Time in Time
Time in Time is a side scroller puzzle-platformer game where you control everything with timers..
Screenshots
5Mostly Positive
121 Steam reviews
Review History
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | — | — | Y |

Time in Time is a side scroller puzzle-platformer game where you control everything with timers..
Mostly Positive
121 Steam reviews
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | — | — | Y |
Просто вырвиглазное чудовище а не игра
Time in Time, developed and published by ErayTek, is a minimalist side-scrolling puzzle-platformer built around a deceptively simple but surprisingly demanding core idea: time itself is a consumable resource. Rather than treating time as a background pressure or a countdown to failure, the game transforms it into an active currency that players must deliberately spend in order to manipulate the environment. This single design choice reshapes what would otherwise be a straightforward platformer into a cerebral experience that constantly forces players to balance movement, patience, and strategic foresight.
At first glance, the presentation is intentionally modest. Clean geometric shapes, simple textures, and clear visual indicators prioritize readability over spectacle. The understated aesthetic ensures that the player’s focus remains firmly on understanding how each interactive element behaves in relation to time. Platforms shift, hazards activate, and mechanisms respond based on how many seconds the player chooses to allocate. Every level begins with a finite pool of time, and nearly every action—from triggering devices to waiting for safe openings—draws from that shared reserve. This structure creates an unusual tension: progress requires spending time, but spending too much may leave later sections impossible to complete.
The brilliance of the design lies in how it merges traditional platforming dexterity with layered puzzle logic. Some stages emphasize precise jumps and careful timing of moving platforms, demanding sharp reflexes. Others require players to think several steps ahead, predicting how early time investments will ripple through later obstacles. Trial and error plays a role, but success increasingly depends on developing an internal model of how the level’s systems interconnect. Efficient routing becomes just as important as mechanical skill. Completing a difficult stage often feels less like surviving an action gauntlet and more like solving an elegant logic problem under pressure.
Difficulty scales steadily, introducing more complex arrangements of timed mechanisms and forcing tighter optimization of available seconds. Early levels allow for experimentation, while later challenges punish wastefulness and hesitation. This escalation ensures that players gradually internalize the rules before facing intricate scenarios that test both memory and planning. There is a strong sense of intellectual satisfaction when a previously impossible layout suddenly becomes solvable through improved sequencing or a more efficient use of time. That feeling of refinement—of shaving off unnecessary seconds—is central to the game’s identity.
A notable feature that extends longevity beyond the main campaign is the built-in level editor and integration with Steam Workshop. Players can construct their own time-based puzzles, sharing them with the community and exploring the creativity of others. This toolset reflects the developer’s confidence in the core mechanic; by handing over the building blocks, the game invites experimentation and reinterpretation. Community-created levels can vary widely in complexity, sometimes exceeding the difficulty of official stages, providing dedicated players with a near-limitless stream of challenges.
While the game’s minimalist design keeps the focus sharp, it also contributes to its niche appeal. There is little narrative framing, no character-driven storyline, and minimal world-building. Those seeking atmospheric immersion or dramatic storytelling may find the experience sparse. The emphasis remains squarely on mechanical interplay and logical structure. Additionally, the reliance on precise timing and careful optimization can feel demanding, especially for players who prefer more forgiving or action-oriented platformers. The satisfaction comes from mastery rather than spectacle.
Overall, the game stands as a clever reinterpretation of platforming fundamentals through the lens of time management. It does not rely on elaborate graphics or expansive worlds to capture attention; instead, it offers a focused, intellectually engaging challenge built around one strong central idea. For players who enjoy dissecting systems, refining solutions, and balancing precision with planning, it delivers a rewarding and mentally stimulating journey. Its simplicity is both its limitation and its strength, creating an experience that is tightly constructed, deliberate, and surprisingly deep within its compact framework.
Rating: 7/10
Гра для тих, хто хоче убити свій час і проходити різні рівні в цій грі. Я допустимо пройшов цю гру швидко, хоч і пробомбився все одно. Ну, а так хтось любить вбивати свої нерви ця гра для вас.
========================================================================
Відгук написано: 28.12.2025 Михайло Punkel Кенебас
ну такое
Nice Game
无中可玩,块把钱推荐入库。
202401,steam,steam掉卡抵扣,它处自定义包入的本体约6元。爱人如己,目前就这,看以后追评。
ben malim bu ne la
Fun platformer/puzzle game with the right difficulty and great value for money. Only the soundtrack is not so great but it's possible to put your own music or mute it.
Witness — второй студийный альбом группы blessthefall вышел почти 16 лет назад. Это первый альбом который был записан с новым на тот момент вокалистом Боу Боканом.
Vakit öldürmelik .
I will leave this cat here, so that everybody who passes by can pet it and give it a thumbs up and awards
/> フ
| _ _ l
/` ミ_xノ
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/ ヽ ノ
│ | | |
/ ̄| | | |
| ( ̄ヽ__ヽ_)__)
\二つ
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⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄
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⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄
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⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄
⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄
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2d platform oyunu baya hard
The game explains what happens in my mind during afternoon nap.
⠀
Puzzles, platformer. Fun.
Good Game
This game is a pain to play. its stupidly hard for a game with the weirdest controls. As someone who enjoys playing tough games for fun, i DO NOT recomend this game. it has the highest ramp up in diffculty i have ever seen and has next to no features to help someone learn the weird controls. it is a poorly made game that is way to difficult on its own along with the bad movement. its also really loud off rip where 2% computer is breaking my speakers and the settings to change volume is shroud through an unexplained way.
💋
<3
Норм игра,и карточки дорогие.
I am 32 years old.
My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old.
When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing.
Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side.
With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay.
After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like.
Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends.
Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together.
Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that.
Thank you.
☀️
Why?
Appalling.
[h1]KART KAZANMA OYUNU[/h1]
Bu oyun tam bir kart kasma oyunudur!
Ülkemiz şartlarında oyuna artık para yatırmak lüks sayılıyor.
Bu yüzden oyuncular sanal ticaretlere atıldı. Bunlardan birisi de steam üzerinde kart kasarak paranızı katlamak, ve ben incelemelerimde tamda buna göre olan oyunları bulunduruyorum eğer paranızı iki veya üç katına çıkartıp oyun sayınızın artmasını istiyorsanız profilimi ve diğer incelemelerimi takip edebilirsiniz.
нет
ucuz yollu vakit öldürmelik oyun oynayayım dedim sinir krizi geçirdim benlik değil, ya oynayış problemli yada ben.
Kart Düşürmelik Güzel Bi Oyun indirimliyken Alırsanız iyi kar edersiniz. Profilimdeki İncelemelerde Bunun Gibi Birçok oyun bulunmakta göz atabilirsiniz.
"Time in Time" od studia ErayTek to gra przygodowa, która łączy w sobie elementy gry platformowej i logicznej.
W grze wcielamy się w postać młodego naukowca, który odkrył, że jest w stanie przemieszczać się w czasie. Naszym zadaniem jest rozwiązanie zagadek i przejście przez różne poziomy, aby naprawić zniszczone linie czasowe i przywrócić porządek.
Grafika i dźwięki w grze są bardzo przyjemne dla oka i ucha. Rozgrywka jest ciekawa i wymagająca, a poziomy są dobrze zaprojektowane i wymagają kreatywnego myślenia.
"Time in Time" to dobra gra dla fanów gier przygodowych i logicznych, którzy szukają czegoś nowego i ciekawego do zagrania.
✅İndirimdeyken alınıp kartları satılarak kâr edilebilir.
Hesabımda bunun gibi birsürü inceleme var kâr yaptıran oyunlar mevcut profilimden bakabilirsiniz.
Üstte kalması için incelemeye geri bildirim bırakmayı unutmayın.
Time in Time is yet another of literally thousands of retro puzzle platformers infesting Steam and lowering the average quality of all video games everywhere. This one has a generic "robot" theme, not because robotics are interesting or cool, but because that was the only kind of low poly "art" the developer could work out how to do. Sounds lazy? Yep, and this carries on to the lazy level design and lazy premise for a copy + paste of a basic Unity platformer template.
In fairness the levels also feature some timer mechanics, but this hardly pushes the boundaries of PC gaming as we know it. This game is so poorly made it would even be rejected on consoles, but it never made that far. Is that a win for console peasants? Who knows.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics.
The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with.
The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers.
These technical defects push this game below acceptable standards for any modern PC game.
You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Time in Time has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is just for completing the first demo/tutorial level of the game, and less than 3 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch.
Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 3 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. The game doesn't demonstrate any true popular appeal with gamers, most likely due to the reasons raised in this review.
Time in Time is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
beleş sayılcak fiyatıyla düşük sistem için güzel oyun arada windowsun eski oyunları gibi boş kalınca oynanabilir
ehh
amk bi ayarlara girdim epilepsi krizi geçirdim böyle bir bag yapmayı nasıl başardınız
Ucuza alıp kartlarını satıp kar edebileceğiniz bir oyun.Bunun gibi daha fazla oyun isterseniz incelemelerimde 200 küsür oyun var bakabilirsiniz.
-
Cromossss
wena
Gameplay :
☑ Very good
☐ Good
☐ Nothing special
☐ Okay
☐ Bad
Graphics:
☐ Has It's own style
☐ Masterpiece
☐ Beautiful
☑ Good
☐ Will do
☐ Bad
☐ Awful
Story :
☐ Lovely
☐ Good
☐ Lore
☐ Average
☐ Not great
☑ None
Difficulty :
☐ Just press a bunch of buttons
☐ Significant brain usage
☐ Easy to learn / Hard to master
☑ Difficult
☐ Dark Souls
Soundtrack :
☐ Masterpiece
☐ Great
☐ Good
☐ Average
☑ Bad
☐ Terrible
☐ None
Game Time :
☐ Short
☐ Average
☑ Long
☑ Depends on you
☐ Endless
Price :
☑ Worth the price
☐ Wait for sale
☐ If you have some spare money left
☐ Not recommended
Trade card : 5 Trade cards , 10 per item
Average Score :
☐ 10
☐ 9
☐ 8
☑ 7
☐ 6
☐ 5
☐ 4
☐ 3
☐ 2
☐ 1
Additional note : Soundtrack is really bad.
[b][i]Only use "Best FPS Possible" shader available on workshop and on "potato" graphic settings .[/i][/b]
The game includes 30 level. All these levels need to be tested a lot of times as the game is about setting times for platform movements .
And as controls are slow, none of these levels are going to be easy to complete.
✅Kartları satılarak kâr edilebilir.
Bu tarz kâr ettiren oyunlar için profilimdeki incelemelerime bakabilirsiniz.
rico
ES LA MIERDA MAS MIERDA QUE VI EN EL UNIVERSO DE LOS JUEGOS CREADOS. ES UNA BASURA CON SOLO MIRARLO, LOS GRAFICOS, EL MOVIMIENTO, LOS NIVELES, LOS NIVELES, ETC. ESTE JUEGO NO LO QUERIAN EN EL INFIERNO PORQUE HASTA AL MISMISIMO SATANAS LE DARIA MIEDO JUGAR ESTA PORQUERIA DE JUEGO
Esta bueno!
Игра для тех кто хочет убить своё время и попроходить разные уровни в этой игре. Я допустим прошёл эту игру быстро, хоть и пробомбился всё равно. Ну, а так кто любит убивать свои нервы эта игра для вас.
Cromos: Profit ✅
Grafikleri Hoş :D
Pa farmear cromos
Любопытно, а есть люди, которые спидранили ее?
Esta bueno, para pasar el rato.
No es la gran cosa, pero si eres de esas personas a las que les gusta completar todos los desafios, estara bien.
Completar nivel - Tiempo en que lo completas - con que recursos lo completas
Recomendado para cuando estas muy al pedo, sin internet o esperando otro juego.
额,就是感觉不是很好玩呢...
time to time i hate myself
Mira capo, te voy a decir la posta de la milanesa corta la bocha, porque si no te lo digo yo, no te lo dice nadie ya que yo no miento ni engaño fumo porro y meto caño. Estos jueguitos son una maravilla, la chota te queda como plasticola con tapa aplastada, a punto de salirse la chele. pero ahora te voy a cantar el cuarteto, osea, la posta. Querés sacar profit duramente? de 10 a 20 mangos extras farmeando estos jueguitos del orto (obviamente menos si no está de oferta) VENDIENDO LOS CROMOS RANCIOS ESOS ¿QUE ESPERAS PEDAZO DE NEANDERTAL DE LAS PRADERAS BOLIVIANAS DEL ANTIGUO EGIPTO? TE DA PAJA? TENES HASTA PROGRAMAS PARA FARMEAR CROMOS ABRAZO CAPO DEJAME +10 RECO FAV Y PUTEAME EN EL PERFIL, ABRAZO TITÁN!
♥♥♥♥♥ очень лагает
harika bir oyun..!
ギミックを動かすタイマーを自分で設定するアクションゲーム
タイマーに設定できる時間は有限で左下に書いてある、残機にもなっていて死んだら1秒減る
Unityの習作って感じだけど30ステージ+レベルエディター付きで、100円以上には遊べる。
以下は100円のゲームにわざわざどうでもいいケチをつける駄文
・英語は必要ない、けどそれ以前に説明が致命的に少なくてレベルエディターの操作とか一部実績解除にとまどう。レビューが無かったらSTCが何なのかも分からなかったぞ...。
・オプションがステージ始まってからじゃないと変更できない、タイムアタックするゲームなのに。
・custommusicはゲーム中で自分の持ってる音楽流すだけで、実績解除以外ではあまりいらない機能。(追加方法はどこにも説明がない、マイドキュメントのそれっぽいフォルダに置くだけだけど)
・ワークショップにはまともなステージがない、それもそのはずでレベルエディターは床を並べるだけで発狂するぐらい使いづらい。右クリックでブロックが消せるぞ(どこにも説明がない)
kart düşürmelik oyun
kart için ideal bir oyun .d
alto juego kbio
这款被寄予厚望的平台动作游戏,在上线后我满怀期待地投入其中,希望能体验到一场别开生面的时间穿梭冒险。然而在经过几小时的深入游玩之后,我不得不承认,《Time in Time》在一些关键领域并未达到我对它的期望。
首先游戏的核心机制——时间操控的设计初衷虽好,但在实际操作中显得过于复杂且不直观。玩家需要频繁利用时间相关的道具和环境要素进行解谜和闯关,但教程部分对此讲解得并不清晰,导致玩家在初次接触时可能会感到困惑和挫败感。这种复杂的机制如果没有恰当的教学引导,反而成了阻碍玩家享受游戏乐趣的一道壁垒。
其次游戏的关卡设计乏善可陈。虽然官方宣称拥有丰富的关卡挑战,但关卡间的重复度较高,创新元素不足,许多关卡看似变化多端,实则换汤不换药,缺乏足够的吸引力促使玩家持续探索。此外关卡难度曲线起伏过大,部分关卡难度陡增,对玩家的操作技巧和耐心构成了较大考验,使得游戏节奏显得极为不均衡。
在图形与音效方面的表现也只能说是差强人意。尽管游戏宣传时着重强调了绚丽的视觉效果,但实际游戏中的美术风格和建模细节并不能满足现代玩家对于高质量独立游戏的标准,而音效设计也未能有效烘托出游戏所追求的时间扭曲和空间转换的奇妙氛围。
另外游戏稳定性也是影响体验的一个重要因素。我在游玩过程中遭遇了一些技术问题,如偶尔的卡顿、加载延迟以及意想不到的崩溃现象,这些问题严重影响了游戏流程的流畅性和玩家的沉浸感。
最后针对游戏社区反馈的编辑器玩法,尽管这个特性在理论上可以极大扩展游戏寿命,但在实际使用中,编辑器功能并不完善,新手友好度低,限制了玩家创意的发挥空间。
综上所述,在概念创新和核心玩法上有其独特之处,但在实现这些创新的过程中出现了诸多问题,包括机制设计的复杂性、关卡设计的单调性、视听效果的平淡以及技术层面的不稳定性等。虽然这款游戏具有一定的潜力,但在当前状态下,它难以给玩家带来足够满意的平台动作游戏体验。
Хорошая стилистика. Написана на unity
NICE GAME
25 centavos
HADİ Bİ MACERAYA ÇIKALIM
ZAMAN İÇİNDE Bİ MACERAYA
ZAMAN TÜM ZAMANI DEĞİŞTİRİYOR
ŞİMDİ ZAMANA GİTME ZAMANI
Kart için alabilirsiniz.
Gracias por los cromos ¯\_(ツ)_/¯
Controles pésimos, música insoportable y muy difícil
gran juego muy interesante
Análise.
a ♥♥♥♥♥♥♥ roboWhEeL-gay-♥♥♥♥ game..
i leave this planet..
bel gioco, ma non e' il tipo di gioco che preferisco, voto : 7
time to time i hate myself
I recommend this game for chill time!
时间是宝贵的还是别玩游戏了,努力学习吧
Очень долго падает 3-я карточка, шустро движется сам робот и не реагирует на нажатие кнопок как надо, из чего слишком сложно становится им управлять.
6/10
As cheap as good, besides being very difficult. There are those who complain about the control, but it seems right to me,
As cheap as good, besides being very difficult. There are those who complain about the control, but it seems right to me, because after all you control a robot / unicycle, so it is logical that it moves like this. The mechanics of spending seconds is very good too.
But I insist, it is very, very difficult. The graphics are also quite nice.
8/10
Крутая игра требует осторожность и внимательность ( Рекомендую ) Большое количество задании любой сложность
Щедевральная игра, картинка поражает глубиной цвета , звук на высоте.
nice game i love it ;)
太硬核了 不是休闲玩家能玩的
[h1] с потенциалом, но опять же не доведённый до ума [/h1]
Для своей цены очень красиво оформлено, хоть и не хватает графических настроек, русского языка и оптимизации. Просто порой очень тяжело играть с этим блюром, графику здесь вполне можно было сделать попроще. А в остальном вроде неплохой пазл-платформер. Просто его ещё немного до ума нужно довести.
А в остальном для такой цены очень даже неплохо. Удивительно даже. За такую цену обычно продаётся всякий треш. А тут вполне играбельно. Хоть и не рекомендую без перевода на русский и нормальной оптимизации графики. Нужны графические настройки, не у всех есть мощные ноуты...
难度太大,很是硬核,不能体验到游戏的乐趣。
Simple idea turns into great mechanics.. a different platformer with great soundtrack.
Скучный платформер с элементами головоломки. Жалею о покупке. Компенсацией послужили только достижения и карточки.
Ich mag es.
.
Los controles son para sacarte de quicio... el doble salto es horrible... HORRIBLE. Me voy a quedar sin barra espaciadora intentando saltar.
классная и не дорогая игра
мгн понравилось!!
屎一样的惯性,屎一样的跳跃手感。我实在找不理由给这个游戏好评,虽然游戏的想法是好的,12s对时间的使用。但是操作上的不便一点都没有给这个游戏加分。
为什么我打不开游戏
Что это вообще?
Sirve para sacar cromos...
Very nice game
I personally thought this games difficulty is more due to bad design, there is a reason why all achievements have only been accessed by such a small amount of owners of this game. The poor controls are also a major factor in this. Controls are also not even key bindable (to my knowledge). Double jump should never be holding space, I am amazed I have to say that.
I would also like to criticise the fact that the settings are not made available via the main menu and only via pausing the game, this was not known to me at first, and this was not helped by the fact that the music after only a few minutes was beginning to grate in my skull and that the graphics settings (also only accessible via main menu) decided to go on the highest possible setting by default, despite that causing a notable frame rate issue.
I only paid 20p for this game due to a coupon per badge crafting, and after maybe 10 minutes at most am personally in the mood to refund.
Maybe this game isn't meant for me, but I have a nagging feeling this game has flaws that need addressing.
Дубовое управление,игровой персонаж слишком медленно реагирует на команды игрока,некоторые прыжки сделаны так ,что допрыгнуть можно только с невидимого края платформы.
It's clever, but there is to much light pulsing on the screen, it gives an immidiate headache. You can't turn it off in the options because the menu is broken. I don't know what these guys where thinking about... It's like playing the rainbow road on Mario kart, but the entire game all the time... hurts your eyes and head, I really wanted to like this :(









