True Skate
This is a realistic skateboard simulator for mobile.
Trailers
2Screenshots
4Mixed
78 Steam reviews
Review History
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | Y | Y | Y |

This is a realistic skateboard simulator for mobile.
Mixed
78 Steam reviews
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | Y | Y | Y |
it is butt cheeks
game is so aids bro
Controls are like non other which makes this game special, it does make the game feel really hard to play which i like and its really fun when you get the hang of it, body animations arent the best so id reccomend camera 3 as it puts the camera low to the ground so you can just see the legs and board which makes the game look way better in my opinion
i played this game before and it was kinda limited. for example, you can't get off your skateboard and there's no sandbox parks. also the physics are kinda weird (in my opinion). oh and also there's also NOTHING TO GRIND FOR. unlike the mobile version of this game, you can collect bolts (which is the in-game currency), you can use them to buy obstacles, cosmetics, different skate parks, and much more. which just makes the pc version more empty. i understand that this game is still in early access, but i hope this review can serve as tips for the devs to add as much stuff as they have for the movile version. (i mean everything i said in this review in a respectful way, so don't think i'm an a**hole).
игра хорошая , но добавьте мастерскую , не хватает контента.
yet another game that focused too much on the mobile version. i play this game all the time on my phone and have zero issues. however, every time i find a mobile game that i enjoy on steam it ends up being an unplayable, rage inducing pile of garbage. the mechanics dont make sense, it took me about 50 tries to land a 360 flip, only to never be able to do it again. the grinds never lock, the trick names are wrong half of the time, and there is absolutely no logic put behind the tricks. half of the time i do a kickflip and get a heelflip instead, regardless of being in my default stance or not. the joysticks are mad sensitive when doing a manual, but not sensitive enough when im trying to do a 360 shuv or have enough air to get onto a taller rail. overall, this game is clearly unfinished and its extremely disappointing considering the hopes i had with my experience on my phone. please finish this game so i can leave a good review, and dont let hacker losers take over this one.
a lot of glitches but otherwise a very good game, controls a different than in Tony Howk Pro Skate but still satisfying, it would be nice if there was a patch with improved character physics on board while the board physics is very good, yes legs and stay on the board is a bit wooden
good game just wish the movement was fixed bc im always eather moving right without touching any thing or moving left
It feels trying to go for a controller-ed version of the mobile game. I bought it on launch and its incredibly janky. 2 years after launching its got like 4-5 small fixes. I would try out the phone game of the same name though. Its updated more, has better gameplay and content.
Bis jetzt sehr nice. Ich hoffe, dass mehr Content kommt.
Leider das selbe Problem wie bei SkaterXL und Session. Die Umgebung wirkt Leblos und leer. Ansonsten ein bisher solides Spielgrundgerüst, welches Hoffentlich erweitert und nicht wieder in den Sand verlaufen wird.
Es braucht mehr gute Skater Spiele :)
this sucks !!!
Abandoned and too buggy to have a solid experience
this game is a good idea with a lot of fun features allthough there are many glitches such as your guy disapiering and you still being abele to ride i got this because i loved the mobile one and had neve played a skate boarding controler game and it was hard to learn and 10X the cost often when switching skate parcks the game crashess and i am on a high end pc. if you want to by go ahead but i would wait for an update
操作和手机一样完全是不适用的,pc上做招还是要搓招那一套才好使,而且好像跑路了?The control is too weird…
This game really isn't good. I know it's in Early Access, but it's pretty bad. The game feels sluggish, there's no customization, 4 parks, 5 boards, some character models, and that's it. Trying to play the game also feels like a chore, you can see they tried to make it feel like the original game on phones, but it just doesn't.
$20 is WAY too much. Get the game on phone, it's times better than this.
the game is fun the controls are hard to get used to. also its very buggy
Honestly kinda ass
Foot physics are broken, only 1 map, very limited customizability, too few rails and overall pretty buggy.
Very good potential tho.
this game sucks it should be for free. worst money ive ever spent
das spiel ist so geil sehr gut habt ihr das spiel gemacht
DAS PSIEL IST SEHR GUT
Definitely a cool game, unfortunately the controls being more complicated than skater xl and session is gonna push people away from the game. Really sad because the game has amazing physics
好玩
个蛋
haha i like it when you make his legs go through his spine while performing kickflips 9/10
Can you add the same maps than on mobile app , because this gape has a lot of potential innit
Or a multiplayer pap could be a good idea
just play on your phone
This is actually the worse game I've ever played. These controls are way too weird.
amazing skate sim def recommend
he jugado al session, skater xl con y sin mods y al true skate de movil, este la verdad es simplemente decepcionante, las animaciones y mas cosas dejan mucho que desear
Muitas pessoas falando que é ruim.Na minha opinião o jogo é muito bom,só é dificil no começo,mas quando vc pega a pratica o jogo fica legal.O jogo ainda está em acesso antecipado.Quando for lançado o jogo sera muito bom.
Crashes character, laggy schematics
太他妈难操作了
Por enquanto injogável mas pela reputação do jogo é possível que fique bom com o tempo, mas até o dado momento está horrível.
Edit: Os devs não postam nada, não lançam atualização, não consertam o jogo. O jogo tá ridículo, uma porcaria que não dá pra jogar de tanto bug de tão "rústico" que tá (pra não dizer outra coisa). Última atualização postada em abril de 2023. Já passamos da metade de 2024 e não tem nada de novo no jogo, tá a mesma porcaria de quando lançou há mais de 1 ano. Um jogo morto e completamente abandonado que só faz (fez) sucesso no celular há mais de uma década e que foi jogado no lixo pelos desenvolvedores. Não comprem esse lixo, valorizem seu dinheiro
Edit 2: Cheguei a ler muitas reviews sobre o jogo e vou dar minha opinião sobre tudo. Vi comentários sobre a comparação desse jogo com outros simuladores de skate e com outros jogos de skate. E eu acho que simplesmente não é errado fazer isso e comparar esse jogo com os outros. O que se tem de conhecimento sobre esse jogo é que não é um jogo novo; muito pelo contrário, é um jogo antigo e sua versão antiga era sim muito boa (ainda é). Mas a partir do momento que você se compromete a portar o jogo para outra plataforma você está assumindo os riscos, assumindo os problemas e assumindo a expectativa que você vai dar pros velhos e novos jogadores. Eu não acho que é errado você criticar o estado atual que o jogo está, sendo ele alpha, beta ou qualquer coisa. O problema não é não ser o próximo melhor simulador de skate que existe, o problema é você desistir da maratona logo depois de ter começado. Basicamente a crítica que o jogo está tomando desde um tempo atrás não é porque o jogo está ruim, é porque o jogo AINDA está ruim e ninguém que comprou esperava um abandono da maneira que aconteceu. Se ao menos existisse notícias, comunicados sobre o estado atual do jogo, sobre o que está sendo feito, onde está havendo mudança, trabalho... se tivesse o MÍNIMO de comprometimento, o jogo não estaria sendo tão criticado, porque independente das atualizações, o importante é você comunicar, é você aparecer e dizer pros usuários "estamos aqui, estamos vendo o que vocês querem e estamos trabalhando nisso" e acabou, era só isso que deveria ter acontecido. Desde que eu comprei Project Zomboid, ele NUNCA recebeu uma atualização sequer, mas de uma coisa eu sei, todo final de mês vai ter um devblog mostrando o que está sendo feito, onde estão trabalhando, as dificuldades que estão passando no desenvolvimento, e por aí vai, eles se comunicam com os usuários num nível fenomenal, mesmo que não tenha atualização, eu sei que estão trabalhando em uma agora mesmo e que vai ser lançada em algum momento, a mesma coisa com No Man's Sky, são inúmeras atualizações por ano, e mesmo que existam jogos que não precisam de atualizações constantes porque vai chegar em um momento que o jogo vai ficar bom o bastante e não vai ter mais nada a ser adicionado (não é o caso de True Skate), até chegar em um ponto minimamente aceitável, leva muito tempo e muita update, o que com certeza não aconteceu aqui. Muita gente ainda tem esperança no jogo (eu não julgo ninguém), mas eu não sei mais o que pensar porque parece que foi um golpe, que lançaram o jogo na Steam, pegaram o dinheiro de um bando de iludidos e fugiram; eu paguei pra ver esse jogo ser bem sucedido pelo menos metade do que foi no celular, e eu tô vendo um jogo abandonado, simplesmente ijogável, feio, bugado, um downgrade horrível da versão original. Eu não sei mais o que achar, ao mesmo tempo que eu penso que o jogo vai voltar em algum momento no futuro eu também acho que acabou por aqui. Se esse jogo receber uma atualização, seja boa ou ruim, eu vou atualizar a minha avaliação e quem sabe até recomendá-lo.
god
skate game
N é mto bom n
Not worth until the devs work on it, and we've been dry of updates for months. It feels like a copy of the mobile version. Controls are clunky and straight up unfun, and this is from someone who loved the game on mobile! No skate customisation, almost no maps to play on, wasted my money and I'm sad I played it too much to get a refund
fun!!!!!!!!!!!!!!!!!!
This game makes me wish I never played Session, it's already better in almost every way. Most people in the reviews are complaining about controls, but most people in the session reviews were complaining about controls for a while too. Once you get over the switch from a different game (trying to push with face buttons or turn with the triggers) this feels so much better. Having the option to switch would be good, but this is absolutely fine for now.
A few refinements need to be made, like right/left foot control instead of front/back, and being able to push/steer with both feet (you currently cant do a mongo push) but this is a wonderful start.
The animations are janky, but considering they're doing them based on the board physics instead of the other way around I don't blame them. If anything I'd like to be able to turn the skater off and show only the board like in the mobile version... or maybe just a pair of disembodied shoes.
Considering this game already feels better than session after just a few months, i'm very excited to see what they do from here.
It would be nice to see a Developer at least say Hi, or even a fake update. This long for a lack of communication to the Steam community, this needs to be 'Free to Play' guys. Shaaammme
Harder than Dark Souls, But alot more fun than dark souls..
good game worth the price
the game has its bugs but some bugs make the game more fun
i really wish it had more maps and character customization
aside from that its fun
la qualita grafica e fantastica
hard but fun once u get used to it i love true skate
epic game i am friends with one of the devs amazing guy. amazing controls, but the only bad thing is u need a decent rig to play.
10/10 very good game wood recommend it was the best skate game I have ever play every one that says negitive things about it are just haters .
PS: I was NOT payed to say this
In the current state, I just can't recommend picking up this game. I fell like it was a rushed release and the physics just don't belong on a PC game. I will update review once this game gets good ig
[h1] Итак, мой первый, но справедливый обзор.[/h1]
Приобрёл игру 30.12.2022 по цене 710 рублей, честно скажу - сейчас оно того не стоит.
Самый главный минус - сырость игры: рэгдолл падает каждые 2-3 трюка, иногда даже за текстуры, кастомизации нет (она есть, но это совсем не то, что есть в мобилке), количество скейтпарков тоже обижает.
Почему я должен переплачивать почти 600 рублей за сырую игру, когда я могу за те же 150 рублей поиграть в неё на эмуляторе и получить от этого большее удовольствие?
Мне кажется, что стоит дать игре ещё годик-два и тогда она будет именно таким продуктом, который я хочу видеть: множество парков, хорошая кастомизация, игра с друзьями - всё это присутствует в мобильной версии, но нет в ПК...
this game is horrible i want my money back stick to mobile games
Updated review: There has been zero game updates since 2023. They are not working on improving their game. Do not buy this.
---
Let me first say, I am only recommending this game for its potential. In its current state, it is bad. Straight up, a bad game to play. If you want a good skateboarding game/sim, get Skater XL and install its most popular mods.
Now that that's out of the way, this game gives you so much dang control over your board its insane. It feels janky af and the controls desperately need to be refined, but the level of control is wild. Earlier I did a pop shuv late kickflip and it felt incredible, because you actually need to time and shape your inputs to get the desired result. Its really cool.
I don't know how I feel about using the triggers to set up and the left thumbstick to turn because at this point I'm so used to the triggers being used to turn via 400 hours in Skater XL, but it's certainly a unique take. The current controls for body rotation is extremely bad and needs to be completely rethought. I cannot for the life of me figure out why they thought it would be a good idea to put body rotation on the face buttons, completely disabling your ability to use the right thumbstick while rotating, is a really awful idea and I have been fully unable to do a single 180. I haven't even been able to rotate 90 to get into any slides.
I have a lot of complaints about this game, but the core feeling of the physics has a lot of potential to be very good.
[h1] An old skater's first impressions[/h1]
Reviewed after Early Access Release
First off my background grew up skating, at least twice a week from from the age of 14-25 ish, was a fan of the boneless and grabs, never much of one for flip tricks, but was fairly consistent on smith and salad grinds. I have always been and remain a fairly casual gamer, and bought this because of the sale to try out, had never heard of the mobile game. I was quickly impressed by the control scheme, and fairly free ability to control the board initially but soon came to discover a number of flaws, in controls and other areas. All of this review is based on my initial 2 hours of playtime, without reading any instructional posts or watching any tutorial vids that may or may not exist yet.
While I do recommend the game as a promising work in progress skate sim, it needs some changes to be a regular past time for me.
[b]Positives:[/b]
After the initial tutorial, I felt I understood flip tricks, they are fairly easy, though getting a particular flip trick consistently will require real time investment and practice, just like real skating. Pop shuvs are simple, standard heel and kick as long as you remember to flick truly horizontal... I find 360 flips harder. BUT... and I guess this is a negative, flip tricks are almost too easy, I can button mash my way to a 540 dolphin flip off a stair set or into the flat. I imagine the landing mechanics will be adjusted in the future?
I both love and hate that the game is not very forgiving on angles in regards to grinds. (more on this in negatives I don't understand grinds in this game.)
Was able to figure out powerslides/reverts after some experimentation, and manuals as well.
Having female avatars was a plus, as was having multiple camera options. not sure if the camera option is saving between sessions?
Pushing is interactive and makes speed adjustments intuitive. Even just cruising can be enjoyable in game.
Catching flips primo is intuitive and fun.
[b]Negatives:[/b]
My biggest pet peeve so far is that tail/nose foot position requires a held button rather than being a toggle. I often find that I miss ollies because I attempt to pop after releasing the r2 trigger. It isn't at all intuitive to me to hold the trigger down while flicking the pop.
The other major issue I have with the controls is grind initiation, which sometimes seems to require both triggers to be either pressed or held (still not sure which it is, wuick press or hold) and other times simply contact with the rail and one trigger or none? Basically grinds are very confusing and difficult for me at this time.
The stick sensitivity for manuals seems way too high. I am either on the ground or on the tail, I admit to not having the most dexterous stick control in general, but it would be nice to have the option to fine tune this a bit more, (maybe there already is, I will try and explore more of the settings menu at some point)_
I spend way too much time with both feet on the underside of my board with the grip lying on the pavement. As a skater this rarely happened to me, missed flip tricks involved falls, a one foot landing, or losing the board entirely, far more than this weird, have to half kickflip to get back rolling thing that happens.
Boneless/grabs/stalls seem to be missing still?
The run up to obstacles seems far too short in the parks. I'm not sure if this is camera angle or just a real life distances not translating well to a video game issue.
I get that part of the game is discovery, but a bit more guidance on how to initiate different types of grinds and slides would be nice as that seems to be the least intuitive part of the game so far. as it is the tutorial explanation for grinds isn't great and gives you a very short run up to a ledge as a waypoint and like I say I have no idea... do I hold or just quickly press the grind buttons and why are you making me hit two buttons at once?
Transition skating is not intuitive. It is a bit of a crapshoot to see if I ollie up and land back in transition or if I ollie out onto the deck. Not sure what determines this yet. IRL it is a body weight thing which has no direct correlation with a game control to the best of my knowledge.
Grinding coping doesn't work? does work but I can't figure out how to I initiate it? AGAIN DO I HOLD OR PRESS AND WHY 2 BUTTONS??? *ahem*
[b]Overall a fun diversion with a lot of potential, but without a major change to the foot placement system I am unlikely to play often, it is too unintuitive to me. I do recommend this for those who like skate sims, the board feel in particular is great on flip tricks. Without a story campaign, defined goals or regular "best trick on X obstacle" contests I see this mostly as something that some hardcore streamers and stunt players will gravitate too, but less for general consumption. maybe that will change as things develop. Early access and all.[/b]
As much as I want to support this game, the controls are absolutely unintuitive. There are just way too many inputs to do a single thing and ends up feeling very clunky in the process. I know that this is supposed to be a simulator but something feels horribly off. If the controls get revamped/tweaked, then I will be sure to revisit this because there is a lot of potential.
I wouldn’t pay 5 dollars for this in it’s current state . The controls are different from skate, session , and skater xl it claims to be a sim like the mobile game but the controls make it the complete opposite and just make no sense. The devs need to take a look at session /skater xl controls for a idea of how to reword the controls completely or this is a flop . Refunded pretty quick . Just get session if you want a skate sim . The replay editor is horrible aswell which is big in theese new skate sims .
Mano que jogo mas merda.
E eu achando que era igual ao do tony hawk.
Mano
Depois que eu o instalei eu entrei em uma puta depressão
Daha çok yolu var. İleride güzel olacak ama şimdi buglarla dolu bir şey.
It doesn't actually work (Fault on my end) but the main thing im upset with is the game support stopped responding after 1 reply for this reason I Do Not Recommend (Alongside no mention of it not supporting emulators)
офигенный симулятор скейтборда который перенесли с мобильной версии на пк
hey I love the game but there's a bug, when I pause the game too many, times my legs go invisible, and it's distracting
and very annoying Idk why it does that but it's okay ig, just kindly fix it. Tysm!
So far this game has been a lot of fun in early access. I'm excited to see how the game develops over time.
Finally something different and challenging! This is the skate simulator we need.
Après une heure de jeu.
Intéressant, frustrant, un peu décevant mais avec beaucoup de potentiel.
Le contrôle des pieds est intéressant.
Perso, plus la difficulté est élevé, plus j'aime ça.
J'aime un jeu ou le simple fait de réussir un beau Kick Flip me rend fier.
Donc la direction prise par les développeur ici est très intéressantes.
Quand on rate carrément son kick flip, ici, le personnage réussira quelque chose d'autre.
Pour tomber il faut aller vite et faire un face a face avec un éléphant rose sinon c'est très rare de voir notre personnage se faire mal. Et je n'ai pas vue d'éléphant... encore.
Mais ça reste intéressant.
Même si je ne tombe pas de ma planche quand je rate mon flip, les images pour un éventuel replay, ne seraient pas utilisable.
Quand on rate un truc, le personnage réussira quelque chose qui est souvent,humainement, impossible. Rien d'intéressant pour un petit video.
Donc pas besoin de tomber de sa planche a toutes les 30 secondes comme dans la vrai vie.
Visuellement parlant, vous serez en mesure de dire vous même si vous êtes fier ou pas du résultat.
Peut importe, le personnage continuera sa route.
Etre fier du résultat...
Après une heure de jeu, je suis... très déçu de mes performances.
Soit que je suis vraiment pas bon, ou c'est le jeu qui ne l'est pas lolll.
Nom mais, la prise en main n'est pas facile.
Probablement car j'ai trop joué a d'autre jeu dont les contrôles sont très différent.
Mais j'ai quand même l'impression que je m'améliore et que peut-être j'arriverai a faire de belles images en travaillant plus fort.
Go, encouragez les.
Les jeux de skate sont un beau défi pour l'industrie, et celui-ci se démarque bien.
Glitchy as hell atm, and the controls are hella different from SXL or Session (or any other skate game!) , but if this ever smooths all the way out it'll be a serious match with Session. I will say it "feels" better and more real catching the board (whenever I actually managed it) than any other game right now, but I play auto-catch on Sesh so maybe that's the reason. Can't wait for a 1.0 some day.
incredibly janky, but actually feels pretty good once you understand it. not a whole lot in the game now, but hers to hoping theres updates in the future.
ehh... idk theres something not quite right about the control scheme... im sure in a year or two the issues will be ironed out, but until then, its a big no from me.
takes actual learning unlike the mobile version, controls don't ruin the experience if you're open to putting in the time, overall good port
Yes it's a little buggy but it's an early access game, there are going to be bugs.
I personally think it's great and a real challenge.
it can only get better from here!
It's actually my favourite skate game.
Transparency: I was given a code
I've been testing for the guys for years and believe in their vision. This game is very difficult if you don't have TS brainrot like I do. Stick with it! You'll get better and the game becomes really rewarding and fun.
anyone who dislikes this games controls simply needs to get better, once mastered (which takes like 2 hours of not being lazy and actually trying to play the game) the controls make for a better skate game than any other on the market. I have had so much fun thinking of lines and not getting it first try because that's what skating in its essence is. although it does have its fair share of glitches, its in early access and released 2 days ago, so that is to be expected. do not buy this game if you expect to get everything first try like other monotonous skate games out there
Dont buy it as of now....feels clunky, looks bad and controls are overly complicated and make no sense. Compared to Session or Skater XL get those games as a sim....not this garbage, sorry.
It's glitchy, slow at times, super hard, and I love it. And good luck because the controls are like nothing you've ever played.
The good news is that it gets intuitive after about an hour. Still, you'll find yourself defaulting to control schemes you're used to. You're going to get frustrated. Then after landing your first grind or handrail, you're not going to want to quit playing.
This game puts everyone on the same playing field. No one is going to be good going in. But those who stick with it will start to get the feel of it more and more. Zen will set in and time will disappear as you play.
True Skate needs a lot of work, but it has massive potential. It takes time to learn, just like real skating but it's worth every second.
I've only played this for 10 minutes, and I'm just going to be honest and say I've never requested a refund so quickly.
AVGN once said "What's the most important thing about a game... Being able to play it."
And I've tried to fight with the controls, and I just couldn't anymore. It really shouldn't take much more than two control functions to pop an Ollie, like even SkaterXL, and Session don't have THIS layer of difficulty with the controls.
I'm sorry, but I can't recommend this game.
Spend your $20 on something else.
**I have only played this on PC, I am not a previous mobile version player. All opinions in this review are solely based of the current state of the PC version of this game.**
The game is playable, however, the controls do not feel intuitive at all.
In order to crouch, you have to use either left or right trigger to prepare for a flip trick. This feels excessive and unnecessary as multiple games now have provided the exact same effect, with a down/up press of a stick, then scooping/releasing that stick to get the effect true skate has for crouching then flicking down. They managed to provide the same effect, with half the required buttons.
The rotation is horrible as you need to hold a button to prepare for spinning, then your spin is tied to your shuv input. This method makes it overly complicating to do any shuv rotation and body rotation combos. This is not to say they are impossible, only that they are overly complicated. Again, as multiple games have done, a secondary body rotation axis input has proven to work well.
The lack of option for switching inputs with stance makes anything switch feel just awkward. The game currently uses back foot and front foot inputs where left stick is front foot, and right stick is back foot. For myself, this does not feel like simulating real life skateboarding. As I've been skating for 20+ years myself, when I skate switch, my mind looks at switch stance as a mirrored version of regular stance. I also know people who understand switch to be riding backwards. In either scenario, left foot is still left foot, and right foot is right foot. To me, the idea of left stick being left foot and right stick being right foot makes perfect sense. The major difference between the other twin stick skating games is that one switches X and Y axis directions with stance change, the other does not. These two methods replicate the two mentalities of switch being mirrored regular (x and y axis inversion), and riding backwards (no x and y axis inversion).
True skate only inverts it's X axis and maintains the same Y input for both stances. This only changes flip and scoop directions, not the foot they control. For me, this does not fit well with simulating real skating.
I do however love the balance system for manuals. This is the only game I've seen as of now that has implemented input of the manual and it's balance to be tied together. The only part of the manual i dislike is using the trigger to initiate it. As with popping input, this part could be completely left out as other games have proven and remove necessity of an extra button.
The triggers are also used for catching. I understand that catching the board is a realistic scenario and for a simulator to not include it would be undermining the reality of skating. The issue I have is the orientation of doing spin tricks and catching. Because of multiple outside stimuli, while rotating the player and catching, I haven't understood which trigger catches with which foot. This is mostly due to being disoriented when the camera rotates with the player. The other problem is my own lack of ability to comprehend if i'm going forward or backward at the time of catching, so I'm not sure if left trigger is catching with the front foot, or if it's catching with the same foot that started as front, regardless of the current orientation. I would say currently that this catching issue is mainly a problem with the camera rotation. If the player rotation during spins were independent of the camera rotation, I would expect the current control scheme to catch with the front foot using the left trigger. This again would be an issue for me due to the lack of stance change and the left/right triggers not being correlated to left/right foot.
The current flip/scoop inputs are widely inconsistent in my opinion. What feels like similar flicks/scoops results in a large variety of different flip/scoop speeds and direction. This is also extremely affected by board changes. Where I could do a 360 flip on flat ground with just about any skateboard I ride in real life, the majority of the boards in game do not flip or spin fast enough to do this successfully, and the ones that do move fast enough overly rotate/flip by extreme degrees. The variation and inconsistency is too vast and needs some work to be manageable with a controller.
The grabs I barely used because the inputs are just awkward. Removing control of my foot to grab the board negates the actual control of the board I need to maintain with my foot while skating in real life.
Overall, I'm displeased with the current state of the game and feel a lack of effort toward the simulation of the skating, and a much larger effort to simulate touch screen inputs rather than skateboarding movements.
I feel this game has a lot of potential, but personally, I'll be discontinuing to play this until I hear that it has received a large input overhaul. I will then attempt to give it another opportunity to prove to be the great game I feel it could be.
This game while very rough, has the skateboard control DOWN, i feel like if there's any reason the trick failed, its all my fault, you have so much control over the manipulation of the board.
cant wait to see what else they add, as this is my preferred way to game rather than on my phone.
Keep in mind I do play TrueSkate on mobile :)
*Controller input seems very responsive and is awesome I'm really enjoying it, I always used swipe controls on mobile so controller takes a min to grasp.
*The game runs great from what i can see, I have a Nvidia 3070RTX and running it at 2k 60fps and it looks wonderful! Only suggestion would be to add a Nvidia graphics driver for enhanced graphics.
*The slow motion option is a little glitchy but it is on mobile too.
*Once purchased you get 4maps to start with.
I'd recommend it if your a mobile TrueSkate fan. I myself am really enjoying having TS on Steam :D
I am wondering tho when Bolts(In-game currency) will make its debut. Excited to see where the devs take this.
(Will be updating my review over time)
It's a yes at first, but with a lots of ifs.
This is a different game. For anyone who backed the kickstarer campaign back in 2017 ish, if this was released back then, it would have been the first game ever to have 2 stick controls over each feet. But time has passed and the idea of skateboarding games has evolved with Session and Skater XL. The good thing is that this game is not trying to be another Skater XL or even another EA Skate franchise copy. It has its own style and soul.
Anyone who would get this game probably comes from the mobile version. And when we compare to the mobile version, it lacks playability. On the mobile version, you can choose where you want to place your feets and the direction to kick the board. This gives the mobile version the ability to actually control the board like no other game. This freedom is still lacking on this early access, but anyone who can visualize the future of the game, can easily say that this will be a great game.
But like any other early access, it still has bugs, some bad concepts, bad animations and a steep learning curve.
Does it worth to purchase the game right now? I would say yes... because like any other game that I had purchased (Skater XL and Session) the prices at early access are viable when compared to the full release.
I would say, buy it to not pay the full price at the release and wait for updates.
Solely comparing Skater XL that gave up on their mobile paid game Skater app and simply left the game to be REMOVED from all the stores even though it was a pretty expensive app, True Skate kept updating their mobile game for years, even though not at a fast speed. So I can easily say, this game will have support.
And let's remember that this is an EARLY ACCESS... it's not a finished game. Session was on this state on the kickstarter campaign also and look at what it is now. So I believe it can become a great game, but it still needs a long way.
Very intrigued by the controls, they make sense if you've played True Skate on Mobile.
The catch mechanic is quite satisfying.
Very much early access but excited to see how this evolves.
Plays great on Steam Deck.
As someone who's been playing the mobile phone game on and off for 8 or so years, I cant say im impressed by there first foray into the PC world.
The control scheme, while fine for a mobile phone game as its not your primary method of playing, Is completely irrational for any platform that has Controller as one of its main input's, There's so much that needs to be done, and the devs need to embrace how PC game devs tend to communicate, and open up there own discord server and platform to communicate.
Its sad that the game has released into early access in this state, as there's really just nothing there for the majority of people to enjoy unless your someone who already enjoyed the True Skate mobile control scheme.
The lack of Levels is a bit of a shame too since you have such a large catalogue of maps already existing. and all these other steps forward with mobile seem to have been completely overlooked with PC, Like you have a working stats menu for mobile, So why take a step backwards with these preset stat decks again.
I want this game to do well, and id love for them to actually come up with a control scheme that feels closer to what we pc skating game player's are already used to, perhaps they could even improve on that, but... what ever this scheme is right now, This aint it guy's
And im not going to recommend it purely because that would be a lie and recommending a game you know people arnt going to enjoy is just as harmful as not buying it at all due to the refund system.
It's definitely early access but i've played the mobile game for a while it's basically that but with a controller which does bring some changes. Learning the controls takes a little bit but they are fun once you get the hang of them. I would definitely wait for it to get worked on a little more but I think its worth it if you've played the mobile game. If you haven't, I recommend getting the mobile version first and seeing how you like it.
I was very excited to hear about this game's release on steam after playing on mobile for years. And here were a few things I wanted to go over.
1. People need to understand that the intent of this game was to be a skate sim much like session than like skate or town hawk games.
This game is difficult but not to the degree of session, so getting behind it is slightly easier in that sense. But if your expecting this game to be similar to skate or tony hawk, it won't satisfy you in that sense as landing tricks can feel way more tedious compared to those games.
2. They had to find a way to implement their mobile controls to a gamepad in their own unique way.
For that reason the controls will feel unlike anything you might be used to, as this was originally a mobile game, and most of you I assume were used to flicking sticks and pushing off with buttons, this new setup comes with a learning curve to that. I'll be honest, the fun doesn't really start until you get the play style down which can be a bit to wrap your head around. For some having to actually get good at the game to have fun can suck.
3. The game has its bugs and feels very broken at times but it was still in early access as of this review, but it adds character to the game in a strange way.
When my ankles aren't being snapped by the sheer velocity at which I land a fs 180 on the mondo ramp, my skater is ragdolling like a gmod character. If your tripping balls this game will be a blast for you right now. But to be honest glitches were even part of true skate mobile (they literally had a setting called "glitch mode") so doing wacky things with the glitches adds to the fun for me.
4. There should be a way to port all the progress from mobile to the pc version.
From what it seems like, mobile and steam edition are looking a lot like different games. And I'm sure most people would agree with me on this: after years on playing on mobile, people don't want to feel like they are playing what is essentially supposed to be the same game they played on mobile for years again from scratch, especially if they poured money into the original.
5. $20 bucks for a game that started as free is bonkers to most people.
I get it, the devs need some profit gain off of the steam release, but the game in its current form I cannot confidently say its worth 20 bucks. It does not have enough content nor polish to justify the price, especially in comparison to its mobile counterpart which was free.
6. Multiplayer should totally be considered.
Much like real life skate boarding, you get better at progressing with friends. You can grow and become better together, and if one is more experienced, they can help the newer players. This also just gives an overall more incentive to play the game. For most people playing with their friends provides a better experience as they can have a rivalry with each other towards progression. While I understand this is not something that has really been implemented in the original mobile version, your talking about being on steam now, which has a huge network of players so investing time in mulitplayer will totally be worth it.
7. With that said, single player games can feel therapeutic but.....
This game isn't really that smooth yet. The difficulty of the game isn't enough to really keep some players at their controllers with more attempts in them, as the bugs can be frustrating, much less learning how to even do a trick. So I wouldn't find myself playing this game for hours trying to get better, because there really isn't much incentive to try. You land a trick, you feel good about it. That's it. And that is not enough for most players to want to keep trying. I dig the simplicity in the sense where its just like you log in and boom, just skate. No bs, no gimmicks. But that kind of wears off. The game still leaves a lot to be desired.
8. A sand box mode would be sick.
This one is kind of far fetched but if you could give more players power to create their own communities within the true skate community, that will go a long ways. Session did that well, and if true skate had that instead of playing the parks everyone has to buy or just being limited to the free parks, this game will totally become more fun.
9. This game honestly does not feel like a definitive skate sim....but that's not really a bad thing.
Make use of that, this game is wonky and goofy and yes realistic when it absolutely wants to be, but the super serious vibe of "real skate sim" is being voided by the bugs and goofy character movements. But sometimes its best to have fun with that, and even encourage your players to literally break the game. Because guess what that does for you devs, it gives you a chance to improve your game and see how or what players are doing to make glitches happen. And also interact more with your community through the fun in flaws, because honestly, the time I really did have fun was when I saw my board rocket through my skater's booty attempting to do the nuttiest trick known to man. And then patch them in newer versions, but still give players the option the play the game with those glitches just like in mobile.
10. I gave the game a good review because I want to see it thrive and feel it truly does have a lot of potential behind it.
I commend you guys for getting this far. I really do. And I really love skate boarding, so I really want this game to do well. There isn't many good skateboarding games on steam, so maybe this could be it, or not who knows. But with time I hope this game becomes better and people will come to appreciate it more in the way it was intended to be.
This game is not worth purchasing yet, i liked the idea, but far from playable. Feels like Im playing a game my friend made in his basement









