EarthWorms
The Earthworms is independent, artistic, point & click game placed in surrealist world of science-fiction.
Screenshots
5Mostly Positive
190 Steam reviews
Review History
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | — | Y | Y |
| Polish | — | Y | Y |

The Earthworms is independent, artistic, point & click game placed in surrealist world of science-fiction.
Mostly Positive
190 Steam reviews
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | — | Y | Y |
| Polish | — | Y | Y |
It is a pretty cool, but after playing it through one time its not really hooking me. Its well made but not too intersting for me. Still recommendable
Yes.
+1 没中文 没成就
《蚯蚓侦探》(Earthworms)
《蚯蚓侦探》(Earthworms)是一款独立艺术风格的点击式冒险游戏,背景设定在超现实主义的科幻世界中。游戏内所有场景均为手工绘制,并通过独特视角呈现。
剧情简介(Plot)
你将扮演名为丹尼尔・怀特(Daniel White)的私家侦探,他拥有超心理能力 —— 其脑海中浮现的幻象,能助力破解案件。初看之下,你接手的这起案件仅与某个小渔村失踪的少女有关;但随着探索过的场景逐渐增多,你会遭遇越来越多离奇诡异的事件,并发现所有线索都指向一场巨大的全球性阴谋。若你以为这只是一次在渔村的夏日漫步,那就大错特错了 —— 这是一场足以颠覆你认知的史诗级冒险。
游戏座右铭(The motto of our game)
“天地之间有许多事情,是你的睿智所无法想象的。”—— 威廉・莎士比亚(William Shakespeare)
核心特色(Key Features)
探索手绘场景:探索 34 个手绘场景,场景设计灵感源自爱德华・霍珀(Edward Hopper,美国现实主义画家,以刻画孤独都市场景闻名)的作品,可与场景中的元素互动。
多元风格世界:在神秘世界中展开冒险,融合低俗小说(pulp)主题、超现实主义与高端科幻元素。
优质史诗配乐:游戏配备优美且富有史诗感的原声音乐。
丰富解谜元素:除经典的物品栏交互玩法外,还包含大量富有挑战性的逻辑谜题。
《蚯蚓侦探》在游戏中融入了恐怖的刺激感,同时交织着幽默、美感、丑恶,且大多时候充满诡异氛围 —— 这一切皆因我们不喜欢平淡乏味的故事。
Beautiful and atmospheric short Point & Click Adventure!
Bon point'n'click avec une ambiance mystérieuse et une histoire surréaliste.
just play rusty lake
I understand that this was made by one person (which is impressive), however there are still quite a few issues with the game, including some glitches and just a general lack of direction. It feels like the creator released and then abandoned this game, as it was released in 2018 and there are still many issues. It had the potential to be great, but I (a completionist) struggled to finish even one ending. The music was the best part of the game.
point click bir bulmaca hikayekarışımı bir oyun atmosferini beğendim hikaye fena değil bir tık oynanış yavan ve yavaş geldi o kadar ama türü sevenlere öneririm
说实在的,有点邪门了
中评。
(恐怖元素剧透:从商店页面也能看出来,比较恐怖的地方在于某些场景的触手和触手人,还有鲜血、骷髅,不过手绘画风下也没那么可怕;反倒是BGM比较渗人,配上第一次切换场景时的文字倒是给人一种玩恐怖冒险游戏的感觉;游玩过程中最让人吓一跳的还得是主角的“灵机一动”:点击某个物品时声音一变突然出现一个铅笔画的恐怖小图,真比前面几点还吓人)
无中文,英文不难,把握关键信息很容易(反正大多数解密地方也不需要文字)。游戏内容很简单:主角私家侦探Daniel White受邀去一座小岛上调查小女孩Linda失踪事件,意外发现岛上有很多奇怪的触手(即earthworm),并在调查中逐步揭开触手的背后真相。游戏就是简单的指向点击解谜,每个场景就那么点东西,寻找线索并揭开谜题不难(谜题无外乎一些算数接水管之类);剧情也比较老套,玩了一半差不多能猜个七七八八;主角有个高能预警的能力,并且可以在右下角那里看到,然而事实上对于解谜没有帮助,只是在完成之后回想起来明白原来如此。值得一提的是本作主角可以跑的飞快,根本不用担心浪费时间在赶路上。
几个槽点:第一是比较恶意的视角设计,游戏中某些遮挡物主角是可以穿过去的(比如树丛之类的),然后作者就会把某些线索藏在后面(重点指某一处的五个开关);第二是某些bug,点击谜题之后小概率会动不了,重新读档倒是可以。
游戏剧情和三个结局的个人猜测(含剧透):[spoiler]
很显然将军(General of Steel)一伙人就是幕后黑手。他们有个人被传送门传送到其他维度后回来就被寄生变成触手怪的模样,结果他们想尽办法也没法彻底将触手消灭,很多人包括将军的妻子也被感染了(岛上有个地下室里有两人的合影,妻子已经成了触手怪的样子),无奈将军只能将妻子肉体毁灭记忆移植在机器上。于是他们一边寻求恢复方法一边把触手加工成肉食通过传送门卖给不知情的岛上的居民以获取暴利(开头岛上的Barmaid和最后车间的姑娘显然一个人,肉从酒吧地下室的触手人身上来,岛上那处地下室里有他们的传送装置),使得寄生触手也蔓延到了岛上;触手通过传送门来到了老人所在的维度(战场上的尸体),老人的恢复魔法也受到了影响(复活的死老鼠身上也有触手);除此之外将军他们还做了其他尝试,比如囚禁科学家为其研究(监狱里的科学家尸体身上的小方块正是解锁真结局的关键道具),绑架了老太太的丈夫(墙后的尸体和老头的幽灵,老太太给的水袋也是真结局关键)。最后他们绑架了老人试图利用他的恢复能力转换,然后三个结局就出现了:
坏结局(negative ending)里助纣为虐帮助将军他们完成转换,结果回到自己的世界发现触手怪掌控了地球;普通结局(normal ending)里用老人给的药粉看似杀死了触手怪,然而并未彻底解决触手怪问题(游戏中碰到的那个侦探衣服和死尸或许就是阻止失败的侦探);好结局(positive ending)里用解锁的武器杀了触手怪,彻底解决触手怪问题。
啊?你问我Linda呢?笨蛋小姑娘无意间激活了传送装置来到了别的维度,被侦探先生中途带回来了啊。[/spoiler]
乐子:游戏里的将军叫“General of Steel”,喜欢穿军装,结合长相很容易让人想到某位慈父(他的名字在本国语言里的意思也是钢铁);还有最后那个密码——“喜欢穿绿色制服的是谁?”“是黄瓜!”;结合游戏制作者又是波兰人,想黑谁简直不言而喻吧,就差直接报名字了。
总评:挺一般的解谜游戏,BGM有点邪门了。
Let's see, the case seems very interesting with the little I've seen and the puzzles are not bad but when playing it with the steamdeck the sensitivity with the joystick is too high and if I use the touch screen the character does not stop moving and I can't correctly identify the items with which to interact. I'm going to refund it even though the game is interesting and dark.
The game is good. But I ran into a bug. After looking it up, others seem to have the same issue and it blocked me from the good ending.
Bought it years ago, but did not play earlier since i'm used to games with Steam achievements. But gave it a try not so long time ago, really enjoyed it! I got every ending, game is not long so it was not tiresome but it's not too easy either. Interesting plot, loved chilling soundtrack and *distressing* atmosphere. If Earthworms will get Steam achievements, definitely will reinstall it and play again.
Yes.
Earthworms is a handheld (Nintendo Switch)/console game that's also been put on Steam as a bit of an afterthought, as it's very much designed for the handheld/console gaming audience. It's a point and click adventure with a surrealist kind of plot that has you take on the role of a dectective who can see glimpses of the future. Explore and island searching for a girl and click around the place a lot... look, this isn't Monkey Island, and it's a somewhat old and dead genre.
On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers.
The artwork here is terrible, it's all just amateurish "My First Wacom Tablet" style drawings used instead professional looking game assets. It's unclear if this is due to lack of budget to arrange someone who can create graphical assets properly, or lack of talent, regardless, the overall visual quality of the game is extremely low, enough on its own to deter gamers.
The poor quality art is matched with pretty poor quality animations... ultimately this looks quite poor and amateurish.
While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals.
Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the low power handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC.
These technical defects push this game below acceptable standards for any modern PC game.
The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 9 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected.
So, should you buy this game? Is this one of the best of the 100,000+ games on Steam?
Earthworms has the farcical price of around $6 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
For comparison, the $6 asking price for this game could get you games like "Left 4 Dead 2", "Battlefield V" or "X-Com 2". Quality, professionally made games like those are frequently on sale cheaper than this.
The nicest thing to say about this game is that it has a really distinct, beautifully rendered art style, and an interesting world.
The least nice thing to say is that it is buggy, confusing, poorly translated, not that well programmed and not that fun to play because of that.
It really feels like the artist went all-out whilst the programmer/game designer held themselves back and left much unpolished.
I think I missed a few things because I made some choices that couldn't be undone, including a single click that sent me to an ending and ended that playthrough. I never made a save because it's a short game, and so that meant once I was done, it was either start over or call it a day.
Welp. I called it.
Kind of boring to me.
Whimsical worm game. Hand painted and beautiful, nice creepy soundtrack.
Worms/10
ukończone dwa zakończenia, na trzecie trzebaby od początku grać
.
Earthworms es una aventura gráfica experimental como lo menciona su descripción, pero al momento de jugarlo me llevé una decepción, una historia sin sentido, una música mal hecha y los escenarios siempre sumidos en una niebla que parece cambiar el escenario, aunque tiene su razón de ser simplemente marea. Intentaron crear una historia al estilo Lovecraft, pero fallaron estrepitosamente. La dificultad es mínima casi no hay consecuencias de tus acciones, es la aventura gráfica más sencilla que me topé en la vida y no me quejaría de no ser por la historia y la música. Definitivamente no es recomendable.
Calificación: 1/5
Good game so far, although if and when I ever complete it I doubt I'll ever play it again.
I bought this cause I love adventure games and thought this had a unique visual style, but the english translation is pretty bad. It seems like it wants to be a detective noir style, but the writing is just bad english grammar and doesn't really sell me on immersion. I'm constantly looking at things and rather than being immersed in the world I'm complaining about how things don't grammatically make sense, which spoils any enjoyment I might have gotten from the cool visual aesthetic.
No!
Excellent, weird, intriguing, fascinating, well made game. Done all three endings. Looking forward for more of this developer!
I promised myself I would write a review for every game I finished this year, but what is there to say about this strange Point & Click game? It's pretty straight forward, and by that I mean its completely bizarre in a good way. There are definitely some things lost in translation (Polish to English), but it never gets in the way of progressing. I think the most enjoyable part is the art style and the music, but other than that you're just going through the motions, you know, pointing and even clicking your way through the scenes. For the price, it's pretty hard to complain. I think if you're looking for a weird, easy going experience, this game is worth playing through on a rainy Sunday afternoon.
;]
好怪哦
This game has a very interesting story, but at the same time is very weird and mysterious. Perfect for fans of ponit&click/story games
游戏还可以,剧情还凑合,就是人身上增殖触手太恶心而且也太毁三观了
I wanted to like this game, but just too many glitches. Inventory discrepancies, loops where you walk towards an area and instead go back to a previous one ... with the things you already completed back where they were (that Gal you teleport home), and now after re-starting it to "clear" the errors ... I can't save any more. I liked the ambiance, humor, and style ... but the bugs just make it not worth continuing. I did buy the Soundtrack though, because I like that. Sad, but just too annoying to keep playing,
Quirky
Buggy gameplay. Straightforward or brute force puzzles. In a thematic department the game is a complete mess with postmodern irony and sarcasm at the front. Also the neutral ending spits in the face with its sudden, unsattisfacting closure. The game itsfelf had pottential to be a dream-liky, surreal, delirious narrative experience, but the actual substance quickly moves away from that direction.
I know how hard it is to make a game and how easy to dislike anything just like that.
It's a great achievement for the person who made this game (Wojciech Witowski), but the save system doesn't work and I just didn't like the vibe, the progression and the music of the game in general...
Very glitchy, game play wasn't terrible but the glitched made me stop playing halfway through. Not worth the money.
Belle atmosphère plutôt morbide dans ce jeu original. Je déplore juste de n'avoir pu voir la fin optimiste du jeu, n'ayant pas fait la bonne action au bon moment au début du jeu. Le retour en arrière n'est hélas pas possible, à moins de tout recommencer . Il y a également quelques bugs, des objets qui disparaissent de l'inventaire....
Soy el único que se quedo dormido jugandolo?
Pros
- Buena ilustración
- Muy buena música
(no se si lo hicieron a proposito pero tanto la ilustración como la música daban muchas ganas de dormir y hasta tengo horas contadas porque tecnicamente me quedaba dormido)
- Es una aventura gráfica cumple con los estandares de ser correcta
- La historia está correcta
- Sirve para aprender Ingles o Polaco
- Se hace digerible de pasar debido a su sencillez
- Ayuda a la gente con insomnio
Contras
- Puzzles y mapas muy básicos
- Linealidad en el juego
- Todos los Personajes grises y apagados
- Historia aburrida (por lo menos para mi)
- (spoiler) Aprecio mucho la posibilidad de tener 2 finales pero tampoco es intuitivo el pensar que te vas a aliar con alguien solamente porque le diste una cerveza para así tener la llave y por ende mi pico no funciona para romper una pared.
Tipo de público:
Se lo recomendaría a personas con un problema de insomnio y otras que jugaron muy pocas o ningun point and click y necesitan uno para conocer el género y no complicarse con los puzzles..
Petición:
Me gustaría que sacasen la música por separado o subirla a alguna plataforma porque la escucharía para dormir.
Conclusión:
Earthworms es un juego correcto y simple que no destaca, ni tampoco pareciese que se esfuerze por ello. Quizás la idea de ayudar a la gente con insomnio haya sido de verdad, en ese caso felicitaciones.
BEWARE: There's a bug that causes the Save feature to temporarily disappear every time you click: Esc -> anything other than Save -> Esc
So I didn't know that I could save my game, and 5 hours later, I got a "neutral" ending without any kind of warning. If I had known that doing "the thing" would end the game, I wouldn't have done it. There's no way I'm doing all of that all over again!
Apart from that annoyance, Earthworms is decent, but nothing special. The visuals and soundtrack are the strengths of this game. They're great and they make for a somewhat atmospheric little game. The puzzles are mostly easy, but a few of them are a little challenging, at least. I found the writing/narrative to be pretty bad, and I don't just mean the poor English. I just think it tried too hard to be mysterious and clever and instead came off as pretentious and nonsensical at times. I also found the attempts at humor dull and out of place. The inventory and UI are a little bit clunky and annoying.
言語依存性あり。アイテムをクリックしたときのセリフとシーンが切り替わるごとにヴィジョンとして数行の文章が出る。スクロールで流れることは今の所ない。
比較的やさしい英語かも。
英語で遊べない可能性が高いが雰囲気は良いしこちらの都合なのでおすすめに投票する。
Interesting.
Decent point and click adventure. Weird storyline that mixes mystery, magic, sci-fi and general weirdness. It's only about three hours long so make sure you only pay whatever you think that's worth.
Ciekawa gierka z łamigłówkami i nietypową atmosferą. W sumie polecam jak ktoś lubi gierki tego typu :)
Ничо непонятно, но загадочно
Creepy, funny, relaxing point-and-click game with a really good soundtrack to boot. I paid $0.50 for this, was it worth it? Absolutely. If you appreciate original art in video games, buy this now.
Si bien no es un juegazo comparado a tantos otros que abundan acá, tiene una historia copada que se va desgranando a medida que avanzás en el juego. Un estilo Monkey Island o Broken Sword, pero mucho más corto y sencillo.
Por el precio, me parece una buena opción. Es como leer un relato corto cuando no tenés ganas de comerte un libro entero.
He dicho (?
One of the most interesting games I ever played one steam. Puzzles are sometimes straight up impossible to solve but most of the time they are suprisingly captivading, Story is pretty original and insteresting but translation makes it kinda hard to understand, especially later parts of the game melted my mind with all the sudden twists and oddly worded texts that doesn't even properly explains half of the things going on. I can't really explain but mc is also pretty weird, my english isn't good enough to break it down properly, so ı'm just gonna say that he is unpredictible. But overall, I really liked it. Earthworms' gameplay isn't perfect and the translation doesn't always do the job, but story-wise it has many interesting and original ideas. Artstyle is also quiet nice.
Earthworms es un buen juego aunque al final medio que tira todo por la borda con un requerimiento bastante ridículo que impide obtener el buen final. Nuestro personaje hace todo un esfuerzo por mover un barril y despejar el acceso a una pared, para la cual también tenemos el objeto que permite romperla pero al parecer por no haber hecho algo en el primer episodio (en un lugar al que no podemos volver) no le pinta hacerlo, lo cual a su vez impide conseguir otro objeto necesario para dicho final. Otro detalle bastante extraño es que además tuve que volver a un save anterior ya que algunos elementos desaparecen en ciertos cambios de escenarios.
Hasta ese punto la historia era interesante y los puzzles bastante correctos. El juego tiene pequeños bugs aquí y allá. Hubo uno que parecía romper la partida ya que no permitía seguir al área siguiente y se reseteaba una secuencia, pero cargando la partida nuevamente por suerte se arregló.
Es un juego corto, nos lleva menos de 3hs. Lamentablemente me dejó con esa sensación amarga de poder obtener el buen final que expliqué antes. Le dejo el pulgar arriba pero es un juego que no destaca por nada.
Puntaje: 6/10
Первое время после запуска Earthworms я был разочарован: благодаря скриншотам и описанию в Steam я ожидал, что получу неторопливый детективный хоррорный квест с закрученным сюжетом, обстоятельными задачками и специфичным визуальным стилем в духе картин Э. Хоппера. На деле же проект оказался совершенно иным.
Говоря прямо, Earthworms - это подборка незатейливых задач (в стиле казуальных квестов), которые регулярно прерываются то на эпизоды с пиксельхантингом (из-за сюжетно важных предметов, запросто сливающихся с фоном), то на задачи с неявной "альтернативной логикой" в стиле квестов от LucasArts (решить которые можно лишь методом прокликивания каждого экрана и применения "всего на всем"). Причем в качестве базиса, скрепляющего упомянутые задачи, выступает бодренький трэш-сюжет в духе мультфильмов от Adult Swim второй половины 2000-х (то есть, при ближайшем рассмотрении он оказывается забавным бредом со скачущей тональностью - без особого смысла, но достаточно динамичным, чтобы не провисать надолго).
Арт-дизайн проекта действительно похож на нечто среднее между картинами Хоппера и Магритта (что для видеоигры весьма необычно), и местный психоделический саундтрек ему отлично подходит. История представляет собой поппури одновременно из тропов научной фантастики и мистического хоррора, что превращает ее в кашу из совершенно рандомных событий, которые просто следуют друг за другом по воле авторов (которых совершенно не заботила серьезность происходящего) [spoiler]К примеру, в одной сцене наурный детектив-главгерой может встретить подозрительного любителя рыбалки, в другой - шамана из параллельной реальности, в третьей - ученого в скафандре, а в четвертой - призрака[/spoiler].
Причем упоминая о том, что при создании Earthworms авторы вдохновлялись фильмом "Донни Дарко" и сериалами "Твин Пикс", "Очень странные дела" и "Секретные материалы", они не лукавили - просто вдохновляла их не столько атмосфера, сколько сами сюжетные ходы (которые сценаристы из них подрезали). Если вы знакомы с каждым из этих тайтлов, оцените сами: детектив-буддист, способный спонтанно видеть фрагменты из будущего, приезжает в захолустный городок расследовать дело о пропаже молодой девушки, но в итоге расследует появление в нем зловещих тентаклей, способных заражать своим "тентаклизмом" растения и людей, тем самым распространяясь по экосистеме. К середине все сводится к истории об Избранном, который должен победить древнее зло, ворвавшееся в наш мир из портала в параллельную реальность, который обнаружили под землей глупые ученые, сидящие в секретном бункере.
В итоге игра не оказывается ни смешной (несмотря на специфический "говорильный" юмор), ни страшной (несмотря на хоррорные мотивы в сюжете, всерьез напугать геймера разработчики явно не стремились), ни "геймплейно изящной" (элементарные решения здесь смешиваются с совершенно неочевидными, плюс к ним добавляется пиксельхантинг), ни "визуально приятной" (авторы намеренно сделали графику зловещей, совместив проработанное мягкое освещение с низкой детализацией мира и карикатурной неестественностью персонажей).
Лучшее слово, которым можно описать Earthworms, упомянули в рекламе на Steam сами разработчики - "странная" (weird); успешнее всего проекту удается вываливать на игрока неожиданные ситуации, которые требуют приспособления к собственной (зачастую неочевидной) логике, и при этом достаточно быстро сменяют друг друга (особенно если ради сохранения динамики игры оперативно подглядывать в прохождение в отчаянных случаях). В этой специфической "странности", проникающей практически в каждый аспект игры (кроме интерфейса), кроется причина, по которой проект получает "Очень положительные" оценки на Steam - он и правда весьма своеобразен. Правда, чтобы посчитать это плюсом, от него нельзя ждать ни мрачной серьезности, ни крепкой комедии, ни "настоящего" мозголомного сюрреализма. Это, скорее, ненавязчивая ироничная каша, для которой взято всего понемногу - да и то не ради крутого сюжета, а исключительно ради атмосферы [strike]тотального сценарного рандома[/strike] "странности".
Вердикт: на любителя. Периодически цена на проект опускается до $0.39 по скидке - и если вы не против потратить несколько часов на (в хорошем смысле) психоделический квест, который при этом никогда не перегибает палку [spoiler](т.е., оставаясь умеренно долбанутым, не пытается шокировать публику избыточным авангардным жесткачом)[/spoiler], это отличный повод, чтобы дать ему шанс. Не хоррор, не детектив, не комедия, не сюрреализм - просто намеренно "странная" игра, тянущая отовсюду понемногу, но зато делающая это с иронией.
P.S.: Должен сразу предупредить, что концовок здесь три, но каждая из них совершенно "слитая" - схватка с древним злом в любом случае длится считанные секунды, за которыми следует очень краткий эпилог. [spoiler]Не спорю, в Good Ending авторы знатно постебались над традиционным "магическим артефактом", который, согласно пророчеству, поможет победить монстра (загадочный "волшебный порошок" от древнего шамана оказывается чистящим средством, с помощью которого нужно протереть от грязи плитку с кодом от сейфа, в котором лежит настоящее оружие - по итогу, чудовище приходится банально застрелить из бластера), однако оценить эту шутку в процессе игры не удается из-за сценарного напряжения перед ожидаемой эпической битвой (авторы нигде не намекают, что ее не будет, и при этом никак не обыгрывают ее отсутствие, упуская хорошую возможность вставить в финал комедийную сцену). И так происходит всю игру: в Earthworms слишком мало юмора, чтобы назвать ее комедией, однако местный сюжет слишком абсурден, чтобы относиться к нему серьезно.[/spoiler] В результате история получается именно что "странной" - я не сомневаюсь, что такой подход к нарративу действительно удивит игрока, вот только будет ли это удивление приятным зависит в первую очередь от ожиданий, которые он предъявляет проекту.
Very Nice!
I hate to see beautiful work of graphic artists go to waste because of poor game flow and very unintuitive logic at times. A rat won't get caught in a trap until you specifically tell a person with rat problem that you're working on it. Even if you used that chat option before, you have to repeat it after setting up the trap or the rat just won't enter it.
I had other problems with this game but the rat thing forced me to ragequit. Maybe I'll give it another go in the future, devs really nailed creating a mysterious atmosphere
An OK short point & click detective story.
I like the artwork and the game has a lot of potential.
Some connections/puzzles aren't too straightforward or make that much sense. And the vision hints are more confusing then helpful.
I didn't find the characters all that interesting, nor does the main character have enough depth to form any strong opinions on either way. Apart from perhaps a mild tone of sexism, in what seemed to be an attempt at recreating a stereotypical noir detective attitude. But perhaps some things were mixed in translations.
Both good and bad endings were ok. Things were tied up and story explained I guess.
[spoiler]The good ending is easily missed if you don't backtrack after speaking to the bard. Talk to the granny again before entering the hut [/spoiler]
I had hoped replaying and getting the different ending would bring the whole thing more life, but no. It was all just, OK.
If you are looking for a short point & click game to waste away a couple of hours, this is perfect. Bit of something of nothing.
Best thing of the whole game, the artwork, which I quite liked.
Earthworms is a strange, but kind of interesting point-and-click adventure game, all right what is the story. Detective Daniel White a detective with strange powers is tasked with finding a missing girl but the case soon turns to the strange, as he find strange worm-like creatures on the little island where the girl disappeared from. Now if Daniel fails this case, it could mean more than just a missing girl.
So then what are the likes, well the hand-drawn art style is very good, like some parts of the game could actually work as a painting. The story is good but can be very confusing it has a sort of Twin Peaks kind of vibe to it, as you meet a strange cast of characters, and listen to their strange dialogue even the main character is odd.
The music in the game was good, nice to listen to and it helped with the game’s strangeness. The atmosphere in the game is okay not scary, but it is disturbing in a lot of sections. The puzzles in the game were okay and some where easy to figure out others were kind of confusing and a lot of times I had to use a walkthrough. Lastly the price for the game is pretty good.
So then what are the dislikes, well the puzzles as I said are okay but some of them can be quite difficult to figure out, also there are no achievements to get in this game, felt like some achievements would have give the more incentive to replay the game. As I have said Daniel has some sort of psychic power and it can help to figure out what to do next, but it's often not really utilize that well, as well as being a little vague.
All right then Earthworms is a strange, but kind of interesting point-and-click adventure game, it has a good hand-drawn art style, good but can be very confusing story and an okay atmosphere, while not scary but it's disturbing. I say get this game it's not really that bad an okay spooky game.
bug是真的有点多……解谜和故事都算中规中矩吧
Tienes sus cosas bugueras pero es mas interesante y divertido de lo que parece al inicio, una grata sorpresa cordial saludo
Игрушка неоднозначная. С одной стороны это - квест с атмосферой прекрасного безумия, я бы сказал единственная игра, очень похожая по графике и тексту на Fran Bow, как если бы главный герой-детектив был двоюродным братом Фран. С другой же стороны концовка скомкана, а лучшую концовку получить можно, только выполнив совершенно неочевидное задание в самом начале, о существовании которого даже не догадываешься, и взять которое можно, повторно поговорив со старушкой, уже выдавшей ГГ ключ к воротам.
Decent point and click puzzle game. I appreciate that not every item you can pick up is used and as you progress through the game items in your inventory that aren't used in the next phase are cleared out of your inventory. I appreciate the illustrations and puzzles throughout the game as well as the slightly disturbing aspects.
All in all, definitely worth picking up especially on sale.
Bardzo fajny klimat. Polecam!
Earthworms was a very interesting experience for me. I have played through it twice now, once getting the negative ending, and a year later, playing again to get the positive ending. There are a few issues I had with the game and they are as follows:
1. The controls are a bit difficult. It's a point and click game and it isn't tile based, which isn't a problem. But the problem comes from the odd camera movements and how exploration of the world works. Many of the smaller buildings do not exist as their own maps with boundaries, but rather little pop-up elements on the overworld. The game will also zoom in in certain locations and it can be hard to know which way to go to get it to zoom out again.
2. The game was originally in Polish, which is also not a problem, but the translation is not the best in the world. Some of the grammar and spelling is weird, as well as word choice. Not the biggest issue, but it does make some of the dialogue sound unnatural.
3. There is very little guidance that the game gives you, and there is no hint system, which some may enjoy, but I found it difficult to do some of the fetch quests and little tricks, and needed to check a walkthrough every once in a while.
4. Because there is so little guidance, a lot of the items you pick up between chapters (which are all unmarked by the way) end up going completely unused, and since a lot of the items will disappear between chapters, I found myself entering new rooms just to discover that half of my items were gone.
Despite this, I still recommend the game. It sets up a very nice atmosphere and is perfect if you are a fan of sci-fi dreariness or weirdcore aesthetics. Both the art and the music were very nicely done and compliment each other very well, and the art of the gore is done just enough to be creepy without ending up disgusting and hard to look at. The flaws that the game does have are not game-breaking, even if they make things difficult from time to time.
Ну квест как квест, ничего особенного. Очень толстая пародия на Твин Пикс, и её не оправдывает то, что она периодически отшучивается по поводу собственной клишированности. А, да, шутки. Массовая доля кринжа выше нормы (не смешно короче). Зайдёт в пару дней ради отключения мозга, можно даже без чтения мануалов.
Я не фанат творчества Дэвида Линча, но сразу понял, что весь сюжет начнётся с непонятной фигни и кончится непонятной фигнёй. Так что ожиданий особых не было. Рассказано правильно, постепенно раскрывается, что тут ещё сказать... Когда меня начали гонять между дверей, к каждой из которых требовались одинаковые ключ-карты, я почуял запах затянутости.
Огромный минус в инвентаре, что одержим, по всей видимости, бесами. Предметы постоянно своевольничают и исчезают. Причём в индивидуальном порядке, как будто какие-то предметы более особенные, нежели другие. Вот думаешь, мол, у тебя же есть (по крайней мере были мгновение назад) предметы, с помощью которых можно было бы решить подвернувшуюся задачу. Трижды пролистываешь инвентарь от начала до конца, и всё же признаёшь, что их действительно нет. И даже не понятно, когда и зачем ты их применял (потому что на самом деле не применял и не понятно зачем они вообще были). А иногда предметы не удаляются и весят в инвентаре всю игру. Или вот ещё: предметы, которые регулярно встречаются по нескольку раз. Ну подобрал я кучу локаций назад кусок мяса. Зачем мне опять на самое видное место бросать точно такой же кусок мяса, когда приходит время его применить? Могли бы удалять его незаметно, если мясо уже в инвентаре, что ли... А то чрезчур очевидна облегчённость игры. В некоторых местах как будто бы не достаёт взаимодействий, которые наверняка были вырезаны. Из-за такой замудрённости игра постоянно ломается, за счёт чего я с лёгкостью прошёл сразу на все концовки.
А ещё я бы хотел, чтобы персонаж шёл из одной точки в другую исключительно по моему щелчку, а не а-ля "заскриптованная катсцена". Мелочь, но я в такую игру тупо покликать вроде как и захожу, разве нет?
А вот графика мне понравилась, ничё так... Брюзжание окончено.
Esse é um daqueles jogos que começa de um jeito e vai crescendo,crescendo e no final você diz "caramba eu não esperava por isso".
Ótimos puzzes,faceis se tiver prestando atenção,história muito maneira inspirada em Twin Peaks e vejo uma pegada meio Alan Wake aqui tb,me senti bem nesse clima jogando.
Vocês pode fazer até 3 finais e são óbvios os caminhos para isso sem precisar jogar tudo de novo se salvar antes das escolhas.
O melhor é que agora tem tradução Português Brasil https://steamcommunity.com/sharedfiles/filedetails/?id=2535559941
Unfortunately, I cannot recommend this game.
There are a couple of positives though, so let's start there before diving into the negatives.
[b]Pros[/b]
- Weird, mysterious, goryesque atmosphere and events which I enjoy
- Art style, which was quite fitting to the tone of the game
[b]Cons[/b]
- Off-putting English translations (quite distracting)
- Typos on top of that
- Simplistic dialog/writing and characters
- Generally weak puzzles and sometimes fairly nonsensical resolutions
- Technical issues (notes disappear, props reappearing, names of props staying after being picked up to name a few). Nothing game-breaking though.
- Frustrating inventory management (Inventory closes after trying one object intreaction, no shortcuts to opening inventory, close ups of objects stay on screen after closing the inventory which requires opening up the inventory again and closing the close up)
- Additional personal gripe: the font and cursor do not fit the theme of the game
FYI: There are 3 different endings (positive, neutral and negative). I personally didn't bother playing through the 2 I didn't reach although I did look them up online.
Such a quirky, offbeat and surreal point & click adventure game. There's not much to say since the game is relatively short but the visuals are topnotch and as unique as the story itself so anyone that likes the genre or interested in giving a classic style adventure game a go well... you certainly can do much worse.
Just be careful and don't trip over all the wormtacles.
https://steamcommunity.com/sharedfiles/filedetails/?id=2498146150
Oh almost forgot to add the music is top notch and fits the game's theme perfectly.
https://steamcommunity.com/sharedfiles/filedetails/?id=2499204074
Very close giving it negative review but overall I feel it does deserve good more. As usual with a few games it's not obvious for reaching good ending. I managed only with neutral and negative endings. So I were not rewarded for making it far to end.
[h1]Artistisch-surreales Indie-Adventure aus Polen[/h1]
Das erstmals am 23.02.2018 auf Steam veröffentlichte Earthworms ist bereits das zweite Spiel welches vom polnischen Indie-Entwickler „All Those Moments“ kreiert wurde. Es handelt sich hierbei um ein klassisches Point & Click-Adventure, welches seinen Reiz einerseits aus seinem artistischen Grafikstil und andererseits aus seiner bizarr-surrealem Handlung bezieht. Trotz seiner eigenwilligen Ader bekam das Adventure ein halbes Jahr nach seinem Erstrelease sogar eine Veröffentlichung für die Switch spendiert. Also Grund genug sich das Spiel mal genauer anzuschauen.
[h1]Invasion der Eldritch-Tentakeln[/h1]
Wir übernehmen die Rolle des übersinnlich begabten Privatdetektivs Daniel White. Dieser hat manchmal Visionen, welche ihm schwammige Einblicke in vergangene und zukünftige Verbrechen sowie finstere Ereignisse gewähren. Daniel akzeptiert seine Gabe und versucht diese Visionen zu nutzen, um bevorstehendes Elend zu verhindern.
Kurz nach Spielbeginn erhält er einen Auftrag von einem schweigsamen Typen der im Ghillie-Tarnanzug daherkommt und unseren Privatdetektiv damit beauftragt ein vermisstes Mädchen namens Lidia aufzuspüren, welche auf der kleinen Hinterwälderinsel „Dar“ wohnhaft ist.
Also begleitet Daniel den Sonderling zur Island of Dar und stellt sehr schnell fest, dass auf der Insel eine Menge bizarrer Dinge vor sich gehen. So wird die Flora der Insel von fleischigen Tentakelgeflechtern durchzogen, welche den einheimischen Grün langsam aber sicher den Rang ablaufen. Und auch wenn sich die Tentakeln den Menschen gegenüber friedlich verhalten, so stößt Daniel sehr bald auf zerstückelte Leichen von Tentakelmenschen-Mutanten. Es versteht sich von selbst, dass sich die Hinterwäldler von Dar nicht übermäßig kooperativ verhalten und scheinbar mehrere große Geheimnisse beherbergen. Nun liegt es an Daniel das verschwundene Mädchen aufzuspüren, sowie das Geheimnis der Tentakel und der ermordeten Mutanten zu lüften.
Tjoa, und somit beginnt für den Spieler ein ebenso bizarrer, wie auch bescheuerter Trip, der allerlei schräge Storykonzepte zu einem durchaus unterhaltsamen Gebräu zusammenmixt. Hier prallen Twin Peaks, Retro-Futuristik und Cosmic-Horror miteinander zusammen und die Faszination welche Absurditäten einem die Story als nächstes entgegenwirft ist nicht zu verachten. Leider bleiben einem jedoch die Charaktere größtenteils fremd, was auch daran liegt, dass der Schrifttext im Spiel sehr knapp, um nicht zu sagen abgehackt daherkommt. Man sollte hier also keinen Shakespear samt komplexer Charakterstudien erwarten. Lediglich beim Protagonisten hat man sich Mühe gegeben. Dieser kommentiert jeden neuen Screen mit einem schön geschriebenen Monolog und bringt auch sonst ein paar Marotten mit sich.
Interessant ist weiterhin, dass man hier drei verschiedene Endings erspielen kann, die jedoch ebenfalls sehr knapp und abgehackt gehalten wurden.
[h1]Solides Adventure-Gameplay, der Komfort lässt jedoch zu wünschen übrig[/h1]
Weitaus weniger originell gibt sich Earthworms beim Gameplay. Dieses gelangt nämlich kaum über den Standard hinaus und lässt hier und da sogar zu wünschen übrig. So wird keine Hotspotanzeige geboten und es werden gerade einmal läppische fünf Speicherslots zur Verfügung gestellt – spiel ich hier etwa auf einem Game Boy-Modul oder was? Letzterer Mangel liegt wohl auch darin begründet, dass das Spiel nur ca. 3,5 Stunden kurz ist und die Entwickler daher wohl nicht glaubten, dass mehr als fünf Saveslots notwendig sind.
Aber wie dem auch sei. Es handelt sich um ein klassisches Point & Click-Adventure. Ihr dirigiert Daniel mit Mausklicks durch die Screens, tratscht mit NPCs, sammelt Gegenstände ein, kombiniert die gesammelten Gegenstände eventuell miteinander und nutzt sie um Problemstellungen zu lösen. Immer wieder gibt es auch nette Code-Apparatur-Puzzle zu lösen, was dankbare Abwechslung in den typischen Inventarrätsel-Alltag einbringt. Der Schwierigkeitsgrad ist dabei grundsätzlich eher niedrig angesetzt. So gesehen gab es keine einzige Stelle im Spiel, von der ich behaupten kann, dass ich dort hängengeblieben wäre. Problematisch ist jedoch das Erlangen des guten Endes: Das Abenteuer ist in drei Gebiete unterteilt, und wenn man ein neues Gebiet betritt, darf man nicht mehr in das vorherige zurückkehren. Um das gute Ende erreichen zu können, muss man im ersten Spielgebiet eine Sidequest absolvieren, um sich auf diese Weise einen Gegenstand zu verdienen. Versäumt man die Sidequest bzw. den Gegenstand bleibt einem etwas Spielinhalt im letzten Gebiet versperrt und man kann auch nicht das gute Ende erlangen.
Dieser Umstand hat bei mir zum Ende doch einigen Frust verursacht, vor allem da das Spiel eine eher fadenscheinige Begründung abliefert, warum Daniel nicht willens ist die Spitzhacke an der entsprechenden Stelle zu nutzen und somit den Weg zum besten Ende zu ebnen. Aber nun gut. Erwähnenswert ist noch, dass Earthworms versucht Daniels übersinnliche Fähigkeiten ins Gameplay zu integrieren. Ab und zu bekommt er düstere Visionen, welche in Form von gruseligen Grafiken daherkommen und in einem separaten Inventar gelagert werden. Diese Grafiken kann man dort dann auch noch mal begutachten, um eventuell Hinweise für Problemstellungen zu interpretieren. Zu mehr als das taugen die Visions-Grafiken jedoch nicht. Ehrlich gesagt kann man dieses Spielelement komplett ignorieren und das Spiel trotzdem ganz normal durchspielen.
Statt also die speziellen Fähigkeiten des Protagonisten auf eine derart belanglose Weise zu integrieren, wäre es besser gewesen, wenn die Polen noch etwas an der Handhabung des Spiels geschraubt hätten. Es gibt nämlich keine Hotkeys, um das Inventar, die Visions-Gallerie oder das sehr spartanisch gehaltene Questlog aufzurufen. Hierfür muss man immer den Mauscursor zum entsprechenden Button bewegen, was nerviger sein kann, als man denken mag.
[h1]Grafik und Sound[/h1]
Wie in der Einleitung erwähnt, bildet die artistisch-krude Grafik einen Anreiz, sich näher mit Earthworms zu beschäftigen. Gibt eigentlich gar nicht so viel, was man zur handgezeichneten 2D-Grafik sagen könnte. Sie passt zum bizarr-surrealen Flair des Spiels und ist reine Geschmackssache. Ein Grund warum ich auf das Spiel aufmerksam geworden bin, war in der Tat der Grafikstil, der jedoch innerhalb des Spiels von den arg pimitiven Animationen der Charaktere abgewertet wird.
In akustischer Hinsicht kann das Spiel schon wesentlich mehr überzeugen. Die Tracks verbreiten einen herrlich surreal-gruseligen Flair und helfen dabei den Spieler in diese seltsame Welt eintauchen zu lassen. Auch die Soundeffekte wissen zu gefallen, was jedoch nicht über die Abstinenz einer Sprachausgabe hinwegtröstet, welche dem Spiel sicherlich gut getan hätte und die bei P&C-Adventures ja auch eigentlich zum guten Ton gehört.
[h1]Das surreale Setting und die bizarr-bescheuerte Story reißen das Spiel wieder halbwegs raus[/h1]
Earthworms ist ein interessantes, wenn auch arg routiniertes P&C-Adventure welches versucht diesem speziellen Twin Peaks-Flair eigene Absurditäten mit auf den Weg zu geben. Ob das Ergebnis unterhaltsam, bescheuert oder beides ist, darf natürlich jeder Interessierte für sich selbst herausfinden.;) Allerdings sollten sich Interessierte dessen bewusst sein, dass hier einiges im Argen liegt. Keine Hotspotanzeige, keine Hotkeys und keine Sprachausgabe. Aber dafür gibts wacklige Technik auf Basis der Unity Engine und eine arg kurze Spieldauer von ca. 3,5 Stunden.
Glücklicherweise sorgt der eher freundliche Schwierigkeitsgrad gepaart mit einem gelungenen Mix von Inventar und Code-Apparaturrätseln jedoch für genügend Kurzweil, dass man doch noch ausreichend Spaß haben dürfte.
Such a weird game - I liked it a lot :)
You should be open to weird, story driven puzzle games if you wanna play this.
And in case you have doubt: The amazing soundtrack alone is worth a buy!
Nice game with a great story and soundtrack. I especially liked the track playing in the base (after opening TP-01 door). Multiple endings too. Be warned if something feels like a dead end, you may be missing a key item. A couple times, there's additional dialog if its in your inventory. Really liked this game! Nice job devs!
This game is weird.
Essentially it's like one of those old point and click adventures. But pretty soon into the game I already got lost due to some cryptic puzzles and a lack of hints.
Would still recommend, if you are good at solving not so logical puzzles.
like it. a thumb up from dale cooper.
Somehow, I couldn't get its vibe, despite being a fan of Donnie Darko, Twin Peaks and similar settings. I admit the atmosphere is peculiar, but I found it averall boring, disconnected, with either too easy or too repetitive puzzles. Cherry on top, when I was at about the end, a bug prevented me from proceeding. The "red card" door's pop up wouldn't close, I had to leave the game and "save" option wasn't even present in the menu at that point. I lost the last two hours of progress, and I decided to uninstall it before reaching the end. I'll watch a video to see where it goes, but anyway I wasn't that curious as the story didn't really grab my attention or feelings. The inventory interface is one of the most annoying ever found in a point and click, with the bag in the lower right corner, the contents in the top left corner and the interface that keeps closing if I use an incorrect item, so I have to go back to the bag to open it again, sometimes for several times until finding the right item. Towards the end of the game there were quite a few graphical bugs. It was a pity. Still, the artwork is impressive and enjoyable.
Kind of disappointing but still may be worth a try if you like point&click puzzle games. Cool story, very weird at times. Some parts are a bit boring due to the lack of caring to it and the characters but it's fine.
Polonyalı, aşırı bağımsız yapımcı tarafından geliştirilmiş bir point & click oyundur. Oynanış biraz hantal ama konsepte uygun. En azından böylesi çizimsel bir yapım için kabul edilebilir.
Etkileşimin az ama gizemin çok olduğu, beklentimin üzerinde bir hikayeye sahip bu oyunda açıkçası birçok yüksek bütçeli oyuna göre daha zevkli bir oynanış var. Korku oyunu sayılmaz ancak konu gereği psikolojik bir gerilim mevcut. Dedektifimiz kayıp bir vatandaşı aramaya gittiği köyde sıra dışı maceralar yaşıyor ve gerçek ile gerçeküstü arasında sıkça gidip geliniyor. Zaman zaman walktrought yardımına ihtiyaç duyulsa da zorlanıldığı takdirde kendi başınıza başarmak mümkün. Eğer güzel hikayeli point & click tecrübelerinizden keyif aldıysanız Earthworms tam sizliktir.
friend brought it for me because my username is eartworm. It was pretty weird but it had me hooked. short but sweet
Gra jest dość prosta, ale ma fajny klimat zbudowany specyficzną grafiką i niepokojącą muzyką. Na dwa wieczory w sam raz.
Мне очень понравилась игра, саундтрек соответствует ситуациям и атмосфере. Телепорты и особенно горизонтальные лифты и статуя напоминают серию старых флеш-игр Submachine.
I adored this game. It was fun to play, because the style, the puzzles, the story and even the soundtrack was really cool. Thanks.
It has a fun story. It's worth what I paid for it.
I have mixed feelings about this game. Starting from the worst: well... gameplay is quite boring, story is pretty shallow and nothing unexpected happens at all. Graphics is really naive - I've expected more moody & dark climate. Riddles are... well, they don't exist :) But to be more positive: soundrack is quite good! The price is also nice, but I recommend to wait for the sale. I think this game would perfectly fit with a rainy, long and boring quiet day. It's easy and at the end of the day fun - maybe that's what producers wanted it to be.
Good!
Fun and very weird game. Classic point-and-click. The story didn't make much sense to me, but that didn't really bother me. I just enjoyed all the weirdness. The music is cool and art is nice enough. Played it twice to get different endings. Encountered no bugs.
the ending has a 2y old bug
https://steamcommunity.com/app/320330/discussions/0/3288067088126469875/
Earthworms has been the subject of a (mostly unfunny) running joke between my girlfriend and I because this game feels like it's perpetually on sale for pocket change on the Nintendo Game Store. Although, I hold favorable views toward Earthworms that joke feels like a product of its obtuse nature as well as the low profile it keeps thematically. Even in the face of unpleasant imagery the game purposely takes a subdued approach in both color pallet as well as tone. In that way the Donnie Darko and Twin Peaks influence bleeds heavily. The story line at times is hard to grapple but surrealism often sits better when you can doubt your initial interpretation. If you are an adherent to the world of traditional point and clicks but have a taste for the bizarre, Earthworms is worth experiencing.
Beautiful artwork, creepy score, interesting sci-fi tale. The tone/feel is reminiscent of Lynch, Cronenberg, or Henenlotter. There is no voiceover work, but it's not necessary anyway, and the English translation is hilarious in some parts.
Great value at $0.59. Solid 4-6 hour game. I beat it within 5hrs with the Good ending the first time. I wish there were teleportation area/map add-ons, or a sequel to continue the storyline.
Uau.. que experiência incrível!
Earthworms é uma experiência completa quando tratamos de jogos point-and-click e de raciocínio: é belo, é complexo, é estético, é profundo e (PARA LOUVAR DE JOELHOS!) é extenso. Bom, digo por mim, pois foram 10 horas incrivelmente agradáveis perante uma obra-prima do gênero.
[spoiler] Confesso que necessitei usar a internet para duas soluções: uma primeira vez já que ainda não entendia a mecânica do game de fundir itens... e uma segunda por que perdi alguns neurônios por desatenção e, portanto, foi totalmente [i] mea culpa [/i]. Por fim, decidi não correr atrás do good ending. Minhas decisões levaram ao bad ending e tá tudo bem, pois foi, DE FATO, minha experiência original com esta narrativa [/spoiler].
Preste atenção, tu! Na vida, certas experiências são únicas.. Você nasce, você morre, você beija pela primeira vez, você transa pela primeira vez, e, seguindo o fluxo, você joga Earthworms uma primeira vez e, confie em mim, vai ser memorável!
Such an interesting game! Loved the whole mystery behind it.
1 liralık bir oyuna göre çok iyi diyebilirim. Kendisi point and click adventure oyunu konusuda oldukça ilginçti.
Not much here. Very bland with a weird story.
nice game, little remind me of FranBow
The ending still, doesnt have enough impact on me
I almost want to ask for a refund despite only paying $0.60 for this game. I haven't even played it for 1.5 hours yet and I have encountered 2 different game breaking bugs where I had to load a previous save, because I did things in the wrong order. As a point and click game, that should never be able to happen. I shouldn't have to load a previous save just to progress, because I was too curious and clicked something before I was supposed to in the game.
With the game breaking bugs, even 60 cents seems like too much for a game this broken...
BUGS (spoilers)
[spoiler] When I went through the teleporter to the area where Lydia is, I figured out the sequence to reopen the portal before finding Lydia. As a result, it was open when we walked back and I talked to her and she went through. However, once I went back through the rock cave again, I was brought BACK to the portal and Lydia was there again, and we went through the same dialogue. This repeated until I loaded up an old save in order to progress [/spoiler]
[spoiler] When catching the pest for the Old Man, I had already asked him about the trees before I set up the trap or even found the rock. I finished the floating rock/door puzzle too. I set up the trap, but nothing I did caught the pest- and seeing a youtube tutorial they set it up and caught the rat after talking to the Old Man about the trees. They also didn't put the meat in the trap, which I did, and couldn't take back from the trap to see if that helped either. Again, I had to load up an old save and go back and do things in the correct order or else I'd get stuck forever [/spoiler]
这游戏我又是打了三遍,写了一篇文字攻略,因为中文外文我都找不到像样的文字攻略,这种冷门解谜游戏的视频攻略几乎都是那种不剪辑的初见实况,要你卡关的时候去找解决方法真是太反人类了。反正我每次碰到这种情况就窝火,就很气,就会想自己来写一篇(就这样写的第三篇解谜游戏攻略了)。弯路我帮你们走好了,大家上吧(
游戏有一定bug会卡住,但是可以勤存档和原地存档重开来解决。
如有遗漏和错误请一定要指出。
游戏有三个结局,自己初见很难一次性收齐,在不剧透的情况下给想自己探索的人的建议是:一定要拿到老太太给的便携水壶再离开。在和指挥官说话前存个档不要动它。仓库里拿的道具进入工厂以后会消失,所以保险起见进工厂前(食肉植物那里)要存档。
很喜欢这个美术和气氛,一些元素的呼应也很有意思。文本我倒是因为英语水平太差了只看了个大概。看英语区评测有人说这作的英语文本怪怪的,因为是波兰做的游戏。同时游戏里面的指挥官长得很像某某某,结合制作人是波兰人,不得不使人产生联想……
大概是一个侦探受托找人,却发现了和宗教,政治有关的惊人秘密的故事。标题的蚯蚓指明了游戏里无处不在伸出地面的巨大触手。沉浸在一个这样苍凉迟缓,暗藏诡秘的世界里很有意思。虽然玩过之后我还是有一些不明白的内容,比如开头的毛发野人到底是谁……之类的。
没有卡没有成就有点可惜。
The atmosphere and music are dark and eerie, which was nice. The dialogue was kinda off...I'm sure it was probably translated from another language. This may not be a deal breaker for most...I was kinda put off by it but it didn't stop me from playing.
What DID stop me from playing were multiple crashes. The game crashed three times at the same point, even after I restarted all the way from the beginning. I'm unsure what I can do to progress at this point, and since I was sitting on the fence at the time anyways, I just gave up on it. Maybe I'll come back to this at another time and try it after a patch or something.
Очень милый детектив в жанре клик-пойнт. Игра совершенно не загружена трудными задачками, так что если вы хотите понапрягать мозги вам точно не сюда. Вместо этого игра создает историю, которая постепенно развивается на протяжении всего прохождения. Забавные шутки, непонятные ученные и вожди, военные и НЛО - неужели создатели игры это ведущие Рэн ТВ?
При прохождении лучше иметь в голове хотя бы уровень pro-intermediate, ну или отыскать русификатор :)
Из минусов: неудобный интерфейс.
Чаще всего, для того, чтобы игра продвигалась дальше, нужно вернуться на другую локацию и еще раз нажать на уже проверенные вещи. Тогда появятся новые улики или новые разговоры - это неудобно, хотя со временем и привыкаешь. Так же в игре есть некие "видения" - подсказки, которые по большому счету во все и не нужны. Загадки решаются еще до того, как появится подсказка хД
If you need something to do for a bit with some challenging puzzles (sometimes annoyingly so), go for it. The plot and game overall was much stronger at the beginning, and at the end lost some of its charm. I thought that some of the things you needed to do to achieve an ending were too obscure to be easily done without googling it. The art was beautiful, and the music was good as well. For an indie game, it was worth the 50 cents and good laughs I got out of it, no matter the couple of unanswered questions it left me with ([spoiler]who is the guy in the gilly suit??? how come i just get to leave lidia at the portal??[/spoiler].
Ok, so the game atmosphere is somewhat nice, but I was unable to get the good ending because I didn't talk again (after I solved a quest) with with the same character (with whom I just finished a conversation) at the beginning of the game (if you don't do this, you can't break a wall at the end, even if you realize you have to break it, and you have the means to break it, the game just won't let you). It was not even obvious that if you talk again with a person just after the conversation is over they say something new. So I hate this kind of games. If you want to give me different endings, at least make the choices more obvious. Sure, I could lose 4 more hours of my life to replay the whole game, but it's not that good.
La historia es muy buena, los dibujos también, es como acuarela en movimiento.
No está en idioma español, pero no es técnico ni complejo el inglés, tampoco son extensos los textos, por lo que no se hace difícil saber qué hay que hacer o seguir la historia.
Lo único que no me gustó fueron los finales. Me quedé con ganas de ver algo más pero eso es subjetivo.
En general me gustó mucho, el detective se echa buenos chistes de vez en cuando, lo recomiendo.
Pretty enjoyable overall. My first playthrough took about 2 hours with some pee breaks, and while I wish they were a tad harder, none of them took any mind bending logic which is a plus. Most people shouldn't have too much trouble with this game.
The atmosphere is nice and fitting, and while I appreciate the plot don't expect too much of it. Less is more IMO.
Very minimal replay value, it has 3 endings and they don't differ too much. I replayed to get the good ending and it only took me an extra 20 minutes.
Overall I can't say this is a 10 dollar game unless you really are intrigued, otherwise buy on sale. I paid a dollar or so, and was quite satisfied.
Short but interesting story. Game has this bizarre feeling to it, graphics only make new encounters more interesting and enlight us in dark story behind what happened. Multiple endings. Wroth buying on sale.
侦探游戏,需要耐心。
[h1]C-[/h1]
I'm always wary when games cite their influences in the first lines of the description as one of their main selling points. You have to wonder if this means it will be the work of an author who was [i]inspired[/i] by the tone of these films and movies, or just someone who enjoyed watching them and decided to try their hand at doing something similar without fully understanding them. This game feels very much like the latter.
The appeal of Donnie Darko, X Files, Twin Peaks, is not that they're [i]weird[/i], it's that there's a [b]mystery[/b] and the weirdness is just a cipher that the viewer can decode if they pay enough attention and figure out the language. Earthworms seems to be constantly trying to be weird for the sake of being weird, but there's very little behind it. There is no common thread and literally none of its mysteries ever pay off. Storylines fizzle out before they ever develop, characters state their quirks and disappear forever and we learn absolutely nothing about the protagonist. Even if we take the titular earthworms to be the main story, the game seems mostly disinterested in even talking about that for too long. Also, I don't want to rag on too much about the poor translation from an indie studio, but if the dialogues were meant to make sense in its original language, they sure don't in English.
Puzzles are nothing to write home about. They mostly work, though they're made all the more laborious by the game refusing to give any kind of feedback for trying different things, resorting instead to the same stock phrase "it's pointless" every time.
Add to that a couple of bugs that can force you to load earlier saves to continue, and easy-to-miss actions early in the game that can prevent you from getting a good ending, none of which made the experience any better.
[b]So why the thumbs up?[/b]
The visual and sound design are great. Both the music and the chosen art style are unique and truly interesting (though the backgrounds do get noticeably lazier as the game goes on) and for the first half hour it seems like it's going to be a truly great game. Besides, for its many flaws, the game is short enough that it doesn't overstay its welcome too much and I prefer to be more lenient on indie efforts that are at least attempting to step outside the norm. At the end of the day, even if I can't say I enjoyed it too much, I'd still prefer 10 flawed "Earthworms" to Daedalic's entire catalogue of highly polished cookie-cutter adventures.
saidly there where some sexist comments from the main charactor and aswell racist comment from an other charactor, which made it not fun to play anymore :/
good game, would be better with Achievements and Cards









