Zombasite
Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world.
Storyline
Trailers
2Screenshots
5Mostly Positive
213 Steam reviews
Review History
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | Y | — | Y |

Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world.
The dark elves have always played god by creating and enhancing underworld slave creatures. As they watched a horde of zombies destroy the huge demon city Kraval, the dark elves were tantalized by the devastating power of uncontrolled zombies, and desired to control and increase it. When they wove their dominating magic into a few captive zombies something went horribly wrong! They hadn't known the powerful necromancer, Ciglio, had created these zombies. To control his huge armies of undead, Ciglio permanently bound his zombies and their infected victims to him. This binding was so powerful, their loyalty surpassed his untimely death. In the dark elves' pride and lust, their magic twisted into Ciglio's binding, fusing into a new, uncontrollable creation, the Zombasite. Zombasite is a nasty, voracious, all-consuming Zombie Parasite. It doesn't just reanimate the dead into mindless zombies. It is intelligent, insatiable, and unstoppable—infecting and killing the living, spreading faster and in more ways, helping the dead utilize many of their original skills, and mutating the dead with new powers. Dark elf zombies are terrifying! So what does this have to do with you? You are the leader of a clan trying to survive the apocalypse. This is easier said than done. When a follower dies, they can't be saved by any means. The Zombasite is highly contagious and zombies are quickly ravaging the world's surface. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. Some of the stronger monsters have survived and are as dangerous as ever. Clans of humans and monsters are fighting over what few supplies are left. Even within your own clan it isn't safe. Humans living on the edge are even more unstable than usual. So yeah, survival isn't easy.
Mostly Positive
213 Steam reviews
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | Y | — | Y |
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Zombasite adı gibi Zombili post apocaliptic bir fantazi evreninde geçen Tamamen Prosedürel oluşan Diablo + base bulding ve klan yönetimi karışımı oyun .
Not recommended - it seems like a procedurally-generated Diablo clone that feels boring. It is nothing I have not seen before and does not tell the player anything, making it feel like a mediocre mess.
A lot of the tacked on systems such as starvation and minion morale do not make the game any fun.
You just haphazardly roam around the place until you get bored. The enemies respawn constantly, making all of your efforts seem wasted and pointless.
The quests are extremely shoddy. I got an escort mission and the only path towards the goal had a freeze trap that instantly killed the NPC.
A very interesting blend of base management and Diablo Hack and Slash RPG gameplay.
If you're more into the RPG side, you might enjoy their next game Din's Legacy better as it focuses more on that.
Gemini推荐的游戏,确实很喜欢。简单总结就是:带氏族管理的暗黑,既能loot magic装备又能招募氏族成员,能跟别的氏族外交、开战、结盟,也要面对其他氏族或是尸潮守卫基地。
游戏题材在中世纪,但是被丧尸打了就有概率被感染,远程只有弓箭和法术。很有意思的是野外生态:野外生物和丧尸会互殴,大部分生物被丧尸打死就会变丧尸,你被打也有几率感染。
记录一下我一晚上的四个档:
第一个档头铁选困难(等级+4),出门连小怪都打不过,只能拉回家靠送的族员打。结果族员全被感染,眼睁睁看着一级携带者变一级感染者再变二级。后来还拉回家一个精英怪,堵复活点杀我,杀我一次升2.5级,直接把它养到了十多级,根本打不了一点,只能删档
第二个档老实选普通,感觉像暗黑了,几下死一个小怪,正常发育了两小时,突然被之前友好的氏族背叛攻城。我这边3个7级的,对面十来个十多级的,直接被团灭,家都拆完了。这时候我发现有个角色互通的箱子,含泪舔包把东西都塞了进去
回到主菜单,本来想开新角色,忽然发现可以保留角色和仓库重开,就开了第三个档。因为食物不太够,把氏族成员派出去觅食,结果刚出去就被精英怪杀了一个疯了一个
直接开第四个档,晚上回去继续玩
Love it :3
It crashes every 2 minutes. I can't play.
From what I found in the discussions, the base game tries to load assets from the DLC even if we don't buy it.
Zombasite is one of those rare action RPGs that refuses to stay neatly inside its genre box. Developed and published by Soldak Entertainment, it builds its foundations on familiar hack-and-slash mechanics but layers them beneath a surprisingly intricate web of diplomacy, survival management, and procedural storytelling. On the surface it resembles a traditional isometric ARPG—click-to-attack combat, randomized loot, character builds with branching skill trees—but once you take your first steps into its world, the game reveals its true identity: a chaotic, living ecosystem where factions grow, schemes unfold, and threats escalate whether you are prepared or not. This combination gives Zombasite a personality unlike almost anything else on the market, especially within the indie space.
The game’s world is caught in the grip of a parasitic infection known as the Zombasite, a corruption that animates corpses into powerful, mutated horrors. You play not as a lone adventurer but as the leader of a clan attempting to survive in a collapsing fantasy world. This shifts the experience dramatically. Instead of focusing solely on dungeon delving, you must oversee your clan’s needs—food supplies, morale, safety—and manage relationships with other clans that inhabit the same procedurally generated regions. These neighboring factions may become allies, trading partners, hostile rivals, or opportunistic threats depending on your diplomacy, your actions, and the unpredictable events triggered across the map. The world does not wait for you, and this constant sense of motion gives every playthrough a tension that few ARPGs achieve.
Combat and exploration form the backbone of minute-to-minute gameplay, and they stay true to what fans of Soldak’s previous titles expect. Hordes of enemies fill the wilderness, elite creatures roam freely, and quests arrive dynamically as problems erupt. You are never simply following a checklist; instead, you’re responding to crises as they arise—your outpost is attacked, a rival clan plots to sabotage you, or a spreading infection threatens to overrun entire zones if ignored. The integration of action-heavy adventuring with strategic decision-making gives Zombasite a distinct rhythm: you may spend half an hour clearing a dungeon and gathering loot, only to return to find rival clans have formed alliances, stolen resources, or fallen victim to the zombie plague. The game’s multiple victory conditions—military dominance, diplomatic success, survival endurance, or adventurer-style completion—ensure that no two sessions play out alike.
As ambitious as it is, Zombasite can feel overwhelming in its early hours. The interface bombards you with information: clan member statistics, faction standings, world events, infection spread, morale levels, and inventory management all fight for your attention. Tutorials are minimal, leaving you to learn systems through trial, error, and repeated experimentation. While this openness will delight players who enjoy discovering mechanics organically, it can be intimidating for those accustomed to more curated or guided experiences. Once mastered, however, the systems begin to interlock in satisfying ways. Decisions that seem small—recruiting a questionable clan member, failing to manage food storage, ignoring a minor zombie outbreak—can snowball into dramatic consequences that reshape the world around you.
Visually, Zombasite reflects its indie origins. The graphics are functional rather than striking: environments are readable, character models serviceable, and effects clear enough to communicate the flow of battle. The game’s presentation won’t impress players looking for flashy animations or high-end art direction, but it performs reliably and focuses heavily on conveying essential gameplay information. The audio design follows a similar philosophy—supportive rather than memorable. While neither visuals nor sound elevate the experience, they remain competent and unobtrusive, allowing the game’s systems and emergent storytelling to take center stage.
What ultimately sets Zombasite apart is how alive its world feels. A single decision can alter the course of a playthrough, and the volatility of faction politics, zombie outbreaks, assassination attempts, and random disasters keeps the tension high throughout. It’s a game that embraces unpredictability and asks the player to adapt constantly, rewarding flexibility and punishing complacency. For players who enjoy mastery of complex systems, leadership dynamics, and procedural worlds full of conflict and consequence, Zombasite offers exceptional replay value. Its ambitious fusion of genres may alienate those seeking a straightforward ARPG, but for those willing to commit to its depth and chaos, it stands as one of Soldak Entertainment’s most distinctive and satisfying creations.
Rating: 7/10
Fun idea, but the delivery is not great, pal creating those games kind of doesn't ever finish/polish the one out or in early access, but rather creates next iteration, I kind of understand that from business perspective, but I would rather have single one really working/finished product, than 3+ interesting ideas that will never be finished.
Very detailed and have to work hard to make it
仲間が自動で攻撃するたびに敵がカウンター魔法発動して仲間も自分も死にました。
よくわらないけど仲間のイライラや仲違いのせいでクランが崩壊しました。
敵が自陣に攻め入りまくってクランが崩壊しました。
ゾンビ感染の治療ができなくてクランが崩壊しました。
仲間の数に見合った食料が維持できなくてクランが崩壊しました。
探索してて出会った他クランに一方的に戦争仕掛けられて死にました。
ずっと弓で戦ってたら途中で撃てなくなるバグにやられてリセットしました。
でもアイテム探しとクラス選択が楽しいからオススメ!
ジョイスティックメニューがあるのにコントローラー非対応ってとこもいいね!
Erik Cooper walked into his new village.
He'd been out all day, collecting food and other supplies.
He'd found an enchanted sword, but he wasn't a high enough level to use it yet. He decided to store the sword away for later usage.
He opened the chest marked 'Character Storage' and tried to put his sword in there.
Although it was physically possible, the sword would not go into the chest, and it wasn't clear why.
As he began to ponder why he couldn't place something in a simple container, a villager ran up to him.
'CALL FOR AID, WE'RE BEING ATTACKED BY A LEVEL 9 ARMY!'
'Ridiculous!' Erik said to nobody in particular. 'How are they Level 9 already? I'm only Level 3!'
The villager had opened their mouth to say 'Yes, that hardly seems fair - this game has ridiculous balance, even on the lowest difficulty with all the extras turned off', but they were struck down by a Level 9 Warrior.
'WAIT!' yelled Erik Cooper 'BEFORE YOU KILL ME...'
'Yessssss?' intoned the lizard warrior, clearly amused
'How the ♥♥♥♥ do I put this sword in this ♥♥♥♥♥♥♥ chest bro'
'Ah yesssss, a common misssstake. You musssst firsssst put bagsss in the chessst, then put thingsss in the bagsss.'
'WHAT THE ♥♥♥♥ KIND OF SENSE DOES THAT MAKE?' Erik Cooper pleaded to nobody in particular.
The level 9 warrior wordlessly smote Erik dead.
The warrior chuckled to himself 'Getsssss them every time'. Today was a good day, he'd captured another village.
The confusing rules of the lands around him - rules he already knew - would see him and his clan well fed for a good long while yet.
As he left his new village, he cast a glance toward the cemetery, populated by one single gravestone that read:
'♥♥♥♥ THIS STUPID GAME'
========================================
This annoyance simulator disguised as game was a gift from a good friend. After giving it a proper chance, I've decided it can go ♥♥♥♥ itself with a dildo made of angry bees and broken glass.
I don't feel this has a negative impact on my genuine appreciation of the gift - the purpose of the gift was so I could experience the game, and I got to do that, so I'm satisfied with that aspect of the situation at least.
very hard at the beginning,but very addicting and nice game,hidden gem
Дисбалансная шляпа. Din's Legacy больше зашла, хотя там тоже дисбаланса много, но эта игра меня просто задушила.
Yet another Soldak game. It shares most of it's DNA with the other Soldak titles, It's a good thing.
The spin on Zombies and Desease, well, meh, but the game, as with all the Soldak games it's loads of fun
I've been playing Soldak games since I was 3, so they fall into the category of "I normally wouldn't enjoy this, but I've been indoctrinated from a young age to enjoy them," and Zombasite specifically is one that I've recently gotten obsessed with.
Soldak games are ARPG Hack 'n Slashes with the caveat that time is important — if you don't stab that named monster soon enough, it is going to cause more problems. These problems could take the form of an uprising of X monster in an area of the world, an assassin being sent to your town, a weather machine being built to hinder you, and these problems can and will cause even more problems if you don't take care of them in time. That assassin may not just murder people, but also cause an infestation of bugs that hinder the food supply, that uprising of monsters can lead to them spreading to even more areas of the world, and that weather machine can inspire other monsters to build unique machines of their own.
In Zombasite, not only do you play the game mentioned above, it is the zombie apocalypse, and you have to ensure that your clan (town) doesn't perish while also dealing with the aforementioned zombie apocalypse and all of the additional problems it brings. There are also X amount of other clans that may/may not have a functioning moral compass that you may/may not have the gear and resources to get into a war with.
If any of the above sounds interesting to you, go try it out. It's $20, goes on sale to as low as $5 sometimes, and even has a demo. If it seems overwhelming to you, that's because it probably is, and in that case I'd recommend trying out Din's Curse, which is a better starting point for getting into Soldak games in my opinion. The gimmick of that game is you have to solve all of a town's problems, with all of those problems being in one multi-layered dungeon below the town, instead of spread out across the world.
nice game
1. Rozpocznij grę
2. Wbij 3 poziom
3. Twój klan zostaje zaatakowany przez 4 wrogów powyżej 8 poziomu
4. Nie bądź w stanie zabić żadnego z nich
Edit:
Low stress - opcja must have na początek aby nauczyć się mechanik gry
Priorytet zadań - Nie wykonując ich asap można napytać sobie biedy
the thing i like about it is it's playable offline. two of the traits work like 2 of the abilities in POE, mana shield which work like mind over matter, except that all damage taken come from mana before life, and pain delay turns all damage taken into damage over time, which works like petrified blood in poe. i really enjoy diablo clones.
Soldak games are always hard to review.
I respect indie devs who try to progress their genre. Making a 4x style ARPG with a dynamic world is a fun idea.
I do like how fast pace the game is. You have many classes to choose from and can even do dual classes. With the random and evolving world no two playthroughs will be the same.
The animations and combat leave a lot to be desired. Plus there are few models for the loot you find so a level 100 character will look mostly the same as a level 1.
All Soldak games are like this you will love them or hate them.
it is a fun game to an extent but there are so many bugs, and now it stalls on me all the time and I know it is not going to be fixed.
I changed it to positive, there are ways to get around the bugs, still annoying though. I changed it back to negative the bugs are really annoying.
now it is working....weird. So now I changed it to possitive, if it stops working for some reason I will change it back to negative....weird.
Please, don't play this game. Don't cause yourself such harm. This game is a strange and punishing mess, a waste of a complex dynamic world that the player cannot meaningfully influence due to the sheer hurdle that is learning its systems. The ingame tutorial provides no answers, the manual provides no answers, and the gameplay is just mediocre in all honesty. I regret the time I have wasted thinking this game was going to be fun or playable.
Great Arpg. If you fimiliar with Soldek's other games (depth of peril,Dins Curse) Similar format. Very customizable and randomly generated . Allows for multiple play-thru's and multi-player. Sadly in multi-player you cant be in the same clan.
While this has lots of good ideas and fun mechanics, its just too unpolished and clunky to enjoy. More is not always better. A similar game with more in-depth focus on less stuff (maybe a town management mechanic instead of just a herd of idiots in a pen, for example) would have made a better game.
Es gibt so viel besseres zum zocken als das hier. Schon alleine das lieblose sterile Menu zum start. Die Animation der Pfeile ist ein Witz und dann noch die ganzen Grafik bugs. Das soll von 2016 sein? Und soll 19,99$ kosten? Ich will mein Geld zurück. Da holt man sich lieber Grim Dawn.
fenomenale
yes
Wish I played this sooner. A complex Diablo-like aRPG with followers, 4X-style systems, Roguelike traditions, and a living world that is constantly evolving.
Zombasite took a little time to adjust to as it is certainly a game of dozens of spinning plates. My first few hours were filled with frustration as I could barely keep up everything the game was throwing at the player's attention. It is worth persevering, letting the failures roll over you, and sticking with it. Take some time, dig through all of the menus, intuit the many overlapping systems, lose some 'worlds', and keep pushing on. There was a moment where all of the layered systems clicked for me and I found my stride and started making hard-earned progress. My first 'world' win (think levels) was a raw moment of celebration and achievement! Really started loving the game after that.
The presentation doesn't quite match modern standards and sometimes the emotional impact of events is lost in quickly scrolling text updates/notifications. If one can look past that, then you have a true gem to get acquainted with and learn. As of this review I put in 17 hours and that is just in one class (Thief/Assassin) and that character is still progressing through world-states and building up a nice group of followers. I cannot wait to see how far I can take my Thief and then start all over with all the myriad of other available classes.
Really happy with what Soldak Entertainment designed here; looking forward to trying more from this tiny but mighty developer. What a refreshing game/concept contrasted against the live-service, big-budget dreck.
Man I always love the idea of Soldak games more than the execution. Zombasite is a living world ARPG that has different factions you can ally with and quests that will progress and escalate if you don't act on them fast enough. However it ends up just feeling like a game where a quest can disappear while you're on your way to do it, or you have to constantly interrupt your dungeon crawls to go back to your base to fight off a faction that went hostile. On top of that I find building characters mystifying and however I try to build my character, they always feel underpowered and clunky.
Когда-то давным давно в эпоху Diablo и Sacred на прилавки попала Depths of Peril. И в целом это был бы ничем не примечательный клон, если бы не одно но. В игре вы управляли не просто бойцом, а целым кланом. И всё было бы хорошо если бы не техническое исполнение. Казалось к чему я это, ответ прост Zombasite те же грабли от той же команды. И за игру реально обидно - отчасти уникальный геймплей на стыке RPG, стратегии и выживалки с надоевшими орками и зомби в придачу. Однообразный, но в то же время увлекательный отстрел мобов, миры с процедурной генераций, заигрывания с tower defence. Но снова вырви глаз графика, краши на ровном месте и не доведенная до ума ни одна из перечисленных механик. Квесты скучные, локации в пределах генома однотипные. В общем получился бесполезный проходняк, 6.0.
At first, I thought this was just another cheaply made indie game, but to my surprise, the developer behind this game has been working on his own games since 2004. The game also hooked me with its dynamic world and procedural generation. How every creature has his own job to fulfill even if you remain idle for so long. The world felt alive and you have to act quickly to beat quests. Failing some quests is very possible. In fact, beating all the quests is impossible, so that makes it even more rewarding. I guess if I had to describe this game in just a few words, I'd say that it's the son of Mount & Blade and Diablo.
Weird game. But, fun. Kind of like Diablo but, you get your own town and diplomacy. Great!
What a unespected awesome and nice game, i loved Dins curse, and drox operative, now zombasite is my favorite!
This game is very fun to play, and you easily modify the game files to make the game more easy or harder! Nice touch!
I approve this game!
I've tried to like this game. I honestly have. It's got great classes, an interesting hybrid class that lets you combine any two subclasses, and the gameplay is like Diablo with factions. And for a while, it's fun. But after a few hours, the game decides to end you. Either you meet a faction that's way more powerful and so aggressive that they invade you the literal minute after they meet you(as was the session I just had), or some big bad way out of your reach decides now is the time to invade. So a literal army will appear at your base, break down your doors, slaughter your clan, and destroy your lifestone and end your game. If it's a faction, you can sue for peace. But peace was never an option, and they will just kill you anyway cause you can't afford the price.
I had hoped that things might have changed after a couple years since the last time I played, but my last session proved that was not the case, even though I played on the lowset difficulty with the "Stress Free" mode on. So unless you're a min/maxing fanatic and want to see how long you can last, don't play this game.
미지의 영역을 탐구하고 온 선발대입니다.
본론부터 말하면 할인해서 dlc까지 8000원 정도에 샀지만
부디 이 게임의 할인율이 몇이든 그냥 다른 게임 하러가세요 무료여도 시간 낭비입니다.
그냥 워크3 rpg 유즈맵 명작들 하시거나 웹rpg 하시는게 동등하거나 더 만족감이 높습니다.
soldak 엔터테인먼트 라는 회사를 시대를 역행중입니다. 그들의 홈페이지( http://www.soldak.com )는 1997년 출시한 첫 네이버 홈페이지를 연상케하는 열악함을 보여주며 이 회사의 모든것을 설명합니다. 현재도 운영중인 회사의 홈페이지가 16:9 와이드 스크린 해상도 지원도 안한다는게 가슴이 웅장해집니다.
좀바사이트는 이 회사의 rpg 게임 시리즈로써 세번째 작품에 속합니다. 마치 플레이 스토어에 등재되어있는 양산형 rpg마냥 만들어놓았기 때문에 굳이 다른 제품들까지 체험할 필요가 없어서 저는 다행이라 생각합니다.
인게임 자체에 스토리가 존재하지않기때문에 스토리를 원하시는분들은 이 리뷰를 보고 떠나시길바랍니다.
게임은 단순합니다. 몹을 잡으며 아이템을 파밍하며 레벨업을 하며 내 캐릭터를 성장시키고 그 과정에서 동료들을 찾아내고 모아 내 진영을 성장시켜 정해진 승리조건들을 타 진영보다 먼저 달성하면 승리합니다.
문제는 이것만 무한 반복으로써 생겨나는 지루함과 정작 좀비는 감염이라는 방해요소로써 게임의 흐름을 방해하는 것 그 이상 그 이하도 아니라는 것 입니다 . 즉 다른 시리즈들과 차별되는 점이 좀비라는 테마 밖에 없습니다.
애초에 멀티플레이만을 바라보고 만든것처럼 보이지만 극단적으로 표현해 만렙인 레벨 200 과 레벨 1 이 동시에 시작할수있는점에서 양학이 너무나도 쉽게 발생한다는 점과 클래스간 밸런스(궁수와 마법사말곤 광역기가 없음)는 밥 말아먹었으며 그로 인해 이미 유저는 다 떠나서 구글링으로도 2018년이 마지막 흔적입니다.
그러니 괜찮은 겜을 찾으러 미지의 영역으로 오신 게임 유저분들은 선발대인 저의 말을 듣고 모두 도망가시길 바라며 만약 당신이 유튜버나 방송인이며 똥겜을 찾고있다면 반드시 정가주고 이 폐기물을 사용해주세요.
I am very disappointed in the game design. The dev ripped off his own game.
Zombasite should have been a dlc for one of his previous games. Not a game on its own. There is nothing new in this game.
Luckilily, I just pay a few bucks for it while it was on sale.
If you own any of the previous games of that dev, do not bother buying this one, it is more of the same. Copy-pasted his own game with just a minor change. :(
I do not recommand this game to people who own previous games and I give it a thumbs down because I am extremely disappointed by the dev for releasing a game that is just a copy of his previous game without any upgrades or improvements.
Buy it only if you own none their previous games as it includes pretty much everything.
Excellent co-op game, 60+ hours and still going.
It's not groundbreaking but it's good!
A lot of the complaints this game has I HAVE seen but they didn't seem hard to mitigate but are also part of the game (raids on your town, the world being "alive" etc) And you have options menu to tailor these. Aside from that you got a standard diablo clone (But like give me more, I'm all about diablo clones for real.) that has AI more involved with raids on your town is all. Also your character themselves is invincible (if they aren't hardcore) so even if their village dies you get a new one etc. This is $5.49 CAD. Just buy it already.
I got this game on sale and i feel like i robbed the guys making this game, this game is awesome, it make diabloesque themed gaming feels so good, and you can carry your hero from one game to another, it's endless playability, i love it.
Zombasite is an incredible game with an awful name and one big catch.
This game is absolutely mediocre, at best, until you go through a just brutal learning curve which is in no way meaningfully aided by the game or by its documentation. It's mostly just trial, error, and gradually figuring things out or noticing certain things in the UI that are far from obvious as its design is inconsistent, unintuitive, and something in desperate need of an update.
But if you can get through that learning curve of despair, at the end of it all is an absolutely incredible and rich game that can provide immense entertainment and fun. It's challenging, dynamic, and engaging. The problem is that the real gem within this game only starts to shine long after most will have since given up on it.
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One addendum. Turn off zombies. It's literally the first option when you start any map and I think that's for a reason. In spite of the name of the game, the zombie stuff doesn't seem really well fleshed out. Basically you get infected with the zombie parasite. And curing it relies on strictly limited resources - potions in general.
So you'll get infected within moments of fighting a zombie, blow a good chunk of your reserves to cure it before you die. And then you'll likely get infected rapidly once again when you fight any other zombie of which there are endless hoards. And then your villagers will also get infected. And they'll infect everybody else. And then everybody will die. And as time progresses the zombie virus will become even more contagious, deadly, incurable, and so on. Maybe, like most aspects of this game, there's some meat in there that really makes this an interesting and enjoyable mechanic, but if so that's one gem I've yet to find.
5 minutes in and my rogue tries to kill me.
I'd try to kill me too. 10/10 betrayal simulator.
Awesome game, I played Depths of Peril forever ago and now I've just re-discovered Soldak's indie games. Zombasite is basically Diablo but also with a town management aspect. Having AI 'players' and clans run around is quite fun, but the game can feel very hectic at times - which is both a bad and good thing. You'll often be running back to town or trying to find portals that will get you back so you can help protect it with your AI recruited NPCs. It's really fun when you get into it though.
Best ARPG I've played in years, and considering this released in 2016 I'm kinda late to the party: 9/10
The DLC is also great value
I can't recommend Zombasite.
There are a few fatal game mechanics that just really hurt this game tremendously.
The first is the actual Zombasite infections which are absurdly difficult to cure, and prevent you from attacking.
Secondly, people management in your town has no instructions, and is remarkably challenging for no apparent game pleasing benefit. On our third run we did manage to keep our people reasonably stable. But it involves routinely punting people out of your town. Even then, they can occasionally fight each other.
Four player co-op gave each player their own town, instead of just one town, one faction, which was more in line with what we were hoping for.
Creature scaling. As level 13 players, we were routinely subjected to level 20+ raids from enemy factions, which was just madness; we attempted to do a quest victory only to find the final dungeon had spawned *dozens* of elite monsters at the entrance. 20-30 deaths was not enough to get us through. Additionally, leveling was painfully slow and skill progression was glacial and limited. After 14 levels, I had 2 skills I could use in combat... Pet pathing was also, at best, random.
This is a "Neat idea" but terribly executed, I would not reccomend.
An extremely engaging and unique arpg with elements of civ-like diplomacy, a dynamic and randomized world, npcs who will do their own thing, (including have a nemesis monster who will send raids at you, build things and summon armies until you can get to it to stop it), and actual win and lose states that make it somehow feel like you're playing a big multiplayer game and trying to beat your opponents such as you would in a civ builder or rts game while also feeling like a fully fledged arpg at the same time.
[h1]The Apex of Mess[/h1]
(This is a [b]neutral[/b] recommendation.)
First of all, this is a [i]sandbox[/i] hack'n'slash game. There's no story, no goal. You just keep leveling up, collecting better items, and killing the same monsters, on the same procedurally-generated, square biomes over, and over, and over again.
But Zombasite has some interesting things going for it, other than the worst game title ever. And it also has quite a lot of different enemies, the models and animations are pretty good, and it's pretty well optimized, considering this is a game that runs on its own engine and was made by a very small group of people. Despite its flaws, the amount of work put into this thing was [i]massive[/i] (even though it re-utilizes assets from previous Soldak titles).
[u][b]What is interesting:[/b][/u]
There are 8 or so different classes to choose from, and each has 3 sub-classes.
You have a clan. You can find people in the wild and bring them into your clan, and each one of them has one of the same classes you can choose from, a few of its skills, up to 4 or 5 random personal traits, and often some skills that make your clan consume less food, increase everybody's happiness, or make repairing/enchanting items cheaper.
Your "base" can be attacked by other clans, or by enemy monsters. Your clansmen will fight to defend it (well... when they want to. Whenever your base is attacked, most of them just wander around, as if they couldn't care less).
You can pick any 2 of your clansmen to go adventuring with you. And you can also attack other clans' bases, destroying them.
Your clansmen can be cursed, petrified, infected. They can marry each other, start fights, murder each other, go renegade, surreptitiously start a war with another clan, behind your back.
You can ally with other clans, go adventuring with one of their NPCs in your party, trade with them, ask them to raid a third clan.
You have a Nemesis and an Arch-Nemesis enemy. While they're alive, they'll keep spawning more monsters in certain areas, promoting others, sending enemies to raid your base, etc..
Ok, so... all that is quite interesting. But then...
[u][b]It gets messy:[/b][/u]
Do you know how it is when a game is terribly unbalanced? Well, in Zombasite, they adopted a rather controversial solution to this issue: they completely forfeited balancing the game. I honestly believe no game could be less balanced than this one.
For starters, melee classes [i]suck[/i]. You'll most likely run out of potions by lvl 10 or so if you play one of them. And getting more is a pain in the ass (potions drop more rarely in Zombasite than in any other hack'n'slash game I've played.) I actually went as far as to create a few new characters just to pick up their starting potions and put them into the shared stash, so I could recover them with another character, who had run out.
So, just... go with a ranged class. But spellcasters suck as well, because they run out of mana potions. And summons are terrible, at least initially. So that basically leaves [i]one[/i] playable class: Ranger. (You can go hybrid with any other class, though.)
With a Ranger, you'll be fine. And after you reach lvl 20 or so, if you manage to find a good weapon, the game is over. You'll trample everything from there to lvl 100 (and by that I mean "one-hit killing every single enemy"). It's like cheating, the only difference being that you are not. You may still -- and often -- die with a single hit as well, though, until you find a lot of higher tier armor items.
Currently at level 89, I'm still wearing some lvl 7 items. Because I never dropped a single Epic+ item for that slot. And two of my item-slots were empty until lvl 75 or so, and I only managed to fill them because I accidentally ran into a Jewel vendor (in other words, I dropped a [i]single[/i] jewel in 75 levels. Of [i]any[/i] rarity.)
Set, Epic, Artifact and Legendary items are very rare until you are lvl 50 or so.
By lvl 89, I still haven't found 3 or more pieces (the minimum to give you a set bonus) of [i]any[/i] set.
At the same time, I'm so overpowered that, when I was lvl 75, I immediately started playing on lvl 100 areas, went raiding the strongest clan around alone, right away, and wiped it out (about 30 lvl 95-105 NPCs) in 3 or 4 minutes.
In fact, that's how I've been playing since lvl 50 or so: I start a new area, try to meet every clan while I search for my Arch Nemesis, kill this one, then start raiding one clan after another, wipe them all out single-handedly, get a Military or Logistics victory, start a new area on the highest level available, and repeat.
Another thing: sometimes, when you're outside your base, doing whatever, enemies will attack it. If you don't go back very quickly to defend it, once you do there may be like 60, 80, 100 enemies in there, with half your base's area set aflame. I'm talking about a 5-FPS scenario. And this happens every time, if you take more than 5-10 minutes to go back (which is not hard, because you can only "town portal" [i]once[/i] per area; otherwise, you have to find a "waypoint" portal to do so).
Playing on a lvl 100 area, your base sometimes gets attacked 6, 10 times in a row. You step outside, it [i]immediately[/i] gets attacked. You clear the attackers, step outside, and the same happens. Ten times in a row, literally. It's ridiculous.
I should also mention that using skills with an archer is bugged as f**k. Standing still, just holding your right-click down at some enemy, will cause you [i]not[/i] to fire a skill about 35% of the time. Your character plays the animation, but no projectile goes out. At the same time, he may refuse to move while you're trying to kite. It's infuriating. The basic attack and the melee classes work fine, though.
Oh, a Priest clansmen can also give you a buff that gives you like +220 vitality (if he has that skill). That's the equivalent to 44 full level-up attributes spent on vitality. For free. And also a Fire Shield that makes you virtually immune to fire damage. My archer, by level 70 and something, had about 1000 HP, and got to 3.500 with the Priest's buff. LOL.
There's more. A lot more. But I don't have space to mention everything.
[u][b]Summing up:[/b][/u]
Zombasite is a total mess. It can be fun, it can be funny, it can be infuriating, it can be stupid. But it is entertaining, [i]if[/i] you are a [i]hardcore[/i] hack'n'slash fan. Otherwise, you probably won't like it.
Soldak just threw balance out of the window, here. All sorts of unreasonable crap can happen in this game, from never finding a [i]single[/i] amulet to wear, to having your base overrun by 100 monsters 10 levels higher than you, to wiping out entire clans, filled with NPCs 30 levels higher than yours, single-handedly in less than 2 minutes.
Some classes are virtually unplayable. [i]One[/i] other (as far as I can tell) just r*pes everything. I suppose a few other classes/hybrids might do well with strong items. But then you'd have to find those items with the one class that rules everything.
Anyway, the game consists in generating a map with a few biomes and clan-bases scattered across it, and then you go around killing everything to gain levels and find better items. That's all there is to Zombasite. So, once again, unless you're really into leveling and gearing up a character, this is not a game for you.
Finally, I have no idea why they put zombies in this game. It makes no sense whatsoever. Like... [i]none[/i]. And despite the good number of classes and subclasses, every skill in the game just sucks. They're all either boring, weak, or both. And the Traits (passive skills that require 50-200 points in a single attribute to unlock) are just.. stupid. Most of them -- specially the highest ones -- have a negative impact on your character, it's just insane.
Call me crazy but, even with all the idiotic stuff, I still had quite some fun with this thing.
güzeell
din lere benzemeyen birsürü eklenti bayıldım
It's a good game concept, I really tried to like it but the balancing in this game is really bad. You start your character, everything is fine, 2 hours into your playthrough and you just get one shot by everything or do you do no damage. I have like 10 characters all at lvl 9-13 because the characters do no damage and I get bored real quick. After trying out a bunch of different builds, I gave up and on this game.
[h1]“In your head, in your head
Zombie, zombie, zombie-ie-ie”
[i]~The Cranberries[/i][/h1]
I kinda admire [b]Soldak Entertainment[/b]. You know? I mean, seriously. The guys found their own unique niche and are sticking with it. You can say a lot of different things about their games, but they're [i]recognizable[/i]. Like you can easily recognize [b]Ubisoft[/b]'s title, you can easily say it's something from [b]Steven Peeler[/b] and his team. I'm not trying to compare [b]Soldak[/b] with [b]Ubisoft[/b], of course, but... you've got the idea. The guys created their own thing. Something to associate with their name. And, like I said, I totally admire that.
Back in [b]2007[/b], [b]Soldak Entertainment[/b] released their first game – [b]Depths of Peril[/b]. And even though it was painfully rough, unpolished and didn't have any story, it was still pretty ambitious for indie title from [b]2000[/b]s. Long story short, it was an [b]ARPG[/b] that took place in an open world environment that you were free to explore in any way you wanted. The problem was – you was not alone in that world. While playing as a leader of barbarian clan, you were supposed to deal with the others. Either by force, or politics.
Imagine returning to [b]Tristram[/b] in [b]Diablo[/b] and finding out that it was completely destroyed by neighbors? That was pretty much it. You needed to protect your settlement and either destroy the others, or befriend them. Like I said, it was pretty ambitious idea and even though the game felt somewhat frustrating at times (leaving your town always felt scary), it was pretty addicting experience and I totally wanted to see what else [b]Soldak[/b] can offer us. Unfortunately, it turned out that... they can't really offer anything else. Every single game since [b]Depths of Peril[/b] turned out to be... almost the same exact thing, really.
[b]Kivi's Underworld[/b] tried to focus on more old-school dungeon experience, [b]Din's Curse[/b] tried to experiment with multiplayer, but all in all, they both felt a lot like [b]Depths of Peril[/b]. And even when [b]Soldak[/b] decided to go to space in their [b]Drox Operative[/b], it still felt the same. Now here comes [b]Zombasite[/b] and... good grief, it's a bloody [b]Depths of Peril[/b] again. Even more than usual.
I mean, seriously. While those games I've mentioned above at least tried to do something different, in this game [b]Soldak[/b] just admitted the sad truth. The truth that the only thing they can make is [b]Depths of Peril[/b]. So, long story short, what we have here is [b]Depths of Peril 2[/b]. With zombies. End of the story. There's a multiplayer now, two new winning conditions (aside from the old ones from [b]Depths of Peril[/b], you can now win by either solving all quests or collecting enough food) and quite a lot of settings to customize your gameplay for your liking, which may feel pretty cool for those who liked the original [b]Depths of Peril[/b], but let's face it. Having the same exact [b]2007[/b] game (seriously, [b]Zombasite[/b] doesn't even look that better) in [b]2016[/b]? It just doesn't feel good.
Back in [b]2008[/b], or [b]2009[/b]? I'd say it'll be OK to have something like this. Just because it [i]is[/i] [b]Depths of Peril 2[/b]. On a stick... I mean, with zombies. But having this game as a next-gen [b]Soldak[/b] experience? It's a joke. I'm really sorry to say that, but... it is. It's a [b]2007[/b] indie game that, while having pretty ambitious gameplay, didn't look that competitive even back in the days. And we're supposed to pay [b]$19.99[/b] + [b]DLC[/b] for it. * sigh *
There's still something fun about protecting your settlement and dealing with the enemy clans, but at this point it's absolutely obvious that [b]Soldak[/b] needs to stop for a minute and think about their future. You can't create anything good just by using [b]Ctrl+C[/b] / [b]Ctrl+V[/b] combo. And it's not like [b]Zombasite[/b] offers us something especially polished. It isn't the old formula polished to perfection. Having a perfect version of [b]Depths of Peril[/b] would make sense, but unfortunately, that's not what we have here. What we have here is the... same... exact... thing. Now with multiplayer and a lot of customization. And, like I said, it is not OK for [b]2016[/b] title. Dixi.
Good game.
I wish other Arpg would learn from this game. The game world is always evolving and all the npcs in it also Evolved. The game play is really great if you understand all the mechanics. The graphics is outdated but the game play more than made up for it. This is the only Arpg where the npc can actually bullied you! lol I played Most of the Arpg out there...none of them have a soul like this game. Sure the game is not perfect but it has so much to offers.
Of all the soldak games I played this one is best! You get all content from previous soldak games plus tons of a new one. This time you care about your clansmen NPCs and this time they even have personalities. Also there is something similar to nemesis system from Shadow of War. You get to fight against your Arch-nemeses who can promote their underlings into making them Nemeses in your region, and they will cause you most troubles unless you kill them as fast as you can. There are a lot of interaction between NPCs (hostile and friendly) and monsters happening off screen nothing is static here, time is of the essence as is food for you and your clan. Also Zombie apocalypse is raging on and you will certainly feel pressured facing them, they are taking one region after another, you leave their inteligent ones (called zombielords) unattended and they will form hostile zombie clan or gather armies to assault your (or some other) clan or they can simply mutate zombies, giving them some new perk and making them stronger as a result. Facing overwhelming odds is difficult here but if you persist gods might be pleased with you and send you a help in the form of their avatar or in some other form. You will have to decide how you use your loot - you can sell, give it to your clansmen, or craft with it. And all of that is just a fraction of all the content game has. Also Zombasite is highly moddable - 7-zip and wordpad is all you need to edit and customize your experience if you really need to.
- A little bit annoying, but the game still offer many good points to love, my personal rating is 86/100
Вот к стати Вам и Сакред 3
It's a crude RPG visual-wise, but brimming with cool ideas and mechanisms. It has lots of different options to play and level up your character, as well as elements of tower defense and diplomacy. The time element makes every session tense as you struggle to not only survive and level up but build up town defenses, locate allies, and crush enemy clans.
This game is a brilliant concept but it needs a lot of work to balance things out. Maybe a tutorial instead of the extremely annoying and distracting 'click the question mark' thing they've got going for now. I recommend grabbing it if you see it on sale. I am interested to see where they take this concept, hopefully the game isn't 'complete' as it is now. Graphics can be chopping at times. All in all it's better than Diablo to me as you can actually get the town to work if you are careful. But the raids/time sensitive quests/permadeath all going on at once tends to overlap in unwinnable ways. Getting far in the game is as much a matter as luck as it is skill.
This game improves on the earlier Soldak games greatly and essentially merges all the improvements from earlier diablo-likes and even some inspiration from Drox operative from Soldak creating a sandbox world where you are not just another random hero guaranteed to beat the enemy. You CAN lose.
This particular incarnation returns to the clan based system of earlier games which contains 4xstrategy style politics in a old-school diablo style world. Enemy clans pose challenge and you can expect to have the floor mopped with you your first few games and Zombies spread like fire. Every game you find that the wildlife goes from alive to quite quite apocalyptically dead.
There area a lot of customization options that change these factors though, from slowing down (or speeding up) quest pace to turning zombies off the game allows you to set your own challenge level. The game is old enough where you can find it on sale cheap and will give you your moneys worth in regards to play time.
It's pretty okay. I have a lot of hours but they're Skinner Box hours because it's relaxing to left click monsters and have loot come out. Realistically this game has a ton of flaws, from missing quality of life features to dated graphics to laughable model animations and incredibly old UI. The combat doesn't even feel smooth and is super clunky. The "living world" aspect is a nice touch though and classes are interesting enough. Clan management can be a somewhat annoying facet but often leads to unique situations that are satisfying to resolve (like raids while juggling alliances to get more allies in). The fact that I turn off Zombies says a lot about how well thought out their addition was, haha.
I'm going to leave this review as positive because I got my money's worth, but I think Soldak as a developer needs to take some serious time and resources and drastically update his game engine and overall concept, as it's starting to feel very dated.
Very unique hack and slash. Definitely not for everyone, but I personally have fun with this game.
Нифига))) Норм РПГ игра.
Очередная АРПГ, но с хорошими идеями:
1 - тут есть своё поселение, которое нужно развивать.
2 - каждому жителю своей деревни можно дать шмотки, а так же работу.
3 - тут можно поджечь вражеский лес, в котором находится их деревня, и наблюдать, как горит их земля.
4 - в ней много играбельных классов, что очень хорошо))
This game looks like complete ♥♥♥♥, and you wouldn't be wrong to think it is because it doesn't play the best either, but if you can set aside the visuals and focus on what the game does mechanically then what you'll find is an arpg unlike anything on the market. The Clan system is an absolute gem of a concept and once you've experienced it for what it is it'll make you wonder why no other dungeon crawler has attempted to make a living world with the isometric loot crawls of classic rpgs like diablo 2 and dungeon siege
good
A failed attempt to mix RPG and management genres. Graphics are good, but requires a lot of hardware to run fine; so when there are many activity in screen and running many IA factions subprograms, may crash to desktop rudely, although happens rarely.
Roleplaygame mechanics are classic ones, very well depicted and solved. All topics about actions, items, foes, maps and events are nice, because random procedural methods and customizations choices are really amazing. This half of game is wonderful.
But the problems coming from the management of relations between NPCs, because are really nasty: is too easy and quick that they kill eachother in masse, and do it quite often, every 2 o 3 campaigns. Player can discover this soon, and surely will spend the most playtime trying to elude this sadly and unfair end, trying ways to do so, but its impossible because rules to avoid this fate have been bad implemented, are useless simply.
A similar end can happen if strong allied enemy factions discover a weak player or vice versa, and he has not accomplished missions for them, nor has resources for diplomacy: in seconds they attack him together. And the worst, after a townspeople slaughter, player cannot salvage the most of their valuable equipment for future companions, because havent enough space to store.
Also, the product presents a 3 common issues due bad design decisions: 1) the lack of stamina of player's character, downgrading his moviment independence to force him play with minions in a trying to make them usefull, so adventuring solo asures to player many deaths when contact with superior level foes; 2) cascades of messages from factions or foes to tell uninteresting or irrelevant things or just to disturb that appear even in middle of combat, destroying any inmersion feeling; player can disable all from factions, but maybe could miss those important; 3) and continuous attacks against town, altought the strong ones can be elminated by customization options, the weak ones could coming same more often and are even worse, cause can do more damages that those ones, by contaiments and house demolitions, forcing player to keep an eye in town continously.
These unavoidable issues bringing an awful time wasted feeling: unforgivable for any videogame, especially one that isn't quick to learn, wich increases the frustration. And as player cannot continue just with his character alone, this issue turns product unplayable, at least if developers dont fix the main problem, but not seems easy, because need to remake entire concept: in essence, all aspects about the town, minions and diplomacy are much more disgusting and annoying than funny or interesting. A true pitty.
This game is one of a kind.
So you can adventure, manage a clan, use diplomacy, stamp on spiders and go hunting for loot. Your basically living in a ♥♥♥♥♥♥♥♥ crazy world where the world doesn't revolve around you. You will get stomped on.
Its hell of a lot to take in at first because your trying to adventure. However your clans getting raided so you go back and make sure your chickens are okay. I'd heavily advise to read the zombasite guide before you even give it a stab.
The visuals are derpy and the sounds are funny. The music is taken from the 90's and its got that cheap jumpscare feeling which for me is absolutely golden. Treat it as a meme.
Best yet all of this combined together brings perfect chaos, a symbiotic unison of derpy quests and desires.
Its got multiplayer too so you and your friends can go laugh at those other loser clans in jolly co-operation and chad your way to victory.
EDIT: Forgot to mention about class combinations. I highly recommend the fabled Necromancer/Necromancer hybrid built for your own personal retinue of dribbling skebbetons.
Pick this up. You wont regret it.
At least on my relatively stock iMac (v10.13), this game is borderline unplayable. There are numerous graphical problems along with occasional crashes. In particular, the most interesting addition to the usual Soldak framework - the unfolding-with-experience zombie lore - was ruined because it displayed unreadably as out-of-focus black letter outlines on a giant white rectangle.
It's a shame, because I've enjoyed a lot of Soldak games over the years. This seemed like an interesting addition. As it is, though, I'm left resentful of the money I spent because it was clearly not playtested on my platform.
This developer has become one of my favourites due to always trying to improve upon their past releases and trying new things. For every five new things they try, I seem to like three of them and find the other two an annoyance that gets in the way. Though I severely appreciate the effort. The game feels clustered at times physically, and having a crew is just another thing to worry about. That said, their games are rock solid for performance, and I haven't come across a single bug or crash yet. Zombasite added a tower defence aspect to the formula, and I was indifferent to it much like the clans aspect. I sort of just want to chase loot and take on stronger enemies with it and would prefer a basic story over the mini-game format so there is more purpose. Perhaps a game with re-playable chapters that forces you to use a specific class for a story specific reason and you can save loot for each other would be my ideal. That way, all of the loot is potentially interesting and valuable. Anyways, for value, under ten dollars with dlc, is excellent. I look forward to the next game!
Pretty damn good once you learn how to play. Gave it a chance and now I'm addicted
I have a Lets Play here: https://youtu.be/-TW1mXPXiOw
I gave this one an honest shot; I have played though and completed both Diablo 1 +2, a bit of "Grim Dawn" and MANY other Action "RPGs" that I can't remember over the years, but I bounced off Zombasite, HARD.
The "tutorial" is absolutely horrible; a LITERAL line of questions mark at the bottom of the screen when you spawn in, all while you're still trying to decide if the game is worth your time. It just stuffs those annoying question marks on the bottom of the already too busy screen and makes me clink to read through the lazy text dumps. SHOW not tell game!
Maybe have little text boxes appear when I try something new, popping up when I am doing something pertinent.
Example: I gain a skill; show me I can click and drag it to the hotbar; pausing the game while you show me. After all, time is always ticking in this game.
Instead, what this game does is let you draw ANY skill to the hotbar, even skills you don't have! And then, of course, not tell you that you CAN"T USE IT TIL YOU'RE IN COMBAT! Excellent new user experience game; really, top notch!
Hey another thing; this game LOVES to annoy you with stupid messages from other faction leaders, or to tell your that your base is under attack; which your idiot clan will probable do nothing about, (more on them below). These notifications pop up and won't go away until addressed; VERY annoying, and distracting, especially as this game paints its screen litter everywhere. Oh ya, the stupid base attack one stays up until YOU go back home and deal with it (good lucky getting much use out of your "clan").
The problems don't end there: The AI is dumb as dirt; which is kinda a big deal when the game promises "a dynamic, evolving, living world". I was literally standing a 10ft from a monster before it even noticed me; this happens all the time. Or when the base is attack, do my little people rush out to defend it? Nop! They just hang back and let the gate be smashed :(
Or how about my little "party members"? Just as dumb as the monsters; probably cause they use the same brain-dead AI; maybe that's why its called Zombasite; their ALL ALREADY INFECTED by the brain-rotting disease! Only excuse for the AI I can see.
Speaking of zombies, I wasn't seeing ANY difference in AI behavior towards me from either the "zombie" monsters, or the regular monsters, so they all just brain-dead. :(
AND ALL THIS is before I even talk about the combat; oh my god it is boring!
Melee attacks means just standing there swinging; and you attack SO SLOW!
Seriously, compare this to "Grim Dawn"; night and day.
Most of the abilities in this are boring passives; there are a few actives ones that are cool, but alot of them are like "+5% to next attack" how exciting :(
There are very little interesting dynamic movement or anything, aside for a few things like teleport or a blinding flash.
You can't even look at the effects over the monsters, as you too busy holding down the mouse button auto-attacking it to death. In "Grim Dawn" I can pause the game to actually READ the status effects on the monsters or my character to plan out for a sec; not in this game!
And if you thought level-scaling in Oblivion was disgusting, get this: I was fighting a lvl 3.5 (ha ha) huge demon thing soon after I started the game; A LVL 3 Demon; WTF!
Great, all the monster lvl up or down with me! YAY, now I never feel powerful!
Certain monsters should have a minimum lvl, that way, their appearance has some meaning; here, it's just a different shaped bag of hp you kick over on your way to do 10 or so quests you didn't bother to read and just spam accepted of the message board.
I am struggling to think of who would enjoy this game; not me clearly.
Perhaps someone who wants a mindless hack-and-slash game for a simple sense of achievement?
Even if that's what you're after, it's been done better elsewhere; many times...
I even gave this game a SECOND CHANCE, after I spent some time playing "Grim Dawn"; ya know, to see if my tastes had changed.
NOP! Grim Dawn is awesome, Zombasite is kinda crap. Grim Dawn is also only 5 more dollars...
Not a hard choice right?
Talk about 5 bucks making all the difference in the world...
My Grim Dawn Lets Play is presented here as well, for a basis of comparison; I played/recorded Zombasite first, questioned my sanity, then played/recorded "Grim Dawn"; I spend ALOT of time comparing and contrasting, so it is relevant, as well as potentially useful.
My "Grim Dawn" Lets Play here: https://youtu.be/GHEi-ohhhk4
Not your usual ARPG. Not the best, either, but you will find unique mechanics that you won't find in more polished or higher budget products.
It remind of the depth of peril and I enjoy the game a lot
Всем привет!
Довольно внезапно открыл для себя новую и очень хорошую инди студию и ее серию игр.
https://steamcommunity.com/sharedfiles/filedetails/?id=1943341105
Конкретно эта игра - в середине развития серии. До нее были: Depths of Peril и Din's Curce. А недавно вышло продолжение Din's Legacy.
Когда-то на волне всеобщего хайпа неизвестно зачем купил Zombasite да забыл.
А оказывается был куплен настоящий бриллиант диаблоподобных ARPG. Чем примечательна игра, плюсы:
1) Огромное количество классов и подклассов. Можно вылепить прямо-таки уникального героя на любой вкус.
2) Достаточно большой мир игры, который, что самое главное, может быть сгенерирован заново. Вас постоянно убивают (тут это норма), рушат деревню? Чтож, можно начать сначала в новом мире, сохранив то ли часть, то ли вообще все пожитки.
3) Мы здесь не просто развиваем и одеваем героя. Игрок сдесь создает и стоит во главе целого клана неписей! Это реально новый подход в подобных играх. Мы раздаем снаряжение, даем задания. Но это все ерунда. Держитесь в кресле! Наш клан в мире не один и другие кланы изначально настроены не очень дружелюбно. Нападают! Мы можем рейдить их!!! Это даже круче чем грабить караваны - разносить вражьи деревни. А можно и не воевать - можно создать альянс с неписями и вместе взаимодействовать вплоть до совместных походов куда-то... Поле возможностей огромное тут.
4) Квесты. Это просто мечта для любителя диаблоидов! Квесты бывают ну очень интересные. Вражеский минибосс подкатил к вашей деревне огненные тотемы и они натурально палят все вокруг! Охота за головами! Моего соклана похитили и держат в данже! Один из моих сокланов учинил эпидемию в клане - надо что-то решать... В общем все динамично и очень необычно. Из прочитанных мною обзоров тут бывают ситуации, что наш соклан грохнул нашего же торговца и сбежал в преисподнюю, например! Или - вишенка на торте - прикинулся хорошим мальчиком, а сам, например, учинил в деревне кровавый культ и врет, что это не он - надо вычислять. Думаю уже понятно, что квесты тут что надо.
5) Графон - годный для олдфагов. Не тошнотворный, но и не последний писк.
6) Разработчик постоянно совершенствует вселенную (литературно это можно так назвать). В каждой новой игре добротно сделаны не только компоненты уже ставшие фишками серии, но и добавляются новые элементы развития. При этом старожилы находят в самой новой игре отсылки к самой старой, это радует.
7) Общая свежесть и новизна ощущений. Всегда интересно - что там за поворотом. Может быть ровно все, что угодно, проклятие, минибосс ваншотер, засада. А учитывая возможность все генерировать неограниченное количество раз - это просто прекрасно.
8) Вроде как можно в коопе играть! С учетом того, какой там ад творится в соло игре, это может быть мегаадово!
Как ни печально есть и минусы. Но когда игру делает всего несколько человек - это неизбежно:
1) Музыкальное сопровождение подвело. Звуки боя очень не очень. Бьешь демона, а вокруг какое-то кряканье может раздаться. Это не так критично, но минус.
2) Все полностью на английском языке. А квесты бывают довольно сложные. Иногда лично мне было сложно разобраться что делать.
Вывод. Сейчас самое время ознакомиться с этой серией. Сочетание смешной по сегодняшнему времени цены и интересного геймплея делают знакомство более чем возможным.
Ссылки на все игры серии в порядке их появления на свет:
https://store.steampowered.com/app/23600/Depths_of_Peril/?curator_clanid=33045705
https://store.steampowered.com/app/217290/Dins_Curse/?curator_clanid=33045705
и почему-то не показывает виджеты, но ссылки рабочие:
https://store.steampowered.com/app/408960/Zombasite/?curator_clanid=33045705
https://store.steampowered.com/app/911550/Dins_Legacy/?curator_clanid=33045705
Спасибо за прочтение)
7
meh
This game is fun and frustrating. I wish there was a more active online community because I feel like the village management aspect is better attended to by group of people working in cooperation (like a village).
Более менее интересная идея, которая исполненная бездарно...
2016 год, не ужели нельзя было выбрать движок лучше?
Графика выглядят как начало 2000, на уровне Diablo 1 только хуже... Diablo 1 прошел несколько раз, там приятная графика...
Дело даже не в графике, если бы все было реализовано нормально, но с такой графикой, это было бы играбельно...
Интерфейс вырви глазный, отвратительный, интуитивно не понятный абсолютно, иконки вещей, скилов и тд...
Типа, "мы сделаем оригинально, ни на что не похоже и максимально убого и не красиво"
Игра вообще не USER FRENDLY, обучение реализовано в виде 20 текстовых сообщений, как вам? очень сильно вовлекает в игру? интересно читать? когда вашу базу разносят со второй минуты? а ты даже не знаешь как играть?
Дерево прокачки не сбалансировано, и это даже не дерево, достаточно иметь определенное количество очков, что бы прокачать скил, нет никакой мотивации продумывать, как ты будешь прокачиваться, по какой ветке, веток нет...
В прокачке у тебя есть выбор, либо взять имбовый скил, либо максимально слабый, какой вы выберите? абсолютно не сбалансированное "дерево прокачки"
Боевка однообразная, максимально, одна кнопка на все случаи жизни...
Все мобы, ничем практически не отличаются, однообразные виды атак, изменяется лишь текстурка врагов...
Квесты тоже однообразные, сходи туда убей того, или такое то количество, это основные квесты вы будете делать это 95% игры! все квесты как под копирку... есть и другие, но их ничтожное количество...
Музыка и озвучка в игре, оглушает с первого же входа в игру, в игровом мире зациклено 5 секунд раздражающей музыки, очень оригинально, сразу же ее выключаешь в 0, звуки окружения так же...
Раздражающий зацикленный звук того, что на вашу базу напали, когда ты не на базе, а когда ты туда приходишь, звук остается зачем? бесить?
Мигающие рамки когда ты заражен, или твои союзники, тоже очень напрягают зрение...
Механики в игре запороты практически все, интересные казалось бы механики, реализованы по тупому, иначе не напишешь, они есть, но игра опять же никак в них не вовлекает, не мотивирует, и не заинтересовывает...
Например механика смерти, ты начал игру, тебя убили, ты можешь возвраждаться бесконечное количество раз, ничего не теряя, и не получая никаких дебафов...
Механика проигрыша, вы можете проиграть, вашу базу разрушили, ну и что? стартуете заново, тем же персонажем, с тем же уровнем, и с теми же вещами в инвентаре и на базе, как вам поражение?
Онлайн игра в мультиплеере сделана криво, тебя то присоединяет к друзьям, то не присоединяет вообще, раз на раз не приходится...
В игре есть какие то критические ошибки, из за которых игра крашится, играли в 4 человека, краши были у двоих...
Подогнали мне игру, по скидке в 100 рублей, фул прайс 400 рублей, игра не стоит денег, которые за нее просят...
Усилия потраченные разработчиками стоят, но не их результат, в который мы играем...
При том понимаешь, сколько было потрачено времени и сил разработчиков, на механики, на 3d модели, все это надо рисовать, программировать, придумывать, продумывать, озвучивать...
Не понятно только одно, зачем на этом движке, и почему все реализовано так плохо...
Удовольствия от игры не получил, только раздражение, и разочарование, не рекомендую ни кому...
В целом игра нравиться, но очень не хватает стим серверов, потому что подключается к друзьям не всегда. Игра вроде бы 2016 года, а система подключений друг к другу на уровне начала 2000ых. В кооперативе при больше 2 человек начинаются краши, не у меня конечно, но у всех троих моих друзей(вне зависимости кто хост), включая того кому я еще копию игры купил с адоном. Хотелось бы спокойно играть с друзьями в коопе, а не тратить время на подключение друг к другу, конектит к хосту или нет. Печалька :(
Don't buy this c***, game has been in alpha for ages and gameplay is still the same nightmare, this game is a massive fail and the devs don't list to any feedback from the community from what I've seen.
I used to love Soldak, the game Din's Curse is a masterpiece in it's own right, the game with the highest replayability I have ever played, and I played a LOT of different stuff.
All other games they have made since Din's Curse are going on a downward spiral in terms of quality. Zombasite is literally unplayable, and don't expect many changes to it since the studio is already working on their next title, a real shame :(
Absolutely love this game, just wish my friends had it so we could so some coop!
Very unbalanced game. Disorganized and not so fun. Din's Curse was way better than this ♥♥♥♥ game.
I loved Din's Curse, and tried to force myself to like this game, but I just cannot. The game has some serious problems that just make it impossible to enjoy. The game is somewhat like dins curse, but they have added some additional gameplay elements that just ruin it.
I'm talking about:
No vendors: There are no vendors assigned to your town, you will rarely find them in the wild, but never enough
Run out of potions: Due to there being no vendors, you'll run out of just about everything, including cure potions that when you run out, anyone who is infected will die. Imagine trying to play something like diablo without being able to get health potions for melee classes.
Town Management is a hassle: Even if you put it to low stress, there's still too many ways you can randomly get screwed and lose the game.
Spawning is awful: While dins curse nailed monster spawns and was perfect, zombasite is the opposite. I've seen 20+ boss monsters on the screen at once in some areas. That's ridiculous for a low level starting character.
Crashes: While dins curse never crashed, zombasite has crashed a few times now on my wife.
Monster scaling: While in dins curse it was no big deal fighthing monsters 1 or 2 levels above you, in Zombasite you mise as well as pound sand. When you start you will get destroyed by something 2 levels higher than you.
Other clans are bullet sponges: When you raid other computer controlled clans, make sure you grab a cup of coffee first because you're going to be there a while. The NPC clans aren't hard, they just take 1,000,000 hits to kill.
The only good thing to this game was the procedural level generation. This game has both dungeons and outside open areas which was a pleasant addition to the dungeons of dins curse, it's just a shame it's polluted by poor game design decisions that make the game more of a chore and less fun.
I've come back to this game after a long hiatus due to the bugs on release and I'm loving it. It's now cleaned up the initial bugs and is probably the best game Soldak has made to date.
In my first 15 hours of playing the game, the game crashed three times and I encountered at least two other serious bugs.
I don't have any problems with crashes in other games.
Since the game has a lot of potential, I would recommend it if it were early access. However, as a finished product, I cannot recommend it in its current state.
At first glance, Zombasite looks like an atrocious game but it's quite misleading. Behind this ugly shell of a game lies quite a rough gem that gives the arpg genre a new spin.
In Zombasite, you assume the role of a clanleader. After picking one of the starting classes (or creating your own hybrid class) you are being thrown into a randomly generated world. In each world, you have a hub of sorts that acts as your home base. All the npcs that you recruit in the world will live their life at your base, some traders might visit as well and it's the point to get new quests. Your base can also be raided by other clans, you're not only the one trying to survive in the zombie apocalypse. Now, the zombie infection does add a new spin on the established Soldak rpg formula.
Instead of only focusing on completing quests and killing loot, you also have to recruit new followers and gain food. You can manage your townsmen and assign them jobs. This is not overly complex though, each character has a unique personality and might not get along with everyone. You basically have to manage their needs and provide enough food and security to make them feel safe.
Once you leave town, you hack and slash your way through the map. Complete random quests and gain better loot. You can allot new skill points towards various abilities, these abilites can be unlocked at any time provided that you have enough skill points. There is no skill tree like many other rpgs have, so the character systems is quite flexible.
Defeating enemies feels satisfying and the controls are responsive, Soldak improved upon the gameplay tremendously and it feels far smoother than Depths of Peril or Din's Curse. You use abilities by pressing hotkeys and quaff down all sorts of potion. Pretty much the basic arpg procedure.
The new zombie apocalypse feature adds an element of unpredictable into the mix. Other clans can be infected or defeated by the hordes, this can also apply to your followers and your character. Infection has to be cured by some means and finding new ways to deal with the plague is rewarding. The game keeps track of the different discoveries that you have made about the zombie infection, adding an element of mystery.
The game can be completed by multiple victory options, leaving you enough variety and options depending on your circumstances. You fail once you lose all your followers and base. A new maps is generated each time when you want to start a new game. The game has also plenty of customizable options to tune
Now, the game looks pretty awful but I think it's acceptable. The sound assets are also subpar and it has pretty low production quality. If you played a Soldak game, you know what to expect. Another gripe is the fact that the UI is not very intuitive and that many gameplay mechanics are hidden in menus. You get used to it though.
That said, I definitely recommend playing this game if you want to play a fast paced arpg without having to deal with epic large campaigns.
Way too much is happening.
When thing go way too much and you can't even turn it off(you can "slow it down" only),it's not fun any more.
This is a game like no other where your items can gain levels you can place guards to protect your home town from other clans attacking while trying to adventure to gain experience you have to defend your town as well. This game is fun and Unforgiving meaning you can play Hardcore mode with 1 life and it is tough to survive in this game. There are plenty of skills to choose from aside from clans fighting each other which is the major selling point to this game one thing I really love about this game is all the work you put in winning one world all that work carry's over to the next world map for conquest so yes you do have win's and losses. It would of been better if they would give you perks for your faction for winning and negative perks for losing the same with the A.I's but this is a game like no other.
It is worth the full price and obviously the sale price. If you like 4x games but with real time combat it is like Diablo with Rpg Elements but blended in with Strategy for defending your town against other clans. Unfortunately games like Diablo 1-3 all you do is hunt in Dungeons which gets boring it is fun when Monsters invade your town and other clans and if they destroy your lifestone which has hit points you lose that map but its not the end if your main hero is alive you just lose the zone and get a lost. While your trying to recruit clan members of whom can go forage for food and forage for herbs for making potions for you another strategy aspect of trying to survive gives the player an element of strategy on decisions he or she will make that determines success or failure. Each world you start in is new and unique and dynamic meaning various events happen depending on what other clans are doing, the monsters are doing and I also know new clans can emerge overtime possibly being a new threat.
My Conclusion would be:
I would give this game a 10/10 rating
Pick it up its worth getting and if you'd like to try Coop play sometime feel free to add me as a friend but make sure you also have the DLC pack if you'd like to play as it adds many more features to the game. That information can be found on the forum of Zombasite here on steam regarding what the DLC pack gives the player.
Anyways enjoy the game...
as the prequel dins curse its motivative somehow and what makes it so special it has all these littele control things like stop walking key and shift klick to shift items from the inventory equipment compare and such stuff all things the big ones like d3 and poe have
when i first seen it i never was expecting to play this longer then one minute but i was so wrong simple graphics simple world with nearly nothing except your little village a the enemys the dungeon and your skills and the loot but thats all you need and it motivates you to play on
i have only 1 hour because im still playing the prequel xD wich is the same game with not so good graphics but still fun
Reviewing for badge. Game is good too, by the way.
Solidny cRPG z wieloma ciekawymi rozwiązaniami jak prowadzenie własnego klanu, zarządanie konfliktami pomiędzy mieszkańcami etc.
pros:
Few absolutely genius mechanic ideas that im missing in every other game now, coz they should be so core everywhere, but are unique to here
taking care about village, other npc's, that aint so stupid anymore, with good escort quests that dsnt upsets
randnom quest generator that have sense! and are NOT kill 5 rats in my cellar or find some flowers there; evolving mobs works as a fraction and teams, coordinated by an awesome logic mechanisms
new game + system that allows u to travel to easier farmable maps or way harder
so many ways to win, kill mobs, do quests, makes your village stronger, or... being a badass and kill other vilages? also not so bad war/alliances system (well, trading, request system aint so good, but still way better than anything in any other game)
village mechanics greatly evolved from din's curse
bads:
graphics, but ill be honest, i dont care here, the game is about mechanics and role playing, not hdr
skills, balance and fight dynamics... woah, thats are so bad, totally 0 flow and fun by casting spells lvl 200 that can burn whole village n second... so slow animations... or maybe more... casting speed... moving your character, dodging by moving... its all so wrong, these took all fun from the game, sorry, its a big nope; same as din's curse, both game shares most skills classes and stuff
still, ill watch over next games here, maybe in future.
https://steamcommunity.com/sharedfiles/filedetails/?id=1513251192
Zombasite segue a linha dos jogos de ARPG da Soldak, provendo uma experiência que vai além de andar matando monstros: um mundo vivo e complexo, com facções, raças e inimigos que conspiram entre si, em constante transformação.
Baseado no mesmo universo e molde de Din's Curse, Zombasite tem a mesma jogabilidade, sistema de loot, classes e missões de Din's Curse. Há 1 classe adicional no jogo (Death Knight), e uma classe adicional no DLC (Bard).
O primeiro grande diferencial é que ele soma a fórmula de "raças" do Drox Operative ao jogo, porém coloca-as como "clãs". Isso já dá outra dimensão ao jogo, influenciando na forma de vencer o jogo, nas missões, e várias outras interações derivadas das relações entre clãs.
Outra mudança é que em Din's Curse, havia apenas uma cidade por partida, e essa cidade possuía uma dungeon enorme. Já Zombasite oferece um mundo aberto de zonas interligadas, com várias cidades, e várias dungeons espalhadas pelo mundo, ou seja, há muito mais exploração.
Sobre o sistema de clãs, o próprio jogador terá seu clã, com sua cidade sede, e poderá recrutar membros, mandá-los fazer missões no mapa do jogo em busca de itens, ou convidá-los para jogar em seu grupo, como um sistema de hirelings. É uma extensa camada adicional de interações também.
Mas o jogo não se chamaria Zombasite se não fosse sua característica principal: é um mundo pós-apocalíptico com uma infecção zumbi. Mas a abordagem é bem diferente de qualquer jogo de zumbi: o visual deles respeita o tipo de inimigo infectado, eles agem como uma facção (atacando inimigos não-zumbis), e o próprio jogador e seu clã pode ser infectado, exigindo assim ação para parar a infecção em andamento, como usar poção de vida, de resistência à doença, ou por meios menos ortodoxos como sofrendo dano de fogo.
A criação de fases apresenta a grande riqueza dos jogos da Soldak, com várias opções referentes à dificuldade do mundo, velocidade de missões, número de clãs, etc. É possível inclusive remover a infecção zumbi e os clãs extras, deixando a experiência muito próxima de Din's Curse.
Outra adição do jogo é o fato das skills ativas fornecerem pequenos bônus passivos ao personagem, contribuindo assim para builds variadas. Há também um sistema de skills similar ao do Drox, que exige certa quantidade de uma estatística base para ser liberada, mas aqui exigem pontos de skill para serem adquiridas, e fornecem bônus bem diferentes e específicos, como por exemplo, a possibilidade de usar magias gastando vida ao invés de mana.
A jogabilidade é bem Diablo-like de raiz: anda-se no mouse, ataca-se clicando no inimigo, com direito a barra de skills e usar habilidade no botão direito do mouse.
Os gráficos evoluiriam um pouco comparados ao Din's Curse, especialmente no que diz respeito a sombras e texturas, mas ainda são bem limitados para os padrões modernos.
Ao fim, Zombasite apresenta inúmeras melhorias e vários sistemas complexos, que somados à sua jogabilidade e gráficos arcaicos, tornam uma experiência fantástica e memorável.
Como sempre, a cooperação é em LAN ou Online, para... quantos jogadores o host aguentar! Com direito a quests coletivas, XP global para todos os jogadores, e o arcaico loot global.
Recomendadíssimo a fãs de ARPG em geral, que consigam "engolir" a parte visual e o baixo polimento geral do jogo, pois a experiência que ele fornece compensa muito pela sua grande dinamicidade e imprevisibilidade.
I loved the freedom Drox Operative gave me to do as i wished to solve each world, to explore and ponder my options. Things could get out of hand ofc and they did, but at least i had the feeling i could change things, have an impact on the worlds.
For me Zombasite does the exact opposite. The game drowned me in multiple layers of crap and chained me to the bottom:
The outpost/town you HAVE TO MANAGE OR YOU LOSE is a prison, a clunky guesswork of a management minigame where people fling garbage at each other and you spend your time kicking them out or begging them with money not to kill each other while they slowly but surely go crazy. Leaving that nightmare of a place feels like leaving babies home alone making reaching peace of mind an impossible task while going for you daily tasks.
Then the game begs you to priorise those tasks but stops you from exploring in every possible way starting with labyrinthian corridor filled maps inhabited by monsters with huge hitboxes and if you manage to go around them the stamina mechanic is here to say "NO RUNNING WITHOUT CLEARING THE MOBS PLEASE".
"Ah... ok then, but... you know i need to go out there or something really bad (meaning way worse than usual) is gonna happen right?"
Sorry Soldak i really tried out of respect and to thank you for Drox Operative but i can't play a game that in addition of making me claustrophobic pisses me off on a regular basis. I actually want to play the game and not spend hours guessing how this or that feature works or i lose (my mind?).
PROs:
- Difficult autonomous living world where things can get out of hand really fast if you don't intervene.
CONs:
- Hum... can you let me... you know... intervene? Pretty please?? (lack of actual freedom)
- Town management brings headhaches instead actual of depth to the game.
- Prepare to lose some hair (headscratching guesswork of a game).
This is an awesome Action RPG with a lot of class variety, minor town management aspects (with a focus on securing food for survival and setting up sound defenses) and a rogue-like/rogue-lite environment. Think of it was 1/2 Rogue 1/2 Action RPG. I really wish the community would tag Rogue-like, Rogue-lite, and procedural generation more for this game as those are its strong qualities and they get overlooked for the "zombie" aspect which is far more minor in impact and CAN BE TURNED OFF if you choose to making this an amazing ARPG in the more classic fantasy set.
If you like Diablo, Torchlight I or II, Titan Quest, and various other games you deserve to treat yourself to this one. The procedural generation keeps things fresh, the "conquer the map" through means of diplomacy, brute force, and other victory methods meshes well with it. It does take a bit to get use to, and your best bet is to play through a bit with a traditional class and then make a hybrid after you get a handle on game mechanics. It's not pretty, but the best never are, and its not ugly by far.
Like Din's Curse, but with more content and more importantly more depth! Din's curse got boring quickly as it was simply a grind saving town after town but in Zombasite there are many more things to do around your town and you become much more involved in ongoing tasks like the relationships between your clan members, as well as the inter-clan diplomacy system which borrows heavily from games like Civilization (which is a good thing!)
The core gameplay loop is still the same good ARPG action, but adventuring with a party of up to 2 NPCs adds even more variety and doing quests for the various clans ties in nicely with the other systems in the game.
I love this game and would laugh at the negative reviews concerning difficulty when I'm 50+ and holding my own. But I'm not laughing as the game deserves critique not downrating because people don't know how to play or what to expect.
It's not for everyone though.
[h1]This game may be for you if you like:
[/h1]
[--] Challenge: (that is scalable, from fairly easy to nightmare hard)
(You can even remove clans and zombies entirely and select starting level of enemies)
[--] RPG with your Hack-n-Slash
[--] Randomness and Replayability
[--] Unpredictable Events
[--] 3 Ways to Win - Diplomacy, Adventure (Quests) or Military
[--] Sense of building something: a dynamic clan that hunts, guards, fights with you, grows as you learn how to balance food and happiness.
[--] Dynamic NPCs that have their own mini quests, give player gifts, have personalities/quirks, craft useful items, some may start fights or engage in crimes, get married, have feelings, possess insanity levels, guard the homefront etc.
[--] Like lots of loot that you can auto distribute or carefully outfit your clan.
[--] Like a simple but useful crafting and upgrade system.
[--] Enjoy a roguelite experience (characters and loot are saved from game to game).
[--] Mods for quality of life stuff - easy to add.
[--] No sense of overpowered characters unless you play on easy.
[--] Know that each game could be your last (just backup your savefile if you don't like that)
[--] Enjoy a good bestiary that tracks your kills/deaths.
[--] Hundreds of character build combinations!
[h1]Don't Play the Game If: [/h1]
[--] You don't like to ever lose.
[--] You require modern graphics. Definitely old school here.
[--] You don't like a one-save system. (again you can back it up)
[--] You don't like being limited on the loot you can keep. (Add a mod for that)
[--] Can't live with difficulty spikes - they happen, as with many hack-n-slash games.
[--] Want a game with a predictable outcome or enemies.
[--] Need a perfectly running game. (See below, the major complaint)
[--] Want a different game. Play the demo to get a feel for it.
The only real gripe I have is that since I added the Orc DLC the game crashes now and then. I've not had it ruin a save and their is a simple fix should that ever happen. If I restart, I rarely lose much progress. So it's a minor annoyance, all things considered.
>>>The developer offers to look at game saves personally!
I highly encourage **playing the demo first ** but you'll rarely find a game of this caliber of this caliber and replayability options for $9.99 (US). I paid full price and would do so again.
If you need tips on how to play just ask. :)
Unique game. Fun and a bit addictive. I hope this game gets more attention, it deserves it.
This game is a hidden treasure.
pros:
endless hours of game play
unlimited amount of playthrough possibilities
fun isometric ARPG fighting
good loot system
balanced game play (unlike what others say)
AI party system that is functional and awesome
LOOOOOOT! and good crafting system
4x style town and diplomicy
Devs seem cool and are ontop of new content.
ect.
Cons:
Auto pathing could be better
not the best name and marketing
Zombies... Turn off zombies(at least for begginers)
needs more open areas and less maze like feel
Not a true hack and slash
Graphics are dated
can't wait for Din's Labrynth!
a very good game for those of us that like diablo 2 like games seemingly endlessly replayable if you enjoy randomly generated map with no real story your first few chacters are likely to fail unless you have experince in this genre even then a warning to every one who consiters being this game THIS GAME CAN AND WILL END YOUR CURRENT GAME ON A DROP OF A DIME WITH SEEMINGLY NO RIME OR REASON TO IT this game isent to hard for the most part but when the games random generation decides to spike the diffculty boy does it do it well
It's pretty fun for what it is, and it does the ARPG formula pretty well. It isn't perfect, but I still definitely recommend it.
Some of the wins are pretty imbalanced (especially adventurer as quests keep appearing), and sometimes the game just drops a group of 5 or so named elites to crush you, or annihilate your party members, even if rare.
Still, definitely worth your time.
Devs must have bizarre sense of balance. Truely good idea this game have, but not much enjoyable.
Outstanding game that blends many genres into a diabloish base. Emergent gameplay due to myriad systems. Unpolished and unfair at times. Soldak games are their own thing. Quirky and brilliant.









