Lone Fungus
A Metroidvania inspired by new & old classics like Hollow Knight, Super Metroid, Super Castlevania IV & Megaman X.
Trailers
2Screenshots
6Very Positive
1,139 Steam reviews
Review History
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | Y | — | Y |

A Metroidvania inspired by new & old classics like Hollow Knight, Super Metroid, Super Castlevania IV & Megaman X.
Very Positive
1,139 Steam reviews
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | Y | — | Y |
I've only played the game for five hours so far, but I can already tell that it's an exceptional metroidvania. Well done!
we need chinese
awesome game
An extremely underrated Metroidvania. The combat, environment, music, and art were all exceptional. Having multiple combat abilities in the game created a fun experience where the game never got bland or boring. The challenges were fun and had a nice difficulty to them as well as the bosses. I highly recommend this game and you won't regret playing it.
This is such a brilliant game, can't recommend enough.
Loved all the creative powers you unlock as you go through. There's some difficult platforming bits where you have to use different skills to cross a room but nothing impossible to overcome.
Loved the personalities of the statues and the main character.
One of my favourite metroidvanias.
Cutest little guy ever, everytime he talks to a statue i cry cause of how cute he is. The parkour is a bit challenging for me sometimes but overall its a pretty fun game and the exploration is pretty fast paced but not overly quick and that it shoves every power-up at you.
After playing the game to 100%, I can say this is a good game having the most hard/best platforming in the genre having hollow knights pogo + celeste. This game also has 3 different endings having a good, selfish, and bad ending, I did enjoy this more then ori and the blind forest just to show how highly I recommend this game BUT the bosses are a bit meh... but we all know the real boss is The mantis lords in this mushroomvania!
I really wish there was a in-between the yes and no recommendation here. The game is extremely cute and the movement is fluid, with some interesting ideas on traversal and interesting bosses. For that it is a Yes. If you want a metroidvania that is actually not at all as easy as you are led to believe from the visuals, this is for you! The pixel art is so clean and the physics of jumps are crisp.
And having said that - this game is one of these indie games that is clearly a work of love of someone that just did not know when to stop implementing features. There are so many moves, so many combos, so many spells that are overwhelming and poorly explained because the developer believed that people will just kind of "find it out", This is not a casual game, and this is not a game that respects your time. As someone that has increasingly less time to play this is very frustrating. So much backtracking, so many unexplained things happening.
And the worst of all, the challenge rooms and ladybugs. I read that the dev though that these can be little challenges extra stuff for people that really liked the game to try to 100% it and feel good. To that, I would strongly suggest to them to read more about gaming psychology, types of gamers, encouragment, awards, breadcrumb theory, among other. What the dev has created by putting these challenges in plain sight from the start of the game is one of the worst negative feedback loops I have seen in a long time. Even if there are signs saying these are not needed, these are for experts, etc. etc. by plainly having the rooms and integrating them both in the map and as part of a visual reward with the ladybugs, the dev has made a possibly enjoyable experience into some of the most frustrating and demotivating plays. It boggles my mind how was this left in the final game? Wasn't there testing and feedback from people that are not hardcore completionists? I just have to plainly ask - did the developer develop the game in a vacuum? Without playing any other metroitvania in the last 10ish years? Imagine this - you play Hollow Knight and after passing the first part of the map (let's say an hour in) there is a room that tells you - ah welcome to the White Place - it's not mandatory to finish because it's hard this but we will give you some cool unlocks and achievements. Or in Guacamelee 2, you can go through the final meatgrinder in the first 2 hours, or in Ori you can just go left after the first tree part and you are welcomed with the final parts of the chase sequences. Does it sounds absurd, yeah? Well the developer of Lone Fungus did not think it is obviously... What stopped them from hiding these challenges for after let's say the 2/3rds of the game have passed, or after you have beaten the game? Nothing, literary nothing. They are not necessary... That's what the dev writes in the message in the game... This is the same argument that people have with paid skins - "Oh you don't need them. They don't change the game for you. it's only for the biggest fans" while slapping you in the face with them.
Hope the new game is structured better, and builds upon this one. As this one just left me kind of apathetic.
Pretty solid gameplay, but the story was a bit blank and felt like just the minimum to guide you + two NPCs that slap you with thirty minutes of dialogue about background story.
Really hard platforming challenges, but I personally found them doable, except for the rotating spikeballs ones (really frustrating).
It's decent if you enjoyed other metroidvanias and want more, but I wouldn't recommend it as a start into the genre, bc gameplay and really hard challenges are the only two things this game excells in imo
+1 有成就 没中文
孤独菌类
《孤独菌类》是一款正统类银河恶魔城游戏,世界由蘑菇构筑,你将扮演最后一株活着的蘑菇,探索远古世界、解锁新能力、发掘重重秘密!
探索
游戏拥有10 个风格截然不同的区域,每个区域都有专属敌人与机关。
仔细搜寻每一处角落,便能发现大量秘密与丰厚奖励。
探索过程中可获得强力强化:圣物、徽章、生命值与精神值提升,这些升级会对你的冒险大有帮助。
游戏特色
探索巨大的连通式世界,采用经典银河恶魔城成长与解锁机制
流畅爽快的战斗,扮演身手矫健的蘑菇主角
独特法术系统:用剑斩击触发法术,同一法术拥有多种用法,战斗充满创意
高难度、高精准的平台跳跃玩法,风格接近《蔚蓝》,且完全开放世界(可选)
自由体验:4 种难度模式 + 完整辅助模式
战斗
战斗操作简单,但拥有极高的自定义深度。
你可以格挡几乎所有伤害,尤其能反弹投射物反击敌人。
格挡并非强制,你还能通过装备徽章改变格挡机制!
徽章遍布整个世界,装备后可改变反弹效果:
让投射物追踪敌人,但伤害降低
不再反弹,而是对周围造成范围伤害
漩涡徽章可摧毁身边多枚弹幕
强化与配装自定义
除徽章外,还有圣物系统,类似《空洞骑士》护符。
有的改变回血方式,有的提升剑技伤害或提供额外防护。
游戏共有60 件圣物,可自由搭配出偏向防御、回血、速度、近战或法术的专属流派。
击败 BOSS 还能获得永久强化,包括新法术、新动作与全新攻击方式。
BOSS
游戏共有33 个 BOSS可供挑战,击败即可获得新能力。
每个 BOSS 都拥有清晰的攻击前摇、独特招式,且大幅降低随机要素,支持无伤通关。
目标是让玩家依靠技巧与练习,获得爽快且公平的 BOSS 战体验。
平台跳跃
本作本质是精准平台跳跃游戏,但高难度跳跃内容全部放在可选房间,不强制挑战。
你可以把它当成纯战斗与探索的银河恶魔城,也可以挑战硬核平台关卡。
游戏还提供练习房间,方便你磨炼操作。
自由游玩
游戏支持:
4 种难度模式
自定义按键(如独立下劈键)
完整辅助模式,共 6 项功能:
平台停顿:延长机关间隔,更易反应
魔法平台:额外平台降低难度
地图提示:显示已探索房间的遗漏物品
强化剑技:提升基础伤害
无限 MP:无需消耗精神值,随意施法与回血
无敌:直接不死
辅助模式不只为新手设计,也适合想轻松娱乐、自由探索的玩家。
Very big, very long, very cute, and very, VERY good. Plenty of optional platforming challenges which are well-designed and quite difficult, many of which I skipped. Secrets and shortcuts are plentiful as well. One of the genre's best.
It’s a decent game, though it runs longer than it needs to in parts, some content could have been cut without losing anything. There are a ton of bosses and areas. The main campaign is moderately difficult, occasionally spiking higher, but the extra content is legitimately very hard. If you’re aiming for 100%, be aware it’s not easy and can be very time-consuming. I beat the game and reached 90.2% completion with an in-game time of 21:49. I played on normal for the first 21+ hours, but there are options to tweak difficulty. I did custom to give myself 1 extra HP for the last boss.
Se vc realmente gosta de desafios de plataforma bem difíceis, esse jogo é pra vc, caso não goste tanto de plataforma difícil, da pra ignorar e focar só na exploração e combate, que infelizmente é bem simples, se ignorar os desafios opcionais e focar só em zerar o jogo, é bem curto pra finalizar, se for tentar fazer 100% e pegar todas as conquistas, vai levar um tempinho
More people should be playing this. It's really excellent.
8/10
charming and difficult
Can't recommend it after realizing the constant trial and error of some platforming areas had caused my right hand to stay sore for days and some of my keys to become less responsive.
I came in expecting a solid metroidvania with some platforming action. Lots of people mentioned that the platforming is very tight, and it has put me off from buying the game for a while. I eventually thought, surely it can't be that bad? I've never been so wrong. Half the game really feels like a rage-inducing platformer. If it weren't for the fact that I'm super amused with Greencap's very thick and bouncy feature flying around, I would've dropped the game long ago.
I'm glad I decided to power my way through because it is, in fact, a solid metroidvania. I had 100+ hours and 100% nightmare achievement to prove that (except the Astral Gates cuz screw them). All the references thrown in from various metroidvanias fed me well. Imo, despite the painful platforming design, the dev knows how to make everything else enjoyable, and I'm willing to support that. Looking forward to playing the second game in the future.
Скука лютая, отметок на карте нет (хотя на скринах игры они есть, возможно открываются где-то дальше по сюжету, но нужны то они сразу! ), почему-то показалось что по механикам пытается косить под Полого рыцаря, тот отскок от шипов судя по начальной локе является базовым навыком, но в отличии от полого тут он реализован как-то через заднее место, одна из начальных обучалок как раз про шипы, где надо на стену по вертикальным шипам забраться - так прикол в том, что хитбокс персонажа огромный, а удар вниз микронный, каким-то образом надо прыгая по горизонтальным шипам на земле аккуратно прижаться к шипам на стене, попытавшись по ним запрыгнуть наверх , тоже ударяя вниз. В других играх с подобной механикой удар размашистый, на бОльшую область, а тут как будто слышали что это стильно-модно-молодежно и сделали, а в геймдизайн вникать не стали
Hollow Knight style metroidvania with Celeste style platforming. A match made in heaven. A very fungal, spore filled heaven...
困难模式一周目通关,啥都不说了,这就是顶级的类银河城体验!丝之歌你能不能学学人家?看看人家的构筑有多少可能性再看看你那点可怜的插槽和饰品,看看人家的善意再看看你的恶意,看看人家的boss视觉设计再看看你的满地黑水 丝之歌差评如潮当之无愧
뭔가 편의성 있는데 게임이 지루한 기분임
Way to many abilities bound to different buttons, makes late game platforming a nightmare
Still a pretty fun game though
Bom demais
Honestly quite fun with lots to explore and there's a lot of movement tech that gets utilised quite well. I will say though this game is very hard if you want to 100%. I probably spent hours on some of those Astral Gates (the special platforming levels). Basically mandatory to practice in the Learning zone you can access if you want any hope of finding everything. Also I hate the rotating spike balls, absolute evil things. (Hope you like bouncing off spikes because this game has A LOT of it)
Also funny that the True Ending is actually the easiest ending to get, the other two require some pretty nasty parkour involving bouncing off your own spells which I found quite tricky on mouse and keyboard.
That and the story is kinda just "you are the lone fungus, get all the spells, get to the surface". There's no engaging NPCs or anything like other games since the entire place is just statues and hostile enemies. You do get some lore here and there but it does require going back to two different NPCs multiple times which I imagine most people won't do since they're not marked on the map or anything.
Still, I enjoyed it and got 100% completion so I recommend it if you like metroidvanias, it's a solid entry.
7/10
I really liked the game. It's a mix of Metroidvania and precise platformer with a normal length. That said, I didn't like everything about it, especially the map. In some parts, I found it quite repetitive, and in others, I had trouble seeing the hazards. For example, in the ice section, the icicles were quite difficult to see falling as they blended into the background. Even the enemies themselves blended in, depending on the area.
Another thing I didn't like was that the game doesn't have an upward attack, only sideways or downward attacks, making all flying enemies and bosses much harder than they should be. Also, I didn't like not being able to pause the game while facing a boss, although this is probably done so that you can't change your abilities.
In short, if you like Metroidvanias, you'll probably like this one, and if you like Celeste then you can try to get 100% of this game because the collectibles are not easy to get at all. In addition, with all the skills available, you can play however you want or use the most useful skills depending on the boss or area you're in. Recommended for those who like these genres.
Yapımcının ilk oyunu olması ve bütçesinin çok kısıtlı olması nedeniyle beklentim çok düşüktü 4-5 saatlik oynanışı vardır diye düşünüyordum ama haritayı epey büyük yapmışlar ve karakterin kullandığı büyüler, parry(mantar) başlıkları ve relicler için çok emek verildiği ortada. Sayıca çok fazlalar ve oyunun oynanışını daha da çeşitlendirmiş güzel olmuş. Boss sayısı ve mob sayısı yeterince fazla ancak bazı bosslar gereksiz kolay iken bazıları da gereksiz zor olmuş özellikle karakterin yukarı doğru vuramıyor olması bazı kısımlarda çok zorluyor. Oyundaki en zor kısım haritadaki toplanabilir itemlerin platform kısımları olmuş. Bazıları o kadar zordu ki celeste ve super meat boy vb. oyunları bitirmiş biri olarak beni bile çok zorladı. Metroidvania türünü seviyorsanız bu oyunu indirimdeyken alabilirsiniz 15-16 saat civarında oynanışı var hikayesi ve müzikleri de çok iyi olmasa da sarıyor. 6/10
[h1]Muchísimo más de lo que esperaba e imagine JOYITA[/h1]
[b]Excelente metroidvania.[/b] Muy entretenido ideal para principiantes en el género.
Nunca había experimentado una sensación de aprender los patrones de los enemigos como aquí lo hice, logran esa sensación de manera impecable. Los enemigos y bosses no son difíciles, ligueramente retadores he igual el plataformeo, son zonas pequeñas sin tiempo que te presione y otras aberraciones que llegan a implementar otros juegos. Aquí simplemente se siente como avanzas como vas aprendiendo poco a poco dominando las habilidades aprendiendo el patrones y aunque mueras unas cuantas veces siempre avanzas, siempre mejoras y no nunca en retroceso.
[b]Me encanto el personaje principal es muy lindo y tiene mucho carisma.[/b]
La ambientación y los enemigos son sencillos, es un mundo para llevarlo tranquilo, de hecho el juego empieza lento, sobretodo en tus movimientos (espera avanza mejora muchísimo) e igual es solo hasta que vas descubriendo poco a poco las habilidades.
Tiene una cantidad enorme de bosses, enemigos, habilidades para hacer builds, y mecánicas, esto mismo le da un aspecto un tanto RPG en el sentido de equipar y planificar tu forma de juego. De igual manera el mundo es gigantesco en un buen sentido los biomas son muchos, bien variados, de un tamaño justo para no sentirse abrumado pero tampoco pequeños e insuficientes.
Podrías imaginar que es un juego pasajero y corto, pero todo lo contrario tiene mucho contenido como Lore, secretos y creo que te dar promedio unas 20 horas de juego fácilmente.
[b]A mí me encanto, tanto que deje pendiente otros juegos porque me enganche de un momento a otro. Súper recomendado[/b]
MUSHROOMVANIA SWEEP
esta muy lindo el juego, me parece una pena que no este en español porque eso le reduce mucho su alcance, pero el arte me encanto, la historia es algo rara pero interesante, y el parkour esta genial aunque a veces pierde la cabeza. lo único que genuinamente me molesto es que hay boses que son difíciles como de la nada rompiendo la progresión y los parkours algunos son una locura de pixel perfect y frame perfect que simplemente cansa reintentarlo... siento que si ya "sabes la respuesta" pero la ejecución es tan complicada que te mete en un loop de reintentar un misero salto es que hay que ajustarlo porque eso no es dificultad solo es frustrante, por otro lado siento que la distribución del mapa, las mejoras y habilidades necesarias y donde se pueden usar es completamente aleatoria, haciendo que buscar los secretos sea realmente algo eterno, termine decidiendo dejarlos porque simplemente me llevaría tanto como me llevo terminarlo el encontrar todas las cosas y revisar todas las esquinas del mapa.. puede que en otro momento trate de sacar los los demás finales a ver que tal, pero saque el true ending.
Механічно це норм платформер, але як гра душна і пуста. Світ не цікавий, усюди дратують таблички для нубів «не бійтеся, це не обов'язково», а діалоги чистий крінж. Стерильний набір кімнат. Душі нуль.
Хоча могла бути класна пригода, бо гриби це ж вау окреме велике царство. І тут цього взагалі немає.
Lone Fungus é um metroidvania surpreendentemente sofisticado, com exploração intrincada de um vasto mundo não-linear, uma miríade de acessórios e habilidades, dezenas de chefes para enfrentar, dúzias de desafios de plataforma, toneladas de conteúdo opcional e tantos segredos que eu nem consigo mensurar. Tudo isso é mais do que suficiente para compensar pelas partes menos impressionantes, como a pouca expressão visual do mundo e os inimigos comuns que não aproveitam bem o sistema de combate. Tomado como um todo, é realmente uma obra admirável de um desenvolvedor solo.
Análise completa em [url=https://www.gameblast.com.br/2025/08/analise-lone-fungus-review.html] GameBlast [/url]
[b] Prós [/b]
- Um mundo vasto e intrincado com alto potencial de não-linearidade;
- As mecânicas de plataforma apresentam constante evolução ao longo da aventura, mantendo a movimentação sempre interessante;
- Dezenas de bons chefes para enfrentar;
- Muitos recursos de qualidade de vida e modificadores de dificuldade;
- Uma quantidade surpreendente de conteúdo opcional e secreto, com numerosos desafios para testar habilidades e descobrir recompensas.
[b] Contras [/b]
- O visual, embora bonito e eficaz, não ajuda a firmar uma identidade artística única;
- Os caminhos principais são pouco criativos, carecendo de desafios e de inimigos comuns que façam bom proveito do sistema de combate.
Top
After playing this game thoroughly, I have to say, I'm very disappointed in many of the aspects of this game that I still have to give this a negative rating. The game gets better as you go, but took about 5 hours for this to be the case, and that's not to say after that point it was a walk in the park. Major issues with the game are.
The Map System SUCKS. Stop leaving all the work up to the player to put tags. Later on you get something that unlocks your ability to see major pickups. Why so damn late in the game? But before that, you're left scratching your head and endlessly backtracking you can find ANYTHING that can help you through this game.
Biomes are decent, but the ABILITIES can be dreadfully telegraphed as to what your abilities actually do. Like that stupid green ball, why? Breaking through those weird spiral red and blue blocks was cryptic, and in the "learn" room it doesn't even give you a video of how to do it. And that strange cross-looking item that boomerangs back, it unlocks like 2 doors in the game, but like, why introduce it like that? Overall, not cool, and wasn't a big fan, but again, the abilities get better as you go.
The bosses are......actually pretty damn good and is the only reason I continued to suffer through this game. Music is decent. But I would not recommend this game with fear of being hated by anyone who drudges through it. Overall, I'd give it a 7 out of 10 IF the map was corrected, abilities were better telegraphed as to the extent of what they can be used for and in what situations, and a little less "leaving it up to the player" to Tag stuff on the map.
Honestly a pretty decent take on Hollow Knight, with a much stronger focus on movement tech. I think most Silence rooms should have been removed if you really wanted to keep it easier for people who don't want to do hard platforming, since that would have probably made it much easier. Biggest gripe has to be with the poor optmization in some rooms, I thought my Steam Deck was struggling to run the game, but nah, it's the same thing on my desktop.
Absolutely adore this game. Don't let the simple graphics and slow initial movement fool you, this game has some of the hardest and best designed precision platforming in the genre (the really difficult ones are optional).
Very good metroidvania with nice (mid game) mobility !
可以看出作者在这款游戏上满满的诚意,十大板块展现地图设计功底,主动技能十个还有不同强化,如各技能对蓄力攻击的反应强化(冰晶变冰锥,弹球变毒雾区域等),防御技能也有十几个可选项,非常用心。缺点是跳跳乐水平要求较高,即使作者已经专门放在星界之门里,但有些遗物的获取仍然避不开跳跳乐(尤其是地下世界的那个跳链锤,所有的跳跳乐我都能接受就这个我实在搞不懂为什么要这么设计),boss战有些难度较高,大部分技能都是适合处理体积大行动少的boss,面对高灵活boss有点没用,可以再加强一下。
最后,游戏的画风非常非常非常可爱,支持蘑菇咪统治世界(*^_^*)
This is one of those Metroidvania games that are so unique that it's not for everyone while also being so good at what it does.
At a glance, it looks like a simple Hollow Knight clone. But no, it actually plays more like old school Metroid with open exploration and just so many abilities you can get.
If you're open for a challenge and willing to try something really unique, I strongly recommend this game. It's amazing once you figure out the mechanics.
Dev spent too much time on the movement abilities and not enough on bosses. Every boss I fight i'm just left thinking, wow, that was garbage. Bad map design, enemies that don't fit their areas, overly complicated platforming.. I just can't recommend this game.
This is the first game in a LONG time that I probably won't bother finishing EDIT - I couldn't stand this so I 100%'d the game. The final boss is pretty good. Everything else needs work. This game confirmed for me that I just don't like platforming
这个我也不知道怎么和你解释,因为我只是一个小蘑菇
For the most part, I loved this game and think it ranks up with the best in the genre. It is rough around the edges, but that is a major part of its appeal. I am really into precision platforming and this game really delivers some wild challenges, most of the crazy ones being completely optional. There are a handful of MVs that came out after Hollow Knight that basically assume that you already played HK previously and are familiar with the controls, so newcomers should really start with the original Hollow Knight before jumping in here.
The only thing that I can complain about Lone Fungus is that the world can be pretty difficult to navigate at times and I got pretty lost a few times. I know there is an appeal for getting lost in MVs, but that is my least favorite part of the genre. The boss fights in here are cool and the enemy variety is vast. Each biome has a distinct feeling to them and the music is fantastic. For being made by a solo dev, this is really an achievement worthy of praise.
a fun metroidvania. it is a bit by the numbers but it does some cool stuff mechanically to keep each upgrade interesting
蔚蓝味的空洞真菌
Kein schlechtes Spiel. Es hat eine interessante Hintergrund Geschichte, Es ist recht lustig und es macht Spaß. Zwar hatte ich leichte Probleme mit der Steuerung, aber man gewöhnt sich dran. Es ist nicht all zu schwer, also gut für Einsteiger Plattformer Spieler. Ich würde das Spiel höchstwahrscheinlich erst dann besorgen, wenn es günstiger wurde. Eine solide 6.5 von 10
Comprei esse jogo há 2 anos e não gostei dele no início. Depois que joguei vários metroidvanias de plataforma mais complexos e fui me adaptando, quando voltei eu curti bastante.
Acredito que seja um jogo para jogadores que gostem de desafios, mas não recomendo para quem não está acostumado ao gênero.
good metroidvenia
하이쿠 더 로봇보다 재밌음
Fungus Among Us
Imagine Hollow Knight, but less focus on world building, more focus on broader appeal, a retro vibe, faster paced gameplay, and emphasis on movement. I'll talk about the subjective bad stuff first. Minus some clunkiness in controls/abilities and some uninteresting boss designs (several cases where you can cheese by pogoing in one spot, or you get forced towards one style of combat), the game plays really well. By clunkiness, I mean several things: if you pause while holding movement buttons and unpause, the game state is stuck until you pause and unpause again. At least it isn't a softlock. An atypical QoL quirk is how your double jump status is not preserved when transitioning between rooms, which can can be annoying at times when I unexpectedly jump back up into the room I just exited. That said, the steep level design clearly requires it, otherwise it would be a nightmare to climb up rooms. The worst offender of clunkiness is the fact that sometimes when you press the spell button before the cooldown is done, it looks like the spell does not activate, but it then randomly activates when the cooldown is over. This is pretty unusual for a metroidvania, and it makes using spells a little annoying during bossfights. However, fire spell is often the way to go and I love it. Lava is really annoying, and it is not uncommon to find yourself falling into it twice over due to the rapid death animation and a direction input being held slightly too long. The big-version-of-enemies-trope for bosses is used most of the time, and the boss rooms/patterns range from cheap retro to decent modern challenges ([spoiler] there is a decent obligatory death cameo fight too, plus other gaming references throughout the game [/spoiler]). The final boss does overstay its welcome due to a massive health bar and a movement pattern that gets boring as a result. Despite the general trend of certain items being used to open certain doors, the boomerang-like ability isn't communicated all that well in the purple zone, since a statue character seemed to foreshadow you could activate switches through any gate (since the area you get the item in is purple, I didn't realize the purple gate/switch was a special one until I checked map and saw another purple door in another area; I initially thought it was just a regular switch gate). It's just weird to have multiple types of switch gates; it's unintuitive given the spell can go through walls and should have no problem reaching any switch. I didn't make much use of a parry except when required, so emblems were out of the question too. Nice to have the extra layer of customizability, but the mechanic isn't very tight compared to the other ones. Regarding the movement: don't get me wrong, it is innovative and mostly very satisfying and responsive. I just find that some of the controller button combinations are kind of awkward for reproducing more complex movement. Wall jumps are also particularly weird at times, feeling inconsistent in terms of the vertical direction you get launched in, despite consistent directional input. The multiple endings are a difficult test of spell skills, but the long stretches of thorns made it seem like you needed a special flying ability for them, even though you didn't. If you are not a fan of the more difficult tricks, probably better to stick with the main ending, as the creator didn't seem to want players to feel like they were missing much by doing so, but wanted to enable hardcore players to sequence break and do tricks to their hearts' content. I should also mention the story is standard and mid, but the chill tone and corny dialogue makes it clear that it is not meant to be taken seriously, and that the gameplay is the star of the show here.
The good: I really liked most of the OST, especially the first area (I didn't really care for the fort music). It is very chill to just fly through stages and figure out where to check next. The map is expansive and progression is pretty satisfying. There are many required and optional abilities to acquire, and their order will probably vary between players and playthroughs. This also means you will get lost in a fashion similar to Hollow Knight. I think the map has a good amount of detail, though I would have liked icons for iron and gold locks. I think this is a good entry game for first time metroidvania players, because it doesn't handhold but still gives the player an option to learn the full scope of abilities at save stations. Percentages and unexplored entry points become your best bet for determining where your last missing major items are. No guide needed for required stuff. The rooms where you can see what is on the other side of an expansive platforming challenge is an awesome QoL that gives players the choice of whether they want to pursue an item (or whether a required path is up ahead). Pacing of the game is boss rush like, and there are few metroidvanias that have that feel (e.g., aquatic adventure of the last human). This is enhanced by the fact you have have high mobility and the game doesn't punish you much for speeding through rooms. I am sure speed-running is satisfying for this game. Despite my love for more cryptic lore and detailed stories in metroidvanias, I highly recommend this game. I think it's pushed the genre forward in meaningful ways. Looking forward to trying the sequel!
It's clear from the game and from the Kickstarter page that a lot of love went into this game, and it strongly feels like an early design of a good game, but I feel like the developer bit off more than they could chew.
- The map is extremely large. Like, I'm just wandering around while I'm still in the early game, but it feels like I can go anywhere I like. Which is cool, kinda, but any sense of direction or orientation is just kinda out the window, because every room in the subareas feels the same. The developer is quite clearly heavily inspired by Hollow Knight, but what Hollow Knight did differently here is that most rooms had quite characteristic attributes, were visually and mechanically distinct, so that after a while, even my TikTok-addled Zoomerbrain starts figuring out where is where and orientation starts feeling natural. I don't see this happening here. I think a smaller map with more attention to the individual spaces could have been a good idea here. The late-game backtracking must be an absolute nightmare when you have dozens of unexplored open ends but – unless you've very well managed your map pins – you have no idea whether you yet have the right ability to get further.
- The game really really wants you to know that all the hard platforming parts are optional... Why does it do that? As you get deeper into the game it becomes completely evident that it is entirely designed about complex movement! If I were to not engage with all the complex movement challenges, I would be essentially skipping half the game. And I am not even sure if it's even possible to beat this game without engaging in it, since I read in other reviews that every ending relies on frame-perfect platforming somewhere along the way. If you wanna design a platformer like that, then do that, but don't pretend this is a bogstandard Metroidvania and "all the hard stuff is optional uwu." Not only does it signal no confidence that the hard stuff is actually *fun*, it's also just misleading with what the game is trying to be.
- Why are you giving me twenty relics that revolve around combat when the combat is completely trivial compared to what's actually hard in this game? I gathered so many and none of the relics sparked any joy because I'm not struggling with the combat, I'm struggling with the fifty movement abilities you're forcing me to use. It's like playing Tetris and getting a modifier that makes the sound effects for T-blocks a little bit more gentle. Thanks! That's not what I'm struggling with though!
- Kinda small issue because we obviously don't really care about the story all that much, but it's so corny when all NPCs are these deep serious Hollow-Knight-esque weirdos, and the protagonist is just a little idiot. I mean, this dynamic can work, but the dialogue in this game makes me roll my eyes more often than not... It honestly would have worked if the protagonist was silent instead, lol.
It's not horrible for what I think it is, a developer's first commercial attempt at a Metroidvania, but I wish it was less ambitious in scope and I wish it was more focused on trying to do the basics well. I wish them good luck, but I cannot recommend it.
lame project. bad jumping, bad controls, bland
메트로배니아 장르는 열심히 탐험하면서 모은 이동 능력들로 기존에 갈 수 없던 곳을 가거나, 원래는 온몸비틀기해서 간신히 지나갈 수 있었던 곳을 벽타기 딸깍, 이단점프 딸깍으로 손쉽게 지나가면서 내가 열심히 모은 능력들이 이렇게 활약하는구나 하고 성취감을 느끼는게 중요함.
그런데 이 게임은 플랫포밍 지역 대부분을 스킬 금지, 대시 금지 구역으로 지정해놓고 "니가 다른 곳에서 능력을 뭘 모아왔는지 관심없고 여기는 무조건 내가 생각해둔 방식으로만 지나가라" 하는 곳이 아주 많아서 내가 탐험하고 능력 모아둔 것들이 헛수고처럼 느껴지게 만듬. 해금한 능력 수 많아질수록 그런 구역 나올때마다 불쾌함이 심해져서 결국 엔딩 안보고 삭제함.
플랫포밍 구간들 구성 자체는 괜찮은 편이라서 오히려 해금한 능력 많아지면서 불쾌감 느끼기 이전에는 그럭저럭 재밌었고 차라리 메트로배니아 아닌 일반 플랫포머로 만들었으면 괜찮았을 듯.
他のレビューと同じくプラットフォーマー寄りのメトロイドヴァニアという感じを受けたが、プレイ感はよくない。
[h1]目的地がわからない[/h1]
次のアップグレードがどこにあるのかというのがわからない。
アップグレードの場所自体は示されるのだが、次はどれなのか、そしてそこにはどうやって行けるのかの推測がまるで立たない。
これを探してうろつくのが醍醐味といえるかもしれないのだが、マップがあまりにも広く、マップ機能もあまり親切ではなく、マップの接続も不規則で、さらに特に序盤の機動力が低いので1マップ移動するのに1分くらいかかるのもあり、次にいける場所を総当りで探す時間がかなーり長い。
[h1]移動が気持ちよくない[/h1]
このゲームはボスバトルがあっさりしていて、結構プラットフォームアクションに重きが置かれている。
なのにホロウナイトのような操作感である。
デフォルトのジャンプが低く、アップグレードでいずれ手に入る二段ジャンプはふんわりしている。
この結果、操作がダイレクトにキャラクターに伝わらず操作感が悪いうえにかなり雑魚敵にひっかかりやすくなっている。
さらにその雑魚敵も結構硬いうえにスルーしずらい敵がちょこちょこいる。
最序盤のギミックも操作を受け付けない時間が長く、ちょっとしたことでストレスが溜まる。
[h1]ギミックが地味[/h1]
ネタバレになるので詳しくは書かないが、本質的にできることが全然増えない。
そしてそのバリエーションみたいなものがたくさん出てくる。
[h1]いいところ[/h1]
ビジュアルは結構いい。
ボリュームは結構あるので長時間遊べる。
A fun metroidvania about a little mushroom with some reasonably challenging mandatory platforming, and some extremely challenging optional platforming. I had a lot of fun with this and beat it in a little over 10 hours.
indie metroidvania争相竞艳的时代,对于借鉴/学习痕迹太明显的作品,原本不想多做评价
然而这无疑是款让人讶异非常,从各方面讲都相对成熟的好作品
美术柔和养眼、平台挑战爽快、探索自由度完胜同时期诸多打着类银tag给玩家喂能力锁一本道的稚嫩甜品
以初见hardcore的体验而言,梯度曲线做的一般,BOSS都很公式但中期血量太多,前期后期又太简单。既然给足了自由度,拿捏好过渡感是必要的
说是借鉴HK,其实平台关卡相当有蔚蓝的影子,玩起来很亲切
其中一半以上的跳跃完全可以直接加进主线,没什么难度,只会让主线流程增色不少
玩的时候因为推图体验太好,会忽略一些设计方面的缺陷,回头想想问题还是能讲很多
看起来可收集能力锁丰富,实际两成聊胜于无,四成有种把1拆成0.5+0.5的感觉,剩下的都是类银基本功
符文装配上限给的太低,尝试不同流派的欲望也跟着低,而且凑数的技能也不少
小怪的设计很没水平,没有任何交互机制,存不存在区别不大
说是英文不影响游戏体验,其实游戏里加了大段的npc对话用以塑造世界观。细看拖节奏,快了又看不清晰,难免让人不舒服
整体而言相当不错,错过可惜的作品。若是2代卖的好给1代加了官中,就很推荐诸类银爱好者体验
I found this game on a random reddit thread after finishing Hollow Knight and Constance and looking for my next metroidvania. I was somewhat let down by Constantce and thought It'd take me a long time to find a good metroidvania that would live up to the hype HK gave me. Lone Fungus changed that mindset.
For how simple and even childish the game looks esthetically, the gameplay is incredible. The combat is really fun and I enjoyed the movement even more than I did in HK and Constance, and I really enjoyed the movement in both of those. I really liked the small parkour courses you encounter every few rooms to give you an extra challenge, they can be really fun for someone who enjoys movement like me.
The boss fights are really well made. I didn't struggle too much with any of them so far, none of them took me more than 5ish attempts, but I did feel like I was struggling more the more I progressed. Again, for how simplistic the game looks its really just amazing how creative the boss fights were. I really enjoyed them.
Exploring can feel tedious but it's not as bad as other games I've played. You can unlock teleportation from and to certain locations which definitely helps. The only thing I don't like is that there's way too much to remember at some points. Since there's so much to unlock in the game in terms of abilities and spells, it's hard keeping track of where a certain ability can and should be used to progress. You can place markers on areas that seem like they lead to progression, but you can't really tell which one you should go to after unlocking a certain ability. Other than that, though, no complaints. The world feels lively and open, which is super impressive given this being an indie game.
I love the protagonist and the story and the lore isn't too hard to keep up with. Unlike some other games, this one doesn't bombard you with lore every second and it's definitely refreshing.
Overall, Lone Fungus is by far one of my favorite metroidvanias and it's really unfortunate that it's not as well known as it should be!
空洞骑菇
A very good Metroidvania.
Lone Fungus is a fun and enjoyable game. The music is great, and the different mechanics are lots of fun. One of the greatest pros is the voice acting for Greencap, he is so adorable and must be protected at all costs. If you likes Lone Fungus Melody of Spores, you'll love this game.
The movement options in this game feel very satisfying and give you a lot of freedom to explore out of order. Definitely worth playing if you like the feeling of 'breaking' the intended progression in metroidvanias.
Being a big fan of Metroidvania games, I was really enjoying playing this game for the most part. But up until some of the optional collectibles that required some really precise movements and abilities, I started to lose some feeling toward it.
I like to shoot for 100% in some games, because it's a nice achievement to have. But with some of the collectibles in some of the rooms, I find them impossible to reach. Some rooms don't allow you to use some of your abilities to traverse it, even though it would make more sense to do so. I understand it's supposed to be a challenge, but I feel like some of these trials were very perfection-demanding.
What I'm most upset about, is the fact that I can't even complete the game, on any of the endings. There's 3 endings total, and each one requires a ridiculous parkour/skill traversal area to reach the other side. There's spikes you cannot touch or it makes you start over. I tried each ending area for quite a while and could not figure out how to do it. Even watching a couple videos online didn't do me any good. I tried copying their strategy but still can't get these seemingly frame-demanding moves.
I did have fun up until the ending though, I can't deny that. I'm just upset I can't finish the game.
Only play this game if you want an extremely tight platformer, combat is not that intense and the game will frequently stop you with "optional" platforming which basically keeps taking me out of immersion, exploring is only mildly fun and there is a ton of mechanics that begin to pile up at a somewhat manageable pace but I just got tired of adapting at some point. Everything is just okay except for the platforming which feels to be the actual focus of the game based on the effort the devs put in to make it tight and satisfying, and I unfortunately did not come here for platforming frustration puzzles.
游戏玩完了的,我在游玩时能明显感觉本作作者是用心的了,不管是跳跳乐还是boos设计,都能感觉到,但是我的总体游玩游玩下来的体验可以说非常差,why,总体我觉得分三方面,
第一地图辨识度极地除了颜色跟迷宫一样,而且除了第四张图两条大线,其他都是一条道走到黑而且往上走还好点·往下走boos那是真血牛,往上走只是好点,这就引出第二个问题。
第二堆怪往上走那个堆怪量你是认真的吗?到后面基本你半个屏幕的距离,就有2到3个怪,有的还跟踪,我他妈实在没法了,开简单模式又他妈打一遍开挂过了,开挂也是,只有最简单模式才能开挂,其他是开不了的。
第三boos第四个地图打完后我直接向下走了,之后就遇见那个血牛boos,那他妈用技能也得打80多下,而且那boos血越少攻击频率越高,召唤的攻击离你越近,使你根本腾不出手攻击,我当时就想跟他爆了,结果那boos有个旋转镰刀就防你呢。一套组合技3滴血就没了,那是我感觉收集还可以一共就6滴血。。。后面打过后我以为是破序了·就往上走,开始还行,毕竟杀那个boos给的技能是攻击强化差不多感觉有1.5倍,可在后边就很恶心了有个boos下面是岩浆有两个平台,上面是刺,你都不敢二跳,boos后面攻击频率还高面积大当时是真无语了。
说完问题再说说建议吧
第一就是角色性能可以适当加些群攻技能。
第二就是地图设计,我觉得可以摒弃银河城式的地图设计改为洛克人式的选关设计使地图简化
第三boos血牛问题我觉得可以加上属性克制简化后续流程以及跳跳乐可以做成铲子骑士样的额外关或隐藏关
以上就是我游玩过程体验虽说有些班门弄斧,但我还是希望能给你提些我的建议吧,不喜勿喷。
最近最惊喜的类银河城作品。一开始只是因为朋友提了一嘴,并且发现它的cdk只要三块钱,于是抱着买不了吃亏的心理打开了这款游戏——说实话没上手前,它的卖相不是很好。
不过实际的游戏体验马上让我觉得这三块钱是最近花的最值的三块钱:收集内容丰富,boss数量多,地图大,能力新奇。四个字总结就是”量大管饱“。本作内容实在太丰富了,补收集很爽。
另外本作最大的特色是数量极多并且颇有难度的跳跳乐,跳跳乐多将各个小区域的特色地图结构和主角各种新奇的跑图能力结合,这些跳跳乐难度不一,但绝对都能在你打完后获得成就感。不过有的跳跳乐实在过于难了,点名流星锤类跳跳乐,一个个都不是人玩的。
综上,推荐给喜欢探索和跳跳乐的类银河城玩家。
Awesome metroidvania!
The only parts I didn't like were some bosses + side content (hard platforming)
Can't wait to play the second one.
I really hated its bosses, and there are some unfair platforming challenges that just spam things to you in a very bad way, but I really loved its movement and parkour sections, i just felt like i was playing celeste somehow and I really loved that. Even though the bossfights felt veeeery unfair, I recommend it for its very smooth and cool movement mechanics. If that's what you are looking for in a cute metroidvania , definitly buy it on sale.
Legal gostei bastante, porém não prestei a atenção na história, pois não entendo nada de English essa o qual não é minha língua materna, mas tirando isso o game é bem competente sentir dificuldades para avançar poe conta das mecânicas mas consegui finalizar e estou satisfeito, nice game.
先说结论:仅推荐深度跳跳乐爱好者游玩本作。
开头声明一下,这里给的是不推荐(个人观点是这游戏重心和难度的设计不适合大部分玩家),不代表这个游戏不好。
相反,个人能感觉到孤独真菌是个制作诚意十足的作品,尽管能看出游戏的许多地方效仿了空洞骑士和一些其他类银河恶魔城作品,但作者也在系统上加入了不同元素增加了区分度。游戏体量巨大,地图区域非常多,隐藏和收集要素也很丰富,剧情上世界观独特且文本量丰富,音乐和美术方面也可圈可点。
那么为什么有这么多优点却依然不推荐本作呢?个人认为作为一款类银河恶魔城游戏,孤独真菌的努力方向是错的,作者几乎把所有心思都用来设计跳跳乐上,突出一个量大管饱,不仅仅是各种隐藏和挑战项目,甚至在跑图的过程中都随时随地都给你来上一段。本作的尖刺、岩浆、酸水等陷阱可能是我玩过的类银河恶魔城游戏里最多的,如果你不是平台跳跃的爱好者,非常容易对满地的陷阱感到烦躁,而部分收集元素——瓢虫和水晶碎片——中的跳跳乐关卡难度更是令人望而生畏,尽管水晶碎片不算在收集进度里,但两个需要下劈旋转刺球的瓢虫跳跳乐还是让我放弃了本作的全收集。
另外令人诟病的一点是,本作从头到尾的人物性能成长几乎都是为跳跳乐元素服务的,与之相对的蘑菇人的战斗性能除了二段跳和部分护符外几乎只有数值的提升,弹墙跳之类的能力在战斗中根本派不上用场,但本作是一个存在大量战斗元素的游戏。作者提升BOSS战难度的方式便是在BOSS放里加入人均空洞骑士五门的地形来平衡蘑菇人越来越高的攻击力,可以说BOSS的难度主要取决于BOSS房的地形而非BOSS本身的招式。除此之外,道中的杂兵数量也非常多但击杀杂兵除了攒能量外没有任何收益,搭配上诡异的角色性能——诸如没有向上攻击导致对空能力薄弱,一段跳和二段跳高度差过大,法术普遍生效太慢,弹反高风险低收益——使得越到后期战斗越是腻味和磨人。不过最终BOSS的设计个人觉得还是比较不错的。
综上所述,如果你是深度平台跳跃爱好者,本作量大管饱的跳跳乐应该可以让你获得不少趣味。但如果你是冲着类银河恶魔城元素来的,那推荐你直接去玩二代。
A nice little game about a mushroom trying to restore his people. The exploring feels great and the movement abilities make getting around pretty fun. The challenge rooms feel like you are playing Celeste levels are really good.
The main problem I have is with the combat. Most bosses aren’t that good. Fighting the normal enemies can feel like they take too many hits till you get a damage upgrade. You can’t pause in a boss fight. I have no idea why and it’s annoying.
Another problem I have is skill issue.There’s so much movement tech that if you are a lot better than me it would be amazing and feel so good to pull off. A speedrunner would love it. I can’t get the really advanced move tech to work. I stopped doing the challenge rooms that need it. You need it for 100% so good luck, I gave up. Beating the game is enough for me.
Good game to get on sale.
This is indeed a solid entry in the metroidvania genre, inspired heavily by Hollow Knight. If you like metroidvania's and Hollow Knight, you will like this.
fun
C'est OK. Il fait le boulot. Y'a pas mal de défauts, notamment le plateforming trop pixel perfect (si je veux jouer à Celeste, j'irais sur Celeste)
Mais ça va
movement tech in this game is unnecessarily complicated, sometimes simple is better
+没有死磕跳跳乐。本作没有在主线中放置高难度/恶心的跳跳乐,而是将它们放在独立的小关卡内,并给予非通关所需的收集品作为奖励。玩家按需自行挑战即可
+自带作弊器。本作中自带作弊器,允许玩家启用无敌、地图全开等功能,方便手残玩家
-新手教程差。刚进游戏就把玩家扔在一个地方,地形引导和怪物引导什么都没有,建议多学学空洞和密特罗德的开局流程
-能力没特点,过于僵硬。空洞有下劈,但为什么主角这个蘑菇也有下劈。然后能力也一般:扔锤子或小球,可造成伤害或打开指定门锁。二段跳、高跳、旋转跳...其他没啥印象了,总之平平无奇
-关卡设计不太行。不能通过的道路没有提前告知,部分路只有一条路且没有分支,走了很久才告诉玩家你缺少某开门钥匙或某能力,玩家只能回头走刚才那条长长的路回去
-引导稍差。玩到中期有点迷路,其实还好。但加上关卡设计,实在没有探图欲望
-无聊的战斗。小怪无聊就算了,boss战更是无聊,而且有的boss不合理,玩家输出时机太少
5.5/10,整体不推荐游玩
作为类银感觉只学到了皮毛,探图和战斗体验实在太差。
虽游戏自带作弊器,但如果要靠作弊器才能玩下去说明游戏本身有问题。
作者正在开发续作,希望续作能有所改善
Very enjoyable.
people claiming its challenge in plattforming are right, but the problem isnt that its a challenge in itself, its mechanically so bad designed that its challenging.
while i loved hollowknight this one kindah felt off and boring.
Some platforming for items/power-ups are too damn difficult. Too many buttons to press. Pixel and timing too strict. While the optional "proclaimed difficult" platforming challenges are much easier.
Loved the art, loved the story. Still it hurts that some platforming are out to get you, instead of being enjoyable--like they are made just because the combination of moves is possible.
If difficult platforming is your thing, I recommend to play it. Just not for me.
Also, DON'T PLAY WITH A CONTROLLER
Первые 6 часов будет интересно, а потом душновато и локации станут на одно лицо и боссы
Very important game.
Having played through the game and seen [i]most of[/i] what it has to offer, I can easily recommend it. It's a solid exploration game overall, if a bit slow paced. Early on, you get something functionally very similar to morph ball bombs, in that knowing how to push it to its limits allows you to bypass certain obstacles early. There aren't enough of these kinds of upgrades, or games that permit you to break sequence if you know how to use the tech just right. That alone got me interested in playing through the game.
I played through the game on the Hard difficulty, one step below the Hardcore 1 Life mode, and for the most part, the challenge was fairly reasonable. I rarely died going around the zones, most of it was when fighting bosses and learning their patterns, which is pretty typical, and I can't think of one where it was plainly unfair. I made a few particularly difficult by not exploring and finding certain upgrades first, but I could still power through them.
The biggest critique I can give is that there are problems with ability cohesion and controls. It's a grab bag of problems, though none of them were big enough to stop me from a normal playthrough. Some abilities have two or three separate pickups to unlock their full functionality, like the Dash also being your Double Jump but you have to collect both to know it. Some are confusing by design, like having a "bounce slash" separate from your regular slash, and the bounce slash works on regular floors and walls but NOT spikes, you need to use the normal slash on those....anyway, there are also a few abilities that are integrated poorly. There's one that allows you to bounce on certain hazards, but you have to hold the jump button for it to work. As far as I'm aware, you [i]don't[/i] get any later upgrade to fully nullify that hazard, and there's no reason you wouldn't want this ability to be active, it's just awkwardly designed.
As far as controls, certain mid- and late-game movement upgrades have a specific order of operations, and the flow for using them feels awkward. Part of it may just be the control layout, but that's not the whole problem. Certain abilities need to be used in a very specific order to fully utilize their movement, and when you need to hit 5 buttons in sequence within a quarter-second (sometimes with direction inputs, and occasionally direction changes), it's very easy to fumble or be off by a frame. While this is only really necessary for certain sequence breaks, a few upgrades, and the optional challenge stage content, it does make going for 100% and challenges especially frustrating.
The game makes a point of telling you that Parrying is 100% unnecessary, but it still [i]has[/i] a Parry, and upgrades that specifically work with Parrying. There are also a few puzzles that do, in fact, need the Parry to work. To that point, the Parry is awkwardly implemented, and it almost feels like "well we said it wasn't a necessary mechanic, so it doesn't matter that it breaks the flow of everything else."
After a certain point late in the game, a few specific upgrades combined can trivialize most boss fights. Even the final boss fight is fairly vulnerable to it, but I actually like this because it's a little awkward to execute and requires some practice and aim to make sure it hits.
Overall it's a good experience with a few minor issues, and a lot to explore in post-game if you enjoy some slightly mechanically awkward, precisely timed platforming shenanigans. Definitely worth the time.
Take a bit of Hollow Knight, mix it with Celeste, and you get Lone Fungus. It does not reach the levels of excellence of either game, but it is a great game on its own! Playing it on Hard provided a good challenge, but this game has one of the best custom difficulty options I have seen. You can tailor the difficulty to your own preference.
The game is very open ended, focusing more on platforming than combat. The platforming is great, with many optional challenges to tackle using unique abilities. The combat is good, nothing revolutionary, but has many options to customize your preferred combat style.
Overall a great metroidvania, and I am looking forward to the sequel soon!
Los jefes son para encerrar a alguien pero está mono y divertido de jugar
yes
空洞骑士+蔚蓝 幸压抑可以玩这个,不过有的跳跳乐有点难度
Un viejo para apasionantes de los metroidvanias y plataformas, con un buen ritmo e incremento de la dificultad, tanto en combate como en el plataformeo. Muy recomendado.
I like it.
The character moves kind a bit odd and the text can be a bit much at the start, but I look forward to finishing this game.
it's just not for me. I don't like the graphic style, I don't like the amount of text in dialogue that's thrown at players. Every biome having only 2 to 3 enemies to fight makes the simple combat boring. Platforming is the main obstacle in the game, despite the camera needing manual intervention to try and see platforms off screen when bouncing off multiple platforms, so it becomes trial and error. The map doesn't update until the player rests at a save point (this can be turned off), Bosses are a highlight, but the game wasn't engaging enough to me to want to fight more. I just found the experience as a whole boring.
A cute little platformer. Not as crisp as others but really fun. Some amazing platforming and exploration. Weaker on bosses and combat.
好玩,希望续作有中文!
I’ve fully finished the game, though I didn’t manage to clear the entire map — which says a lot, because I almost always go for 100%+. Overall, I liked it, but I’m not sure I’d recommend it to everyone.
My biggest issue is the platforming design. Too often, you’re thrown into sections where it’s unclear what exactly you’re supposed to do. It’s not about difficulty — it’s about not understanding the intended approach. I spent hours trying to figure out some of those parts, and the training rooms didn’t really help.
The biomes and backgrounds are beautifully designed — the world looks great. But the enemies feel pretty simple, sometimes even ugly, and stylistically don’t always match their environments. The bosses are another weak spot — most of them feel similar to each other, without much creativity in design.
On the positive side, the controls feel great, the world and map design are excellent, and from the mid-game onward the backtracking is handled really well. Exploring feels rewarding and natural once the world opens up.
Bottom line: this is an okay game with some strong points and a few very frustrating moments. I liked it, but for me it’s a solid B- to C-tier experience — enjoyable, but not something I’d easily recommend.
类银,主打跳跳乐,喜欢空洞骑士下劈和蔚蓝可入
优点:可以飞来飞去;跳跳乐和隐藏要素量大管饱;跳跳乐不扣血;法术战斗和跳跳乐两开花,并且大都和四种攻击做了不同的兼容
缺点:键位过多;前期战斗略牢,升级武器后好一点,不过拿到大风车+无敌帧就割草了;没中文
拿到透后发现新手村10+隐藏没找到,快批快聚唤兽曲全都没有谁懂
Much more platforming than its inspirations, 1/2 of the collectibles are locked behind a mini path of pain. Otherwise well balanced on the normal difficulty.
Прошёл игру про грюбощка....
Не на сто процентов, но на истинную концовку и на харде
Довольно большая и интересная метроидвания с большим фокусом на платформинге, абилок много и все они довольно оригинальны.
В обязательной части игры платформинг не сложный от слова совсем, но вот в тех местах где надо собрать коллектеблы (а их тут 2 вида) джамп-пазлы местами просто шизовые.
Враги очень простые, особенно поле силксонга - у них простые паттерны движения, и у каждого по 1 атаке. В общем - максимально ретро.
Боссы очень слабые в плане визуального дизайна - почти все из них это просто увеличенные версии врагов на локациях, но вот по части боя с ними бывают довольно изобретательны в своих атаках. Боссы гораздо меньше ощущаются проверкой реакции или скилла, и больше головоломками, которые надо решить чтобы их победить.
Инструментов для драки с ними тоже много - тут тебе и парирования, и куча заклов, каждый из которых используется несколькими путями, и уже пресловутые пого на врагах, и что самое клёвое - многое из этого можно использовать чтобы сломать порядок прохождения.
Почему не добиваю игру на 100%? Потому что игра на удивление большая и полная секретов, а платформенные челленджи и правда местами заставляют сидеть на них по часу. А ещё потому что на всю эту игру в стиме есть три гайда - два на португальском, и один на китайском.
На игру было потрачено 20 часов, многие из игр я за это время прохожу на 100%, тут же мой итоговый процент составил около 70, и думаю на оставшиеся 30 ушло бы столько же. Если любите платформинг и не боитесь сложных джамп-пазлов - крайне советую. В остальных аспектах - игра хорошая, но скучноватая.
В общем 8/10 твёрдая.
With all the talk about good metroidvanias (thanks Silksong) I NEED NEED NEED to spotlight this game for more people. Lone Fungus is a masterclass in taking a Metroidvania concept to its limits, and then blasting beyond those limits in spectacular fashion. Do not sleep on this game!! It is incredible!!
[h1]
Very mediocre and lots of backtracking. I don't like it.
[/h1]
Got lost and didn't finish it, still fun tho
Man this game is vast and full of goodness!!! Excited for sequel.
---{ Graphics }---
☐ You forget what reality is
☐ Perfect
☑ Beautiful
☐ Good
☐ Decent
☐ Okay
☐ Bad
☐ Very stylized
☐ They're what they should be for what the game is
☐ MS Paint could make something better
---{ Gameplay }---
☐ Fantastic
☐ Excellent
☑ Perfect
☐ Good
☐ It's just gameplay
☐ Meh
☐ Bad, but playable
☐ Just go watch paint dry
---{ Audio }---
☐ Eargasm
☐ Amazing
☑ Very good
☐ Good
☐ Not to bad
☐ Alright
☐ Bad
☐ My ears are bleeding
---{ Audience }---
☑ Babies
☑ Young kids
☑ Young teens
☑ Older teens
☑ Adults
☑ Old people
☑ Anyone with a decent maturity level
☑ Anyone with a lack of maturity
☑ Anyone that is alive
☑ No one, not even your dog
---{ PC Requirements }---
☐ Check if you can run paint
☑ Potato
☐ Just average
☐ A little better than average
☐ Good
☐ Decent
☐ Better than good
☐ Fancy Pants Rich Boy
☐ NASA
---{ Difficulty }---
☐ Can choose your difficulty setting
☐ No difficulty needed
☐ Just press 'W"
☐ Easy
☐ Medium
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Hard
☐ Verry Difficult
---{ Grind }---
☐ Nothing to grind
☐ Only if you like to collect things
☐ Only if you care about steam achievements
☐ Isn't necessary to progress
☑ Only if you care about rankings/placements/leaderboards/etc.
☑ Average grind level
☐ A little grindy
☐ Too much grind
☐ You‘ll need a second life, maybe some macros, & a will to live for grinding
---{ Story }---
☐ Story? What story?
☐ No Story
☐ Twilight was a better love story than this
☐ Average
☑ Good
☐ Lovely
☐ It‘ll replace your life
---{ Game Time }---
☐ 1-2 Hours
☐ 2-5 Hours
☐ 5-10 Hours
☑ 10-20 Hours
☐ 20-50 Hours
☐ 50+ Hours
☐ 100+ Hours
☐ To infinity and beyond
---{ Replayablity }---
☐ You won't even finish it the first time
☐ None, once was enough
☐ Not that kind of game
☐ You don't stop playing this kinda game, ever
☐ Maybe once or twice, to try something new
☐ You'll want to get every single possible ending & secret there is
☑ You'll pick it up every few years, but never finish a whole playthrough
☐ A lot, just to romance everyone, pick new options. try new classes, etc
---{ Price }---
☐ It’s free!
☑ Worth the price
☐ If you have some money to blow
☐ Wait for it to go on sale for the 100th time
☐ Ask someone to gift it to you instead
☐ You could also just burn your money
---{ Bugs }---
☐ Circumstantial (PC specs, internet, save/install location, etc.)
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ Game Size }---
☐ Very low
☐ Low
☑ Average
☐ High
☐ Too much
---{ Worth It }---
☐ Hell no!
☐ If you have a lot of cash
☑ Worth it!
☐ Get it now!
☐ Life is not complete without this game!
---{ TEXT }---
Visually, the game adopts a colorful and surprising pixel art style that feels both pleasing to the eye and gameplay-wise. Each biome has its own private identity, from glowing spore-filled caverns to moss-covered ruins and catacombs. The soundtrack complements the visuals well, with ambient sound and crisp sound effects. It's a gorgeous aesthetic package! I say play it at least once or twice!
---{ 9 / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☑ 9
☐ 10
I mean, it's alright; but $20 is a lot. If I was buying a game for $20, it would have to be at least as good as another game that costs $20. This game should cost like, $19, $19.50 at most.









