One Hour One Life
A multiplayer survival game of parenting and civilization building by Jason Rohrer.
Storyline
Trailers
1Screenshots
1Very Positive
4,578 Steam reviews
Review History
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | — | — | Y |

A multiplayer survival game of parenting and civilization building by Jason Rohrer.
This game is about playing one small part in a much larger story. You only live an hour, but time and space in this game is infinite. You can only do so much in one lifetime, but the tech tree in this game will take hundreds of generations to fully explore. This game is also about family trees. Having a mother who takes care of you as a baby, and hopefully taking care of a baby yourself later in life. And your mother is another player. And your baby is another player. Building something to use in your lifetime, but inevitably realizing that, in the end, what you build is not for YOU, but for your children and all the countless others that will come after you. Proudly using your grandfather's ax, and then passing it on to your own grandchild as the end of your life nears. And looking at each life as a unique story. I was this kid born in this situation, but I eventually grew up. I built a bakery near the wheat fields. Over time, I watched my grandparents and parents grow old and die. I had some kids of my own along the way, but they are grown now... and look at my character now! She's an old woman. What a life passed by in this little hour of mine. After I die, this life will be over and gone forever. I can be born again, but I can never live this unique story again. Everything's changing. I'll be born as a different person in a different place and different time, with another unique story to experience in the next hour...
Very Positive
4,578 Steam reviews
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | — | — | Y |
Os conceitos bases desse jogo são muito criativos e originais. Infelizmente, para mim, é um survival muito hardcore com infinitas possibilidades de craft (tem que estudar pra jogar). Acho que uma versão remake e mais intuitiva seria perfeito.
Aufbau und Idee sind zwar gut, dennoch sind die Mechaniken relativ undynamisch. Auch das Tutorial ist sehr schlecht erklärt und nicht nachvollziehbar, man hat keine Zeit das Spiel für sich im Tutorial zu entdecken, da man sonst verhungert oder der Avatar erfriert. Insgesamt daher nicht zu empfehlen.
good game
The community is what really makes this game worth playing 💖 with every life being different there is always something new to do
I enjoy the fact you have to figure out things just by playing the game, you wont be able to understand everything at first and that is okay.
For a peak experience:
-become a ghost
-get every single tattoo
-go on a wild goose chase to kill a griefer
-spend 3 lives building a tattoo shop
-have a mushroom party
-become friends with your aunt who sacrifices you in a ritual to the yum gods
id also recommend 2hol, although the community is smaller it has lots of creative updates
This game sounds very cool, but it needs way more love. The game overall is cool when the playerbase and the town is working how they should be and when there is new towns and new players to balance knowledge and new ideas.
The game doesn't give enough knowledge, and because not enough new players are coming in for expectation of teaching, you will probably have to learn through wikis and guides. And the technological tree is very rigid, the technology seems to go from the stone age/ agricultural era straight into the industrial revolution in little time, and there is barely any upgrades to existing technologies or branches in the tree, meaning all towns look and feel the same. There is also little to do after you learnt everything and have done it for multiple lifetimes, there is only 3 main things to do in civilized towns: farm/ranch, blacksmith, and chef/baker, this makes being an experienced player feel boring as there isn't much to do.
Overall, i would not recommend this game for people looking for a experience as told in the trailers or description, as said, the game is rigid and not welcoming. I hope if or when the dev will come back, that he will fix this game, but i find that unlikely because of the last updates.
Gameplay-
☐ Very good
☐ Good
☑ Nothing special
☐ Okay
☐ Bad
Graphics-
☐ Masterpiece
☐ Beautiful
☑ Good
☐ Will do
☐ Bad
☐ Awful
Audio
☐ Amazing
☐ Very good
☑ Good
☐ Decent
☐ Not too bad
☐ Bad
Audience
☐ Kids
☐ Teens
☐ Adults
☑ Everyone
Story-
☑ Lovely
☐ Good
☐ Average
☐ Not great
☐ None
Difficult-
☐ Just press a bunch of buttons
☐ Easy
☐ Significant brain usage
☐ Easy to learn / Hard to master
☑ Not so easy
☐ Difficult
☐ Dark Souls
Grind-
☐ Nothing
☐ Only if you care about leaderboards/ranks
☐ Isnt necessary to progress
☐ A bit grindy sometimes
☑ Average grind level
☐ Too much grind
☐ Insanity
Game Time-
☑ Short
☐ Average
☐ Long
☐ Depends on you
☐ Endless
Price
☑ Just buy it
☑ Worth the price
☐ Wait for sale
☐ Maybe if you have some spare money left
☐ Not recommended
This game gave me hope for humanity again. Community, passage of time, everything. Just buys this, but if you go the roleplay/immersive route, prepear to cry.
- spawned in
- a single woman on the entire server becomes my mother
- lots of graves, she survives on her own, limited resources, she tells me she is the last one
- we struggle to survive because of resources, but we make it
- my daughter is born
- i almost died, she starved to death
- burried her next to my great grandfathers and grandmothers
- mom grows older, she focuses on cooking and farming, i focus on gathering and building
- I grow older, waiting for a child to be born
- while out gathering, i am the new 'leader' now, my mom died of old age
- i bury her next to my dayghter
- gather and cook, waiting for a child
- I turn old, even if child comes i wont be able to feed it.
- i organize everything and end my life next to my mom and daughter
100/10 would cry again
한국분들은 게임을 하시려면 영어를 쓸 일이 좀 필요하다는걸 아시고 시작해야할듯 ㅜㅜ
생각보다 안에서 외국인(영어를 사용하는 영미권 유저들)이 많고, 그들끼리 커뮤니티가 형성되어있는 고인물겜인거 알고 시작하시면 좋을거 같아요. 친절한 유저가 65퍼센트, 뉴비가 15퍼센트, 나머지 악성 고인물 유저들이 마을을 파괴하거나 사람들을 괴롭히고 그러지만 꽤 재밋고 즐겁게 플레이하고 있어요!
(*모드 사용해서 플레이 하는 중이라 60시간 밖에 안찍혀있지만 실제 플레이는 500시간 정도 한거 같은 유저가 적고 갑니다 ㅠ.ㅜ)
spawn as baby in giant colony. didnt place home marker. Search for milkweed. get lost. walk for 27 years. survive on berries. die by wolf. 10/10
The game is fun experiment, the tutoial is a bit hard to follow, but once you play a game its a fun new type of game. I got to be born as a baby and leave through 46 years and a chance to lead my clan. I went to explore a died bitten by a holf overall a fun game but I wouldn t play it more than once... Still the game got me to fun 2hours.
Mum said she's proud of me
Can't even get past turotrial. The server disconnects every 10s or whenever I try to interact with environment (ex. pick up a rock). And then the game punishes me because my character is going hungry while I wait for reconnect. Couldn't speedrun past the tutorial beacuse the map ahead is not loaded. I'm sure my internet connection is stable. :(
My mother picked me up in the forest, saying “Hi BB” (Hi Baby), and gave me food. For a moment, I thought we were alone in the woods and I was afraid she might starve. She said she was very hungry, but she would try to get me to the village alive. I was too small to take care of myself, and otherwise I would have starved in the forest with her.
My mother struggled a lot, but we made it! The village was huge and impressive. I saw buildings and items I had never seen before. Many people greeted me and were happy to see me. My mother continued to take great care of me, giving me food and clothes.
I grew up, but since it was my first round, I couldn’t really contribute much to the village. My grandmother showed me simple farming tasks, and I collected berries. I diligently carried the full baskets to the cooking area. The other villagers praised me, and I truly felt needed.
As I grew older, my grandmother died. My mother had also grown old, but whenever she saw me, she would praise me or say “Hi love.” When she died, I missed her every single day. I slowly became very old myself and continued spending my life working in the fields. My mother had raised me with so much love, and to honor her, I tried to pass that love on to the new babies and children in the village.
One day, I realized that I would soon die, and I asked if I would be reborn in the village. “Probably not,” they told me, and a tear ran down my face. “I will miss you all so much,” I said—and a few seconds later, I died.
It was an incredibly emotional first gaming experience for me. I’m really excited to see what else I’ll experience, because every life is different — game 10/10.
I bought it just to support the developer because the game idea is great, but I still prefer playing the fan version called "TwoHoursOneLife" because it has many more features, such as:
moving with ASWD, zooming out, extra crafting like bronze tools, and the more important thing:
You can spawn in the same map and continue your town alone.
I hope the developer will add these features here someday too.
Топчик
Absolute master piece
For ALL NEW PLAYERS
Here is a Big Tip to help you enjoy the game
Go to google and type tech tree one hour one life or this website HELPS YOU TONS AND DOESNT WASTE YOUR TIME BY PRESSING TAP on the crafting thing hehe Enjoy.
https://onetech.info/
Also like this review so new poeple get the help
the game is about starting helping your famliy making proggrestion and dieing and repeat
fun thing about this game thats making me get addicted is the fact that the crafting system is so complicated it needs hours even days to even get some things right and i use this website to help me navigate the crafting menu bcz who the hell usses the text or want to press tap all day to find oud that you dont even have the item so enjoy the game learn new things its fun and worth it if you have the time to learn the crafting system.
Still figuring
giving a positive review because its a very cool concept and fun
however: imo, you need to download yumlife mod for it to be playable (zoom out feature) and crafting help --- otherwise ur kinda cooked as a new player ! stil fun without the mod tho
한글화는 없음. 앵간하면 트레이닝 하는거 추천함. 전반적으로 게임 난이도가 높음. 다만 힐링용으로 할거면 추추
underrated asf
AAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
need Chinese
it's a very amazing game, it's sad there isn't a giant fanbase to this, i mean like a lot of recurrent players. t's probably for the best though, I don't know how the servers for this work but it probably would mean them overloading and there needing to be maintance plus it maybe running slower- whatever, it's a great game, has a VERY steep learning curve as everybody says, you have to research a lot, even more than terraria and they call that one wikislop.
you pretty much can run it anywhere nowadays, you will see my pc specs and can confirm it, I run it amazing. I HAD some freezes but that's only on my part for having bad drivers, it would run good even on worse specs than mine as long as they work correctly.
The mechanics are cumbersome and annoying as a result of the a+b crafting and the "one thing per tile" mechanic. Though... it's an novel social experience. I can't recomend this as a game to enjoy, but it's still worth a few goes.
I've only lived a few lives in this game so far, but it is legitimately a wonderful and very unique game.
I see some reviews complaining that they've had times when their mother abandons them at birth, but come on, that's fun, that's interaction, you can just die and be born again.
My last life I was born in a farely advanced town, I worked with some people at a graveyard, it was really interesting to see all the different types of goodbyes and advice people give at the end of their 60 minutes.
My son didn't really have the same passion, he didn't continue the tradition, but I accepted him. And as of writing this review he is still alive in there, but some day he will be buried in the graveyard I helped build.
It is a really fun community built experience, if you like these types of emergent stories, such as in rimworld or dwarf fortress, you'll probably love this.
pretty unique
This is a great game once you get to experience a couple full lifes. Starting off its a little rough and youre not sure what to do, but someone will eventually teach you how to farm, then you will teach your children how to farm. Once you memorize some simple recipes the game gets a lot easier.
Edit: Read the first comment.
A word of warning to anyone trying to play this on Linux: Steam doesn't support it.
The game was made to run natively on linux but the Steam version is windows only.
-spawn in as quadruplets
-sister dies off rip
-had child named him jesus he went on a life journey
-have good life watch my sisters child die to boars
-make pies for a living
-Jesus comes back
-older brother insults him I tell him to shut up
-leader dies promotes older brother
-get exiled
-try to steal a pie
-get stabbed by older brother
-he dies of old age
-jesus becomes the leader and becomes king
-I still die after my brother
10/10 would watch jesus's origin story again
The longer i play this game i reflect more and more about life in general how our decisions effect not just ourselves but others around us our place in the universe and how every action we take can have vast consequences both good and bad how everything becomes this endless butterfly effect and then there's teaching the next generation of new players how to survive and thrive in this world how to farm smith build and live if your planning on playing this i highly encourage learning as much as you can from the tutorial as you can when you get past that your on your own this game will not hold your hand so ask other players if they can teach you how to do whatever i spent the first 3 days playing this game just farming and had a blast doing it and i owe it all to my first mentor and how great of a teacher they were and today i pass that knowledge to anybody who takes the time to ask and is willing to learn you never know which family you'll be born into but who knows maybe we'll you'll be my kid or yours
One Hour One Life is a game that quietly defies almost every conventional expectation of what a survival or multiplayer experience should be. Designed entirely by Jason Rohrer, it presents a premise that sounds simple at first but unfolds into something far more profound: every time you enter the world, you live a single life that lasts up to one real-time hour. You are born as a helpless infant to another player, grow into adulthood over the span of minutes, and eventually age and die, after which your journey ends and a new life begins somewhere else in the same persistent world. That structure alone transforms the game from a typical sandbox into something closer to a living simulation of society, where continuity is carried not by your character, but by the collective actions of everyone who plays.
What makes the experience so unusual is how it reframes the idea of progress. There is no personal progression system, no permanent inventory, and no long-term character development. Instead, your contribution exists only within the lifespan of your current life and whatever impact you leave behind for future generations. You might spend your entire hour farming, crafting tools, or teaching a child how to survive, knowing that none of it will carry over for you personally. Yet those small actions accumulate over time, shaping settlements that persist long after you are gone. This creates a sense of shared ownership over the world, where every player is both inheritor and contributor, constantly building upon the work of others.
The survival mechanics themselves are surprisingly deep, though not immediately accessible. Players must gather resources, prepare food, craft tools, and gradually establish systems that support larger communities. Farming, clothing, cooking, and infrastructure all emerge organically as players cooperate and pass knowledge from one generation to the next. The game offers very little guidance, leaving players to learn through observation, experimentation, or direct teaching from others. This lack of structure can be disorienting at first, but it reinforces one of the game’s central ideas: knowledge is the most valuable resource, and its transmission is essential for survival.
Social interaction is the heart of the experience, and it is where the game becomes something truly distinctive. Being born into a family, cared for as a child, and then eventually taking on responsibilities creates a natural emotional arc that is rarely seen in games. Communication is simple, often limited by time and proximity, but even brief exchanges can feel meaningful. You might be taught how to farm by a stranger who calls you their child, or spend your final moments ensuring that the next generation has enough food to survive. These interactions are fleeting, yet they carry a surprising emotional weight because they are tied to the life cycle of your character.
At the same time, the reliance on other players introduces a level of unpredictability that defines much of the experience. Some lives are structured and cooperative, where communities function smoothly and roles are clearly understood. Others are chaotic or short-lived, ending quickly due to neglect, inexperience, or miscommunication. This inconsistency is both a strength and a weakness. It ensures that no two lives feel the same, but it also means that enjoyment can vary significantly depending on the circumstances you are born into.
The pacing is unlike anything in more traditional games. Each life is brief, but the world itself evolves slowly over time. You may spend an entire session contributing to a single improvement, only to be reborn later and see how that effort has shaped the environment. This creates a long-term perspective that extends beyond individual play sessions, encouraging players to think not just about survival, but about sustainability and legacy. It is a game that rewards patience and perspective, rather than immediate gratification.
Visually, the game adopts a simple, hand-drawn style that prioritizes clarity over detail. The minimalist presentation allows players to focus on interactions and systems without distraction, though it may feel underwhelming to those expecting a more polished aesthetic. The audio design is similarly restrained, serving primarily as functional feedback rather than a major component of the experience. These choices reinforce the game’s emphasis on mechanics and social dynamics rather than sensory immersion.
Despite its strengths, the game is not without significant challenges. The lack of tutorials or structured onboarding can make it difficult for new players to engage meaningfully, especially during their first few lives. Early deaths can feel frustrating, and the absence of clear goals may leave some players unsure of what they are meant to do. Additionally, the reliance on community behavior means that the experience can sometimes be hindered by uncooperative or inexperienced players, leading to situations where progress stalls or collapses entirely.
Even with these issues, One Hour One Life stands out as one of the most conceptually unique games available. It is less about winning or completing objectives and more about participating in a shared process of creation and survival. It explores ideas of cooperation, responsibility, and the passage of time in a way that feels both experimental and deeply intentional. The moments it creates—whether nurturing a child, contributing to a thriving settlement, or witnessing the decline of a once-stable community—can feel surprisingly impactful.
In the end, it is a game that asks for patience, curiosity, and a willingness to engage with its systems on their own terms. It will not appeal to everyone, particularly those looking for structured progression or immediate rewards, but for players who embrace its design, it offers an experience that is both thought-provoking and genuinely memorable. It is a rare example of a game that feels less like a product and more like a living system, constantly shaped by the people who inhabit it.
Rating: 8/10
This game is something else.... Truly one of a kind.
it is fun to survive!
I am born crying in a village
"YOU ARE MARY"
My mother feeds me, I have no idea what to do
I can only type one letter
F
She feeds me again
I can type 2 letters now
TY
Out pops a baby
My sister is born
"YOU ARE LAVENDER"
My sister cries
She is fed
We grow up together
We run around the village picking up random items
We dont know what to do, its my first life
I say "COME"
She follows me
I can type more letters now
"EXPLORE"
"OK" she says
We head east towards the outskirts of the village
We bump into our mother
"WHERE ARE YOU GOING"
"ADVENTURE" we both say
"YOU WILL DIE"
we dont say anything
"THERE ARE WOLVES AND BEARS"
"ADVENTURE" we both say
"OK, BUT TYPE /MOTHER IF YOU WISH TO COME BACK"
we leave
"EAST" Lavender says
we head EAST not knowing what for or why
we run for ages, picking up food along the way, dodging bears and wolves
run into an inhospitable forest, lavender gets yellow fever
i care for her and feed her, she becomes healthy again
we keep going
we walk into a pack of wolves
lavender gets bit
"I DONT FEEL SO GOOD"
we keep going
"YOU WILL MAKE IT"
we keep going
i walk forward
i dont see lavender
i go back and look
pile of bones
lavender
i keep exploring, find an abandoned village, bones for days
death all around
i find a horse and carriage
i pack up all the supplies i can from the dead village
put them in the horse carriage
/MOTHER
"Your mother is 1400M away"
we barely got over a kilometer away
I go back with everything
find mother
"YOU CAME BACK"
she is old and has grey hair and wrinkles
tell her what happened
"I AM PROUD OF YOU"
i ask her what she has learned
she takes off her shoes and backpack, placing them down
"YOU HAVE TWENTY MINUTES"
she dies right there
pile of bones
i put them in a basket and place them under a nice tree
head back to the village
baby is born right underneath me
i pick up my baby
"YOU ARE LAVENDER"
kid cries and wants fed
tell the kid
"IDK WHAT IM DOING BUT I WILL FEED YOU AND THEN ITS UP TO YOU FROM THERE"
kid doesnt say much
give the kid my backpack, shoes, etc
kid says "OK"
he walks east, i follow for a bit but he doesnt stop,
"WAIT"
"TYPE /MOTHER IF YOU WISH TO COME BACK" i tell him
"OK"
he walks EAST and keeps going.
This isnt fun
I find the controls terrible. I couldn't get through the tutorial because the controls are counter-intuitive. Picking things up and crafting tools should be intuitive actions, not an annoying puzzle in themselves.
Зашел, черный фон, желтая кнопка "LOGIN", Зашел, спустя 10 секунд "reconnect". Не мог открыть двери и никак взаимодействовать кроме передвижения. Lost server, reconnect.
My mom told me to die 5 seconds after my birth, excuse me!?
Мать сдала в детдом
我通过在网络上检索,发现仍有一部分玩家有“创建账户失败”的问题,最早的甚至是在2019年,很失望到现在我也没能找到解决的办法。尽管我很想体验这款游戏,但是在试过了所有的办法,以及我搜索到的办法(换电脑,防火墙,换网络,vpn,检验完整性,卸载),还是只能不得不退款了。捏麻麻的🤯
Through searching online, I found that there are still some players who have the problem of 'account creation failure,' with the earliest cases even dating back to 2019. I am very disappointed that I still haven't been able to find a solution. Although I really want to experience this game, after trying all the methods, as well as the ones I found through my searches, I still have no choice but to request a refund.👎👎👎
So… I can feel the positive vibe, as the game and its concept are truly unique. But I've never in my life experienced such a user-unfriendly and beginner-unfriendly mess.
It starts with the main menu, which seems completely arbitrary and confusing.
The tutorial explains how to eat and craft an axe.
Then you're dropped off as a baby on a random server with a random player and have absolutely no idea what to do.
Presumably, this is about social interaction and community… well, I starved to death twice as a baby because my mother simply left me alone in the woods. Once, my mother gave me a backpack and a shirt and said, "Now get lost!", and another time, a mother tried to explain to me how farming works.
Since your life only lasts 60 minutes and you spend a lot of time crafting and gathering, there isn't really much time left for social interaction or explaining the game mechanics to newcomers. There's also no time to learn on your own. And I understand… women serve as mobile spawn points. I also played as a woman. I was trying to get my bearings in this world, and suddenly a baby appeared. There was no pregnancy, no interaction with a man, just a new player spawning, and me, randomly selected by the game to be its mother. So, if I'm constantly spawning players without my consent or any connection, I'm not going to bother explaining to each new player what to do.
What I find worst of all is the crafting system. It's pointlessly complex, and even the simplest things require an enormous number of resources and steps.
For example, a friend of mine tried to set up a campfire. To start a fire, you need a special tool, which requires a CURVED branch and a rope made of fibers that have to come from the same plant, and you need four of them. so good look finding this one plant 4 times in a row. than you need a STRAIGTH branch, cutting it with a sharpend stone - for which you need to find a small stone and sharping it on a large rock - to process it. THAN you can light a fire. when he finally did it, he died of old age 2mins later.
you will waste a lot of time just to find all the things you need and bring it back to the fireplace. because you can only lift a single thing. there are backpacks, than you can lift 3 things (which are either 3 logs or 3 single berries). Each object requires its own ground tile. For example, you cannot place a stone and a branch on the same tile. Therefore, every ground tile in a village is occupied and you will constantly pick things up unintentionally because you can only move around using the left mouse button, which is also used for picking things up. There is no WASD moving.
So yes... neat Idea and terrible confusing and overcomplex implementation, that wastes your time. eventhou the idea of the game is that you should not waste your short time on this earth...
this game ♥♥♥♥♥♥♥ sucks
I think the concept of the game is very interesting. I do find the game complicated for a new person but I would have continued if it wasn't for my very first life experience to be born from a very racist person. I am surprised there aren't filters in chat to prevent usage of some words. It ruined the experience for me completely and made me uninstall. Let's not be racists, thanks.
I have no idea… but my first life my mother left me to starve. My second life I had caring mother who raised me in a village, and once I was of age to safely feed myself told me good luck.
I wondered the village having no idea what to do or what was happening. Found an abandoned ice fishing set up. Became an ice fisher and delivered fish to the village and would stuff my face with berries before heading back out.
I had my own child. I was excited for this. I was going to teach them the ways of ice fishing.. some random person shows up says “baby… I will show you wonderful things… you will be a prophet”
And literally ran off with my baby. I scoured the world looking for my child… then I lost power because of a storm outside my house…. I will find you my child.. and to the one who took my precious baby….. I will bring the wrath of Zeus upon you!!!
blocked mid game by my antivirus software for containing a trojan horse.
This is a game made for those that have given up on humanity. This will teach you community. Unless u r born a guy.. and then you have a 50/50 chance of being killed off immediately - or abandoned in the wild.
- spawn in
- the dead bodies lying on the ground annoy me
- learn how to bury peaople from a lady
- befriended uncle
- live life as a fulltime graveyard keeper
- uncle asks to be buried next to his mother
- uncle dies
- bury uncle
- teach a lad how to bury people and ask to be buried next to uncle/friend
- young lad asks for meaning of life
- say: to perpetuate the cycle of human remains burial
- die with "i really thought id be dead by now" as your final words
10/10 excellent graveyard keeping expierience
Wholesome, but sad
Just di it
First life was killed and called a griefer for "destroying town", toxic community
this game is so fun and most of the other players are super nice
너무 재밌어요. 처음엔 뭘 해야할지 난감하지만 하나씩 배워가는 재미가 있습니다.
한 판은 베리키우기, 한 판은 파이만들기, 한 판은 스튜만들기. 이런 식으로 판마다 작은 목표를 세워가다보면 점점 능숙해져 tech 페이지를 통한 독학이 가능해집니다.
식충이생활 8시간째에 드디어 스튜를 만들 줄 알게 되었네요. 저한테 여러가지 지식들을 알려준 게임 속 엄마들을 다시 보고싶어요
awesome
You go from rock to plane AWSOME
La vie la vie la vie la vie
Clicking simulator with zero reward
not a bad game Just really hate when tutorials are super long and not entirely self explanitory and honestly thought the whole point of this game was to start with minimal knolage so why isnt there a way to skip the tutorial i understand absolurly needing to know how to eat and start the basics but as soon as thats done there should be an option to skip
Its fun yes but theres alot of things that could be added including somthing for more Mature Audiances to enjoy or possibly a mouse because trying to find the ok in the died screen is a pain.. i spent 31 minuites trying to get past starter stuff before even being able to play.
My son got locked in a prison and didnt get fed, only got a dung bucket. Also griefer killed my brothers dog. But Jason came back and bred more dogs since, so all good.
still has plenty of players as of february 2026
the game seems a little complicated at first especially if you go in blind, once you get the hang of recipes and what you need to do it becomes an enjoyable gameplay loop
es un juego hermoso, una experiencia única que nos muestra un poco de nuestra naturaleza humana.
I don't even know what to say. To me, this will always be a perfect game. I've been desperately looking for another that might light the same spark, but alas, the quest continues.
I love this gmae, as frustrating as it can be sometimes, the community is sweet for the most part.
Low pop tends to happen but then there will be hugeeee cities the next day, its insane how dedicated some people are. ive finally gotten into the larger aspects of building in the game
I was born to a loving mother. After reaching the ripe age of 13, I killed my first Mouflon, and went to town searching for a rope. On this journey for a rope, I was approached by a strange man who asked me if I wanted a mushroom, me being the naive 13 year old agreed, and I was hooked. My mom begged me to go to rehab, but I never listened, and she gave me her prized crown to sell off for drugs. I didn't have enough mushrooms, but a baby was born into this world who knew where the mushrooms were grown, and so I followed. He led me to a patch of over 200 mushrooms, and I ate almost 9 of them before getting lost in the woods for years and finding my way back into town. Once in town, I found that my beloved mother had died. I decided to form a cult of forest lovers, and I led my followers to the mushroom plantation, but got lost on the way. I was lost in the woods for almost 10 years, until a wolf mauled me, and I died bleeding, starving, and naked without my precious mother at the old age of 54. Then I launched one hour one life and had a blast!
Really cool to get to teamwork with players to learn, and therefore be forced to build community
I've been lucky so far and haven't encountered any greefers.
super fun concept that gets you roped in until you realize you've been playing for 8 hours straight. good loop and interesting concept and community!
Every single time ive played this game , it always leads to a wholesome encounter with another player or players , from learning and showing the ropes to trama dumping. this is the type of game where you dont just play for the game but for the people too.
This game will not launch anymore for some reason. New install. Says "running" but doesn't open. win11 ryzen 9 rtx5060. Upon download all files are set to "readonly" so I've unchecked that and tried everything as "admin" but it just stays stuck on "steam will try to create you an account" or whatever and nothing pops up or opens.
Its good
One of my all time favorite games I continue coming back to. Definitely a complex, great game!
Its so fun I like this game but Im confused to know how old im i without knowing my age in the game
My favorite game. Played for years. The life stories, the memories, the community.
I lost my daughter when she was a child. I assumed her dead and I lived a long grieving life as a farmer in a commune. In my final minutes, an old and broken soul, my daughter returned to me alive!
She took me to my final resting place in the graveyard, fed me popcorn, and told me stories of her wonderful life until I passed away.
This memory is as vivid and emotionally charged as the birth of my actual real children. 10/10.
Best game I've played in years! Each life is what you make of it.
Very good game I love it
Dead game
This is a very good game!
A fun game that really gives a human experience
too many griefers. curse system needs reworked
Every time I try to play, it says that it can't create an account for me.
Забавная игрулька, зайти развлечься на пару часиков, потом зайти ещё раз в игру через пару дней, переродится своим "много раз пра-" внуком и посмотреть своё семейное древо, на свою могилку да и вообще как развилась деревня за это время - уникальные и приятные ощущения, которые мало какие игры могут передать.
Из минусов: английский язык, неудобное управление (очень долго надо привыкать), неудобное меню и не имение подсказок - надо всё пытаться делать самому, "открывать колесо" снова и снова.
Последнее довольно фатально для новичков - многие банально не могут пройти карту обучения (которое нельзя пропустить и играть в онлайн сразу) и бросают играть вовсе!
yes
The community that plays this game together is generally very nice. It's chill.
very friendly community and complex crafting system
This is an amazing little game with a terrible dev.
Don't get me wrong. I've played this game off and on for years and will continue to do so because it can be INSANELY rewarding to be a good mom to a new player, or to be one of the boys trapping rabbits for an eve camp on the brink of starvation, or to build the place's newcomen well. It's fun to contribute to something and it's fun to roleplay a little. In what other game is "I love you mom?" an integral part of player culture?
The problem is that player culture is actively in spite of the dev's actions, not because of it. Jason has never seem interested in creating a fun, wholesome multiplayer video game. Jason wanted his own Stanford Prison Experiment, and that became exceedingly clear in his (complete lack of) response to griefing, poor player behavior, racism, and toxicity. The curse system is pretty broken. It doesn't work as "intended", and many players have expressed this but Jason's response largely has been "that's not my problem. In real life you have to figure it out." Well, Jason, this is a video game. YOU are in charge. It absolutely is your problem and there are so many ways you could have handled people trying to name other players the n-slur or building n*zi symbols within the game. Instead you chose to say "not my problem", and that's really disappointing.
There are many other things I could say about the tech tree, the punishing resource and (very stupid) race-locked mechanics which were NOT there last time I played the game, the half-assed language system, and poor balancing. These are issues that make the game actively less fun to play, and players have repeatedly asked for changes over the years, but Jason has made it clear that in his mind these a feature, not a balance issue.
Buy it on sale, play it occasionally. It's worth playing but if you sink too much time into it you will run the risk of getting bored or running into too many griefers. This game is best played an hour or two at a time, where you can really sit down and invest in the life you're given and interact with other players. MOST players are very nice and happy to help. Tell them you're new and ask how to do things. Just don't expect anything from the developer. Many new players this past month due to the sale have encountered griefing and asked how to report poor behavior, and I've been extremely sorry to tell them that there isn't a way to, because Jason doesn't care.
4th Game in Spawned in as a baby and got abanded by my mother and starved to death would recommend
Love
spawned in, got purposely starved and right before dieing got fed and ran away with my mother, only to come back years later to avenge my dead mother and right those who were wronged. overall pretty good game. 9/10, features nudity but theres a mod that turns it off
ce jeu est très drole entre potes, on peut aussi parler avec d'autres joueurs d'autres pays donc l'anglais est a maitriser
Fun game to learn and interacting with other people is fun
没有中文。。
Someone was really nice to me and became my teacher for their whole life <3
大家都是很好的人^-^
Why haven't I spoken Chinese or other languages for so many years?
like game
真的很好玩
沙漏倾覆,六十分钟凝缩生命旅程。铺就文明传承的微缩史诗。从襁褓待哺到耕耘造物,个体生命如朝露,却以创造与守护联结世代。种子延续生机,技能薪火相传,生命的价值从不在长度,而在融入文明长河的传承与羁绊,于时光流转中生生不息。
This game is a lot of fun and is really interesting. Takes a lot of time to learn, but its a cool look on generational knowledge being passed down. Very cool
i like









