любил. Геймплей в игре интересен, а визуализация в стиле 16-битной платформы подкупает. Но всё портит управление, запоротое кривыми прыжками. Всё портят только они. Да, подобные игры должны быть хардкорны по своей сути. Но здесь не скилл решает, а рандом. Вы можете в одном месте спокойно перепрыгнуть пропасть, а в следующий раз, на этом же самом месте, десять раз не допрыгнуть. Нужны стальные нервы, чтобы продраться через подобный недостаток геймплея. Но это единственный минус, пускай и серьёзный. В остальном игра понравилась.
Сюжет даёт нам понять, что мы обречённая душа, оказавшаяся в аду и жаждущая покинуть преисподнюю, не задержавшись в ней ни секунды. Игра линейна и разбита на определённые локации, которые предстоит последовательно пройти. И как принято, в финале локаций вас будет ждать босс. По мере прохождения вы будете находить разное оружие, помогающее в истреблении врагов. Погибнете, потеряете оружие и дальше придётся только уворачиваться от врагов, пока вновь не найдёте чем сражаться. Чем дальше будете играть, тем больше будет платформинга. Будут и движущиеся платформы, и исчезающий из под ног пол, и много других препятствий, ловушек и врагов. Имейте это ввиду. Данный платформер очень хардкорен, а если учитывать проблему с прыжкамми, то сложность удваивается. В общем и целом, игра мне понравилась. Но из-за её хардкорности и кривым прыжкам, к которым придётся долго привыкать, массовому игроку не рекомендую. Однако, если вы хардкорщик и любите принимать вызов, то можете рискнуть.
a good game, with bad realisation
style, pixel graphics, retro feelings... all those are in good shape, but... movement, jumping... that`s a really weak part of Mastema, so i can`t recommend it
gostei do game parecido com o Super Ghouls'n Ghosts do SNES
* * * *
Am I the only one that sincerely can't understand the negative reviews?
I fully understand this game is not for everyone, but it is very apparent what type of game you're getting yourself into, from the graphics and specially the trailler...
[b]Controls:[/b] Don't expect mario. The controls are 100% fair if you don't mistime your jumps.
...And, yes, it can be quite hard a couple times. In this game, and there will be a few "omg so unfair" deaths. What about it?
[b]The Actual Difficulty:[/b] "Nintendo hard, but very forgiving?" From the "mixed" reviews I was fully expecting the game to throw me all the way back to stage 1 when I got a game over. Nope. Checkpoint every couple levels. Pretty standard.
Most of the difficulty is from the tight platforming, and the fact that that you lose your weapon when you die. Also, it's not in every stage you can recover your weapon, and even when you can, sometimes you have to take a riskier path to do so.
[b]The Bad:[/b]
As said before, a few of the deaths are gonna be "so unfair". Also, when you game over, the game sends you to the title screen, and doesn't even auto-selects "continue", so you manually have to press down. how dare they do this to us.
...That's it.
Just.... make sure you know what you're buying people..... it's not because it's on a $0,50 sale and not an adult game that you should automatically buy it, AND THEN review it badly because it's not your type of game... =-= jesus...
There's a BIG difference between "bad" game design, and "not my type of" game design.
Most retro inspired games tried to recreate the NES era of platformers. This took the rarer approach of replicated old DOS or Amiga platformers. They succeeded completely.
On that note, I want to say that my "Not Recommended" is NOT a thumbs down on the game but a warning that this was made for a specific player. If you loved Amiga-era platformers this will be amazing. Buy it now, well worth the money. I'm not that audience, and I don't think many people are.
This game looks and sounds absolutely beautiful. It's dark, its stylish, the level design and enemies are thematic and move exactly how they should. CRT Mode or not, this nails the retro feelings.
The issue that me, and most players, will have stems from comes from certain elements of Amiga design. It's slow, methodical, and precise. You're constantly weak compared to the world and even need to find a power-up to perform your basic attack.
Even in the first few levels you're being tested with near pixel perfect jumping. I haven't even mastered the basic controls and I'm being to ask to jump across gaps as long as my maximum. This gets even worse when you don't have a weapon to defend yourself from the monster on the other side of the gap. This game is brutal and unforgiving and it doesn't always feel fair.
An example of this is that when you die, you lose your sword AND all diamonds counting towards a bonus life. The swords are usually given at the beginning of a chapter and if you lose it you're stuck jumping over enemies for at least 1-2 full levels. Losing one life, makes the rest of your lives MUCH harder. It's often easier to just quit and replay the whole chapter.
At the end of the day, I like this game and think its fantastically made. But I don't have any nostalgia towards the Amiga and instead find it often to be frustrating instead of fun. I believe very few people are the core audience for this game, but if you are this game will be great.
Mastema Out of Hell is a steam videogame featuring nagged drilling lines of negative sours into a chamber lane of pinnacle drops of blood in shrouded cream of darkness!!!
It's very sterilized format into a zone gallery levels blanket sunrise into a drowning fuzz-ball!!!
The stages are contaminated shrugged with no choices dripped with a skeptic funnel blaze of crowdiness!!!
Their logical percentages braced with fun typed sharply headlights illuminated creative bosses that have a withdrawl punch!!!
The music is alright in dense straight forward clenched roared netting fanning in the closet!!!
I give this game a 8.9/10 stunned gaze score gleaming into a crystal hell ball of global united nations love the burrito master
O jogo tem conceito, ideia, arte e som muito interessantes, mas peca na questão do pulo do personagem que é a maior causadora de mortes do personagem. E se você morrer, irá perder a sua arma, que só pode ser obtidas em alguns stages.
Parei de jogar no stage 11.
Олдскульная аркада, которую вроде бы и хорошо начали лепить, но не доделали... Приличное количество багов и кривой баланс, сопровождающиеся о х у е н н о недетской сложностью. Прошел, получил все ачивки, забрал карточки, удалил игру, написал вот этот отзыв... Можно забыть про "Mastema: Out Of Hell" навсегда :)
p.s.: если покупать её, то по хорошей скидке. За полную стоимость не рекомендую брать.
stfuu
[h1]Mastema: F*ck this hell... [/h1]
Lo unico que contemplo al jugar estos jueguitos es el potencial perdido, sea por poca experiencia haciendo jueguitos o el no saber implementar mecanicas en el gameplay...
>A grandes Rasgos:
Este titulo es un plataformer que se asemeja a castlevania de la vieja snes... con la diferencia de que este titulo es malito, por su apartado tecnico: pesimos hitboxes y pesimas mecanicas. Manejamos a un alma en pena que se esta abriendo paso a través del mismisimo infierno brincando obstaculos y enemigos... ya que tus unicos ataques son pick ups, que son de un solo uso, y una espada que es lenta y de colmo pick up... si mueres la pierdes xD
>Lo Bueno:
-La ambientación: cada nivel esta bien logrado conforme a la tematica infernal.
-Tiene un decente diseño de niveles, me atrevo a decir que hasta bueno perooo... los hitboxes :c (puntualizare esto abajo).
-El gameplay es solido, no solo es brincar, puedes atacar, peroooo... los picks ups (puntualizare esto abajo).
>Lo Malo:
-Todas las virtudes que crea este titulo las tira el mismo xD... el diseño de niveles es bueno, pero por los hitboxes el plataformeo es cuadrado y dificil incluso para estandares retro, tu personaje se traba en paredes si brincas de costado, por lo que debes de spamear el salto si no quieres morir tontamente en una esquina.
-Puedes atacar con una espada que recojes... pero si mueres se va este unico medio de defensa ante oleadas de enemigos que por decirlo en pocas palabras te diezman la vida antes de poder acabar un nivel (tienes 3 puntos de vida). Fue una "ideota" el hacer de este ataque un pick up.
-RIP headphone users... los sonidos a veces revientan timpanos xD
[h1]Resumiendo: [/h1]
Es un titulo malo 4/10 no por las ideas que implementa, sino el como estan hechas... si el desarrollador lo pule puede ser un titulo decente, cosa que es dificil siendo un titulo indie (hacer jueguitos es dificil, y hacer jueguitos muy buenos es tryhard: un proceso de enorme trabajo y ensayo que no todos pueden lograr; porque lo digo? porque ultimamente he estado aprendiendo a programar de igual manera jueguitos y es un asquito xD). Por el momento no puedo recomendar este titulo a menos que te gusten muchisimo los juegos retro, seas un jugador hardcore y tus estandares de calidad esten bajitos... y que obviamente este en descuento.
Certain bouton de la manette microsoft ne fonctionne pas...
7
Mastema - крайне странная вещь: обладая демонически стильным визуалом, она абсолютно неиграбельна для большинства современных игроков из-за переусложненной системы прыжков. В этом проекте геймер понятия не имеет, с какой точки он должен перепрыгнуть на следующую платформу так, чтобы главгерой до нее долетел. Персонаж проваливается сквозь краешек платформы, на которую прыгает, даже когда находится прямо над ней - но автор, который, оказывается, читал гневные отзывы со стороны аудитории, заявляет, что это не баг, а хардкорная фича. Настолько хардкорная, что, согласно таблице глобальных достижений на Steam, "первый мир" (три вступительных уровня) окончили 16,7% от всех игроков, "второй мир" - 10,9% игроков, "десятый мир" - 4,1% игроков, а до конца дошло всего 3,9% игроков. Естественно, исправлять это безобразие разработчик не собирается: оказывается, это не игра сломана, а игроки сегодня недостаточно хардкорны.
Итого, Mastema превращается в очень красивый, но совершенно неиграбельный rage-платформер вроде Illusoria, который можно порекомендовать лишь тем славным безумцам, которые обожают исследовать механику игры в малейших деталях, чтобы проходить уровни спидраном без единого удара со стороны противников.
Что самое обидное, в списке ачивок проект обещает множество интереснейших уровней: "тюрьма безумия", "лес зла", уровни во внутренностях какого-то гигантского монстра, "ледяные" уровни, египетские уровни, уровни на корабле, уровень с алтарем местного главзлодея - и увидеть вы их сможете только в немногочисленных спидранах на YouTube, ибо по статистике дошли до них от 5.9% до 4% игроков.
Любопытно, что при этом если бы механика прыжков была адекватной (т.е. как в абсолютном большинстве других платформеров), геймплей Mastema был бы вполне дружелюбным к игроку: например, враги здесь не убивают с одного удара, а потеря оружия после гибели указывает на то, что большинство фрагментов игры можно пройти без единого выстрела (по крайней мере, по задумке автора). Правда, спидраны указывают на то, что тогда проект проходился бы за полтора-два часа - возможно, "усложненный" джампинг был добавлен в игру осознанно, но если это так, то автор явно перестарался.
Вывод: красивая и стильная, но абсолютно нестерпимая rage-игра, маскирующаяся под "платформер в духе 90-х", которую из-за
сломанной неимоверно "хардкорной" системы прыжков нельзя порекомендовать практически никому. В платформерах 90-х с прыжками все было в порядке, а в Mastema они - подчеркиваю - намеренно "усложнены", и автор не планирует их исправлять (или хотя бы ввести аналог "легкого режима", который подойдет остальным 89% игроков, не сумевших пройти игру дальше первого мира).
グラと雰囲気はいいんだけど、操作性に癖がある。
また、攻撃手段がかなり限られているというのも難易度の向上に拍車をかけている。
【主な攻撃手段】
①剣みたいなやつ
死ぬとロストする。全ステージに配置してあるわけではない。
②サブウェポン
まれにマップ上に落ちているが、たいていはマップ上のオブジェや樽を壊さないと手に入らない。当然壊すためには①の剣が必要。なお、効果は様々だが使い切りなので、万能ではない。
ほかのレビューでもあったが、100個集めると1UPするジェムみたいなやつの意味が分からない。というのも、死ぬとジェムをロストするので、1UPするためには死なずにジェムを集めなくてはならず、全然救済措置になっていない。
あと、1ステージは3エリアから構成されているが、ステージの途中で全滅すると、また最初のエリアからやり直しというのもきついかなー。
以上、ファミコンとかであった高難易度ゲームが大丈夫な人には、ノスタルジックな気持ちになれるのでお勧めするが、万人には到底勧められないので、「おすすめしない」にしておきます。
I think I bought this not long after it was published. I launch it every once in a while when I'm not really sure what to play. It's not a great game. It's not really a bad game either. You can tell that someone cared about making it. It almost reminds me of a time when Steam was different. If you're looking at this during the summer sale while it's 49 cents, there are way worse games to buy for that amount.
Más que emular a los clásicos arcade, creo que nos encontramos ante un juego limitado por obligación.
Totalmente olvidable.
No começo passará raiva com o comando de "pulo"...
Mas depois de praticar um tempo...se divertirá bastante....
Recomendo pra quem curte jogos da época do Nintendinho!
挺无聊的平台动作游戏
大概10多年前的画质,地图设计上就是非常弱智的那种从头走到尾
腿短跳不远,玩起来非常没意思
[h1] Unplayable. [/h1]
First level, main character's jump isn't high enough to reach any platforms. I tried everything, it's just too short of a jump. I can't jump over the enemy, I can't grab the coin on top of the screen, I can't jump from one platform to the next, I can't jump from the ground to the closest platform above it and I can't jump over the acid pit. I'm using keyboard btw.
C'est dommage. L'ambiance du jeu est excellente. Les graphismes sont plaisants. Tout pour passer un bon moment. Sauf que le jeu est mal fini. On y retrouve tous ce qu'il faut pour arrêter de jouer avant la fin, faute de frustration. Bug de collision par moment avec les plateformes, celles-ci étant également souvent mal placées, nous obligeant à faire des sauts à la frame si l'on ne souhaite pas mourir. Le jeu étant pas chère, je le recommande quand même, ne serait-ce que pour son ambiance.
Mastema: Out of Hell
10 na 10
Muito bom old school totalmente
It was a very hard and very nice game.
Thank you!
The platforms are bad placed, if you die once you lose your weapon and the controls are so non-intuitive
this game was lots of fun plenty of old school sights and sounds and at the cheap price get it and use an xbox controller makes it easier to play.
I'll start off by saying this game is incredibly hard. That being said its also fun and quite addicting. It really leaves you no room for error. Love the games horror design. Would reccomend to retro gamers/ horror fans.
Game looks amazing but gameplay is just bad and broken:(
We cant do anything without powerup, cant jump when we stay close to platform, cant change controls..everything just feel very stiff and bad programmed. Sound effects hurt my ears in most cases..
I reali want to like this game but i just cant.
Graphic like i said is great, very climatic backgrounds and characters, good animations with sadly doesnt make this a good game.
Its dark, amazing looking but poor version of super mario bros gameplay:(
Mastema out of hell is a side scroller, there is something a like a lot about Mastema out of hell, make me want to make this game one of my favorite games, but I have already some favorite games, there is no logic having more than 3 favorite games, hmm I liked a lot just skip the main menu, the main menu have a lot things, buttons here and there, tutorials hmm the main menu can make you not interested before start the game, but keep it up get to the game, skip the main menu breath, and see how awesome it is, it have awesome animations, amazing oldschool gameplay, what I mean by that is difficulty is high, but the powerups are very powerful, I would say it reminds me pitfall for nes, but with mega drive graphics and a lot more action, sound effects are awesome, I think this is really great for the side scroller genre, and I would love to see some clones with the same quality, I don't know about you but, graphics looks awesome to me.
+enemies explode in evil dust
+finish the level for hear an amazing win sound effect
+amazing gameplay
+awesome level design
+great sound effects
+very good soundtrack
10/10
очень понравилось
Fuxxing jump game
https://youtu.be/4lzRoPzhZbo
This is a great game based on the Amiga classics following the system limitations! Good artstyle, excellent music and difficult right on point. Don't listen to people comparing this to snes games, because they're just accustomed to Nintendo "walk on a park" platformers from that period. You have jumps with 2 pixels of tolerance, lose your weapon after lose one life and must pass some stages using only the secondary powers until found another one and returns to the beggining of each world if you face a game over. Almost an euro Ghouls 'n Ghosts, but the game never fells unfair and you actually get better after each play.
There's a few unpolished things here and there, like you gain control over the character just before the stage screen and can move it to your death, the ice world isn't saving after you beat it and bad menu interface, but none wich compromises the gameplay.
Ótimo para quem gosta de jogos retro, é muito difícil de se passar de fase assim como muitos jogos antigos.
i can only hope for a massive overhaul to be done on this game like was done with Slain; nice framework i reckon but the controls are so terrible, pinpoint precision required, though inputs will be lost or ignored at a whim. be careful when raging, as New Game is the default in the menu, rather'n Continue. only worth a Follow at the most, definitely nothing more than bundle-fodder currently.
A lot of effort was spent on making a game look like a format that went obsolete 25 years ago.
Unfortunately if the game was released 25 years ago, it would have flopped, the competition is better.
We have exchanged lazy 8 bit graphics for slightly less lazy 16 bit graphics, but the general theme is the same as the rest of the retro dross choking the Steam catalog... a low effort copy of an ancient kind of game that isn't as good as the games it's copying, just to make a quick buck on Steam or through bundles and card flippers.
Some points should be awarded for at least displaying the game fullscreen with a wide aspect ratio.
Gameplay here is quite bad despite the effort that went into making the game look as bad as a game from 25 years ago, clearly the effort that went into the gameplay itself was even less. Controls are sloppy and a bit like wading through treacle, you get punished quite a lot for dying (or perhaps rewarded because then the game stops?). If you like this kind of game you'd be far better off just firing up an emulator, playing around for a while and then realising games today are far better than the games of yesterday.
There are very few retro pixel games that exceed the quality or interest of the original era games they're trying to cash in on. Mastectomy: Out of Ideas isn't one of them.
Imagine if in Super Castlevania IV that you lost your whip whenever you died.
"Well that's not a big deal. You can just find the upgrades again in the candles, which are usually really close to where you start out on your next life."
No, not the upgrades. Literally, the entire whip. And your subweapons.
"That doesn't make sense, though. It's an action game. How could you not have a default weapon? That would mean you'd have to purposely walk, run, or jump around enemies. Sometimes you'd have to slowly wait for their movement patterns so you could avoid touching them, especially around moving platforms. It would be boring, tedious, and an absolute chore. Completely antithetical to what an action game should be. It would be like playing a racing simulator where the developers chose not to program an accelerate function for the vehicles."
And that's Mastema: Out of Hell.
купил на рандоме-не пожалел)
Para quem cresceu jogando os games de plataforma dos anos 90, é diversão garantida! Ótimo nível de desafio, soundtrack e soundeffects muito legais também!
Bardzo ciekawa pozycja z kategorii zręcznościówek 2D utrzymana w konwencji oldskul-owej platformówki.
Plusy :
[list]
[*]Oldskul-owa oprawa audio-wizualna
[*]19 map, zróżnicowani przeciwnicy, unikalne moce
[*]20 osiągnięć STEAM
[*]Cena w stosunku do jakości.
[/list]
Minusy :
[list]
[*]Na niektórych poziomach idzie zagryźć zęby
[*]Mimo wszystko gra jest krótka..
[/list]
ギリジャンプばっかの死に覚えゲー2Dアクション
死にまくって3時間程度でクリアできた
主人公は気づいたら地獄に居た青タイツのマッチョゾンビ
基本はジャンプで敵やトゲ・奈落を飛び越えて進んでいく
赤い剣を取れば死ぬまでBボタンで時々出ないナイフ攻撃ができる
他のマークは取るとXボタンで使い切りの攻撃魔法が出せる
コンテニュー回数は無限なので気にせず死にまくろう
ただし、GameOver後はボタン連打を絶対にしないこと
NewGameが開始画面上側の初期カーソル位置なので、
Steage1からやり直しになるという最恐トラップが仕込まれている。
イライラしたら負け
箱丸コン推奨
慈善包喜加一默认好评系列
Very nice game
[h1]Mastema: Out of Hell is a short, beautiful game - but its clunky controls and unfair mechanics drag it straight down to Hell.[/h1]
[b]Pros:[/b]
- Incredible pixel art: Looks like something straight off of a Genesis or SNES - in a good way!
- Good enemy and level variety.
- Forgiving difficulty: some levels are incredibly hard, but even if you lose all your lives, you can continue endlessly from the start of the world you got to.
[b]Cons:[/b]
- Awkward controls: If you use a controller, your character will jump endlessly if you hold the button down. There's no "tapping" jump to hop a short height, it's all or nothing. If you jump while flush against a ledge, you'll lose all momentum and fall straight down. These issues can lead to many, many deaths.
- Combat: The combat is the weakest point of the game. Combat comes in two forms, a very short range sword "blast", and disposable powerups you can find strewn throughout the levels. The sword is unpredictable (sometimes it fires quickly in repeated short bursts, other times you can hammer the key for several seconds and nothing will happen), and the powerups are hit and miss - some will do tons of damage, some do less than your sword.
- The worst part about the combat however is that if you die, you lose your sword, and most levels do not have another one to pickup. Most of the time, your best bet is to just try to avoid enemies, which makes the gameplay a lot less fun.
- Enemy AI: the most annoying enemies in the game are the basic imps you find in the first stage. They walk endlessly back and forth, but will just stop randomly - usually right as you go to leap over them. This, coupled with the fact you usually have no weapons, leads to some very frustrating gameplay.
- Length: despite many, many deaths, I beat the entire game in a little under 2 hours. For $4.99, that's not terrible, but it wasn't exactly a fun experience due to all these flaws.
[b]Overall,[/b] I would only recommend this to the most sado-masochist players. I enjoy a good, challenging game, but there's a definite line between challenging and just poorly made, and this game ventures slightly into the latter.
Mastema: Out of Hell é um jogo de plataforma com alguns escolhas/problemas de level designer que tornam a experiência bem frustante em determinados pontos. O jogo possui 44 fases, todas relativamente bem fáceis (inclusive os chefes), pois são bem curtas com inimigos bem simplórios que na maioria da vezes apenas movimentam-se entre 2 pontos (tipo "ida=volta"). A proposta de dificuldade consiste unicamente em executar alguns pulos milimétricos em determinados pontos de algumas das fases, fora isso o restante não apresenta tanto desafio, portanto talvez você morra muito em determinados pontos do jogo até pegar a "manhã", uma dica é sempre pular enquanto estiver em movimento pois o salto é ligeiramente maior.
O jogo possui 20 conquistas (todas funcionando), não é necessário refazer toda a campanha para obter as conquistas das rotas alternativas pois a seleção de fases é destravada ao completar o jogo.
Veredito
Particularmente, vejo essa disparidade entre os pulos como problemas de level designer ou talvez seja apenas uma "forçação de barra" para taxar o jogo como difícil, mas é fato que não há padrão. Teríamos um padrão de dificuldade caso todos os pulos fossem milimétricos, mas a maioria é bem fácil e apenas alguns poucos que inclusive são onde você possui chances reais de morrer nas fases são milimétricos, portanto é uma situação forçada e irritante dependendo de como você enxerga as coisas. Considero Mastema um jogo descartável, pois não há nada realmente interessante ou desafiador no jogo, portanto eu não o recomendo.
du retro plateformer franchement hardcore ou l'on refait les niveaux encore et encore (mis à part le début mais ça se corse très vite). dommage que la progression sauvegarde à la fin de chaque monde constitué de 3 levels, nous forçant a rerererefaire les premiers levels du monde au point de les connaitre parfois par coeur. de même, les sauts au pixel pret sont parfois juste horrible. mais sinon, que du bonheur avec ennemis, environnements et boss variés avec des patterns bien définis, permettant une vraie progression du joueur, un gameplay bien d'époque avec un charme de fou, de superbes musiques et un univers original. durée de vie plus que correct (3-4 heures pour le finir, 5-6 heures pour le 100% avec la map qui se debloque pour faire les niveaux non joués, du aux embranchements tous les 3 mondes). pour le prix, ça vaut le coup pour ceux qui aiment souffrir.
First of all, unlike many other retro style platformers, this one isn't really bad. At least, it's not among the worst ones. It totally isn't. It has very strong [b]Amiga[/b] / [b]SNES[/b] vibe, the visuals are nice, music is great, the story is charming... Unfortunately, there are three problems that don't let me to give it a thumb up.
The first problem is my usual complain. Why? This game is exactly like mediocre platformers from early [b]90s[/b]. With totally nothing special about it. Back in the [b]90s[/b], I would buy this game and think “[i]Well... OK, it wasn't a complete waste of money.[/i]” But I also won't enjoy it as much as all those must have titles. It's something you would rent, get from a friend, or pirate on [b]Amiga[/b] back in [b]90s[/b]. Nowadays... it's just... [i]why?[/i] I bet, most of the people didn't even finish all the best games from the [b]90s[/b] yet. And thanks to [b]eBay[/b] and [b]ROM[/b]s, it's really easy to get those nowadays. So, what's the point of getting mediocre new game of this kind? It's not like [b]Mastema: Out of Hell[/b] is our ultimate retro experience with everything you may ever want from [b]Amiga[/b] game. It's just one of the many “[i]It's not so bad[/i]” titles from that period. Why?
The second problem – levels. They're short and dull as... I don't know. What's the dullest thing out there? They're pretty much [i]that[/i] dull. Every level can be finished in like less than a minute. I know, I know, it's a retro style platformer, it wasn't supposed to be [b]100+[/b] hours long, but come on! Levels here are short, dull and uninspiring. But there's one thing that will make things harder for you. And not in a good way.
And that thing is my final problem. Here's the question – did you play [b]Terminator 2: Judgment Day[/b] on the [b]NES[/b]? Personally, I loved that game. It had awesome graphics, it had great sound, it had stylish [b]UI[/b] and it followed the movie perfectly. [i]But[/i] it had awful jumping mechanics. Which was OK for most of the time but ruined the final stage completely. Now imagine a game where [i]every single stage[/i] is like final stage from [b]T2[/b] on the [b]NES[/b]. Long story short – you can't just do jumps. Well, technically you can, but you won't reach the places you need. You need to run first. Almost every jump in the game is “run and jump”. And most of the time mistake won't be an option. You miss the platform – you die. It's also a game where you can't believe your eyes. One of those, where you'll die by falling “through” the platforms. It'll [i]look[/i] like you should make it, but you won't. It was one of those things that [i]everybody[/i] hated in platformers back in the days. Why in the world anyone will ever want it [i]now?![/i] And guess what? When you'll die, you'll lose your weapon. Enjoy.
So... yeah. Even though presentation here isn't that bad, a weird blend of dull levels and awful jump mechanics totally ruin the game. There are many real awesome retro games in this genre that you probably didn't play yet. Forget about this one and go for them instead.
Gra nie jest dobrze dopracowana.
Gdy pokazuje się ekran gdzie nasza postać "wbiega" do poziomu, możemy się wciąż ruszać, co czasem może skutkować wpadnięciem w płomienie, a tym samym stratę życia.
Krawędzie w tej gdzie nie istnieją, przez co ciężko czasem przejść niektóre (absurdalne) poziomy.
Można także spaść z platform (które się ruszają), mimo, że postać może stać nawet na samym ich środku.
Jest to chyba najgorszy bug ze wszystkich... zwłaszcza gdy pod platformą są płomienie...
Jak na taką grę 18PLN to zbyt dużo, gra jest zbyt niedopracowana i potrzebuje popraw.
Dzięki Bogu kupiłem tą grę za 2PLN (dzięki kuponowi) więc dużo nie straciłem...
Ostatecznie, nie polecam :/
Game de plataforma básico. Algumas características gráficas e sonoras lembram os antigos games da Apogee, para DOS. Não percebi o problema no pulo, mencionado em algumas análises.
Recomendo para o gamer casual que curte jogos clássicos de plataforma. Especialmente se estiver em promoção.
Mastema is made of very nice pixelart, good music and it's unforgiving as hell!
This game brings me back on the Amiga good old times when games were challenging and a precision jump was a really important thing.
My rating is 6 out of 10.
Wow, I feel like this is a peice of gaming history or something. I didn't think it would be that cool, I just was thinking some cheezy retro stuff. This actually feels like amiga, like shadow of the beast or something, something so old school.
The sprite work is AMAZING, thats actually why I bought the game was just for the retro graphics but it really does feel like the real thing.
The diamond shaped pick ups, the music, the art..
I read a review and someone was complaining about the death noise.
It's purposely that loud, you aren't supposed to enjoy dying
the main character's life is one of pain and agony so when he dies he lets out a scream, I think it's perfect.
all of it.
I hope the community catches on to this game, I almost missed it and found it by accident.
This is a real project of love, not a 5 minute slapped togeather retro-poop like some others on steam i have tried.
I'm starting to think by the reviews I'm seeing nobody actually played amiga games. If you are expecting controls like super mario brothers and meat boy you will be disappointed, it's not THAT kind of game.
Mastema: What the Hell....
This game has perfect catch of 90s SNES style and taste. However some weird decisions stopped it to become a better game, what a pity.
Good:
- Really nice SNES style art and character design, especially watching the cutscene is nostalgic
- 16 bit style music and sound effect
- Cheap and have trading cards
Bad:
- Control is having bug and cause player fails the stage unfairly due to this. Such as the sword sometime stopped shooting for no reason, or player has reached the pixel perfect point to jump from edge and jump button stopped responding, then you watch yourself fall into a deep abyss. Sometime you cannot jump over a short platform if you sticked too close of it
- The Crystal mechanic make no sense. It's like Super Mario Bros. that you collect 100 Crystal for 1up, but if you die when collected 50 Crystal, next life you lose all of them and start from 0 Crystal. Means you need to collect 100 Crystal in single life for 1up
- Some area in a level just no value to visit such as 4 Crystal placed within 2 enenmy and 1 deadly trap, you risked your life to collect 4 piece of useless Crystals
Suggestion:
- Should change the Crystal mechanism like Castlevania heart. Each Crystal allow you to throw one sword and 10 Crystals for 1 magic, it should improve a lot for the whole game
- Add some cutscene and dialogue after each boss fight instead of normal green guy muscle posing without any words
Verdict:
If you're grow up with SNES and can afford the unfair death, buy it on -90% deal. This up vote is purely for SNES spirit.
Нельзя играть в окне. Хардкор. Невменяемый хардкор. Совсем трешовая графика. 16 битами и не пахнет, скорее 4 бит). Анимация и управление нормальные на 6/10. Для чего собирать желтые ромбы? Что на них покупать? а. Возврат.
muito bom, relembra os games de arcade
In general ok, but there is quite a lot of flaws in gameplay:
+ music
+ arts
+ design
- hit detection
- levels design
- gameplay in general
- sound fx mixing (death sound is just to loud)
Looks great, sounds decent...but the controls are just unacceptable. Will ask for a refund. Might rebuy as some point if they do a big update on the game.
I don't really feel like anyone should go out of their way to play this. It's got a really nice Amiga-esque ("meegy") aesthetic but the physics are bad (every jump feels 2 pixels too short, interaction with platforms is sort of wonky), the attack feels unresponsive and many enemies have way too much HP, to get the game in a window you have to run it through DXWND, you basically have to trick it into recognizing an Xbox 360 dpad with joy2key, and the player's death sound is one of the most over-loud, awful things I've ever heard in my life. Just not a very pleasant experience all around.
Может я чего-то не понимаю? Может это как сюрреализм в живописи? Не знаю на что я повёлся когда покупал эту игру, и куда я смотрел, но это было явной ошибкой, от которой я хочу уберечь других. Если Вам покажется что эта игра в хорошем смысле слова подражает старым добрым играм с НЕС. Лучшим из них. Если Вы решите, что она вобрала в себя всё лучшее оттуда, из игр 80х-90х годов, и преподнесла это на новый лад, с новыми современными возможностями, то нет. Встаньте с кресла, и хорошенько помотайте головой, чтобы вытряхнуть оттуда эти ядовитые мысли. Вся игра это лотерея - допрыгнешь или нет. Сложность неоправданная и бессмысленная. Любая пропасть опаснее любого врага, или даже их скопления. По крайней мере на начальных этапах игры. Если не допрыгнул, теряешь не только жизнь, но и оружие, которым можно разжиться только в каждом третьем подуровне. Сохранений нет. Управление простое, но не самое удобное, и поменять его нельзя. В конце концов начинает подбешивать всё, вплоть до таких моментов, как слабое объяснение того, что происходит на экране и неопределённость в том, нужно ли что-то нажимать во время вставок между уровнями, или нет, и если жать, то что, потому-что-я-не-хочу-смотреть-на-это-дольше-чем-нужно, но если и жать, то только не Enter, поскольку появится мерзкое выслывающее окно! В общем, бывает играешь в какую-нибудь современную пиксельную игру, и думаешь: и почему в 90е такого не придумали? Графика ведь такая же зернистая, неужели нельзя было реализовать технически? Ведь это был бы шедевр! Тут же наоборот понимаешь, что даже в 80х Mastema Out of Hell просто затерялась бы в кучах похожих, как бы подипломатичнее, творений.
Ci vuole tanta abilità tanto quanta pazienza per poter giocare questo Mastema.
Bella l'idea semplice e gli scenari davvero ben realizzati, complimenti al lato artistico.
Però...però...però...Come ti fa cristare questo gioco, in pochi altri saranno in grado di farlo, ma non solo per la difficoltà che è di per se molto alta, ma anche perchè spesso si ha l'impressione di perdere una vita non per colpa tua, ma del gioco, che non è proprio precissisimo, anche se, è proprio la precisione l'elemento cardine in questo caso xD
Consigliato però ovviamente :D
He jugado juegos pedorros, pero este se pasa!!! Los sonidos son lo peor, si! peor que los controles... y eso es mucho!
Mastema? More like BIASTEMA, viste tutte le madonne che tiro quando sbaglio l'ennesimo salto per colpa di qualche pixel di troppo o perché il personaggio si incastra nelle piattaforme e nelle scale. Certo, in un gioco di pura azione è un problema di non poco conto, però per il resto non ho altre lamentele.
L'aspetto grafico e sonoro è curato molto bene in modo da sembrare un titolo perduto dei tempi di SNES o Mega Drive, ed essendo tutto frutto della passione di un solo autore sono ancora più impressionato. Bello lo stile mostruoso/demoniaco da comic stile Spawn e simili. Consigliato, anche se non fino in fondo per via della frustrazione causata dai salti imprecisi.









