Nongunz
Nongunz is a nihilistic action platformer roguelike. Nongunz is obscure in both gameplay and theme. Nongunz is a riddle that demands sacrifice.

Nongunz is a nihilistic action platformer roguelike. Nongunz is obscure in both gameplay and theme. Nongunz is a riddle that demands sacrifice.
superseded by the doppelganger edition.
Ostia no sé por qué no le tenía puesta una review a Nongünz pero es muy buena mierda esta. Acabo de hacer una búsqueda rápida en Steam y veo que el motivo por el que no le tenía puesta review a este Nongünz es porque ahora hay otro Nongünz distinto y este en concreto está delisteado, pero yo qué sé, este es al que yo jugué back in the day (mucho más de lo que sugieren las horas de Steam, porque me metí por el culo otra versión). Ahora que lo pienso, igual le echo un rato al Nongünz nuevo a ver qué onda, que malo ya sé que no será.
Las primeras partidas son desconcertantes.
El juego no explica algunas de sus reglas internas, que son bastante divertidas y lo hacen especial. Es a la vez implacable y generoso, permite abandonar cualquier partida y recomenzarla manteniendo todos los aumentos, puntuación y armas.
Pero dos cagadas y mueres, así que la dificultad nunca es trivial.
[h1]Nongünz: ¿Una Travesía Gótica o la Pesadilla de un Desarrollador Desorientado?[/h1]
[h2]Resumen[/h2]
Bienvenid@s a \Nongünz\, el título que hará que te rasques la cabeza más veces que en un examen sorpresa de cálculo. Este juego pretendía ser ese amiguito oscuro y gótico que todos queríamos en la escuela pero terminó siendo el compañero raro que nadie entiende. Aprovechando su lanzamiento (ahora gratis, qué sorpresa), decidí darle una chance más.
[h2]Aspectos importantes e interesantes[/h2]
Vamos, que no todo es llorar en las catacumbas. \Nongünz\ tiene su encanto oscuro: su arte pixelado en blanco y negro te envuelve en un abrazo lúgubre y hermoso, haciéndote sentir todo emo de nuevo. Además, el concepto es intrigante, con esa mezcla de rogue-like y gestión de dungeon que ni Freud sabría interpretar. Combates que demandan más atención que un bebé en una tienda de porcelana, poniendo a prueba tus reflejos y paciencia.
[h2]Aspectos por mejorar[/h2]
¿Por dónde empezamos? Quizás, por la claridad del juego, porque muchos seguimos intentando entender de qué va la movida aún después de varias horas. Un tutorial no estaría mal, ¿saben? Es como cuando tus padres te tiran al agua y esperan que aprendas a nadar por instinto. Además, la IA del juego a veces parece tener vida propia, y no de la buena manera, más bien como esa inteligencia artificial que decide que hoy no es su día.
[h2]Tabla de Puntuaciones[/h2]
[table]
[tr][th]Aspecto[/th][th]Puntuación[/th][th]Comentarios[/th][/tr]
[tr][td]Jugabilidad[/td][td]6[/td][td]Entretenida pero confusa como receta escrita por un médico.[/td][/tr]
[tr][td]Dificultad / IA[/td][td]5[/td][td]A veces genial, a veces parece bugueada... o somos nosotros.[/td][/tr]
[tr][td]Contenido[/td][td]6[/td][td]Suficiente para mantenerte perdido por horas... literalmente perdido.[/td][/tr]
[tr][td]Video / Gráficos[/td][td]8[/td][td]Bello como paseo en cementerio under a moonlit sky.[/td][/tr]
[tr][td]Historia[/td][td]3[/td][td]¿Historia? ¿Qué historia?[/td][/tr]
[tr][td]Ambientación[/td][td]7[/td][td]Te hace sentir en un video clip de The Cure.[/td][/tr]
[tr][td]Efectos[/td][td]6[/td][td]Adecuados pero no te volarán la cabeza.[/td][/tr]
[tr][td]Música[/td][td]7[/td][td]Apropiadamente siniestra y melancólica.[/td][/tr]
[tr][td]Voces[/td][td]0[/td][td]¿Voces? ¿Acaso tenía voces?[/td][/tr]
[tr][td]Diversidad[/td][td]5[/td][td]Como buffet libre: mucho donde elegir pero no todo es bueno.[/td][/tr]
[tr][td]Total Puntuaciones[/td][td]53[/td][td]Uh, casi pásalo...[/td][/tr]
[/table]
[h2]Veredicto Final[/h2]
Si tú, valiente jugador, te encuentras con \Nongünz\ durante tu deambular por los recovecos de Internet y te surge esa incógnita existencial de si probarlo o no, aquí va mi consejo: [b][i]Cómpralo con descuento[/i][/b] (aunque ahora es gratis, así que tampoco es que pierdes mucho más que tiempo). Sin embargo, si quieres salvarte de la tortura de tratar de entenderlo sin arrancarte los cabellos, quizás invertir tiempo en otro pasatiempo sea mejor idea. ¡Buena suerte, vas a necesitarla!
Not for me at all.
The soundtrack is fantastic.
Everything else is a hot mess of interesting to great ideas, implemented really, really badly.
I keep watching the videos and reading some of the reviews and thinking - should I give this another chance. Sometimes you have to play into a game.
And then I spend five seconds with the horrible controls, the complete lack of explanation of anything. The inability to even quit the game, let alone find the control redefinition.
For my sins I have 7,000 games on steam. Accessibility is a thing. I'm gonna go play Risk of Rain or Hades or Dark Souls or literally anything else that respects my time.
The soundtrack is fantastic.
Go listen to it on youtube.
No entiendo las reviews negativas
너무 쿨하고 너무 힙스터인 나머지 인간의 언어를 사용할 생각조차 안해서
이 ㅈ같은 게임을 어떻게 꺼야하는지조차 스스로 찾아내야하는 참 멋진 게임.
El original
没几个字,无中文可玩。鼓励性好评。本平台,本平台掉卡零钱,fanatical,杉果,支付宝红包,它处自定义包入的本体约4元。目前就这,看以后追评。
This game is so bad that even getting it for free seems like too much.
The feedback is horrible, if not non-existent, bullet sponge enemies, it just feels ehhh...
Game also doesn't really do anything to walk you through the game even a little bit so you have to actually google to know what to do (what)
Thankfully, nowadays this game is delisted but I wouldn't even recommend playing this for free. It's a miserable experience.
Sehr awkward, prinzipiell eine coole und kryptische Idee - vermischt einige Genres und erklärt dir quasi NICHTS, die Grundideen sind eigentlich voll mein Ding, aber.. das Spiel selbst ist einfach.. boring, ein basic 2d Platformer/Shooter, der mich einfach nicht genug Spaß macht um die ganzen Mechaniken und Konzepte dahinter zu lernen, schade
Anscheinend ist es nicht mehr im Store erhältlich, daher sehr kurze Review
No.
로그라이크가 원래불친절한게임이지만 요즘은 어느정도 알려주는편인데
이게임은 뭐 하나 알려주는게없습니다
심지어 듀토리얼격인 시작부터 뭘해야할지도 모르는상황에서 키조차 알려주지않는군요
게임자체는 던전을 돌고 총을쏘거나 몹을잡으면 모이는점수를 던전밖에서 가져나와서 제단에 바쳐서 해금하는식같은데...
던전에서 구출하는 인간들이 제단에 기도해서 클리커마냥 자동으로 오르는것도잇고....
그냥 가만히서서 총만쏴도 오르긴합니다
어차피 이게임 이제 판매도안하는게임이지만
굳이 로그라이크를 즐기는사람아니면 쳐다볼게임은아닙니다
Hard pass. I think I got this from a HumbleBundle bundle bundle.
It's just not good. Don't bother with this title.
Otro videojuego que devora a sus desarrolladores.
5 minutos
5 horas
6 días
0 problemas
PD. Mientras se selecciona el arma no disminuye el tiempo de combo, lo que que junto al primer boss (invoca infinito) se puede usar para conseguir millones de puntos de forma sencilla.
Un juego estéticamente muy atractivo, con una preciosidad de banda sonora y un sistema de progresión bastante interesante. Quizá se echa en falta un pequeño tutorial que te explique cómo funcionan las cartas o algunas de las mecánicas, pero experimentando se acaba sacando.
我是用Alt+F4退出游戏的,你们呢
(高价买的key,唉)
If you happen to see this, they are reworking the game, its called Nongunz: Doppelganger Edition
The style of the game while different, more retro feel, doesn't do it for me. Only played a bit, but the enemies seem tanky, and while sometimes no feedback is good or well done, I personally feel that it's poorly done in this game. The screen sometimes glitches, why? You tell me. There are windows you can interact with that seem to full heal you but take you to the start of the level again, why? punish you for trying things when the game doesn't tell you anything i guess. I will say though when i found the quit game button and was met with a person in some room I was pretty shocked. I'm not sure why its not longer available on sale on Steam? I don't think its bad, someone would enjoy this type of game.
Edit: I now see that you can exit the level early with the windows and go spend your points at the weapons shrine, also this version of the game is not on sale anymore, cause there is another one coming soon called Nongunz Doppelganger Edition, which just by looking at screenshots doesn't have any changes? I would like to know what the differences are, other than they changed they description of the game to "a mix of cookie clicker and Binding of Isaac" from what is on this version of the game, Where its a "nihilistic action platformer, that is obscure, and is a riddle that demands sacrifice."Its like they are now trying to draw people in to the exact same game like oh look its cookie clicker and Isaac, sike. If anyone knows feel free to let me know. I like the mystery that the game is going for but I don't like the art style personally, and the complete lack of direction hurts it as a whole.
ehh
Give this game a chance - if you are like me, the lack of any guide or direction for what you should do or how the mechanics work is frustrating. Read a steam guide and you will get a sense of it. Once you build up some cards for stats (yes they do impact stats, though you need a bunch before anything is noticeable), grind some points (kill streaks are key) and realise you can't just take on the first boss right off the bat (unless you get really lucky gun imho), the game becomes fun.
If you are not like me and enjoy games that are ambiguous and give you little guidance, enjoy the discovery of Nongunz!
Nongünz is a strange game, when you start it you don't really understand anything, and this can become frustrating if you don't take the time to get to know it, but after you overcome that barrier and pass the learning curve, it's an incredible game, full of secrets and quite extensive due to its roguelite nature.
Each boss has a curious and original design to say the least, and the game is really challenging, with a soundtrack that will probably stick in your mind for a while after playing.
I highly recommend it to those who like this type of game.
Alto game. Queria tener los chromos, pero vine muy tarde a la tienda para enterarme que lo bajaron. F
El mayor reto de los juegos creados a partir de 2010 es la camara o la falta de indicaciones. Juegos sin objetivos o sin explicaciones, sin explicar los controles. Quieres usar teclado? Buscate la vida porque el creador ha decidido que no eres nadie para elegir los controles ni te dice cuales son.
One of the absolute worst platformers I have ever played.
This is a terrible retro pixel 2D platformer/shmup where you control some pixel thing and shoot pixel things and wish you had never bought a game bundle in your life.
Resolution is fixed and can't be changed, same is true for the control inputs. If you own a gaming PC then the game will be largely unplayable as your HOTAS, racing wheel etc will be interpreted as a console peasant childrens toy and render the controls unusable. The developer didn't add anything to turn this off, which they might have done if they tested this rubbish.
Wisely, the developer pulled the game from the store. Such self awareness is refreshing, I hope that they never try to develop a video game again. We are all lesser as a people because of this game.
是款越上手越好玩的遊戲
對我來說騙我的不只是廣告
還有這個褒貶不一的評價
The more you learn, the more fun it is
It's not just ads lie to me, the rating of steam also does
Doppelganger Edition will definitely support it when it comes out
Unfortunately, there is no version for mac and linux
I have over 1400 games in my Steam account, and the vast majority of them are still unplayed. So I'm dedicating an hour to each of these games and writing a series of One Hour Reviews. An hour isn't very long to judge a game on, so think of this as more of a first impression, and take this review in the spirit in which it's given. Be sure to read other reviews from players who have spent more time in the game.
One Hour Reviews #70 - Nongünz
For me, roguelike and platformer are two of the hardest genres to play, so I figured this combination meant that it was going to be an hour of frustration. And it was, but not at all for the reasons I was expecting.
I'll start with the good points, because there are absolutely some good things to discuss here. First, I really appreciated the art style. It's a bit hard to describe, it's definitely pixel like but still detailed. The game is mostly in a greyscale, but uses orange as an accent color.
I also enjoyed the variety of monsters I came up against. I have no idea what any of them are called (more on this in a bit), but each one had a unique behavior and attach. You had these murder hornet looking things that would fly after you. This other shambling mound looking thing would shoot it's splooge at me and if it hits I become trapped in it until I shoot my way out. There's a spider looking thing that only attacks from below. Something that looks like a scorpion will chase me around, hopping off ledges to get to me (other monters will stay on their current platform).
You get a minimap in the top right corner that shows a set of rooms. It's very reminiscent of Zelda or The Binding of Isaac. You have a room denoting where the "boss" is, and another room that contains a shop where you can buy items. Each playthough the map is randomized. So the general gameplay involves making your way to the boss room, trying not to get killed, and collecting currency along the way that you can spend in the shop if you choose to go there. It's this part of the gameplay that's actually pretty fun.
You're going to die a lot, and that can definitely be frustrating, but that wasn't my real frustration with the game. The problem with Nongünz is the way it doesn't explain anything to you. Rather you are expected to figure out every aspect of the game on your own. One exception, you do get a very brief explanation of the controls at the start of the game.
As you progress through the map, some rooms will contain treasure chests that you can loot for items. When you look an item, the item is displayed as a card. There are 2 numbers in the bottom corners of the card, but no explanation what they are. You can sometimes kind of tell from the art what the item is supposed to be, but most of the time you can't.
And here's the thing, this game doesn't use a single piece of text, other than a few numbers here and there. You're just supposed to figure out from the icons what things do. I also figured out (no thanks to any help from the game) that you can "sacrifice" an item to get some health back. I remember early on in my gaming session I discovered I could double jump. I actually thought that this was part of the game, but then after I died, in my next playthrough I realized I didn't have the ability anymore, and must have gotten it from some item I picked up.
Even the achievements themselves are simply letters in the alphabet, with no explanation as to how you got them. One achievement is labeled "B", and it's description is "100". Maybe that means you get it after getting your first 100 coins, or killing your first 100 monsters, who knows?
For me this is one of my big pet peeves with a game. I realize not every game is going to spoon feed you everything you need to know. But, on the other side of that argument, you shouldn't have to consult a wiki or gamefaq just to understand the basics on how to play a game.
I understand this opaqueness was a deliberate decision on the part of the developers, and while I can respect that as an artistic choice, it doesn't make for a good game.
Note: As of the time I wrote this review, this game is not available to buy on Steam, however I did see it on the Humble Store if you really want to check it out.
Good art, good concept, bad game.
I bought this game when It came out, and I played it for some time, I saw some gameplay about it and I loved the aesthetic and the mystery.
I found myself on quarantine without much to do and I felt like replaying some games I had.
I'm at this moment playing the game and I love it again.
I don't know the details about Brainwash Gang removing the game from steam but I would love to see it again in steam so I can showoff this amazing game to others.
Esse jogo testa sua capacidade de persistência logo no início, obviamente é um sacrifício aprender na marra mas é algo gratificante, a arte já de primeira é em si impressionante, se você tiver como adquirir esse jogo acredite você passa por uma jornada que faz valer a pena, e é claro você vai morrer muitas e muitas vezes tentando desenvolver a coordenação motora e tempo de reação até chegar no final, isso se você chegar lá.
Roguelike molto particolare e per niente semplice, richiede impegno per imparare i pattern dei nemici e per raggiungere la fine. Forse un po' troppo oscuro il sistema di stats ma nel complesso funziona.
i disliked nothing i liked everthing
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Nongünz is a combination of a roguelike, similar to Spelunky, and an idle game. It also has a purposefully obtuse interface, featuring no words at all. You are intended to figure the game out as you play, with many mechanics not even being hinted at. This creates a weird type of game, in which it is extremely niche, due to it being an idle game mixed with a roguelike, but it is also very unclear what the game is at first glance. It is a recipe for disappointed customers, as not many people will enjoy this specific combo of game mechanics, but it is hidden from them until they have already purchased the game. Overall, it is a unique game that probably only appeals to a very specific audience. I would recommend it to anyone who thinks they might like an idle-roguelike, but the average player won't enjoy this as much.
6/10
Un roguelike con estética gótica, difícil, muy entretenido. Lo recomiendo.
one bullet = one prayer
Nongünz is awesome. Both the art style and soundtrack are unique in a good way. Controls are tight and the difficulty is well balanced. There is no need for grinding in this game, progression is skill-based. Although the player is given some fun permanent boosts, these are not mandatory to complete the game. With a ton of weapons, abilities, enemies and maps there is also depth to the gameplay.
Nongünz gets better the more it is played. Getting used to sliding and rolling takes a while. Reading some guides helps to make sense of the different progression systems. I needed a guide just to find the exit to windows button.
9/10
I don’t like to call other people pretentious. Really, I don’t. [i]Mulholland Drive[/i] is one of my favourite movies, and you bet your ass I’m going to cheekily imply that I understand what it’s about whenever it’s brought up, even though my guess is as good as that of somebody who hasn’t seen it. So, when I say that [i]Nongünz[/i] is a pretentious game, you can believe I’m not saying it lightly and that the developers of this farcical mess have done something really ridiculous to drive me to that point.
For one thing, the game doesn’t have any dialogue or text. No dialogue? Fine! Some of the best games have little to no dialogue and can still be effective. No text? “Surely he infers that there is simply no diegetic text!”, I hear you exclaim, but this is not the case. [i]Nongünz[/i] literally doesn’t have any text after the title screen. Button prompts appear as mysterious symbols that don’t actually correspond with what you need to press. You run around collecting cards with mysterious symbols on them. Instead of text, the pause menu has mysterious symbols to make sure you know that even something as innocuous as changing the video settings must be a dark journey into the minds of madness.
The game ♥♥♥♥♥♥♥ sucks, basically. Even if it was not made deliberately stupid and unfun by this whole gimmick, it’s a side-scrolling shooter where you can control your aim only by holding a button to lie on the ground and face directly up. Never in my life have I cared less about learning a game’s mechanics, but even if I wanted to understand what was going on, I don’t think the deliberately opaque and artsy interface would have allowed me to. Maybe the best game ever made is under here somewhere, deep beneath mountains of derivative gameplay and smug, masturbatory fan-fiction, but somehow I doubt it.
The graphics are nice, though.
Okay, where's the tutorial? I don't know what I'm doing, what the goal is, what the increasing number means, how to progress, etc. I don't even know the controls.
The game was pretty unplayable for me because of all these weird design decisions and controls. I am usually lenient on indie games, but for an action platformer there is nothing more important that precise responsive convenient controls. You're supposed to overcome challenges in the game, not the game be the challenge to overcome.
The menus are pretty bad and there's no mouse of course. And there's the worst keybinding menu I have ever seen and, yes, I consider Unity's pre-game launcher/control menu better. I mean, at least it has one, but holy cow. Functionality first, style later. And UI controls being the same as what you assign to movement, god forbid you mess up in control window.
A game where you shoot and you can't aim in any way besides turning left/right. You can't shoot up or down. The mouse controls the camera but there is no cursor and it doesn't actually change the firing direction direction, just jerks the screen around. I'd like to shoot with the mouse even if I can't aim, but any movement just jerks the screen around instantly (and of course there's no sensitivity slider or anything like that). But enemies can shoot in any direction, because why keep rules consistent?
And what is up with not being able to drop down ledges? You already can't shoot up or down, and now you can't even move in crucial direction. Instead you get this weird roll mechanic that doesn't even dodge damage.
Art is... impressive for the style they went for. But it also hinders itself. Especially in fights where particles start flying and the screen starts shaking and screen effects kick in and you just lose track of things (and die). And the backgrounds blend with foreground.
I guess I have nothing to say about game's features because I never got to see them. May be the game gets amazing later, I dunno. When people are writing guides for the game with preface of "just stick with it" and "here's how to navigate menus", I just have to wonder - why bother? Platformers have been around for literal decades. It's like the game randomly ignores every third feature of common sense for side-scrolling shoot-em-ups. I wish more developers understood that "confusing" and "figure things out" does not automatically mean a fun exploration experience. If you do it wrong, you either get players who quit or players who fight through it, figure it out and then stick because of Stockholm syndrome and lost cost fallacy and it becomes a polarized "you just don't understand" argument.
EL CONTROL NO FUNCIONA BIEEENN
Let's start with the bad things, because it's what you will encounter first. When trying to play at the beginning you will notice the complete lack of guidance or meaning in what you're doing, you will be overwhelmed with confusion and, like I did, will close the game for this, it's normal and intended. My guessing is that exploration and learning the basic mechanics is something the creators wanted but the game is just not intuitive enough, read a guide before playing, it's not that hard and worth it at the end.
The game in itself is a rogue like combined with the mechanic of an idle clicker, now, this is intended to deliver its central theme: Nihilism or Absurdism. The combination of the two most nefarious aspects of gaming: repeating the same levels/challenges over and over again and accumulation just for the sake of accumulation, gives the game a really good undertone of hopelessness.
Design wise it's really good. Everything, from the music to the characters, matches to generate a real feeling of gloom that matches perfectly with the intent of the story and mechanics.
The story is lacking but the little things that are there to make one are deep enough to make one want to get to the end. The curiosity one gets by noticing the strange orange guy in a room in the middle of nowhere when exiting the game is fuel enough, and at the end the player gets the conclusion to that strange and seemingly unconnected part of the whole.
Until then, you'll keep grinding and fighting with a feeling of despair as your only guide to get to the end of it all.
If you like the idea of discovering mechanics and minimal hand-holding. Maybe give this platformer a chance.
I'd recommend this game for fans of the rogue-lite genre only. I do wish there was a little more explanation of what to do or how to do it - you need to read a guide. Still, it's fun and decently balanced, but won't hold my interest for long, mostly because rogue-lite games get on my nerves. I suspect if you like the genre you'd enjoy it longer than I did.
Estética muy poco agradable l principio, pero de la que luego te enamoras. Rogue-Lite recomendadísimo.
This game is one of the best games I have ever played. I recommend for everbody who likes to spend time thinking about misteries and this kind of stuff. The game has also a great playing.
一款莫名其妙的游戏,最开始完全不知道怎么玩,设置也不能改
me sorprende que un juego que me desespera a estos niveles, sea tan asqueroso, y en concepto general me eche a patadas, me incite a seguir intentándolo. no se que es, pero hay algo que me obliga a volver, y hasta que no encuentre que es, no le daré mi voto negativo
+1 +1 +2 +1
meh
абсолютная ересь
now i love the monkeys
i love it please just buy it thx
для меня продукт очень притягателен своей молчаливой строгой красотой да меланхолическими музыками и общей какой то отстранённостью [никаких пояснительных записок о том что происходит и что надобно делать не прилагается]
[URL=https://store.steampowered.com/curator/34966048/]куратор[/URL]
ok, but nah
If you want to experience an intense degree of confusion coupled with crawling if subtle dread, it is certainly worth your 6 dollars.
secredo jogo bom ser top
No thanks.
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A very strange game. It's a really solid run and gun shooter with a few really weird choices that depending on how you like your games could either be pros or cons. It controls well and the combat and feels good, the movement is a little weird cause your dodge is a long roll that is a little annoying to cancel, but that's a minor gripe. The things I'll focus on here are the unique aspects of the game, first an foremost it's an idle game as well, so you accrue currency while playing the game or idling the game, this means that if you just tab out and do something else for a bit, you can get an immediate leg up on your next run, but it also means sometimes the ideal thing to do is just wait until you have enough to buy the items you want. The game also doesn't tell you anything, there is no text anywhere in the game, and figuring out what does what is half the battle. Finally, and weirdest for me, is that you kinda have to grind in this run and gun game. See, you need these items to power up but you lose them on death, and you don't get very many in a single run, so the best thing to do is to start a run, get a few, then abort the run without dying, store the items and repeat until you have enough to fight the good fight.Depending on what you like, this could be either a good thing or a bad thing, but it's certainly unique.
Overall I enjoyed Nongunz (which I think would be pronounced non-GOONZ) but I would offer a word of caution, as it does have some very strange aspects.
i wish this game was just about the guns and the dungoen, none of that clicker nonsense.
this game is brilliant once youve collected enough cards to get decent speed and jump height, it just takes waaaaaaaayyyy too much time grinding to get to that point. the guns feel amazing, every enemy is fair, the leveldesign is decent but you cant really appreciate these things because youre one slowboi. ihave beaten the 3rd boss and i would love to play this game further, but to stand a chance in 4th stage i have to grind cards in the 1st and 2nd stage, and i dont have the time or the patience for that.
worshippers, skeletons, all those "obscure" mechanics are timeconsuming and unnecessary. this game should only be one hard as nails rougelike, where you start with only a pistol and see how far you can get, collecting new weapons along the way.
This indie game is too obscure for its own good in every way, Googling for tips gets you no useful results lol
Plus if you recruit too many cultists/worshippers, the game punishes you by running like ♥♥♥♥
If you haven't bought it yet, avoid
un roguelike plataformero en 2d, con un exelente pixel art minimalista, buena musica, muchas armas y craneos para armar builds bien diferentes. En fin, criptico pero genial.
Dulce bellum inexpertis.
Not saying it's a bad game, I just don't think this one is for me. Nothing really hooked me.
Graphics looks fantastic.
But the gameplay is a complete mess, unplayable and badly thought. That, and the fact that it doesn't support AZERTY keyboards.
Nongünz es un juego cruel donde si pasas cierto punto de inflexión hasta te enamorarás de él.
Si lo dejas en ese punto te darás cuenta de que és esa relación que empezaste con tantísima ilusión y que terminó por hacerte ver que algo no cuajaba pero que recordarás para siempre.
Sin embargo, si logras entenderlo y bailar con él disfrutarás de un tango en un vaivén de muerte entre tu y el juego.
Y cuando mueras y lo pierdas absolutamente todo, será como un gancho de izquierda bien dado del que escupirás sangre y sonreirás.
Te convertirás en ese pequeño sadomasoquista demente que vuelve a por más aunque duela.
El juego es genial, pero debéis entender que tiene sus propias reglas.
Cuando las sigues puede llegar a ser enfermizamente divertido.
Mecánicas pulidas, banda sonora más que decente y un ritmo que marcas tu.
Fascinating game that doesn't explain anything.
Fun combat. Creepy enemies.
Interesting upgrade system.
great indie game
Really like this game as a pass time.
After having played The Binding of Isacc and other roguelikes for a bit, this does seem like firmiliar territory, but at the same time it has a completely different point of view and atmosphere which makes it very gripping and fun.
Smaller things such as being able to gain points in many different ways, that you can then invest into items to use is also a nice touch :)
Tags: Sidescroll Shooter
Additional Tags: Delete Local Content & Remove from Library
TLDR: Skills oriented zoomed out minimalistic shooter. Unintuitive with poor color palette and lack of clear progression. Outcompeted.
Unfortunately this game is very hard to handle. GoNNer in comparison offers the same procedural minimalistic shooter experience but with fluid animations and controls, a distinct flavor and style, clear and well executed level design and enjoyable platform shooting action. I would rather invest time with this direct superior replacement than suffer with NonGunZ clunky execution.
https://store.steampowered.com/app/437570/GoNNER/
I feel all I need to say you can't shoot up with out being on a slip and slide, and if there is a way HOW AM I MEANT TO KNOW, the game gives you 0 signs of what to do if there is a way.
I would probably enjoy this, if I knew how to play it. Frankly I feel like, well, if the dev can't be bothered to give some sort of tutorial, or at least an in game hint of what to do then as it was basically free in a bundle and I have so many other games to play, well, I can't be bothered to search out a guide.
There are too many games like this nowadays, you can play a game for hours struggling with inconvenient controls or vague descriptions getting to the end only to find out that there was a short cut or method you weren't aware of that would have made the game 10 X as enjoyable and easy to play but you weren't aware because the dev couldn't be bothered to tell you or else they chose to use some obscure graphic to describe it that only makes sense to the person who invented it and no one else.
You need to communicate to be understood and the onus is on the dev to make a game accessible to others. That is of course if you are interested in people playing your game, if you aren't of course, you can ignore this.
Nongünz es una de esas joyitas escondidas en el mar que es Steam. Recomendaría entrar a pelo sin leer ni siquiera esta review, ni guías nada de ná. Cuando descubres el funcionamiento del sistema, sus mécanicas y su mensaje descubrireís la verdadera joya detras de este maravilloso roguelite.
El final es un verdadero jarro de agua fría. [spoiler] DULCE BELLUM INEXPERTIS [/spoiler]
遊戲的難意度會隨著你獲得的武器增強,畫面下方的數字會隨著時間還有你營救的小人信徒變多‧ 在離開遊戲前你會回到一個房間把你的人物移動在跑步機上可以增加你遊戲內的點數累積或者直接站在遊戲開始的村莊中央的石壁前面掛機遊戲的點數都會增加‧但是一但你把這些點樹灌到武器和頭骨上面遊戲的難度也會大幅度的增加
heu je sais pas quoi en dire mdr
I like this game, but is hell of a weird Metroidvania style game.
Interesting game in many ways. First it have very unique aesthetics, looks simple but it actually more carefully tough than it seem at first.
Game doesn't explain you anything except basic controls, this is great at first when you discovering game but you might miss some crucial thins and tactics so after a while it is a good idea to read some tips guide or anything like that to save yourself some trouble and frustration.
But even so game i very hard and challenging, without good strategy and skill there is no chance in hell to finish it or even beat first boss :) To finish the game you probably have to invest many hours, not sacrifice I am willing to make but I had some fun with it in that 10h
Controls like ass.
Yes
roguelike like元素的平台动作游戏
游戏介绍里说的—— ”Nongünz中有许多需要牺牲才能揭开的秘密。“,换一种理解方式就是——“我们这游戏没有引导、没有玩法介绍、没有任何提示,你反正就不停死直到你会玩了或者放弃了”
场景地图非完全随机,而是在一个地图池里出现,多玩几次后就会发现一些重复的地图分布,每张地图除了BOSS房间外还有商店房间和宝箱房间,在小地图上都会有比较明显的表示
另外地图中可能会出现窗户,算是比较独特的存在,你可以在在窗户上互动,达到退出当前地下城的目的,退出后你可以回满生命值、并且保留身上的所有卡牌、金币,算是这游戏里最重要的一个组成部分
游戏设计上完全没有任何说明,比如卡牌效果,技能效果,只能凭自己尝试,导致对新人非常不友好,大概可以说如果前期不看攻略绝对玩的一头雾水
连按键设置那里也是,完全凭猜测,第一次按键设置错误了,导致完全没办法进入设置界面,只能退出游戏
整个游戏与其说是动作游戏,还不如说当做放置/挂机游戏来玩,通过不停刷宝箱拿卡牌,或者甚至直接挂机+钱,然后去商店购买卡牌,带着大量卡牌后一次性直接挑战BOSS完成关卡
I've spent few hours plazing this nihilistic action-rougelike-weird-idle-shooter-platformer... and I still have no idea what I am doing.
I think I will play this game for a little longer, maybe the point will be revealed.
Will the point be revealed? What is the point of being revealed? Is there a point of our nihilistic lives be revealed? Is the point in no point?
(murmurmurmurmur....)
i don't undrestand anything
i tried to play this game but after 2 hours of gameplay i still don't undrestand anything about it
i wouldn't recommand it, not because i hated it, it's just so confusing.
THIS GAME IF WORTH EVERY CENT!!!
I've been looking for game like this for such a long time. RUN 'N GUN BABY!!! For this cost you'll get badass artwork, gameplay, weapon palete. And if you've got a double click button on your mouse, OHHHHH BOIIIIII!!!! Even your stock pistol is a deadly maschine gun. And what about that granade launcher... Yeah the controls aren't presented the best but you'll soon get a hang on it. There is NO DIALOUGE in this game whatsoever and and the best part, NO RELOADING IN THIS GAME!!!
And the soundtrack, OHHHHHHHHHHHHH!!! The music fits the game perfectly!!!
By the time I'm writing this I've only played about a half an hour in this game but trust me when i say this game doesn't have a word UNFORGIVE or UNFORGIVING in it's dictonary. When you die you'll lose everything you've got on u at the moment. So it's good to check out some rewiews, here's the best one i could find so far: WARNING SPOILER ALERT!!! https://www.youtube.com/watch?v=4l_Jbn28ZIQ
This game is dark and morbid but still... One of the BEST GAME'S I'VE PLAYED SO FAR!!!
+Pixelart efectivo, estetica llamativa.
+Jugablemente competente.
+/-Los creadores proclama el juego de nihilista... crear un juego entorno a ese concepto filosofico, e implementarlo mecanicamente es muy dificil. Nongünz se rie de ti, señalandote con el dedo y diciendote a cada paso "todo eso que has hecho ha sido para nada". El nihilismo es el hecho de que nada en la vida tiene sentido inherente mas alla del que nosotros le demos.... Hasta aqui bien, el mensaje lo pillas las primeras veces que mueres y lo pierdes todo, no es tan dificil. El problema radica en la ejecucion. El juego carece de contenido y exige tanto grindeo para poder llegar a pasartelo que muchos jugadores lo dejaran a medio camino. Sobre todo porque el final es obvio... sin pasarme el juego ya se lo que hay en la caja y que es lo que pasara. Entonces para que seguir jugando y torturandome con repetitivas mazmorras y muertes injustas? Si ya se el final, si me frustra, dejo de jugar y me veo el final en Youtube para confirmar algo que ya sabia. En este momento, en el que el jugador se adelanta al propio juego en sus intenciones, y cae en la misma conclusion que el personaje sin cara, es cuando no se si lo que han hecho es algo genial, o un desproposito. En todo caso... da igual.
-No puedo recomendar el juego, al igual que no le recomendaria a nadie la vida real y su carencia de sentido. Supongo que soy de los pocos que entienden el mensaje de Nongünz, y los creadores del titulo han de estar completamente deacuerdo con mi conclusion.
なかなか強くできず、強くしたら敵も強くなって辛い。ちょっと理不尽に感じてしまった。
It's a shame because it looks like it has potential, but this game's design was way too unintuitive for me and it just ruined the experience. It just feels like they were trying way too hard to make you dicsover things.. that even includes changing your keyboard keys ffs. Along with a pretty difficult experience from the get go, I just couldn't get into it.
很尷尬的一款遊戲 被預告片騙進去...
無文字說明雖說不算稀奇 但是問題並非出在"無文字說明"
遊戲中的系統 .應該說任何東西 都令人摸不著頭緒
你完全不知道那些像卡片的強化是什麼鬼東西
死亡後回到的城鎮休息點(?)裡面的設施也是完全看不懂
簡言之 這是款莫名其妙的遊戲
I can't really understand what's going on in the game, theres next to nothing in terms of explanation for the controls. Plus, it's an idle game for some reason...? I don't recommend it.
人生是黑白的
I liked this game until I found out it is also an idle game. I'm sorry, but I really think that this game would be better without that aspect, it seems pointless.
That being said the art and style is great. I really wanted to like this game, but I didn't feel motivated to actually go into the dungeon when I could just idle and get more points at zero risk.
I like the mystery behind the game too, I just wish it wasn't so difficult to figure things out. I ended up looking at the guide because I didn't know what I was doing, and that kind of spoiled big parts of the game for me.
6/10 I wanted to like this game. If you are looking for a shooter/roguelite sorta like this game, try out Gonner.
Jogo incrível, sem uma palavra sequer mas o que diz é muito, final incrível.
Con este juego comienzo mis reviews de 20minutos+. Voy a instalar y probar todos (o eso espero) los juegos que tengo en mi backlog en steam.
Comenzando por Nongünz. Es un Rouge Legacy pero mucho mas... Extraño. No hay texto. no pude ver una historia en el tiempo que lo jugue. Pero la jugabilidad es extrañamente satisfactoria. los controles son algo incomodos pero solo por los primeros 5min. Me causa curiosidad que mas hay mas alla de la primera mazmorra. Lo recomiendo si quierees algo algo diferente a Rouge Legacy, algo mas "dark"
Now, I do love rogue-likes and rogue-likes. Difficulty makes me thrive. What I really do not like, however, is an entirely obscure game, where the difficulty comes from not understanding a single, damn thing. Oh, I freed someone from a cage. So... what now? Oh, I found a XYZ-item, that does exactly... what now? And, after reading the other comments, I found out that there is a shop in game, in form of a wall. I was standing before it, looking at it (as it is beautiful), but got no prompt and just thought one thing (you can guess it)... what now?
Nongünz is an enigma of a game. A roguelike metroidvania puzzle title with gruesomely disturbing art design which makes The Binding of Isaac look like a flower garden.
The entire game has not a single word in it, even the game menu and all its functions are cryptic.
Most likely not everyone's cup of tea, but definitely appealing to a hardcore audience with the willingness to really bite into something difficult, puzzling and challenging.
冲入坟墓自寻死路,只因原声一见钟情
这游戏的原声比游戏本体还要值,只有真正体验过为了听这个原声,找遍各个网站,最后等拿自己赚到的钱买下游戏的心情,才会知道这游戏的音乐有多好听。
(也许正是因为有有这种品质,才会让我这个手残[strike]+没意识+反应慢[/strike]不断尝试通关到今天)
以下是总结的打法:[spoiler]第一层BOSS用狙击枪可以轻松秒掉,加上糜鹿头更加方便,第二层更是建议尽快秒掉,越是纠缠越容易失足。[/spoiler]
[spoiler]第三层需要用一些智慧(别想着用武器秒掉他了),BOSS的牙齿会跳起来打你一下然后炸裂,你得利用这点,找机会把牙齿塞回他的嘴里,建议带上减掉落速度的卡,空中华丽转圈以躲避伤害,往复几次,boss就死了。然后(T-T)我就被会瞬移到身后的小怪给初见杀了,从此很久也没敢打第三层BOSS。(这个瞬移怪非常难缠,只能用近战干掉他,记得多带把近战武器)[/spoiler]
[spoiler]第四关,带把自动武器吧,童鞋们,你们的加特林宏不管用啦,按住鼠标左键可以不变方向射击,还算是比较好掌握的BOSS。[/spoiler]
[spoiler]大坟墓里最大的威胁不是那些可以打的掉的敌人,能够被消灭的威胁都不是威胁,真正的威胁是那些地上的刺,能射你一脸的注射针筒,永远不要吝啬自己的卡牌,都到了第三层,那命就是最重要的 [/spoiler]
2018/5/27更新评测,
看我玩这游戏玩了多久↑↑↑↑请看游戏时间↑↑↑↑,这是我的通关时间,请你们做好准备
PS.该游戏于2017/5/19发售,在我通关不久前,他过完了一岁生日
I absolutely love this game. Love it.
Nongunz throws you into a roguelike that is reminiscent of oldschool games while utilizing modern mechanics. You're tossed into a world in which you just gotta... figure stuff out for your own, albeit not quite to the extent of games like Might and Magic book 1 or any other pre- '95 game. The controls are smooth, and make perfect sense (although I'd take time to review the control scheme in the main menu, for sure). The art is actually very well done, and I really dig the greyscale color scheme accented by a single shade of orange. I know that sounds incredibly pretentious, but it really creates a great mood. The music fits in perfectly, and I appreciate the non- 8 bit music. Enemies are varied and challenging. Discovering new rooms and new secrets is really enjoyable.
10/10 totally suggest.
just awful how u even play it? strong candidate to worst controls ever
meh didn't like it much at all, i did figure out how to quit it last time i tried it tho
btw got it on sale still not worth it for this guy
I really wanted to like this game if even just for nice zx spectrum look artstyle
But cant
Probably cause its as obscure as those old ZX Spectrum games nothing is explained, controll scheme are obsolete and clunky, you can hoot only to three direction (left, right and up) with shooting up being lot of the time impossible due to lvl desing or having "too much moving speed powerups" throwing you to narby spiked trap. Which even on 1st levels are placed to infuriate you to max.
In the end realizing only usable are either spread or melee weapons (would gladly trade starting pistol for anything, even dull spoon).
Add to that nothing in game is explained at all, not even simple picture tutorial to control scheme.
In game items are just icons and its up to you to realize what they do, realize you can actualy burn them to heal yourself while lowering your stats in that run, that you can put some into caskets to create new followers which makes game FAR easier when done early.
Yeah thee is underling cookie clicker like mechanics for game currency and you can evenetualy get to enough followers (game version of auto clicking upgrades) to just force trough game with bought instead of earned items. But that would need patience most players will run out of hours before that point.
Or well some in game explanation which would simply tell you that, this item is used to create follower, you should save it at 1st oportunity to make your life easier. When then wanted by so cryptic maybe by some painting on the wall.
Ah and btw trailers show whole game, all its lenght is pure artificial difficulty









