Skyshine's Bedlam
BEDLAM is a strategic turn-based strategy game set in a post-apocalyptic wasteland. Now with more battle strategy!!

BEDLAM is a strategic turn-based strategy game set in a post-apocalyptic wasteland. Now with more battle strategy!!
Shallow and repetitive combat. I did enjoy the roleplay aspect. There was a lot of variety but everything feels the same
Polecam! Good game!
Прежде всего игра зацепили стилем, и он тут действительно шикарный! Геймплей для меня был тоже интересен, пошаговые бои недолгие, но уже на среднем уровне сложности заставляют немного напрячься. Да, есть некоторая повторяемость случайных событий и некоторый гринд, но 3-4 раза пройти путь будет весело.
Fajna gierka, ale nie za dużo na raz, wracam jako przerywnik od innych gier.
Wish this game was popular
Vraiment sympa, univers cool, D.A. vraiment trop cool même si bizarre au départ mais en fait incroyable !
Acabo de llegar a la ficha de Steam de Skyshine's BEDLAM y he descubierto, para mi sorpresa, que el juego está descatalogado en todas las plataformas. He buscado un poco en Google y no veo un motivo claro. Y es una pena. Pese a lo que sus Mixed reviews puedan sugerir, el juego conseguía mezclar con mucho acierto algunos de los aspectos más divertidos de FTL y The Banner Saga, que eran sus dos fuentes de inspiración más evidentes. Es tristísimo que juegos de este nivel puedan, literalmente, desaparecer del discurso cultural por... vete a saber por qué.
good game
Fun simple tactics based game. Shame it's been de-listed.
A little bit of a learning curve, but if you have experience with turn based tactics games it shouldn't be a problem. BLITZ mode is a little broken to make playable, but it's nice to see a dev thinking of different ways to play TBS games.
its cool
10 багов из 10!
Убил босса - вылет.
Побеждаешь 4в7 - вылет.
Игра не проходима. рекомендую!
I love how they claim strategy in the game description.
Where's the strategy when the enemy has two 25hp steamroller looking units that occupy 4 tiles each and can hit for 8 damage each.
what do my units look like? u get to place 4 units on the map, and my highest hp unit is 9 hp. what damage do my units do? like 5, 4, and 3.
this is some more of that dumb darkest dungeon mentality where "oh yeah, super difficulty must mean it's a really good game!!"
Sorry but I'm not here for the masochist mentality.
lovely day for an apocalypse! make the sky shine with wine... or booze. it's total bedlam out there
Kein gutes Spiel.
Ich mache es ganz kurz:
Wenn ein Spiel einem auf dem leichtesten Schwierigkeitsgrad beim ersten Bosskampf zwei Gegner mit jeweils 25 Hp und 5-8 Schaden + 2 weitere Normales gegen meine Crew mit 4 Leuten (alle mit 6-9 Hp und um die 5 Schaden) entgegenwirft, ist das Spiel einfach nur Müll.
Das Spiel ist weiterhin von den Entwicklern abandoned und selbst die Tutorials gehen nicht.
Fazit:
Finger weg von diesem Spiel!
Hard, but not way that feels like you have a chance. You can cheese fights, but that's not fun either.
Pity, it looks really nice.
i hope they will fix it and list it back, can be a great game
👍
Прошёл [b]Skyshine's BEDLAM[/b], и она “сойдёт”. Плоская и примитивная, будь она настольной игрой - была бы в категории “америтреш”. Но именно благодаря этому в ней есть смысл. Роглайк и тактика - хардкорные жанры, в постапокалиптический сурвач напрашивается превозмогание и вайп-ресёрч, так что будь это “игра - как положено”, то тягостный корпсран-челлендж выматывал бы до неиграбильности. Здесь же все эти жанрово-сеттинговые моменты предложены в расслабленном и тепличном варианте, а отсутствие глубины лишь добавляет доступности, не успевая превратиться в проблему благодаря краткости компании. Карикатурно выглядит, карикатурно же и играется.
Что-то я как-то не проникся..... карта очень странная, бои тоже... нет никакой тактики как по мне :(
I love this game, amazing animation, fun story every time, really cool mixing the factions, i wish it was still taking care of.
For those complaining about difficulty; always field two snipers and you'll create deadly crossfire.
I also never use any energy, bus weapons or power-ups unless it's a boss fight.
Always heal in the field grouped together.
Great game. Love the theme. It crashes probably once every 5 plays - but I just treat that as 'rogue' and reload.
:)
Skyshine's BEDLAM вызывает смешанные чувства. С одной стороны здесь любопытный сеттинг и приятное комбинирование знакомых идей, но с другой стороны недотянутая реализация и откровенные промахи в геймдизайне способны на корню убить весь интерес. Поклонники тактических стратегий вполне могут рискнуть дать игре шанс, все остальные могут смело её игнорировать.
+
Its stupidly unfair and hard
Bella ambientazione, bella la grafica, vari gli eventi, ma il combattimento è davvero indecente; strategia inesistente, è un semplice massacro tutti contro uno per tirarlo giù il prima possibile e la morte di un soldato su cui avevi investito ore di gioco è troppo penalizzante.
La minaccia globale una volta salita non scende più, neanche se sei rimasto con 4 reclute nel gruppo....
Terrible game mechanics. Just avoid it.
Game has bugs that will destroy your experience with it. Happened to me on 2 runs where the opponent unit shot me twice at the same turn ruining the whole battle. I would have zero complaints if it wasn't for this.
Got to Aztec City and defeated the King on Easy - It took about 9 hours, so I will try again with a different race on Normal, which is reportedly much harder. Although Easy was no cake walk. I lost a lot of crew members but was able to replace them with drifters, and Elites that I defeated along the way. I ran out of food or petro a couple times so had to make some hard and sometimes gruesome decisions. I like the fact there is an Easy mode so I could learn the ropes and don't have to rage quit before I see what the game has to offer. More games with permadeath should offer this option.
The artwork, which has a Mad Max vibe, is outstanding and the turn based battles are fun and not too long. You traverse the wasteland in your war wagon (Dozer) and have FTL type encounters which may or may not result in a battle. I had as many beneficial encounters and bad encounters so it was good balance (unlike many other roguelikes). The different factions you encounter, like the Rogue IA or the Mutants, all have their own dialects which is very well done, and reminds me of A Clockwork Orange.
[quote]🚨 Skyshine's BEDLAM ya no se encuentra disponible para su compra en Steam, pero muy probablemente puedan encontrase llaves en webs externas🚨[/quote]
[h2]Sinopsis[/h2]
Skyshine's BEDLAM es un juego de estrategia por turnos ambientado en un yermo post-apocalíptico. El él seremos el "Mecánico" al mando de un grupo de soldados cuya misión será la de escoltar al mayor número de civiles hasta la ciudad prometida de "Aztec city", a bordo de un gran vehículo acorazado, el Dozer. Tendremos que viajar a través de un paraje desolado e infectado de enemigos pertenecientes a diferentes facciones (mutantes, cyborgs, saqueadores, etc.), la mayoría de ellos comandados por el rey Víscera, el principal antagonista del juego, que intentará impedirnos a toda costa que alcancemos nuestro objetivo.
[h2]Jugabilidad / Apartado técnico[/h2]
Inicialmente deberemos elegir nuestro vehículo acorazado, llamado Dozer y la facción de soldados a nuestro cargo, cada uno con sus unidades de élite, armamento y poderes específicos. Comenzaremos en un gran mapa dividido en regiones que deberemos recorrer hasta llegar a "Aztec city". Tendremos cierta libertad para elegir la ruta, encontrando diferentes eventos y combates por el camino. Será imprescindible que gestionemos sabiamente nuestros recursos de combustible, alimento, energía y supervivientes. Para poder desbloquear el acceso a la misión final deberemos completar obligatoriamente 4 misiones distribuidas por el mapa.
En los combates por turnos deberemos elegir inicialmente qué soldados queremos desplegar en función de la dificultad, dispondremos de una gran variedad de unidades y habilidades. El combate se basa en el sistema tradicional de 2 puntos de acción que debemos gestionar para movernos, posicionar a las unidades y atacar a los enemigos, así como usar armas especiales del Dozer consumiendo recursos. Las unidades que usemos podrán subir de nivel. El apartado gráfico luce genial, con unas animaciones estilo cómic muy elaboradas, pero algo monótonas durante las secciones de combate.
[h2]Valoración[/h2]
El juego en sí no está mal, la trama es interesante y se enriquece con eventos narrativos a cada paso que damos en nuestro viaje. Sin embargo, es en la jugabilidad donde este título hace aguas. El escalado de dificultad no se siente bien balanceado, siendo excesivamente difícil al comienzo y fácil al final. El sistema de experiencia y niveles está poco elaborado y es muy corto, limitando la capacidad de mejora de los personajes. El sistema de autoguardado no es nada intuitivo y no deja claro en qué punto se guarda la partida. Pero entre todos los problemas están los bugs que no se han solucionado con los años, por ejemplo, en algunos combates la imagen se queda congelada, siendo la única solución salir de la partida y reiniciar, perdiendo parte del progreso. En definitiva, un juego que no es malo, pero con unos errores que te sacan de la experiencia y unas mecánicas poco pulidas y balanceadas. Completarlo al 100% me llevó unas 22 horas.
No lo salvaría en un incendio 👨🚒👎🔥
[h1]4/10[/h1]
[quote]🚨 Si te ha gustado la reseña y quieres más, sigue al Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
나 아가한국인 한글죠 응애
If you have a fable for postapocalyptic settings and/or tactical fights/clever strategies - this may be worth looking it up^^
[b] Плюсы: [/b] [i] добротный визуальный стиль; множество различных случайных событий и высокий уровень сложности мотивируют пройти игру несколько раз. [/i]
[b] Минусы: [/b] [i] несмотря на обилие случайных событий, разные прохождения всё равно выглядят однообразно; большое влияние «рандома» на исход сражений; простая механика боя. [/i]
[b] Итог: [/b]
Порекомендовать «Skyshine's Bedlam», безусловно, можно - в игре воплощены достаточно интересные идеи, и она отличается фантастичным и интересным окружением. Однако в остальном проект студии «Skyshine Games» вызывает исключительно противоречивые впечатления.
Keeps on soft-locking which which forces the player to restart at the previous save . The save which is made at the last battle.
if you like an xcom knockoff with great art, clunky combat that is also boring and frustrating and slow, *and* no customization or depth, then this is the game for you I guess
Praticamente todos os jogos valem a pena serem jogados, mas eles valem a pena pelo PREÇO que são vendidos?
https://youtu.be/bs0A4x5c2Cw
I couldn't get into it, I really like the graphic style and the theme, but the combat was super boring and I couldn't know when I was going to be able to shoot someone. I'm sure I'm missing something, but it just didn't hooked me in.
Exploring is just popping up texts, troops are 4 classes all the same... very basic game.
Muy divertido y además con nuevas razas desbloqueables que invitan a rejugarlo :)
Diselpunk türünün öncüsü Mad Max'in açtığı yolda ilerleyen ve evrenin estetik anlayışını iyi anlayan bir oyun olan Skyshine's BEDLAM'de acımasız çöl envanterinde hayatta kalma mücadelesine odaklanıyoruz. İlk saatlerinde kuvvetli öğeleri ile ilginç bir oynanış yaratacağının vaatlerini veren ancak sonradan kazın ayağının öyle olmadığı anlaşılan bir yapım Skyshine's Bedlam(SB).
Tur bazlı stratejik oynanışın hastası olan biri olarak SB'nin başarılı sanat tasarımı satın almamda en büyük etkiydi. İlgi uyandıran dünyası, bekleme ekranında yazan eğlenceli ipuçlarıyla SB'nin ilk saatlerinde keyifli de vakit geçirdim. Yapımcıların türe biraz roguelite öğeler katmak istemelerinden kaynaklı kendisini tekrar etmeyen bir oynanışa odaklanmak istemeleri biraz cesur bir tercihti. Roguelite'ın yeniden oynanabilirlik etiketini bir avantak olarak kullanmak yerine devasa bir loto makinesi yaratılarak dezavantaja çeviren bir sistem kurgulanması kötü bir dizayn tercihi olmuş.
Uçsuz bucaksız çöl haritasında neden topladığımız konusunda ipucu bile verilmeyen 4 adet eseri bulup Aztec krallığına götürmemiz isteniyor yaşadığımzı şehrin kralı tarafından. Yaratıcılıktan yoksun hikaye girişi sonrası oyun direksiyonunu oynanış öğeleri ile başbaşa kalacağımız yolculuğa çeviriyor. Bu uzun serüven anlamsızca kaynak yönetimi yapacağımız, acımasız çöl ortamında varacağımız yere ulaşmak uğruna verdiğimiz yüzeysel kararlardan ve sözde stratejik savaşlardan ibaret.
Kağıt üzerinde çok güzel görünen SB, varyetesinin az olması, sığlıktan kurtulamaması ve şans faktörünün inanılmaz etkisi ile dengeyi kuramayıp, temelleri sağlam olmayan bir ev gibi çöküyor. Campaign ve arcade olarak iki mod sunan oyun 3 zorluk seviyesiyle geliyor. Bunlardan Basit zorluk hiç bir direnç önermezken, normalde bir kez bile yolun sonunun görememek aradaki uçurumu ortaya koyuyor. Tüm bunların üzerine neden orada olduğunu sorguladığım Bedlam zorluk seviyesi var. Tekrar oynarken hiç bir avantaj elde etmediğim ve hikayesi bile olmayan bir oyunda bunu neden yapayım pek anlamadım açıkçası.
Dengesiz ünit karşılaşmaları ve düşmanların çok hızlı güçlenmesiyle adil hissettirmeyen zorluk oyunun en büyük eksileri. Özellikle ısınma turlarında tamamen öldürme sayısına bağlı seviye artışı, bazı askerlerinizi ne kadar savaşa sokarsanız sokun şanslı olmadıkları sürece güçlenmelerine engel. Oyunun geneline yayılmış olan rastgelelik durumu burada da söz konusu. Dolayısıyla kimin güçleneceğine dair karar veremediğimiz bir yapıda çoğu zaman kendimi devasa bir çarkıfelek oyununda gibi hissettim. Zarlar tuttuğu zaman neredeyse son bossa kadar sorunsuz ilerlerken, zarlar tutmadığında ise yolun ortasına gelemeden pilimin bittiği oldu.
Bedlam özünde kötü bir oyun değil, sadece biraz çiğ... Pişmemiş et gibi ağız sulandırıyor ama sağlıkla yenmesi mümkün değil. Fazlaca eksikleri olan oyun, türün hayranı olan benim için bile katlanmaz seviyelere ulaştı. Fiyatı indirimdeyken biraz daha uygun olmasına rağmen, satın alırken yine de bir kez daha düşünün derim. Hikaye olarak hiçbir şey önermemesini geçtim, tamamen şansa bağlı sistemlerle sizi sinir de edebileceğini göz ardı etmeyin.
Artılar:
+sanat stili
+evren
eksiler:
-şansa bağlı sistemler bütünü
-özelleştirme yok
-stratejik derinlik yok
-oynanış zorluğu konusunda adil değil
Karar: Skyshine's Bedlam alternatiflerin ve başarılı ürünlerin çok olmadığı bir türde bile seçenek yaratamayarak beni büyük bir hayal kırıklığına uğrattı. Aynı türün daha iyi kotarılmış bir versiyonu olarak Sword Legacy Omen bu oyuna çok daha iyi bir alternatif olabilir. (4/10 uzak durun)
Great turn based strat game, with a very fun story
Game has been abandoned by devs for a long time.
Difficulty/game mechanics are straight up garbage (coming from someone who enjoys legendary ironman on xcom!!), very questionable design decisions to artificially ramp up difficulty (forced max level for your troops to keep em weaker than enemies, you can only field half amount troops in comparison to the enemy, etc.).
There are also sidequests/events on the map, but you have to ignore EVERY single one of them, otherwise your threat meter (and number of enemies/their power depends on that) will skyrocket and during 1/4th of your run it will max out and enemies will slaughter you. And yes, thats right, you basically skip 70%-80% of events cause great game design!
Also later fights consist of super weapon abuse which take resources which you got via main events and saved up hopefully. that is literally the entire game. Avoid events, fight a bit isometric early on and spam super weapons later, great design choice, really. /s
Since you are mainly fighting and they literally butchered that, id say stay away. It is a shame, because the graphics are nice, polish is somewhat there, even though there are a few annyoing bugs. But the design of the underlying systems is so flawed i iamgine a random street bum on acid could brainstorm better ones.
Originally I wasn't going to write a review for this game. But I noticed the mixed reviews and didn't understand why. I think it's because of the steep difficulty curve behind the game. I personally found that the best part constantly pushing you to deal with managing your crew and time to avoid losing. But I can understand how it can be frustrating to people. Overall I enjoy the phenomenal aesthetics and simple yet challenging game play. If you're a fan of games that don't hold back any punches or just want to challenge yourself I would recommend picking it up. But if you can get easily frustrated or defeated I would look for another game. Overall a solid 8/10 with the only downside for myself being how long it takes to get somewhat competent even on the simplest difficulty
its a fun little game but I hate these saved game mechanics...I dont care for PC games that have a console type saved games
The game starts out all right, and I like the setting. However, it swiftly becomes unplayable, because the difficulty is constantly shifting upward every time you succeed. By the time you fail enough times to get the difficulty back down to something manageable, you've lost too many of your crew, and the game ends. So, good idea, lousy execution; I'm just lucky I got this cheap as part of a bundle, instead of wasting money on the full-cost version.
This game is very playable at normal difficulty - it requires focus and resource management but definitely doesn't deserve all the "so difficult it's unplayable" nonsense. On easy mode it's way too easy. Haven't tried hard mode yet. Great game for those who don't want graphics horse power.
TL;DR: As already said, cool concepts, poor execution. Difficulty modes are "You already won", "Brutal" and "I won't even try this one after the mid option", disguised as "Easy", "Normal" and "Hard". Normal battles are a cakewalk if you understand enemy move and attack range and position yourself accordingly. Bosses come in doubles, one-shot anyone in your party and require about 10 hits to die, which in a 4 person squad is a math that adds up to you dead.
I won't even bother going into detail.
Solid concept, looks like they changed some things since some of the reviews for this were posted regarding the mechanics being bad, and while that was fixed, I can't recommend this game. While the mechanical concepts were corrected, it's rife with bugs that make this a no in my book.
It's pretty simple, think X-Com meets FTL. Your base moves from location to location, as you progress random events happen. Sometimes they're fun little "you did this thing and got resources", othertimes bad things happen, some times you'll get into fights, or you can recruit some of the NPCs you come across, etc.. At each point, you'll have the opportunity to interact with 3 events (if you choose, you can skip them, too) and more random things are triggered. Moving from one point to another with your base uses up resources, and exploring the possible events uses up resources as well, though much less. Your goal is to reach 4 specific points to find "artifacts" and then get to the end goal of Aztec City. Sound concept. The atmosphere is gritty but lots of light humor to lighten it up, makes for good entertainment.
However, the combat is a problem. Easy mode is a cake walk, but normal is going to curb stomp your little band of misfits. Hard. I'd have liked a difficulty in between these 2, but that isn't the actual problem with the combat (which I'll get to after the positives). The classes all bring something different to the table, though I think it's not terribly well balanced. The "tank" class takes less damage, but has to be in melee to attack. Except there's a better class to take the hits, since they can retaliate when something in range shoots them. And the shotgun class hits hard and has a knockback effect, but you have to get to almost point blank range. And the sniper class can put up good damage, too without the risk of having to come into everyone's firing range to do so. Which means that you have 4 classes, but 2 are just hands down inferior to the other 2 which can perform the same function better. Cool concepts, poor execution. The really bad thing, however, is that in normal mode the enemy gets a ton more units than you do. And with no way to reliably replenish your numbers, the punishing way the game handles recovery for units that take damage but survive the fight, and the fact that you're always up against a clock by way of resources, it's just not fun. Or isn't my idea of fun. X-Com handled the brutal but fair deal really well, and it's hard line to walk. This game falls very far on the "brutal" side.
And on to the piece that just makes this outright bad. The bugs. The combat would be bearable if things worked like they're supposed to, but they don't. The odds of things in combat going in your favor are slim. One of the races gets a huge boost to evasion every 3rd round, only it doesn't seem to impact their actual evasion when you play them. But as the enemy, good luck landing any shots every 3 rounds. And then there's the fact that the class that's supposed to shoot back when attacked (which the enemy 100% does as intended) doesn't work right for your units. And when you're outnumbered, mechanics not working right just ruins any semblance of fun here.
So in conclusion, I wanted to like this game, I'll probably put myself through more of the aggrevation of playing it to see what gets unlocked as you progress and maybe have my mind changed, but as it stands, this is just too poorly designed and too buggy for me to recommend even a little. I'm sure some people can like this kind of thing, but I'm not one of them.
OK, so--
Turn based, isometric, movement-movement-movement controlled, strategy game? I mean, the words are true at least.
Very Long; Maybe Boring: I liked it. It's hard in a way that can be annoying and also hard. You will go through people like toidy paper after "should have probably thrown that out a couple of days ago" leftovers night. Also, HE MAN fan fiction. Maybe buy it, maybe don't. You know who you are.
It's clean.
the art is solid and the unique characters that attack you can sometimes be recruited and you can recruit along the way. But the amount of recruiting options, though not overwhelming, should be a hint. You are going to lose three recruits for every veteran you advance.
Welcome to Meat-Grinder, the post-apoc, Mad Max flavored, lemmings sequel.
But it has charm, a lot of optional (dice roll for good or for bad) side quests that provide a large portion of your supplies. But as the game sits now, there is not a lot of reason to give your characters unique names unless you want to name them all "Soon Dead," and "Gonna Bite It."
Difficulty curve? Not too "difficult." That is, on normal you will win most of your first ten fights. But on your first run you will lose half of your team along the way, only to replace them with some unique characters and generic recruits. SOME. So it's essentially a game of attrition, though that's a tried and true type of game economy that some people are into. I am--sometimes.
Every click on the map will cost you supplies: Crude and Meat. And you will have an Energy Cells total that is the resource for some in-battle special abilities that come with your faction choice. Additionally, you will encounter ways to get new choices, some for free, some if you "help us beat up this bad faction over hurr," and some in trade. And it is not to be understated: the choices are pretty deep. It's just that you have to choose one or two favorites at about the half way point because there are some "inexpensive" ones that will be your staple, "please don't die, Greg-Bot!" go to abilities. Oh dang? All the enemies are ramping up in the health and damage areas while you have only managed to promote 2 rookies to veteran status? No worries--spend that crude for a doppelganger and ZAP, you have 3 turns with an extra body on the field. Or spend that energy for an energy shield to reduce that incoming 4 damage to a 1 or a 2.
Why do you play this one? Because it's hard to beat and you are dude or dudette who makes things happen. You are a Thing Doer, a Happen Maker. Difficulty and wonky curves are what you are in for because masochist, or because every game can be reduced to the best use of numbers. Or, you play this one because the dev team worked hard for some funny, interesting, relatively consistent lore-stories for side quests that are almost as fun as necessary cuz we're hungry and we need that meat.
*crickets*
Sorry mom. I didn't know what that would look like when I thought of it.
So for me--a guy that has a ridiculous library because I am always looking for games with parts and pieces that thrill me and rarely find one that demands I finish it, this has value. Also, I have a game-library fixation. It's a known issue and I am trying to do better.
And one final note: Being an 80's kid, can we please just stop for a moment and look at that cast of characters on the "banner" that comes up when you select the game in your library? Try and tell me some weirdo out there didn't say, "you know what I wish? I wish someone could take HE MAN and make it more gritty--like, Prince Adam BECOMES the problem and uses his fabulous wardrobe and the power of Castle Greyskull to go on a rampage that terrifies Skeletor, forcing him to retreat into the desert. And while we're at it, let's make Teela a cyborg with lightning bubs, Beast Man a black smith, and Ram Man (a name that holds up as well today as that other guy--what's his name--*looks on Masters of the Universe Wiki*--Fisto!) is still just himself. I a guy with a thick neck and flat head.
Sorry again, mom.
Post Apocalyptic HE MAN. Look at the art and tell me I'm wrong.
Also, we need this actual fan-fiction game. But with pets. Like why didn't Beast Man actually have any beasts? And I need to be able to have Cringer in my party--a name that DOES hold up well, even today! Fight me.
OK. I got side tracked. I liked it. You might not. But I didn't want to be that guy that hates it because reasons. A lot of work and money go into these things!
Charming graphics and music, but game plagued by horrible combat mechanics :/
Game effectively the same, unbalanced, repetitive fight of 4 of your troops with 6hp vs 7 opponents with 15hp, again and again. Resource management is unbalanced as well: opponent use super weapons every turn and player have to conserve every power cell :/
This results in crazy difficulty jump: from absolutely impossible to extremely easy, as enemies action pattern becomes obvious and fights turn into boring repetitive shooting :/
Such a shame :/
This game is kind of boring, Even if the enemies get to ludicrious lvl of hp and number there's very few good moment and they are far from each other. The resumer is choose a point and there's a event combat or other wise.
Now there are few thing that the dev try to mimic ''miserably'' from ftl they way you can choose a dozer and they are suppose to be that ONE thing you want, yet each of them play the exact same way has the beginer one. Contraly to ftl were ship play matter a lot.
The crew mate are basicly pawn but here the more you fight with the more attribue you can put in ie one mate get 4 lvl so that 4 point in domage health and movement. losing said mate can be game ending. They are also VERY easy to lose.
You can find new power in the wild. They also cost ress to use. Many of them are straing up waste while the nuker (first dozer ability) is an god send in the begining. i barely found any hinding in the wild that were that usefull or require.
You can't upgrade the dozer (beside patching power to it) you in fact Never see the dozer in action beside the world map movement.
Unlocking other dozer is a mix of quest completion and challenge, cool but those lock dozer ain't much better.
Ecah race have a bonus ie human get +1 movement while mutant get a heal of 1 every round. Its good that you can choose the crew of the dozer so... use mutant the othat ain't that good.
The dev seem to have abadon this game a long time ago
I do not recommend this one go for FTL instead game is funner thad more challenging and also cheaper. If you want to buy this one wait for a deep sale. Beside that don't bother
This game could be a little gem, but sadly it seems to have been abandoned. There are game breaking bugs that have stopped me finishing either a campaign or arcade run... the battlefield locks up on the AI's turn reasonably regularly, and the obscure save system seems to steal some of your character's attributes on occasion. With just a little more variety and stability this would be really fun, as it is I'll put this one down to experience and remember to trust the reviews next time.
Overly difficult, overly random, it is a chore to play. It is frustrating as well. There is a lot of potential here but the gameplay does leave a lot to be desired. Not fun. Not recommended.
The game does not feel complete. Mechanics are very superficial and it is instantly repetitive gameplay. Sad
Good game, interesting mechanics, great animation and such, but don't expect to be able to finish it without monumental effort. The harsh difficulty in the later stages essentially requires you to find exploits to survive.
Amazingly addictive. Not only is it a fun roam around, rogue-like game with great tactical battles, but there is even wonderful post apocalyptic lore to the world and each character. This is a game with great gameplay and real atmosphere.
Luckily I got this game for like 2$, however even at that price the game is not worth it. The game has way too much RNG involved. RNG should be ok in these types of games but this has wayyyyyy too much. Also there is not much strategy in combat, its all about raw numbers. There is also basically a time limit you have before you just auto lose. As time goes by enemies get stronger, but your heroes get stuck at level 4 and unable to kill said enemies. What a strange and off putting mechanic. Not only that, but this is supposed to be rouge like, after losing the campaign twice, not a single new thing was unlocked. I am going to have to give this game a 3.4 out of 10.
"If you like FTL..."
NOPE
You know those strategy games that you can overcome bad RNG with good plays and drag your run untill the end? Skyshine's BEDLAM is NOT one of those.
I like hard games and dealing with harsh runs, had probably too many hours of FTL, Darkest Dungeon and XCOM, dealt with many unfair situations, nothing like this game.
I don't want to say only bad things, It's kinda sad for me to only give bad reviews, but I try my best to do them as a warning. This game has pretty cool art, music, a good universe, they kept me entretained for more than 10h, many of them figuring out synergies between units and how to balance upgrading my vehicle and saving power cells, but in the end, still seems too much to deal with on top of RNG.
It is decent. I bought it for 5 Bucks and it is a easy to learn, hard to master tactical game were mistakes get punished.
It is hard, it gets harder the longer you play but it is rewarding if your tactics pay off.
In the End it is quite a simpel game, I play it inbetween online lessons at uni and it is perfect for that. Wouldn't recommend if you seek a million miles of depth but just enough of it to be entertaining and fun
아이 ㅅㅂ 자원은 왜 터지고 지랄이야
A game made of hard and rewarding choices set in a Mad Max world with a taste of Banner Saga.
Definitely recommended.
It's a very fun and highly stylised and thematic turn based roguelite. Don't try and save, just play through it in one go if possible. It doesn't take that long but the replay value is high.
I hate to say it but this game may be too difficult for me, and a lot of people in general. It's a real disappointment because I feel like this game has a ton of potential if it was balanced better. I watched it when it was initially Kickstarted with a lot of hope and excitement. I'm a huge fan of Turn based Strategy games, but this one plays more like a Roguelike game. The Roguelike aspect could be great, but in this game it falls flat on it's face badly.
You rely on being able to upgrade your crew and rig, but those upgrades don't seem to do much in the grand scheme of things. One lucky shot, or one good press from an enemy and your entire "Elite" team is done. This wouldn't be a problem in some games but due to the power creep system on the enemies it can kill your entire game, fast. It can be extremely frustrating to invest multiple hours into a game and characters and then have them get wiped out like lunch on OP AI characters.
There's so much to love about this game, from the art style to the actual game play. Unfortunately the difficulty curve on this game is steep, very steep, way too steep. I tried playing it on Easy, but you don't seem to unlock anything on Easy, so what's the point? This game would be served so well by a balancing. I think the overall reviews speak for themselves. If you love a really grindy and difficult Turn Based Tactics game, this one is for you, IF YOU'RE A CASUAL PLAYER STAY AWAY FROM THIS GAME. It will only frustrate you.
The idea is interesting, and i like the mechanics similarly to banner saga. Although, there are common bugs (that probably everyone will notice) and that severely impact your gameplay. Also, the difficulty is excessively high. All that, including the fact that the producers abandoned the game as it is, makes me sadly give this game a non recommendation.
Se vi piacciono gli strategici a turni tipo X-com ma pensate siano troppo complessi questo potrebbe fare al caso vostro.E' un misto tra X-com e la gestione delle risorse durante le tappe del viaggio. Grafica in cel-shading tipo Borderlands. Qui la prova!
https://youtu.be/R_wcLvKbaAA
The Redux is good and fixes early issues. Deserves a look.
Bof bof... 4€ en occaz pour ce jeu... j'adore les rogues like, il y a de bonnes idées... mais équilibrage assez moisie, aucune sensation d'évolutions à travers chaque run. Même pour 4€ j'en ai pas vraiment pour mon argent. L'univers est sympa mais le gameplay est pas très bien fait, on fait des miss clique très énervants, ca manque de profondeur. Les adversaires font des actions et tu ne sais même pas ce que c'est et pourquoi.
Btref, n'achetez pas ce jeu sauf si vous êtes un vrai fan du genre tour par tour stratégique...
Hot garbage
zer5zezt
It plays like a board game, with fairly simply tactical squad-based combat and resource management. I enjoyed the art the most and for the price I paid for this game, I think I got more than my money's worth.
Очень интересная игрушка, оригинальная система и простенькая компания.
Игра на любителя. Мне понравилась. Есть право выбора движения, интересная прорисовка, интересные бои. Многие ее критикуют, но мне очень даже зашла, причем прошел всю до конца за один присест.
Décevant...
J'ai acheté ce jeu sur Mac, et il semble très différent de ce qu'on peut voir dans les vidéos. Certes les vidéos datent et il y a eu des mises à jour depuis, mais le jeu semble plutôt avoir régressé. Voici une liste des points qui me dérangent :
- Il n'y a aucune explication pour comprendre les différents buffs que les ennemis peuvent avoir, ni sur leur obtention, ni sur leurs effets
- Les compétences de races'activent parfois, d'autres non... (et certaines sont censées s'activer tous les 3 tours, mais cela fonctionne sur certains ennemis, pas sur d'autres...)
- Pas de phase de positionnement en début de combat
- Un gros problème de sauvegarde... Le jeu semble sauvegarder quand on découvre une nouvelle zone, mais pas après l'obtention d'une relique, ou d'autres évènements importants. De plus, la sauvegarde est douteuse : certaines caractéristiques sont réinitialisées, ce qui fait perdre tous les levels up d'un personnage.
Après le système de combat est assez léger, avec 2 actions pas très modulables (si la première est une attaque, c'est une grosse attaque mais le tour du personnage se termine), 4 pauvres classes dont on n'a pas toutes les informations affichées clairement. Les élites semblent avoir des dégats de zone, ou des capacités supplémentaires, mais on ne l'apprend qu'en les observant, et leur fonctionnement n'est donc pas clair.
C'est bien dommage, l'univers avait l'air assez cool, et la bande son est chouette.
Je ne le conseille donc pas.
Занятная на первый взгляд смесь FTL, Mad Max/Fallout и XCOM/Banner Saga. Играется как рогалик, но тут есть режим кампании и вариативность в целом довольно низкая (у каждой расы есть небольшой бонус, а у кораблей пустыни немного меняется оружие, о котором ниже), т.е. по сути перед нами что-то вроде [url=https://steamcommunity.com/id/alpasy/recommended/546430]Pathway[/url], только с другой, куда более хардкорной системой боя.
https://steamcommunity.com/sharedfiles/filedetails/?id=2126206004
Игра выглядит потрясно и хорошо выдерживает выбранную атмосферу, и это её единственные бесспорные плюсы. Случайные события на карте написаны неплохо, но слишком уж многие сводятся к банальному "на вас напали мародёры" и "не хочешь ли поменять такой-то ресурс на эдакий". В первые же три часа игры события начинают иной раз повторяться. Многоступенчатых квестов, как в FTL, вроде нет, классных командных вариантов решения тоже нет. Нет и поддержки геймпада, но ещё пять лет назад (когда, к слову, и вышел Skyshine's BEDLAM) подобная претензия смотрелась бы странно. Ну и после всех патчей и "окончательной версии" игра чересчур часто подвисает — у меня случилось дважды за три часа (просто всё замирает во время битвы, и приходится загружать последний автосейв, который, кстати, каким-то образом может быть и несколько битв назад).
Но все главные проблемы связаны с боевой системой. Изначально авторы выкатили инновационную механику "2 очка действия в ход на команду из четырёх героев", получили бурю возмущения и перешли к более традиционному икскомовскому "пробежал-выстрелил" (а к старой можно откатиться в настройках). Поначалу всё выглядит тривиально: четверо твоих героев раскатывают жалкую пару врагов одной левой. Но в игре постоянно работает неумолимый счётчик дней, который плавно увеличивает как здоровье неприятелей, так и их количество. И очень скоро битвы начинают выглядеть так: четверо твоих ребят по 7-9 HP каждый с уроном на 2-6 (в зависимости от класса) выходят в чисто поле против 6-8 врагов, у которых тот же уровень урона, что и у тебя, но 10-15 HP (а в ключевых битвах появляется и пара громил на 25 HP). Игра тут позиционная, очерёдность ходов обычная (ты ходишь всеми, они ходят всеми), и победить с таким раскладом можно только с помощью корабельных спец-навыков, многие из которых можно использовать сколь угодно часто, но все они тратят ресурсы.
https://steamcommunity.com/sharedfiles/filedetails/?id=2126206086
И получается, что каждая битва, каждый вражеский удар выбивают из тебя звонкие метафорические монетки, как в "Скотте Пилигриме". Начинает тикать бомба замедленного действия, которая явно рванёт где-то во второй половине игры, когда до финиша останется рукой подать (нормальные разработчики, чтобы избежать столь бесславного конца, вводят систему кулдаунов). Но даже с мощными спец-навыками потерять своих бойцов (в том числе сколь угодно элитных и раскаченных) куда проще, чем в Darkest Dungeon (хотя казалось бы), а вот найти новых им на замену не так уж легко. Прекрасная Banner Saga справилась с этой проблемой, введя систему брони, и я не понимаю, почему нельзя было сделать что-то подобное и здесь (плюс, там и очерёдность ходов была другая, благодаря чему пара твоих головорезов может без проблем расправляться практически с любой толпой врагов). После боя твои раненые воины начинают долго и нудно лечиться, но здоровье у них восстанавливается не постепенно, а только по выписке из лазарета (что весьма критично, когда тебе вдруг приходится пускать на поле брани раненых).
Дело довершает никудышный интерфейс. В игре есть line-of-sight, но узнать об этом можно только перегородив обзор (и возможность выстрелить) одним своим бойцом другому. Элитные гиганты лупят не только выбранного врага, но и тех, что стоят рядом (включая твоих собственных!), и я так и не смог понять, по какому принципу. Время от времени видно, что у врагов (а иногда и у твоих бойцов) срабатывает какой-то навык, но узнать, что он даёт, невозможно (а некоторые навыки, когда по врагам стреляешь, восстанавливают им здоровье; другие делают их практически неуязвимыми). И куча других то ли багов, то ли недоработок: игра показывает, что враг тебя ударит в ответ, а он не бьёт; показывает, что не ударит, а он бьёт! Показывает, что удар будет таким-то, а он в два раза меньше (тут нет рандома). У меня был робот, который каждый третий ход должен был становиться увёртливым, но это не произошло ни разу. Пару раз я вызвал голографического клона, так компьютер начал передавать ход противнику до того, как я походил всеми героями.
https://steamcommunity.com/sharedfiles/filedetails/?id=2126206136
В общем, рекомендую только людям с очень крепкими нервами, которые готовы разбираться с игрой вопреки всему, а потом скрежетать зубами от нехватки ресурсов, когда они нужны сильнее всего. Ну или сразу включайте изи и надейтесь, что станет проще, но тогда игра закроет от вас ачивменты. Я же считаю, что Banner Saga [url=https://steamcommunity.com/id/alpasy/recommended/237990]на три головы выше[/url], а по сути то же самое — суровый апокалипсис, хоть и фэнтези-разлива. Мэд Максу же придётся подождать более удобного случая.
За красивой картинкой скрывается пустота, стратегии как таковой нет.
It's a Mad-Max flavored Oregon trail game by way of Banner Saga.
The addition of a simplified Arcade mode was a good choice and offers a strait forward game with a built in progression that feels less punishing than the campaign.
The art is great, the atmosphere is on point, and the gameplay is good fun (provided you liked games like Banner Saga)
.
Игра понравилась. FTL в постапокалиптическом мире. Но легче, чем FTL. Многие пишут, что в битве 2 действия на весь отряд за ход. Видимо, это поправили. Теперь 2 действия у каждого члена отряда.
Есть два режима - Кампания и Аркада. Тормозов нет, графика на высоком уровне (для таких игр).
Well designed! Competitive! Addictive!
Well, first part of the campaign is very rough, but then you figure it out.
Cool but hard.
I thought it was a great game, enjoyed it very much.
Why is the "most helpful" review such an obvious shill? LMAO. No mediocre game deserves to go unpunished, so hopefully this'll get it closer to a "mostly negative". Super shallow gameplay and world building. It's also just not as fun to look at as the trailer makes it out to be. I understand that it's indie, but the game's art is so static and repetitive it would have bored me to sleep if not for its frustrating difficulty curve. I can't think of a single reason to play this, since you'll get everything I got out of it just from watching the trailer and looking at the screenshots.
3/10.
Synek każe mi w to ciągle grać w czasie pandemii, a to paskudztwo ma pełno bugów. Problemy z zapisywaniem gry albo zacinanie w czasie finałowej bitwy. Niemniej gra jest niezwykle przyjemna i okropnie trudna. Frustrująca, ale uzależniająca jednocześnie.
I enjoy Rouge-likes and Bedlam does what you would expect with a Rouge-like RPG. The map is the same each run but with unique encounters on each node. The story is pretty interesting but after you win once, they just undo your victory by saying the big bad boss guy is reborn or something and you need to go back through the map again in the next run but with a different boss type, one's a human, one's a mutant, and you just get a new flavor of bad guy each time you get to the end. The combat is turn based and it always feels like your units are just weaker than the enemies so you either need to get lucky and have the enemies isolate themselves for you to gang up on them or just let a sniper units get the final hit and all the exp so you can have at least one strong unit at any moment. Losing a unit, especially one you put time and effort into letting them get exp, really hurts and you can end up snowballing and losing more units because the one you were relying on to do good damage is dead. The graphics on the environments and portraits are really cool and unique but the combat animations look like a clunky CGI replacement for high speed action in an anime. The models lose all detail except for color on the battle zones. It also loses some of its charm after the first few runs as you can really only do one thing to win, learn what dialogue choices reward you with resources and cheese each fight the best you can. I would recommend this game for 5 bucks, maybe a bit more since it runs well and isn't super hard or easy. They did what they were trying to do and it doesn't suffer from any glitches or bugs. Overall not a bad game, just not super complex and doesn't do very many new things with the genre.
its a cool game. interesting mechanics and all. its just gets frustrating past the middle of campaign where every map has like 10 enemies and every one of them has 2 to 3 times your hp and damage.
they really should make it clear that a normal run starts very easy and by the middle of it you are on nightmare mode.
other than that, its one of the best AIs for strategy games out there, as in, they dont care to survive, as long they cripple you. and while thats not really realistic if you consider encounters by itself, makes sense since you actually have a organized gang trying anything to stop you.
This felt like a casual game to me. There's really not a big developing story to get you curious about it. It's a simple turn-based strategy, with a few interesting but typical mechanics. It failed to get me hooked into it - some "missing features" made me feel like this game was never properly unfinished - and this is the "Redux" version of the game, the defininitive one (but it's still lacking in my opinion).
Brief story, it's a post-apocalyptic "mad-max meets fallout" scenario. You are "The Mechanic", and you have a big Rover (a city like vehicle), that is able to drop small nukes, or skyshine enemies (some kind of "confusing poison" that makes enemies shoot each other for one turn). Later in game you get other abilities for the rover.
The Rover has 4 areas you can improve, using powercells (example, improve fuel consumption). Those improvements are limited to level 5 per area. The Rover carries Fuel (crude), Powercells (that you use for upgrades and some fight abilites), Meat/food, and people/population. The people on the Rover are just there as an objective, that for some reason you are supposed to take to the Aztec City, some far away dream place (actually, some traders also exchange people for one of the other goods). To get there are supposed to get 4 relics from a "wasteland king", your typical post-apocalyptic villain/tyrant that loves making trouble. Once you get those 4 relics, it grants you the key to the Aztec City
Each time you move on the map, you use Fuel and Meat. On each location, you get an event, like a fight, some depot (like a fuel/crude pit), some new unit, etc.
Often during fights, enemies use abilities that change some status, but there's no information about it. You will have to identify the change based on the graphical effect, and that's after you have aquired it and recognize it, otherwise a missed shot can be maybe immunity, or maybe a reduced chance/percentage to hit.
There are 4 unit types you can have on your team. Stats change for each type, for example, melee "frontliners" start with 9HP vs 6HP on "snipers" (deadeyes).
Enemy units life points go way past your own - as you get through the game and win fights, a "threat level" bar increases, and enemy units start having much more HP than you do.
Each unit can have of a certain "race" (human, mutant, bionic, etc), and each race has a special feature.
They all start as rookies, and the first 3 kills changes them to veterans. There are also "elite" units, that I thought would be reachable with enough leveling up - well, no.
If you kill 3 enemies with one unit, you level it up, and can upgrade one point on health, damage or movement points. This is limited to level 4, so once you get your units "maxed", you are just wasting kills, unless you start taking low level units to upgrade them too.
Elite units are special units that you must get by beating them in combat. The elite units have special abilities, but you don't know what they are because there's no information ingame about it. You end up using the ability - like hitting units next/behind to your main target - without knowing exactly how that works.
During your travels you pickup aditional fighters. Sometimes it's a single unit, sometimes it's a full team. You have no control on those, because you can't check the status of those new units, and their type. Once you reach the limit of 8 units of one type, aditional units you pickup just disappear - so late game you may beat an elite, take him aboard, but he's not available because you already have 8 units of his type. You also can't manage your units (like remove them), so if you want to "free up space", you'll have to take units to a fight and let them die. Late game this is risky, because you can only get 4 units on a fight (unlike enemies, that often have at least twice as much).
So, I had some fun with the game, but felt it lacking, wasted potential.
Once I finished the campaign, I got a message saying I had completed 20% of it. I unlocked a new vehicle and I could now restart the campaign, with that vehicle. As far as I know, the only change on the vehicle is the starting abilities on it. I could play to collect, but I didn't had >that< much fun.
More of it would just get repetitive, and given the limited upgradability ingame, I'm not really motivated to play it anymore.
It's a fun game, but there are much better ones, and this just didn't get updated/upgraded to fight the competition.
It's super bland and boring. Not everything turn based with a board qualifies as strategy.
Kept playing looking for the moment it would pick up but it never does.
If you're looking for something that actually uses your brain i'd pass on this one.
This game would be good if the battles were good.
But they're not.
Your team fights on a grid with a central piece(s) of terrain. 90% open ground with a couple of bits of block terrain - that's it.
Your firearms have about the same range as a squirt gun. Reduced range is normal in these types of games but this felt extreme.
It's a shame, I liked the game setting but not much else.
it's just not a good game. I want it to be, but it's not.
If your a big xcom fan like me...this game is worth your time.
Squad based combat and levelling is shallow.
Upgrading is limited with consumption only.
There is no progression feeling.
Art is nice tough :)
It's just kind of boring, really. There isn't enough tactical depth to the battles, and the game is all battles. Your characters are only customized by raising one of 3 numeric stats when they level up (movement, damage, range), so customization is barely there. Yeah, you can get additional weapons to use, but they're used by anyone and aren't in anyone's inventory, but they do provide the only real meaty decision points in the battles, IMO, because they cost resources. Really, this game is more about resource management disguised as a butt-load of ho-hum battles.
And the additional encounters? 75% seem to be opportunities to trade. Yawn.
Quelqu'un a-t-il gagné à ce jeu en mode normal et au-dessus ? Les quêtes annexes me paraissent aléatoires : parfois, il y a un bon équilibrage entre combats et farming, parfois, c'est quasi que du combat à 4 contre 8 ennemis avec 2 fois plus de vie. On récupère trop peu de matériel pour pouvoir utiliser de temps en temps les armes secondaires. On s'énerve lorsque tout content d'avoir gagné un défi contre un gros balèze, on s'aperçoit à la mission suivante qu'il a disparu de la team (le mec à du se barrer car la bouffe était pas bonne à bord du dozer).
Bref, un jeu qui avait tout pour me plaire (tour par tour, ambiance des terres arides de l'univers du juge Dredd, un look BD sympa) mais avec un niveau de difficulté que je ne pige pas.
Good, but, unrealized potential.
It's special
Shallow combat, weird leveling, not much going on in regards to the story. I can't recomend it.
Eh. It's different.
Great game.Its as good as it looks like.Its really fun play.
5/10
If you like games like the Banner Saga or Battle Nations, this game is like a combination of both plus Mad Max and Arzak thrown into the mix. The text based story is reminiscent of old desktop games from before graphics were a thing and the variety of characters and scenarios keeps things fresh. The combat is hard but I have one solution, get good. The game's difficulty is almost always proportionate to the player's level if you play your cards right. Sometimes RNG is annoying but if you play cautiously and don't rush into things your characters will get better and better as you play. Arcade mode is much more forgiving but allows the player to practice and get rewarded for doing well. Campaign is less forgiving but again it takes PRACTICE. This is not a game you will be good at right off the bat and thats good. If you're looking for a great strategy game with unique art, a descent challenge and hours of replayability then Skyshine's Bedlam is the game for you.
Um game simples, uma mistura cartunesca de xcom com borderlands. Bem divertido!
Just too short. Too few content.
this game is downright my (2nd) favourite game and I have found that when you get The Mechanic Elite you can make him a God of War by feeding him kills and it is awesome









