The Signal From Tölva
The Signal From Tölva is a single-player, first-person, combat and exploration game.
Storyline
Trailers
2Screenshots
5Mostly Positive
1,103 Steam reviews
Review History
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | Y | Y | Y |

The Signal From Tölva is a single-player, first-person, combat and exploration game.
In the distant future, star-faring robotic factions sift through the ruins of an ancient civilisation. On the highlands of Tölva, beneath the shadow of abandoned war machines, they found something. Was it the source of the signal you were so interested in? And will the trail lead to enlightenment, or something more sinister? Your allies hijack a drone and you begin the search for yourself. The Signal From Tölva is a journey into a wild science fiction landscape, filled with danger and beauty: you must survive terrible hazards, navigate through impossible spaces, and fight an ongoing battle to control this haunted, blighted world. You will make use of a range of powerful tools to overcome your enemies and uncover secrets: hack robots to battle alongside you, equip powerful weapons and savage defence systems.
Mostly Positive
1,103 Steam reviews
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | Y | Y | Y |
conceito legal mas execução muito meh, mundo e gameplay desinteressantes e não tem muito que compense por isso
第一次接触到这游戏大概是在17-18年,那时候电脑配置不好玩这游戏超卡,因为游戏画风我蛮喜欢的才坚持玩下去。现在想重温一下,但是没想到过了这么久还是没有中文补丁,连视频都没几个,也是够冷门的
There is nothing going on in this game, it's just so lifeless and empty. The basic premise is, that you are a robot that lands on a planet and has to explore the environment by shooting the same three robots endlessly. That's it.
The artstyle looks really nice, but this feels like an early prototype than a game. There is nothing to explore, every single location is the same with the same few enemies patrolling randomly. There is no story, no items to find , the progression system is boring. The shooting feels awkward, because enemies don't react to getting hit. Weapons are equally uninteresting. The map is just a huge empty wasteland, with random POIs that initially look interesting, but there is no information about them, so in the end they just blend together. No unlikely enemies, or unique bosses or unlikely challenges. It's so lifeless. Even the AI friends and enemies feel lackluster, since as far as I can tell, you can't order allies.
I like the premise of the game, but the gameplay feels bad and I was mostly bored.
Walking simulator that loves to waste your time with atrocious gunplay. Its biggest offense is that it's boring, though. You'd think you can't go wrong with anything that combines robots and guns together, but this manages to take two cool concepts and turn it into a snorefest. Yawn.
It feels like someone took a piece of concept art for a lonely planet and simply let you walk around inside it, so quiet sightseeing and low, constant tension blend in a very odd way. Instead of big scripted moments, it gives you slow, clunky firefights and stark, painterly vistas, so it ends up feeling less like an FPS and more like a kind of meditative space sim.
I like the artwork - landscapes - gameplay - kool game
Worst game I've played in 2025
The gunplay is sub par, the graphics aren't decent and the story is meh
The Mazes are fun BUT the final one you have to trash the bot and use another so meh.
I found myself bored every 30 mins and stopped the game so it took me a bit to finish it but still it's not fun or does anything new, yes it's a 2017 game but we are in 2025 and I still won't recommend it
For 20 euros it's definetly not worth a buy, for 10 is it? No.
Wonderful atmosphere, but a bit of an abrupt ending. Keeping it vague is great for imagination, but not for closure. Well worth experiencing for what it is.
Fantastic original experience! 9/10 (endings left something to be desired, performance could be nicer, a lot of the story is in a pdf outside of the game) All in all, an easy recommend!
Nao Vale a Pena.. Sinceramente.
game's a fun tactical shooter, with scuffed movement, fields, way too open at times and an enemy armor system that often furstrated me. but overall, the game's fun and really makes you feel like a tactical mastermind at times.
that being said, the polar regions map, is one I disencourage people to play, it's both too small and lacking in chackpoints.
overall, yeah I'd recommend the game, but be warned, it requires concentration.
Good game, 7 or 8/10.
Nice action, graphics and originality.
Was unconvinced at first, but ended liking it and finishing both campaigns.
Do yourself a favor: use the Map waypoint marking offered, helps a whole lot.
Maps of both campaigns in Steam Guides.
*** Disclosure and Spoilers:
70 y.o. gamer, use my own C.E. tables in all games, and offer some help for other old gamers.
Health Max, Float, Simple Values, 200.0000. Address ends in 8 (hex)
Health Current, idem. Address ends in C (hex), 4 bytes beyond Health Max.
Freeze current or change both values to a higher number (example 99999)
With those values, played with C.E. Speedhack set to 2.5 for a fast playthrough.
All weapons: Float, Simple Values, 100.0000 full charge.
Materials (money), 4 Bytes, Exact.
Enjoy !
Very weird but enjoyable game. I don't really understand the story. I had fun conquering all al bunkers. Best way to do so was recruit bots and take a high rate-of-fire gun and Support Drone.
I really enjoyed most of this game. However the bugs were so many I have to not recommend it to others. I had it crash to desktop once. The menus always had a glitchiness to them that made them pulse. Then finally and worst of all the last third was almost unplayable. I was fully ready to explore the whole map. But in started to run so horribly I had to beeline it to one of the endings. The frame rate was dropping into the single digits at times. My beefy computer should have no issue running this game.
It's unfortunate I cannot recommend this game because i really wish I could. The art style music and combat is all good. Exploring the map was fun! Then the game decided to stop working and it was all downhill from there.
Man I really wanted to like this game but its just so empty and lifeless. This is an open world shooter and while yes the map is pretty big, its just so barren. You do have groups of enemies patrolling but there's no variation to enemy types and it's just the same objective every time. Even if it is pretty cheap on a sale, you won't be missing much here.
100 Backlog Games of 2025: 44/100
7/10
.
I can't think of anything negative to say about this game. it's good, I guess.
but also.. at some point I stopped playing it and I haven't thought about it since until I noticed it in my library just now.
slow open world shooter in moody sci-fi world with gorgeous environments and enormous VIBES.
a game that's boring in a good way! progression is simple but nicely gated/balanced (better and different types of weapons + hazardous areas requiring proper gear unlocking down the line), the map is big but not massive, open from lots of different angles, there's rich and diverse sci-fi lore to scan and dig through giving an even greater purpose to exploration, the mazelike "puzzle" sections are super neat, the sound design is both natural and electronic further punctuating the dissonance of multiple highly advanced factions all converging on a single seemingly dead planet...
i could go on for hours with how baseline GOOD this game does everything. and y'know what? i think that's pretty impressive! so many games punch above their weight and are kinda neat with half-baked systems under the hood. this one is flat good all the way through and feels like it knows exactly what it wanted to be.
on my beginning note of it being "boring in a good way", i think i just mean relaxing. firefights can get intense sure, but it's mostly just you and the grassy/rocky wilderness and a gorgeous day and night cycle that highlights the tremendous lighting. if you find it regular boring i totally get it, but for me it's a great reminder to stop and smell the roses
Console turd wants to disguise as a PC game yet still comes with its Gameboy single slot save system that cannot save without quitting.
Instant -50% to my rating and to the value the devs expected you to pay.
Beyond that, it's an empty and lifeless Walking Simulator, in a landscape not worth watching, with the occasional 2nd-rate FPS skirmish, one in which you pelt unidentifiable enemies, or distant pixels, located solely by their own projectiles.
Scratch that, half a skirmish is in fact spent waiting for your weapon(s) to reload.
You also collect garbage along the way, because of course there's garbage to collect.
Then I entered some structure.
It was a bloody non-Euclidian maze.
So I removed 100% more to my rating and Quit.
I recommend that you Quit before you even buy, to maximise your enjoyment, time, and finances.
Real cute little indie gem with an interesting vibe and open world AI battlefield mechanics.
There's also something to be said for the equally well equipped and capable as the player enemies, and specifically the shield mechanic - I feel those factors are quite compelling in actual play and end up feeling dynamic and like you're getting more than the sum of the parts involved.
The sound design is another strong point - if you've got a good quality pair of headphones, the spacious airiness of the overall soundscape is very refreshing and enjoyable.
The surreal maze parts are the one downside however. When entering these locations, instead of something creative what you get is a lame portal gimmick, which invariably leads pretty much nowhere interesting, so ends up being extremely played out and insufferable by the time you encounter it the 3rd time - avoid these sections like the plague.
P.S., extra kudos for the Jodorowski reference with the Zealot Frigate ship design.
I remember playing this back in the day near launch and not "getting it" and I'm so glad that I returned to soak it all in properly. Such a fun slice of a universe to inhabit! The whole proxy robot war + metroid prime investigations gameplay loop is well suited to the game's runtime and general vibe. And thats not even talking about its crunchy and cool artstyle. Give this one a try if you're even a little bit of an old sci-fi book nut.
Just finished the first campaign and honestly it's kinda got those 'grinding spiders while solo-ing WoW' vibes but with a *really cool* setting. I did play it on easy because I wasn't sure what I was getting into and how it would play without a keyboard/mouse (only problem was aiming, still need to check if that's just a my controller issue) but that still provided a bit of a challenge in the later game while also letting me pretty freely run through the gorgeous landscape and explore the cool sci-fi ruins...until I'd get blasted from the side by three laser rifle shots at once and look around going "Huh? What was that??" :)
I kinda bought this at random, just using Steam's search utilities looking for a chill single player couch/controller FPS and this was perfect. If it were a AAA title I'd probably want more plot and more variety in the missions and strategies...but I think I paid ten bucks for this so overall I'm pretty impressed! And I want to know more about this world...which I will get, because there's a second prequel campaign that I haven't started yet! :)
I know I barely played it, but based on what I saw and what others say, its not worth the time investment, let alone the money.
The story set up is quite vague and you have to learn about the story reading subtitles while a robot mutters something in its language. Atmospheric, but not particularly engaging or enticing.
The visuals look fine, but the art style is a bit bland. There is no interesting soundtrack. The camera angle while moving makes you think your not just crouching, but laying low.
Movement, even with sprinting, is painfully slow. I had just one fight and it was very lackluster. Guns arent accurate, enemies can take a lot of damage. There is no feeling of impact when or even if you hit them.
Based on some other negative reviews Ive seen, things dont really get better.
Im sorry, but this is not acceptable. Its too much of a slog to be enjoyable and there are much better things to try.
3.5/10
Загалом думаю, що це непогана гра.
Тут ти досліджуєш планету в пошуках сигналів, покращуєш зброю і власного робота, знищуєш ворожих роботів і захоплюєш їхні бункери. Локації з сигналами тут цікаві і атмосферні але решта світу з часом починає відчуватися пустою і хочеться якнайшвидше добратись до наступної позначки на карті.
Lovely little FPS adventure game with a cryptic story and a fantastic art direction.
As the case with all the games that I got in the last few years, this was a generous gift from a friend.
Signal from Tolva is a great game. I can't believe I haven't written up a proper review since beating it. I will have to do it soon, but for now I just want to say I loved this game a lot, and I think folks who love shooters and capture-a-territory style strategies will enjoy this game. Also, the setting is fascinating, even though I am yet to properly dip my toes into it. ^^
Does not take long to see how truly empty this game is. Slogging across barren nothingness to get to a random point to do a random thing, then sent to the next meaningless mcguffin object knowing full well it will just result in being sent to the next thing after that. You gotta give the user something to engage with at the beginning of the experience. You can't just assume that they randomly share your personal vision and will push through the nothing out of blind trust.
Bardzo prosty FPS. Kupiłem klucz za 2 zł i wydalem za duzo. Odradzam.
Love it!
W game just get it
This game, this damned game.
Very few games have stuck with me for so long, it's such a strange, fascinating world that the developers have built.
There is DEEP lore here and I recommend reading the accompanying game manual (remember those?!), to get an idea of what is going on.
The combat is fine, with wide open spaces allowing for the AI to path around easily. The guns are fun to use and the overall game mechanics are tight.
Like I say, it's a weird game, but one that will stick with you. I especially LOVE the concept of 'The Magnitudes'.
Feels like very old school sci-fi.
The Signal from Tolva is a very neat game, in my opinion. You get to be a human controlling a robot from a laptop, as a human controlling a robot!
It's gameplay is pretty simple: you get to walk around and collect fragments, data snoopers, kill robots, fight massive spider-robot-things and just have a grand old time trying to figure out what exactly is going on with the signals.
I had a ton of fun playing this game, even when the mobs would aggro across the entire map. ^^;
I do recommend this game to anyone who enjoys "walking simulators", collecting items and learning some knowledge of robots!
~*~Journey To Complete My Steam Library Challenge~*~
[list] - Game 236 of 2,199 - [/list]
[i] My goal is to play every game in my library since I have so many and have barely played them! You can follow along on my YouTube if you feel so inclined.[/i]
!
设定集里对该星球的设定:托尔瓦(Tölva)
托尔瓦是一个小规模的朝圣地,对于大教堂狂热者派系的人工智能而言,这里有着特殊的意义。托尔瓦曾是一个船坞、前进基地以及多个舰队在星际网络分裂成派系团体时进行小规模冲突时的修整和补给点。由于网络故障和干扰,这个星球至今只被部分探索过。随着意识体失控、飞船坠毁以及掩体随机关闭,星际网络的基础设施也被遗弃。异常强大的磁场被认为是导致这一切的原因,但至今不清楚这些磁场是如何干扰意识体操作的。星球表面仍然留有一些远古文明的残余,一些勘探者认为它值得再次深入考察。托尔瓦没有人类居民,也几乎没有本地的动物群像。和许多类似的世界一样,它很容易被忽视。
The Signal From Tolva has a lot of charm. The graphics are easy on the eyes, whether it be the landscapes or the mysterious structures dotted around or the cool robot designs. The background music adds to the eerie atmosphere of the planet. The gameplay is a straight forward and well-balanced capture territory fps. The story is there if you're paying attention; it's a mystery that teases you with data files you find throughout the game. Even so, it does leave something to interpretation. More can be learned about the story through the free dlc (Polar Regions) that comes with the game. The only thing that kinda grated was the interface sound-effects; they're a little harsh on the ears.
Overall I really enjoyed this game. I hope that maybe by some good fortune we'll see the devs return to Tolva. 4/5
没中文
A fun little game, seems completely forgotten which is a shame. It isn't perfect but it's a nice change.
Pros:
+ nice design, the map and the robots look good
+ fighting is interesting once you get the better gear
+ native linux version
+ the design is nice
+ no real plot - it is there, but it's so insignificant, the game is in practice just cleaning up the map - which is a nice experience sometimes. The whole gameplay loop is taking over enemy bases while looking for a few kinds of collectibles
+ unlimited spawns that don't cost anything just add to this - quite relaxing
+ straightforward and non missable achievements
+ after finishing the game, there's the free expansion if you manage to remember about it
Cons:
- slow walking speed
- performance is terrible, both on windows and linux. I originally started playing it a few years ago but quickly ditched it exactly because of that
- the mechanics aren't really explained well
- terrible UX in the menus
- the expansion is hidden so well, I almost missed it completely. Game should remind about it after the ending
- in the expansion you start from scratch, while the beginning is the most annoying part. Would be much better if it started after the main game, continuing with the same gear
found it boring and empty in the first time I played. Now I've beaten the game for the fourth time, and finally realized, that I simply adore pointless walking and shooting. I wish the game had more content and better fast travel, but it's a good one
Innovative concept for it's time and age (when I originally played it). Ian McQue vision in concept art and inspiration. Exploration, command bots, upgrade and FPS combat. Meant to be taken in bursts/short playtime. If you get frustrated, come back later as there is a bit of old school trial and error figure it out at times.
This was a bit of lightning in a bottle at the time. If they made an update (add more innovation and modernized) and co-op version of this now, it could be an amazing experience/franchise.
it nice gmae
Je joue sur Linux. Version Linux : excellente.
[h1]Le jeu[/h1]
The Signal From Tölva est un jeu d'exploration, avec une couche de FPS par dessus. On fait partie des Brokers, en route pour explorer un signal particulier venant de la planète Tölva. Pour ça, on hack une IA de la faction des Surveyors en place sur la planète. On peut alors se déplacer et investiguer différents signaux sur la planète. Evidemment, ce n'est pas la seule faction, et d'autres robots/IA nous attaquent à vue.
La majorité du gameplay consiste à explorer la planète, trouver des signaux à analyser, et ramasser des ressources afin d'améliorer notre équipement de combat. Ensuite, on explose les factions adverses, on capture des bases... et rebelote. On peut à n'importe quel moment hack une autre IA sur la planète, du moment que la base dans laquelle elle évolue est sous notre contrôle. A noter que les factions adverses peuvent reprendre les bases qu'on a capturées.
On a plusieurs types d'armes, on peut donc choisir ce qui nous convient le mieux (sniper, minigun, ...), on peut aussi enrôler d'autres Surveyors qui nous suivent et nous aident en combat.
Si le monde est "ouvert" dans un certain sens - on peut effectivement aller où on veut et analyser les signaux dans n'importe quel ordre, ça reste assez linéaire, certaines zones étant irradiées, on ne peut pas les traverser avant que l'histoire nous donne de quoi. Alors, oui, le monde est assez grand... mais justement, il est grand. Et notre robot, il est lent. Même quand il court. Leeeent. Ca devient pénible au bout d'un moment, on met un temps fou à faire les trajets. Heureusement qu'on peut incarner des IA dans n'importe quel base quand on veut, ça aide mais c'est pas suffisant à mon goût.
Le combat n'est pas trop compliqué, on rentre en général des squads de quatre adversaires. Parfois, il y a deux squads, ça devient nettement plus tendu dans ce cas. Les autres factions se battent entre elles de temps en temps, tout ne tourne pas autour de nous. Parfois des bases sont capturées alors qu'on est à l'autre bout de la carte.
L'histoire est correcte, mais je lui trouve deux défauts : la fin est bâclée, et beaucoup de choses restent inexpliquées. On a un peu plus d'explications dans la seconde campagne, mais ça reste limité.
Techniquement, le jeu est très mal optimisé. En général, le jeu tourne aux alentours de 50fps en 4K settings au max sur mon système. Baisser les détails change à peine les performances...
C'est plutôt joli, bien que peu détaillé. Niveau son... ça manque d'une option pour enlever le bruit des pas (ou le baisser indépendamment du reste), et globalement les bruitages sont pénibles.
[h1]Rejouabilité, achievements[/h1]
Aucune rejouabilité une fois qu'on a vu l'histoire. Les achievements... il faudra évidemment explorer toutes les zones et trouver tous les data, mais il y a du grind sur la fin. Si analyser 200 robots peut être fait pendant la campagne si on en analyse au fur et à mesure, pour en recruter 150 il faudra clairement recruter en boucle pour rien. Quant à passer 1h dans les labyrinthes... sérieusement ? Un achievement qui récompense le fait d'être mauvais ? D'être mauvais LONGTEMPS ? Pénible.
[h1]En bref[/h1]
Pas désagréable, mais le jeu est tellement lent... on passe bien trop de temps à parcourir des étendues vides.
[h1]GNU/Linux[/h1]
Je n'ai rencontré aucun problème avec la version native du jeu. Les performances sont moisies, mais ça semble cohérent avec la version Windows au vu des discussions sur les forums.
OS: Arch Linux, KDE Plasma 6, Wayland.
Hardware : 5950x, AMD RX 6900XT, 64GB ram.
Screens : Dualscreen, 1x 4K & 1x 1920x1200.
It's alright. Sequel when?
The shooting's clunky
The movement's clunky
The world is clunky
The performance is clunky
The whole game is clunky
It's too open, and unpopulated for it to be even remotely exciting for me. It takes forever to get from one objective to another with no way to make it fun to traverse between them. Because of this, I frankly couldn't be bothered to try and understand what little story the game has.
All that being said, the idea of a game where you have to capture points of interest while AI characters roam the world trying to take them back from you is a cool idea, that was sadly butchered here, since once you take an area, and kill all the robots nearby, they can't really do much to stop you.
I could say more, but it'd really be reaching for things to complain about.
friendship based fps
Really nice blend of action and strategy/territory control. Would like to see some DLC or further development, more levels, weapons and maybe some multiplayer added. I think it could have good replay value.
Bought this game years ago, and after forgetting it was in my library for quite some time, I finally got around to playing and finishing it recently over on my Youtube channel. Link at end of the review for anyone who wants to see a gameplay sample before buying, but first I'll give my thoughts.
Most important thing for prospective buyers to note: The Signal From Tolva is a more sedate, slow-burner type of game, and the actual gameplay itself isn't anything particularly special. In essence you're some kind of AI/robot deployed to investigate strange signals on a mysterious planet, exploring the landscape, finding points of interest and fighting off hostile robots. So gameplay-wise, there's a lot of exploration and wandering about, sporadically interspersed with combat. The combat itself is pretty simple. You can buy different weapons, all of which fall into one of a small number of categories - such as railguns for longer range sniping or assault ray guns for closer quarters - plus a small selection of upgrades and support powers. In short: what the game does, it does well enough; just don't be expecting too much.
There are a few puzzles, usually in the form of bunker mazes that you can find on the map (usually they aren't marked, but they're typically quite easy to spot). I did have mixed feelings towards these. On the one hand they do add something a bit different to the usual walk-around-and-occasionally-fight gameplay. But on the other hand, some can be quite time-consuming and complex, requiring plenty of patience on the player's part.
I think the thing I did love most about the game was the exploration and taking in the scenery. The visuals do look lovely enough, with craggy landscapes that reminded me a little bit of Death Stranding (though of course, The Signal From Tolva came several years before Death Stranding did) containing the odd noteworthy feature, such as spaceship wrecks, old industrial sites and ancient structures. Add to that a Polar regions expansion campaign that puts you in the same kind of landscapes but with a whiter, snowier aesthetic, it did scratch my itch for some sedate exploration.
The story is kind of mysterious, and admittedly I didn't feel like I had any answers by the end of the game. The endings, in fact, can feel a bit anticlimactic in that they don't really wrap up what's been going on.
In summary, I wouldn't say I loved this game or thought it was amazing. But I did find it mildly pleasant enough to play, so I'd still give it a thumbs up.
https://www.youtube.com/watch?v=t481IOZqm4I&list=PL05Yc3_TEBpPzCCSkbI-6G0KtNR76J-sq
The game is definitely a bit slower paced, and the map isn't full of all kinds of exciting locations and landmarks. But if you're a person who thrives off of environment, and likes piecing together loose bits of story and creating a headcanon, you'll enjoy it.
做的乱七八糟的真的服了作者真的好好玩过自己做的游戏吗
Strange difficulty curve but the style makes up for it.
Deserves more attention, it has so much more to offer. Still trying to make sense of one of the endings, but enjoyed the exploration nonetheless
I'm glad this game was as short as it was. I finished it in 7 hours. The gunplay is ok, the walking around and exploring is basic, the game world is simple but clunky. There isn't a whole lot that i can say was very enjoyable. Not my cup of tea but i can see how people would enjoy the game. Its a meh for me.
There is nothing done here that isn't done better in many other games. The story is threadbare, with barely any motivation for anything explained to you to give you a reason to do missions, other than "they're there" and "what else you going to do?" The gameplay is like a really slow Star Wars Battlefront, or trying to fill in the map in Far Cry. The weapons are classified into "The three that work" and a bunch of unhelpful garbage. Resource collection is boring. Eventually you get a squad, and can do very little with it except have it shuffle around as meat-shields while you snipe.
The world looks good enough, and there are the essential pieces needed to make for an interesting cosmology--but nothing is done with it. 3 different colors of robot wanders around a largely empty planet, endlessly blowing each other up and coming back in another chassis. Wash, rinse, repeat; about 10 hours to collect everything.
To sum this game up, it's stupid and annoying.
It's like a multiplayer fps, but you're by yourself. You do have some bots (bots in two ways, as you play as robots) on your side, but they're not around much. You can eventually buy some gun to control them, but it sounded cumbersome and confusing and not worth the effort.
So you play as a yellow robot and you are fighting a war against other colored robots. If you are not the same color as those robots, then they want you dead. Like seriously. I've seen snipers trying to blast me from so far away they were on the very edge of the games existence.
You go around scanning stuff to complete missions which eventually increases your rank which allows you to buy better weapons. And you're going to need it, cuz this game is harder than an airplane smashing into a mountain. Well, maybe a small plane.
At the start of the game, it takes an entire clip to kill an enemy. Your weapons take 3-5 seconds to reload, and you can carry three at a time, so it wasn't uncommon for me to use my two main weapons entire clip, then just barely manage to finish them off with the third. Great, only 8 more robots to go...and I'm dead.
You get a shield to help defend you (also upgradeable), but they rip through that like it's not even there.
Within one hour of playing I switched it to easy, which seemed to make take more damage and the bad guys take less damage. This was okay for a while, but still the game was quite difficult, especially towards the end. But at least I didn't feel hopeless like on normal. By the end, the enemies have very strong shields, and then a ton of health on top of it. It would sometimes take two clips to bring down the shield, then two more to drop the guy. I think head shots are a thing, but due to the small blocky bodies, they're really tough to pull off.
In addition to scanning stuff you can take over beacons or bunkers, which serve as checkpoints/fast travel points. These are a real $^@$^ to take over as they are usually heavily defended. Once you think you've about wrested it from those merciless red robots, reinforcements attack you from behind, but at the same time, the blue robots show up too. So it's just little old you against like 20 robots.
Now let me tell you about the absolute worst thing about this game, and it is by far the thing you do the most.
Walk.
You walk so slow. Yes, there is a "run" button, and that is still slow. Each destination takes about 3-5 minutes of walking to get to the next area. If you're lucky, you'll get attacked by annoying bots that drop out of the sky randomly to break up the monotony. I'm just kidding, it just makes things more painful and slow. I hate those things. They are such a waste of time, and when they plop down while you're in a big battle, it's infinitely more annoying.
When you die, you start at the last beacon or bunker. I usually only died trying to take over other beacons and bunkers, which are very far from the previous ones, meaning you'll do a lot of slow walking back to likely die again.
If you're unlucky, another team will have taken over your checkpoint, so if you die you have to respawn even farther away, doubling your long, boring walk.
In some places the ground shakes for some reason and it stops you dead in your tracks for a second or two, which, when you're just trying to walk, is so annoying.
There's a decent amount of stuff to explore, but you walk so slow it's really not worth it.
You can explore inside these spaceship things that are mazes. If that wasn't annoying enough, these mazes have constantly changing paths, so I never could find my way back out since the way I came in just turned into a dead end. So then I'd have to respawn, and have to walk all the way back to where I was.
Twice I got stuck in between rocks. Respawn, walk all the way back.
Twice my weapons stopped firing due to some glitch, and wouldn't work again until I was out of combat. I think this had something to do with if I changed weapons and activated the shield at the same time.
Yeah, I didn't really enjoy it at all. The only good thing is it's short. But it'd be a lot shorter (and a lot better) if you could move faster than C-3PO!
It's cool. Janky, poorly optimised, slow and boring. But also cool.
Performance issues aside it's a nice experience. Not terribly difficult or overly long, you should be able to complete both campaigns in around 20 hours.
You play as a robot engaging in tactical gun battles with other factions for control of the map and discovery of secrets. You will choose mainly between a long range or a short range weapon and your command tool that you will use to recruit friendly robots.
It's an interesting game with a lot of atmosphere and mood but don't expect anything too deep.
It's an open world Unity game from 2017 with at times lot's of AI, and as such the engine will sometimes collapses under it's own weight regardless of your hardware. This means occasional stuttering and hitching and frame rate drops even when your hardware isn't maxed out.
I recommend it when on sale
A robot walking simulator taking place on a massive, beautiful open map filled with remains of destroyed ships and bits of intriguing lore.
Oh, and ther's also first person shooter mechanics.
The combat is a rather simplistic affair, there's only like four different weapons and every enemy behaves the same, but at least it does not outstay it's welcome.
There's plenty to explore, at least on the first playthrough, the found notes are well enough written.
All in all, not the worst way to spend an afternoon or two.
If you like exploring desolate worlds, intriguing bits of lore, rundown robots, and assault rifles, this one is for you.
Un FPS probablement pas si mauvais, mais un projet amateur à 20€, c'est non. Si vous le trouvez à 5€, pourquoi pas.
With how repetitive the game-play is until you reach the end and the (2) silly endings this game has it does not seem to be worth 20 dollars. at most 15 i'd say. It's a cool game don't get me wrong, the gun-play is basic but neat and the lore with all the visuals is really unique but that and the cool sound-track is about it. The game ends way too abruptly and again, it's very repetitive with just a lot of walking around.
Wish I could give it a middle ground review and not negative but sadly I cannot.
Its a short but sweet type of game, the combat is lacking, but the exploration is exactly what i love from this game
Tölva was the game I needed at the time, as the leveldesign and story fit my grim mood. So I wouldn't recommend it to everyone, but only to people who don't mind walking longer distances through very rocky environments. I liked the intense fights and recruiting other bots a lot. But I was a bit disappointed by the ending - I found two, but gameplay-wise they didn't differ in any way.
OK in short bursts - nice and chill.
Shoot red robots and blue robots.
Take over their bases.
Say, 'all your bases are belong to us!'
Collect junk and scan stuff.
Clear the map, basically.
I paid £3.74. It's worth that at least.
The Signal From Tolva is a bit of an odd one... whilst I did enjoy my time with it at the end of the day, I'd find it a pretty hard recommendation to make. What it does is, while pretty flawed in execution, actually quite unique and fills a very specific niche.
I guess to start with, what IS this game? I feel like to try and capture the general vibe, you could imagine it resting somewhere in the middle of the bizarro Venn diagram where Firewatch, S.T.A.L.K.E.R. and the original Borderlands game meet. Tolva is a bit of all of those games, but also none of them. Whatever strange amalgamation game you imagined from combining those is probably not entirely off the mark in terms of the overall experience - just make sure you then also strip it down to the most basic elements and simplest gameplay loop.
It essentially boils down to being a mostly open-world FPS, where you methodically and logically progress across the map from one corner (the start of the game) to the farthest corner (the end of the game). You reclaim bases as forward spawn points to continue your conquest, whilst exploring each corner to fulfil missions and unlock upgrades. The large world consists of a number of smaller plains, canyons, highlands etc. which are all interconnected by crevasses & passes, and divided by sheer cliffs or contaminated zones that require upgrades to traverse.
You play as a member of the Surveyors, one of the factions vying for control over the planet Tolva, and the premise is you're hijacking and remotely controlling the robotic ground troops from orbit. It's a neat way to contextualise respawning and fast travel: simply hijack a droid somewhere else if you find your current one damaged or need to skip across the map! There are two other hostile enemy factions on the planet, which are the Zealots and the Bandits. But it seems the only way they differ from you is that you're yellow, and they're red and blue respectively.
The combat is... intriguing but a bit bland. The three classes of weapon are basically short range, medium range and long range, and each of those has a couple variants to fill different purposes. For example, the long range rifle can either be a marksman rifle with a mounted sight, or a slow-firing scoped sniper rifle for longer ranges. Problem is, they all feel pretty underwhelming to use. As you roam the open world you randomly encounter squads of droids from all factions, and you'll often even find groups of them duking it out between themselves. That's the aspect that lends intrigue - that the world is bigger than just you, there's a larger conflict going on. Especially as you see bases across the map be lost & claimed in real time (even if it can feel cheesy to randomly lose your own when you feel they're safe).
For me there are a couple issues, and the absolute biggest one is going to be performance. This game is one of the worst-running games I've ever seen. Even on decent, modern hardware in 2024 ([i]seven years[/i] after the game came out) I still had to turn a couple graphics settings down, and had the framerate hover between 45-90 FPS - generally hovering around the higher half of that mind you, but the regular drops to sub-60 where pretty stark and felt especially unwarranted... especially considering how simple the game looks, it feels like a case of just plain terrible optimisation as opposed to intense computing or visual fidelity.
For the me other issue is that the world just feels so DEAD. And not in any way that could be construed as tasteful or artistically justified. For a game that's so focused on exploration and walking around barren lands, it just has no atmosphere to make that truly engaging. I feel like it really comes down to the overall approach to audio. The echoing creaks and reverberating groans of decaying structures... the pitter-patter of loose scree and rocks tumbling down cliff faces... the howling of winds across open landscapes... the whirring of robots patrolling these landscapes, and the hum of the ancient machinery that litters them... this game largely lacks any of this. It's so uncannily silent pretty much all the time, and feels so static.
I feel like the soundtrack is also doing absolutely no favours to the above point either. It's just so sparse, so nondescript, lacking in any presence or personality. I was actually pretty off this game to start with, but I found that after a couple hours when I turned off the game music and just put on my own, I actually became much more engaged with the game and its world. That would be my recommendation, if you ARE going to play this thing - find some instrumental music that fits, like a sort of ambient space synth or industrial music, so you can evoke [i]some[/i] sort of emotion whilst exploring and breathe some life into this game (I was listening to [url=https://open.spotify.com/album/6MGQlAscBNKcBRX3VqkrvZ?si=OwRPpDlQQpu9yQP-4mbeMA]this for the base campaign[/url] and [url=https://open.spotify.com/album/5yQ5aYyZBNGiLMzqACvsJr?si=xms2sZx2S7KFJs5FrmFDKw]this for the Polar Regions expansion[/url] - those are my suggestions).
The thing that ultimately bundles Tolva in a neat package and was its saving grace, is that it's short. There's no open-world busywork and it doesn't overstay its welcome. My playtime here was what it took me to finish the entire game - both the base campaign, and the much shorter expansion one - including the additional hour it took me to grab the few achievements I'd missed along the way, in order to get the 100% completion. Despite being a flawed game though, and me being quite happy to shelf it for now, it really did scratch an itch I didn't realise I had... and I think I'm going to remember this one for a long time to come.
★★★✰✰
The game feels incredibly under-baked and was grating to push through the mere 2 hours I could force myself through.
I love it. Walking sim + casual shooter (+ capturing base/territory control).
Замечательная, завораживающия, завлекающая. Для кого-то, судя по некоторым отзывам, от этих эпитетов остаётся, увы, только тройное "З" (с латинскими буквами этот каламбур понятнее), но для таких, как я - эта Игра заслуживает безусловного тройного "За".
Too much shooting and dying for my tastes. The fact that some of the bunkers can also be taken by Zealots makes me not want to play this game at all. Enemies' shields are a terrible mechanic to make them bullet sponges, and there are only 2-3 guns per slot you actually want out of the 20 guns it offers. It's a game that seems like it's trying to be more than it should. Enemies can see through rocks/boxes, especially auto turrets. Bunkers that can be retaken by zealots get retaken within seconds of you clearing them. You cannot even upgrade the weapon that's in the 1 slot, it's always that pistol. The G-Key Scanner (Spectra or whatever it's called) has a duration it can stay active for, for some reason, which isn't very helpful and makes it more infuriating.
I just got the anti-contaminant (second hazard) buff, and it's just such a chore now. The maze towers are terrible too. They work like a "Puzzle" from other games that change what ways each way goes to. EG: If you go back the way you came in a room, you're expecting to find the exit, right? No, it's now a dead end.
Far Cry but without Ub*soft
The Signal from Tolva is an interesting game. I bought it on release, tried to play a few times, and didn't manage to finish it till now - the trick was playing on Easy.
The Signal from Tolva (TSFT from hereon) has an immediately interesting setting if you enjoy science fiction. And with the developer stating their intent was to capture the essence of STALKER (one of my favorite games) it seems like a match made in heaven for me. But I had some issues really getting hooked.
TSFT is largely a walking sim, but with a core game loop of unlocking waypoints, fighting enemies and capturing bases, collecting currency, scanning artifacts, exploring, and then unlocking traversal. Again, right up my alley.
You're deposited on a large, static map, and told to move forward, and engage with the loop. The graphics are utilitarian but evocative, there's a day-night cycle to experience, and large landmarks that draw you towards them.
The friction I experienced was how disconnected the experiences are from eachother. Capturing bases is largely a convenience to spawn allies and fast travel, and unlocking waypoints only fast travel. Collecting currency becomes a chore eventually, especially when you're trying to find the last bit of scrap to pick up at a map market to clear it. Artifacts are just shapes or bits of the world with large tendrils visible on scanner. Many weapon upgrades are lateral, and it's difficult to know the feel of a weapon before you commit.
But it's still a serviceable shooter. Enemies take cover, use shields and utility, ambush. The combat feels very plinky though, and enemies can be a bit of a bullet sponge.
Comparing the game to the experience of STALKER, I think a lot of the rift in experience is the lack of a player driven story. You work for Information Brokers, but who you are isn't clear, and the unraveling mystery suffers a bit from being built in a world already alien, so it's a challenge to contextualize the lore you're unlocking. I know the devs were on a budget, and they've released a lore doc, but it would have been nice to see more of that in game somehow. I feel like a barely knew what the factions are in TSFT, in STALKER factions are the lifeblood of the game, the evolving world that you choose how to shape. in TSFT, they're just red and blue, generic bandit and religious fanatic.
I think I would have liked to see more character in the individual robots - they make noises, chuckle and chirp, but subtitled quips, or chatter would have made the world feel a bit more lived in.
The world itself is relaxing to explore. I think I had most of my fun finding new places, though in the main campaign I found the individual sectors lacked character except for a few. This was fairly well addressed in the Polar campaign, with places that seemed to have some distinct, inferred function, either from the war or whatever came before.
Exploring gave me one of my favorite moments in the game, actually - up against a rock wall, I could hear a strange, thumping pulsing from the other side. I couldn't get through, and had to find equipment to use another way through, but the thrill of the unknown, what might lie on the other side, had be buzzed for a bit.
Once that mystery wears off though, the experience starts to get a bit thin. I think this comes up most in the ruins that you can explore. What are initially thrilling, mysterious places that I thought might resemble the Labs in STALKER ended up being frustrating mazes that drained more enjoyment than they provided. No clues, just trial and error, even when you learn the right tools to use you can waste a fair bit of time just finding the correct path. Similarly to the mystery noise on the map. Initially exciting to find out what it was, then it became rote. I would have loved to have a greater sense of danger or the unknown.
Overall, I did enjoy TSFT. It's a game I wish (and I'm sure the devs wish) they had 3-6 million to develop, but for what it is, I think it's good - not great. So the thumbs up is conditional. Do you like slowly unwrapping lore, and exploring a strange new place? Then definitely give this a shot. But if you're expecting all of the systems to carry the game, and you come in expecting a robust shooter or the like, you may leave disappointed.
Big Robot, I hope y'all get the cash to execute your vision the way you want one day.
The ghosts scare me. Its a nice and run game, the only issue i have is that it sometimes feels empty. Combat and movement do feel good, and the set pieces you come across give an otherworldly and sometimes haunting.
interesting idea of open world
There is something heart achingly beautiful about this game - the landscape, the derelict spaceships and robots spread about, the muted soundscape and music... a truly unique experience. I wish I could walk these lands longer.
My hand reaches for yours. You flash that smile I will never forget. Our fingertips collide and I am alone, my outstretched hand suddenly an artwork of synthetic ligamenture. A peal of thunder equalizes the pressure of your absence. The shining monoliths in the distance collapse and erode. The tiled landscape pulverizes into desolation. The stars enshroud themselves in endless smoke. Where are you? Thousands of years, god, it’s been thousands of...
My waking scream sends scintillations through the field effectors of the entire constructor swarm. My hands blur and refocus into a coronal mass extractor. Ragged breaths resolve into the steady pulse of a fusion array. The smell of her hair effervesces into ultraviolet helium spectra.
I begin the work. The minds will have their bastion, in the eye of her portrait, painted in light.
I just adore this game. Is it good? Eh? kind of.
The combat is meh, the exploration is meh too. But its a little indie game that does one thing really well ; it builds up mystery and has a unique way of world building. Most of the game looks the same, but it just makes it better when there is something that stands out.
So what do you do in this game? You are a "broker" that is investigating activity and looking for information to sell, there are two campaigns, one is some sort of Prelude, and the other is the main campaign where you investigate the mysterious "signal from Tolva" (I cant do the fancy o they use). While you do this, you take control of a robot from a faction, you sadly cant choose which faction. And its kind of a "conquer the map" game. The story is told in logs, that you find in the open world, and by completing missions. Its a fairly linear game, so dont expect much.
The checkpoint system and fast travel is unique where you conquer bunkers, and that bunker will now make more dudes of your faction, and eventually you can recruit these dudes aswell. Oh also, everything is a robot, but they seem to be sentient, and in a massive intergalactic war.
Its a real shame this game didnt catch on, and this studio kind of vanished. I would have loved it so much if this little experimental game caught on, and they gave us a good game with just a little bit more mystery and world building.
It's a game of simple approach, but it is a labour of love. Some may not like the pace, or the simplicity, but it's beautiful, and distills FPS functionality down to a purer form, allowing you to take in as much of the game as you like, or to dip in and out as you please. A wee gem I think.
Engaging searching and uncovering secrets. Some challenging adversaries. Storylines could be expanded along with the manipulation of environment.
👍 I didn't want to write a review for this game, but wrote one anyways unintentionally, so for the tl;dr I do want to give this game a <<VERY CAUTIOUS>> thumbs up to help the games ratings because I <<MOSTLY>> enjoyed my experience with it 👍
Good game, bogged down by way too big of a map/campaign. Ignore the video trailers for this game, TSFT is at its core, an atmospheric walking simulator. You span large distances trekking beautiful scarce landscapes, gathering currency, finding data modules to scan, and occasionally fighting or defending yourself from 2 factions dwelling the region. It's not some combat focused game with amazing A.I and tactics and equipment loadout decisions, etc.
It becomes clear fairly quickly the devs are not good at making gameplay, but great at making atmosphere, sound design, and animation. This isn't to say that shooting stuff and pressing all the various buttons and abilities isn't fun, but it has no mechanical curve. You learn it, you play around with it, you know it.
Combat is a complete cakewalk, play on Hard. I'm of the mind that if you don't the game will just become a bit mind numbing a clear misuse of your time. Combat is a little unfair as the equipment system doesn't make entirely much sense. You can only carry two weapons and you have a pistol permanently equipped. The pistol is useless. After about a third of the game, you minds as well as try to melee the enemies for all its worth at that point (don't ever melee enemies)
The ability to rally allies and have them follow you is a device that takes up an equipment slot, it should've just replaced the pistol.
Combat heavily relies on positioning. In a game where there's atmospheric distances between any sort of cover. You can easily imagine how these two choices impact another and result in deaths. Sniper rifle and the assault rifle are king, literally only buy the best version of them once you unlock and don't but don't buy the next tier until you unlock the best of the next tier. Use the rally gun sometimes though, allies/numbers are needed in a fight sometimes.
Game just boils down to trekking -very- large distances that don't seem remotely big at all on your map, fighting sometimes, dying and losing 10-15 minutes of progress, scanning data modules, and collecting currency.
It's not the reason you play the game, you play for the feeling of being there, the art, and slowly combing the world for data snoopers (data modules) and defending/fighting for your ability to continue your journey. The ambiency of it all.
TSFT is a nice game, but it's not for everyone. I love walking simulators. I played a 30 hour one called INFRA, fantastic game. Very long, but well worth the journey.
Look at my hours. Almost 30 hours again. It's just... long. And not worth it. It was really fun for awhile, so much nice stuff to see. But the game just wastes too much of my time and doesn't have enough of an interesting experience to be worth it for me. I still have a fourth of the game left to go, and that's not even including the free new campaign they added for free to the game that adds half the games campaign length, so another 20 hours of content give or take.
I don't feel like TSFT is a game I want to thumbs down, I feel like if you're the kind of person who could just play a game where you do nothing but walking, soaking in the enviroment, occasionally picking up some stuff and scanning some modules while having to fend off an attack from a hostile faction or two. TSFT is a lovely game.
It's long. I'm not going to sugar coat it, it's long. Don't think you can just wear that on your chest, I normally can, but this one was just a bit too much even for me. I have a good amount of achievements that only 10% of players or less got and they were just normal gameplay ones to me I assumed most people would get.
This game has a high drop rate. It's 100% not for everyone, it's definitely a niche experience. A beautiful, wonderful one. But a very niche one nonethless.
Proceed at your own discretion.
I hope my review assisted in your ability to decide if you want to purchase the game or not, thank you for reading my review. Have a good rest of your day or night. Take care.
Great game, simple and effective.
wunderbares Spiel! Es hat mein Leben total verändert
I can't speak much about the game itself, but it doesn't leave a good first impression. The world, though expansive, feels kind of barren, but that's tolerable for someone like me who enjoys exploration games.
What really kills it for me is the performance. I'm running an RTX 3080, and a Ryzen 7 3700X, both of which are fairly high-end components that came out well after this game was released. I've read around about Unity engine games performing poorly on NVIDIA gpus, but even on low graphics settings, I was struggling to get even 30fps. Completely unacceptable for how low quality the textures are.
we need chinese. 我们需要中文。没有中文先差评,抱一丝。
202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
I think this game might be great if you have a lot of time and you like to explore stuff, not necessarily looking for thrilling action. This game simply does not provide it. The game has something in it (unique story), but frankly I played nearly 2h and - despite me really wanting to get hooked - I got bored to death. Shooting with wobbly wreck robot to another wobbly wreck robots is a struggle - probably on purpose, but... For consideration.
I changed my mind, the difficulty scaling is just fustrating and feel unfair. Not really fun when you walk 1500m in order to get a new fast travel point (because moving is super slow and unfun) only to be killed after the entire map aggros on you and then the base you captured is suddenly recaptured and you have to walk another 1500m in order to die at the way point again. Oh yeah I sure do love when the enemies have better gear than you do.
In this game you play a Someone controlling drones from 1 faction remotely in order to find a signal from Something. Story wise I'm not impressed. There are three factions, Surveyors, Bandits, and Zealots. So far there is no real idea of who they are, their motivations, or really anything world building other than enemy go pew pew.
The open world aspect is very very slow to traverse and fairly linear. the map is sectioned off with boulders which give a straight are of where to explore next. No loading times sure, but still very railroaded.
The scavenging feels as unfinished as it can be. Scrap are just indistinct shapes that give you a varying amount of currency in which to buy new guns.
The new guns? not great. As enemies get hard your guns do not also hit harder. Instead you may be finding guns with half the damage than the starter, but this one has a cooler scope! But there's no crit system or stealth system. No point in getting head shots, and if you shoot someone from half a map away they all instantly aggro on you. Not to mention how the auto rifles really put the Pray in Spray and Pray (in other words, don't bother aining unless you are at point blank.)
At the same time I feel like SO much could have been tweeked in order to make this game feel better.
Problems with the open world feeling railroaded? instead of forcing a path with impassible rocks, add a metrovania aspect with jumping, crouching, or destroying walls in order to progress to the next area.
Problems with weapons always feeling perfectly balanced for the basic enemies but like a peashooter against the new enemies? add a crit system where headshots are Really good in order to incentivise having less DPS for better accuracy.
The "going to spawn locations in order to heal/get upgrade/level up" give it a souls-lite feel. Lean into that with character skills or better mobility.
Open world feels like a field with a bunch of assets plopped down every few hundred meters? get better level designers.
After 3 extra hours, just avoid the game, going to be uninstalling at this point.
This is a great game. It is short but enjoyable. I would love it if they added more to the map and more missions and upgrades for the robots. It is unfortunate that games like this that are so enjoyable don't come along that much anymore. Well done dev team! Lets see some more support for this great game!
Cool little game. I wish it went further than it does. It has a lot of cool concepts and ideas. Seems like it could have been expanded into a really good story with a lot more depth.
Played it for 16 hours so there must be something here (snipey shooting, probably) but get it in a sale.
Main points:
It describes the areas as "hand-crafted" and there are lots of nooks and crannies to explore, some mountaineering to do...but there's nothing to find. No additional loot or unique weapon modules. Didn't even find a difficult-to-reach cavern with a photo of the developers in.
These explorable areas could facilitate larger-scale cover-shooting and squad use...but the fights are never bigger than minor skirmishes.
It is UGLY. Not bad graphics ugly; the colour palette switches between ugly bland and ugly hideous with scanning mode off/on respectively. Like a planet you wouldn't stay on in NMS.
The weapon upgrades are confusing as there are so many that look the same, finding the current best is possible but could be clearer.
I noticed ONE joke, the line about "encrypted alien gibberish". Which seems conspicuous, did I miss others or were there none?
Short and sweet. Even with the Polar Region expansion it won't cost you weeks of your time. A nice FPS that doesn't reinvent the wheel but it doesn't have to. It's good at what it does.
Thumbs up!
PS: I read the lorebook. It was nice.
I decided to look at other reviews before posting this, mainly to see if there were any people who actually enjoyed this game. Personally, it's extremely meh. . . . I mean it's fairly chill and I haven't seen any bugs but its really just a walking simulator with clunky guns and combat. You just walk around picking up junk(to purchase meaningless upgrades) and fighting groups of 3-4 robots with different colored lights on them and occasionally you find some thingy and scan it. There might be more to the game than this but that's my experience for the first 3 hours. Maybe there's something actually interesting later on and maybe I'd play a little bit more if not for one fact. The devs are either trolls or really don't understand the conventional meaning of fun.
Seems harsh to say, but this game has what it calls "mazes" that are in actuality just traps. You walk into a structure that seems interesting. . . at least relative to the rest of the map, you wander around it for like 10 mins until you realize that you are some how lost but wait no you aren't merely lost. . . .you are completely stuck in a place that just wraps back around on itself. Once you enter one of these, the entrance you passed through disappears and there is no way out. There's no door that closes or anything to suggest you are in a puzzle area. You are simply trapped and then the game gives you an achievement for wasting 10 minutes of your life going in circles before you just open the map and respawn elsewhere. Maybe there is an actual puzzle or a way of escaping without respawn but there is absolutely no fun to be had.
Game had an incredible atmosphere for my taste, but I recognise that others might just find it boring. For me, it was a relaxing and contemplative trek through a beautiful but alien world, and the overall the slower pace of everything made the moments of action stand out more strongly than they might have otherwise.
Super. Potyczki między grupami robotów na dalekie sytanse bardzo fajne, taktycznie, fajne AI, jest wrażenie że roboty jakoś sobie tam żyją. Trochę jak w Catt to Chernobyl
It's not a bad game, it has potential.
There are some other bugs but nothing fatal.
It is not very long and most weapons have many disadvantages.
There are achievements but not the end. But you can pass some of them on the snowy territory.
Fun, but if you pass it once, it has nothing more to offer and it's good with a discount.
I vibe with it
pretty fun shooter. walk around fighting other robot factions. do missions. get cool weapons. find the signal. way better than expected.
It made a good first impression. Why not play a robot FPS?
The game drops you in as a robot that is a part of a faction, you are a surveyor looking for a mysterious signal as your goal and during your search you are scanning data to unlock new variants of weapons and equipment while learning the lore, taking enemy (Bandits/Zealots) bunkers and spawn beacons over, while making your way through the many sectors passing through harmful zones that require you to find the correct upgrade that allows you to continue traversing.
The game is pretty simple, you go from A to B to C and back to A to unlock the upgrades you found then repeat while shooting other robots in the face for the entire game, though I enjoyed it for what it is, it may not be for everyone.
I did like the weapons specifically the sniper, the guns seem Titanfall inspired especially the sights on the guns - that and the robots you use and their abilities.
I did complete the game and got all the achievements in the 11 hours I played but there is also another map in winter under 'New game', but there are no achievements for it. Though I'm not sure if there is supposed to be. I'd hate to play it and then achievements are added forcing me to do a second play-through for them.
There are issues I had with the game though - mostly nitpicks.
[Issues]:
FPS drops: sometimes heavy but mostly light, seems to be harsh when using the Steam overlay.
Ice-skating: when walking and stopping you'd slide around instead of coming to a stop.
Right-stick deadzone: there is no option to adjust it, but there is an option to adjust the left one. The reason why I bring this up is due to the clunky aiming. You pretty much have to use the aim assist if using a controller because the aiming seems to work just like the walking (ice-skating), and sometimes the aim assist doesn't register until you swipe over the enemy again.
Cursor sensitivity: is slow... way to slow on controller - especially the pause menu and title screen.
Weapon wheel: using weapons is a pain on controller - you have 4 items binded to the left and right buttons on the DPAD: Pistol, Primary/Secondary, Binoculars; to use them you have to shuffle left and right on the DPAD several times - a weapon wheel would make it instant.
Reloading from spent energy: at the start of the game reloading is slow, so if you take one shot and reload, you are stuck reloading the entire duration which is just as long as reloading from empty. So having guns reload from the energy pool that still remains would be quicker. Though this becomes a non-issue the further in the game you get because you get weapons with faster reload.
Sticking to stuff: when walking up against rocks or other objects, you stick to it, like you are covered in glue so you have to step away to get unstuck. It becomes an issue when you are using cover while being shot at.
Robo-buddies not listening/too aggressive: using the Phreaker and pulling the left trigger then right trigger 'tells your buddies to go to where you pointed' but it doesn't work when they are aggroed, therefore they end up dead or wounded because you came within sight of enemies. They should be set to neutral in my opinion, only attacking when you or they are attacked, or told to attack with the Phreaker. Maybe an option to allow the Phreaker to choose their aggression (Neutral, Aggressive).
[Thoughts on Additions/Changes]:
Pistol: it sucks. There is really no reason to even have it to be honest. Once you get your primary and secondary upgraded, the pistol becomes redundant, which is pretty much 30 minutes into the game. The pistol should be traded out for the Phreaker that recruits buddies - the Phreaker takes up a valuable weapon slot at the moment and is never used until your companions die, therefore put it in the pistols space and give it more options.
Bringing robo-buddies through fast-travel: you can't bring them at the moment which sucks but probably a decision by the dev and not an actual problem, though would be great for a sequel or update. At the moment you have to travel to a bunker to recruit then walk across the map instead of fast travelling, or find them wandering about.
Mini-map showing missing: currently, you have to search up guides for things you may be missing IF you are a completionist. The mini-map showing what's missing in each sector would be great, making finding stuff less of a hassle.
Choosing your squad: maybe a feature in the future, but allow us to build our squad of robo-buddies with armor we find and equip them with weapons - building them for certain playstyles (long range, silent, close-range, etc). Just an idea.
Sneaking/stealth attacks: crouching isn't binded for controller but even when you bind it, it isn't togglable so you have to hold the button therefore it is redundant. I'm not even sure sneaking is a thing in the game but I do know that stealth attacks would be awesome. Add suppressors to guns for silent kills or imagine assassinating unaware bots or some type of ability that allows you to take control of them and gun down their buddies. Also an invisibility ability would be great for getting around instead of fighting (or used for assassinating). Just some ideas.
Its fun, the only problem i have is that there's a limit on everything due to "reactor draw" that you cant upgrade
The whole story of the game is vague and I still did not really understand the premise of it. I actually surprisingly ended the game without even knowing it was the end and I had one or two things to discover. I was just like WTF and the credits started rolling. I will recommend it but only on sale.









