BuildMoreCubes
It is an army vs army game.You need to constantly rebuild and grow your army in order to survive or win the battle.
Screenshots
5Mostly Positive
5 Steam reviews
Review History
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | Y | Y | Y |

It is an army vs army game.You need to constantly rebuild and grow your army in order to survive or win the battle.
Mostly Positive
5 Steam reviews
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | Y | Y | Y |
BuildMoreCubes is a minimalist action-strategy game developed by HA Studio Ltd. and published by SA Industry that centers its entire design around growth through combat. Rather than adopting the traditional framework of real-time strategy games with base construction, resource harvesting, and complex tech trees, it strips the formula down to a single driving concept: defeat enemies to increase the size of your cube army. The game’s premise is simple and immediately understandable, positioning players in control of a swarm of cubes that expands as it consumes rival forces across a series of compact battlefields.
The gameplay loop revolves around maneuvering your cube formation into enemy groups, defeating them in automated clashes, and absorbing their units into your own ranks. The more you conquer, the larger your army becomes, reinforcing a feedback loop of aggression and expansion. This mechanic evokes a sense of momentum similar to classic arcade concepts where growth equates to power, but it is framed within a battlefield setting rather than a traditional puzzle or survival context. Engagements are quick, and sessions tend to be short, making the game well-suited for brief bursts of play rather than extended strategic marathons.
One of the distinguishing aspects of BuildMoreCubes is its emphasis on positioning over micromanagement. Once combat begins, units largely operate on their own AI behaviors. The player’s influence is exercised primarily through movement and timing decisions rather than granular command of individual units. This streamlined control scheme lowers the barrier to entry, allowing newcomers to grasp the mechanics quickly. However, it also means that tactical depth is relatively limited. Strategy exists, but it is expressed through choosing when and where to engage rather than through layered battlefield control or intricate ability management.
The game features multiple thematic environments spread across its campaign, each with its own visual flavor. Locations such as forested landscapes, desert arenas, and mountainous regions offer cosmetic variety, though the core mechanics remain consistent throughout. Different cube unit types introduce modest diversity, including heavier units with stronger offensive capabilities and ranged attackers that offer support from a distance. While these variations add some texture to encounters, the differences are not complex enough to fundamentally alter strategic approaches in most cases.
Visually, BuildMoreCubes adopts a clean and geometric aesthetic that reflects its cube-based premise. The graphics are straightforward, favoring clarity over elaborate detail. This minimalist presentation ensures that formations remain easy to track during battles, especially as armies grow in size. The visual simplicity also contributes to the game’s accessibility, allowing it to run smoothly on modest hardware. However, players seeking visually rich or highly animated battle scenes may find the presentation somewhat sparse.
In terms of pacing, the game maintains a brisk tempo. Each level presents the objective of surviving and growing stronger through successive engagements. There is little downtime between battles, and progression is tied directly to success in combat. This constant action helps maintain engagement during short sessions, but the repetitive nature of the loop can become apparent over longer play periods. Without deeper progression systems or evolving mechanics, the novelty of growth-through-combat may wear thin for players expecting sustained strategic complexity.
Reception to BuildMoreCubes reflects its niche positioning. Some players appreciate it as a light, inexpensive strategy experiment that delivers straightforward fun without demanding extensive time investment. Others criticize it for lacking depth, polish, or long-term replay value. Technical stability is generally adequate, though some players have reported occasional issues such as minor crashes or pathfinding quirks, underscoring its indie scale.
Ultimately, BuildMoreCubes stands as an experimental take on strategy built around a singular concept. It does not attempt to rival large-scale RTS titles in scope or intricacy. Instead, it offers a streamlined experience focused on rapid growth and direct confrontation. For players who enjoy casual, pick-up-and-play strategy with minimal complexity, it provides moments of satisfying expansion and visual chaos. For those seeking layered tactical systems or deep strategic planning, its simplicity may limit its appeal. In the right context, however, its focused design delivers an accessible and fast-paced take on battlefield growth mechanics.
Rating: 6/10
Action game with real time strategy elements where you build your army and fight against enemy forces to win battles
✅Good sound design
✅20 levels in three worlds (forest, desert, mountains)
✅Eight different unit types with unique abilities
✅Battles become increasingly difficult with each level
✅Simple and colorful graphics for such a small game
✅You can restore your army from defeated enemies
✅Very good price for this kind of content
❌The game had the potential to have varied missions because the goal is to defeat the enemy (I mean, it could have been: free your allies, support your allies in battle, or survive the battle for 5 minutes)
✅✅Verdict: [strike] Very Bad [/strike] , [strike] Bad [/strike] , [strike] Average [/strike] , [b] Decent [/b] , [strike] Good [/strike] , [strike] Very Good [/strike] (Rating scale for tested games)
If you have any questions about my reviews, feel free to ask. I'm happy to answer them. All reviews are my own!! Best regards, King Viking Bezimienny, Polish Game Reviewer
Очень прикольная игра, как буд-то из рекламы, но не сказать что игра мусор, игра нормальная и даже очень прикольная и первая в своем роде (в стим). Есть много уровней, также нужно поорать на уровнях, а так лан, 13 грн НЕ ЗРЯ
Joguei a demo de [b]BuildMoreCubes[/b] e por algum motivo eu curti, coloquei na lista de desejos e comprei. Sinceramente, não sei no que me prendi a ele, é um jogo de batalha tático, onde você começa com um número pequeno de soldados e passa a ganhar mais, a medida que domina os grupos menores, cada fase tem um objetivo simples, como aumentar sua tropa ou dizimar a do inimigo.
É óbvio que este jogo se trata de um port de celular, pois ele não é responsivo de forma decente, se a movimentação consiste em arrastar e soltar os soldados, com o dedo flui, mas com o mouse é desgastante, teclado nem pensaram. Em tela cheia, o jogo pode apresentar problemas técnicos que interferem em atividades exteriores, o mesmo ocorreu em modo janela.
Todos esses fatores contribuem para um nível de dificuldade alto, somando a jogabilidade ruim, bugs, travamentos, gráficos e músicas genéricas, temos um jogo pouco divertido e, acredito que essa não era a ideia desde o início.
[code]| [b]Valor pago:[/b] R$0,66
| [b]Build:[/b] [url=https://steamcommunity.com/games/557190/announcements/detail/541953355669001550]Trading Cards Update (Dec. 15, 2016)[/url][/code]
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