Moékuri
Moékuri is a grid-based tactical RPG.
Screenshots
11Very Positive
390 Steam reviews
Review History
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | — | Y | Y |
| Chinese (Simplified) | — | Y | Y |
| Japanese | — | Y | Y |
| Spanish (Spain) | — | Y | Y |

Moékuri is a grid-based tactical RPG.
Very Positive
390 Steam reviews
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | — | Y | Y |
| Chinese (Simplified) | — | Y | Y |
| Japanese | — | Y | Y |
| Spanish (Spain) | — | Y | Y |
It's very replayable, but the post-game content is brutal
Moékuri: Adorable + Tactical SRPG is an indie tactical role-playing game developed by MokyuSoft and published by Culture Select that thrives on contrast, pairing an unapologetically cute anime presentation with a surprisingly demanding and systems-driven combat experience. At first glance, its soft colors, expressive character art, and “moé” aesthetic suggest a lighthearted strategy game meant for casual play, but beneath that exterior lies a grid-based SRPG that rewards careful planning, long-term thinking, and a strong understanding of its many interlocking mechanics. This contrast is central to Moékuri’s identity and one of the reasons it has maintained a dedicated following since its release.
The game’s narrative serves as a gentle framework rather than a driving force, focusing on Iruse Strenz, a young summoner capable of calling forth creatures from a magical book known as the Nursery Rhyme. Her journey begins with simple training alongside her friend Nika and gradually expands into a broader conflict involving mysterious forces and the legacy of her missing mother. The story unfolds across a series of chapters and battles, providing context and character motivation without overwhelming the player with exposition. While the plot is straightforward and occasionally predictable, it complements the game’s tone and gives emotional grounding to the tactical challenges without distracting from them.
Combat is where Moékuri truly distinguishes itself. Battles take place on grid-based maps where positioning, timing, and resource management are critical. Rather than deploying all units immediately, players must summon creatures over multiple turns, with stronger allies requiring more preparation time and investment. This creates meaningful strategic tension, as early turns often involve deciding whether to establish board presence with weaker units or hold back resources for powerful summons that can dominate later phases of a fight. Terrain effects, attack ranges, elemental interactions, and status conditions all factor into decision-making, giving encounters a layered complexity that rewards foresight and adaptability.
One of the game’s most impressive aspects is its sheer variety of characters and creatures. With well over a hundred summonable units and a large cast of distinct characters, Moékuri offers a level of diversity that encourages experimentation. Each creature is individually illustrated and comes with its own abilities and quirks, allowing for a wide range of tactical synergies. Team composition becomes a game in itself, as players mix and match units to suit their preferred playstyle, whether that means overwhelming offense, careful defensive setups, or clever use of debuffs and battlefield control. This depth gives the game strong replay value, as different strategies can dramatically alter how battles play out.
The game’s visual presentation reinforces its charm while remaining functional for tactical play. Character art is expressive and colorful, clearly communicating personality and role, while battlefields are kept relatively simple to maintain clarity during complex encounters. Animations are modest but effective, ensuring that actions are readable without slowing the pace of combat. Sound design further enhances the experience, with voice clips and effects that give characters personality and energy, even during routine interactions. While the overall production values reflect its indie roots, the cohesive art direction helps Moékuri stand out among other SRPGs.
Despite its strengths, the game does show some rough edges. The user interface can feel unintuitive at times, with menus and systems that require patience to fully understand. Some quality-of-life features common in larger tactical RPGs are either minimal or absent, which can make managing large rosters and complex setups feel cumbersome. Difficulty spikes can also catch players off guard, especially those drawn in by the game’s cute appearance without expecting a serious tactical challenge. These moments can be frustrating, but they also reinforce the game’s emphasis on preparation and learning from mistakes.
Pacing is generally well handled, with battles steadily increasing in complexity as new mechanics and stronger enemies are introduced. The game rarely feels rushed, allowing players time to adjust to its systems, though the later stages demand a solid grasp of strategy and unit synergy. For players willing to engage deeply, this progression feels rewarding rather than punishing, as victories come from understanding and mastery rather than grinding alone.
Ultimately, Moékuri: Adorable + Tactical SRPG is a game that succeeds by embracing its contradictions. It offers a warm, inviting aesthetic paired with genuinely thoughtful and demanding tactical gameplay, appealing to players who enjoy strategy but also appreciate personality and charm. While it may lack the polish and narrative depth of larger SRPG franchises, it compensates with variety, mechanical depth, and a clear passion for its genre. For fans of grid-based tactics, creature collection, and anime-inspired visuals, Moékuri delivers an experience that is far more substantial than its adorable surface might initially suggest.
Rating: 8/10
Very unique gameplay mechanics along with great visual art style!
这游戏我要是在2016年玩肯定会觉得还行
My opinions are very mixed so take this thumbs up with a grain of salt, but I think more people should play doujin titles regardless so tl;dr at least check it out when it's on sale
I didn't enjoy my time with Moekuri quite as much as I was hoping, for a variety of reasons, some of which aren't really its fault. For some ungodly reason I binged what I'd say was a genuinely unhealthy amount of this game (like 18 stages not even including free battles) in one day, and thus certain aspects wore me out much more than if I had just spread out my time a little more and not been so focused on finishing. Also, I think I'm just very picky with srpgs compared to other rpg genres.
That aside, while overall this is probably one of my least favorite doujinsoft titles I've played, it was still a relatively nice time. The monster girl designs are generally speaking fun (was surprised by the diversity of picks, like the Hindu gods and Ullikummi; the latter and some others are niche enough you'd only expect to see them in MegaTen) and it was cool how they all had different VAs and artists. The game mixes the creature collector style and srpg style fairly well. I think the music is freeware and it generally does its job, though the first battle track is pretty damn groovy. There's lots of mechanics that give plenty of depth if you want it and lots of potential for team build varieties.
For the negatives, the story was kind of a nothingburger I couldn't bring myself to care about (though yay for the lesbian princess). Besides that, to me, a lot of the gameplay was kind of a drag. A lot of the times it felt like either my party members or Iruse were doing much, which I think is because I was expected to grind way more than I did. Most times I attempted build variety didn't go very well either. Also, a lot of the late game devolved into just wailing on the master to secure a win without even paying attention to its other summoned goons. Also felt like Iruse spent most of the fights getting SP for her summons but I also think I picked a pretty ♥♥♥♥♥♥ class for a first time run even though the game said it was beginner friendly (the status effect one).
All that said, it doesn't really overstay its welcome, and while I think some of the doujin game jank affects this work more negatively than it does others, it's still very charming. The game as a whole is very cute and the gameplay is satisfying once you get a hang of it. If you like indie Japanese titles and SRPGs, give it a shot at least.
Will say though, damn shame the achievement for completing the game is so rare that it has the little glowy border for achievements less than 10% of players get. I guess most people pick this up on sale and just forget about it in the sea of their backlog. Even though I have my problems with it, I think it does deserve a fair chance.
Also also, gotta say, while it might not have been my thing, Moekuri PvP would kinda go hard.
[Copied from my backloggd except for that first line]
Indy Creature Collector Strategy game with a very rough UI but a lot of heart.
+ Lots of creatures to collect. All described creatures are in theory? cute girls? taste my vary. You can level monsters and even invest stat points to use whatever monsters are your favorites. Its fun to go catch new more powerful monsters as well. Lots of unique choose your own way to play strategies and combinations. Feels overwhelming with options at some points but most of the game lets you approach it however you want ( not very demanding strategy-wise could be a negative)
- UI is some rough jank. The User interface is not very attractive and you will need to learn what things represent. UI is readable enough to understand with shorthand you will need to learn (a positive if you like complexity) . Art for the monsters is done by different artist all smashed together with varying quality HOWEVER the Spites on the map and human character portraits are all done by the same person which goes a long way to increasing the quality of the games presentation (the sprites are cute). Story is the definition of cute girls cute things bare-bones, though there were some funny moments. Story never felt like the driving factor for this game. Game balance might be all over the place ( though in theory this is a positive as the game provides a lot of unique options rather than equal options )
* A somewhat loosey goosey strategy game, very open ended in approach.
* Creatures all being cute girls is either going to ruin or make this game for most people
Good purchase for people willing to deal with some Jank in a unique strategy game with some tolerance to anime generico. I bought the game because of the creature collection x grid based strategy concept and even grew to have some favorites I was attached to of the monsters. I dont regret my purchase.
It's a cute, simple, collect em all title.
It's like a mix of a simplistic turn based tactics game and pokemon. The story is lame but the battles actually aren't bad. Nice atmosphere. Cute graphics. All innocent mind, it's not THAT type of game. The battles are short and not all that involved. Completing one takes around 15 minutes maybe, if that.
Is it worth $12? I don't remember if I got it on sale but I wouldn't feel ripped off at $12 and I don't even usually play pokemon types of games. It's worthwhile.
This thing gets soooo repetitive, if monster girls is the only thing you need to play the game, that's what it has.
[h1]A Cute Game with surprisingly indepth gameplay[/h1]
Moekuri is a mixed bag of a game to recommend. Speaking freely, the gameplay is quite fun and I would argue it handles the 'Collect them all' gameplay fairly well. There's a myriad of ways to play and there's no one definitive way to win. It's not a perfect experience though, as the game lacks in several departments.
[h2]Good[/h2]
[h3]Tactical Gameplay[/h3]
- It's a very in depth game with many bonus challenges in the post game, and even considering just the maingame you'll have plenty of fun trying to make your class work with the creatures you chose. Personally, I chose to focus on two typings with an Evoker class and found almost the entire game to be manageable, while still being quite entertaining. There are certain creatures that are far and away top tier options, but I would argue you're never forced to use them and they have their own costs that can't be ignored.
[h3]Great 'Collect em all' Styling[/h3]
- The main way to get new creatures is to simply either buy them with gems at random or to capture them in battles. Considering you can capture even in Story Battles or the post game, should it be compatible, and it gives you a myriad of options. I must note however that certain characters can only be unlocked with the gem purchases at random, so it may take quite some luck, or more hitting 'New + Unowned' and paying 60 gems for a new creature. I wish that the game gave out more gems, it does detract the experience for completionists that it takes so long to grind, but for general players it shouldn't be an issue.
[h2]Neutral[/h2]
[h3]Music[/h3]
- I would argue that the music is more or less fine in this game, but considering how often you repeat basic stages, it's a shame that the game doesn't offer a jukebox mode, even in the postgame, so you can listen to the interesting songs the game has to offer, instead of the same four or five songs while grinding for gems.
[h2]Bad[/h2]
[h3]Artstyle[/h3]
- The art style in this game is nice in terms of the in battle sprites, don't get me wrong, and it's consistent with the story segments. However, the art of the actual creatures that you're spending 90% of the playtime looking at is... inconsistent. There's a myriad of artists involved with this game, and there are certainly some winners when it comes to art... and there are the others. I'm glad that it allowed more artists to spend time working on art for a game, but I can't help but feel that it detracts from the game's overall feel. At the very least, it does give it it's own unique feeling.
[h3]Story[/h3]
- While I spent time trying to argue my way that the art style is fine, I can't do the same for the story. The story was lacking, and overall felt that it both dragged on and was being rushed through at lightning speeds at the same time. Overall, I would almost argue that skipping the story segments may be the best, keyword almost. It's not that long to read, and there's a few times that it's fine, but I would not call it good by any stretch of the imagination.
[h3]Lack of QOL[/h3]
- One of the larger issues for me is the overall lack of QOL for players. I can understand not having any full auto modes for the main story, to encourage players to at least try and pay attention, but even in the postgame where it's finally time to try and collect everything is a shame. With an Achievement that wants you to win 500 Battles, something that will be the [b]last[/b] achievement you will get, even after all the Collection achievements, it's a shame that there's nothing in the post game to simply have your character just move and attack automatically. There is a certain character that can at least do that, but since it won't end the turn automatically due to not wanting to take away your ability to summon, there's little point... especially as the only character that can do this is only unlocked after doing one of the hardest trials in the game, where realistically you should've finished your post game grinding already. Finally: While gems are used to unlock characters, they're given out far too infrequently to ever recommend using until it's time for the postgame grind, as it requires 60 gems to guarantee a new unit, while the best lategame stage will only give 15 gems after a few minutes of fighting. Notably: If the game offered discounted gems, say 5 games for beating a stage with level 20-30 units, at least that could give you options if you had a way to beat those stages much quicker, but the game will stop rewarding gems after you pass them in level by a certain point.
[h3]Tedious Achievements[/h3]
- If you're not aiming to 100% the game, I would argue this isn't really an issue... but the game doesn't respect your time when it comes to fully completing it. Achievements such as 'collect everyone' are to be expected, and I don't shame the game for that. Rather: Achievements that require you to deal 999+ damage in a single swing can tedious when the main methodology to doing so is spending 50-100 turns buffing your characters while the enemies can't fight back, and it's not the only achievement that feels needlessly created. 250 Won Battles is a perfect number to aim for when completing everything, but 500 is a joke. Killing 5 enemies at once is fine, 20 is a little much when there's only so many stages that allow for that many characters to be out at once, let alone be within range for defeat. If these in game achievements at least awarded you with gems, say 100~, it'd at least reward you for trying by allowing you to collect new creatures for spending your time on this... but I'm afraid it doesn't.
[h1]Final Thoughts[/h1]
The game is great, [b]only[/b] in regards for the tactical gameplay it offers. If you're looking for anything else, try to find a better game, you'll spend your time better. Still, if it's tactician gameplay you're looking for, this game won't disappoint.
A cute and funny creature collector tactics, type game. Also one that is surprisingly difficult.
mt bom
main girls are drawn by KOI SENSEI! LONG LIVE GOCHIUSA!
It gets better after a time but the start and the UI does not help
The first map/tutorial should be reviewed and its difficulty lowered (you can easily die too many times, and the "advice" is incorrect as you cannot summon any monster at the time)
I even checked on the net and found an old lets play where you can summon monsters in this first figth. But not anymore..
Regarding the UI :
Every time you want to move, the portrait of your character appears on the half right of the screen, hiding cell where you could move. you should then rotate, but well it does make it so much better....
And you often have to rotate because the isometric view oftens hides where you want to go. Doing it with the mouse makes you exit the menu, but you need to first open the menu to move....
You can zoom in with mouse, but not max zoom out
The "escape button" directly triggers a popup asking you if you want to close the game. This can also freeze/crash your game because to continue playing you need to close this pop-up. But to close it, you have to alt-tab. And alt-tabbing regularly freeze the game when playing in full screen mode
优秀的战旗宝可梦,很能满足那种类似fate的御主英灵的幻想,剧情平一些,游戏性非常不错!
en
Cute but wasn't really for me.
非常好玩,可以想象的build实在太多了,随便研究研究几百小时就过去了。时不时就有意外的发现,而且各种构筑趣味性和丰富性都不错,不是单纯一套碾压一套,看起来很强的强力精灵上手以后也会发现缺点,暴露弱点就会被动,看起来很弱的初级精灵也可能生生不息,搭配好以后非常难缠
如果喜欢摸索、组合搭配、收集养成的战棋玩家可以大胆试一试
일러랑 캐릭들 귀여워서 일본어여도 그냥 해볼려고 했는데 게임 템포가 너무 느려서 그런가 저랑 안맞네요
Гуд.
上瘾小游戏
I am a 45 yo father, probably one of the oldest people playing this game. I am a single father to my Son, who is 14 now. My son got this game from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So I decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game, picked my character and world and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories.
小人可爱捏。本来以为是卖萌游戏,仔细玩发现战斗系统比 crown trick 还复杂,就是平衡性一般。
This game is very difficult with not way to balance it out. Good luck if you pick it up!
非常可爱!
萌えるポケモン
Uninstalled as soon as I saw the pedophilic art for the "Siren"
小时候在盗版网玩过这个游戏
补票上车,游戏是类宝可梦的玩法
缺点就是很多内容没做完,还比较基础
没什么好多评价的,老游戏要求不要太多
单机游戏交流小群:778408298
单机游戏交流小群:778408298
单机游戏交流小群:778408298
一起玩更多游戏
UwU
平衡有点差
好看,但不好玩
great game, love it too, sadly can't recommend it cause it's been stuck at version 1.07 for years now, the latest one is 1.10 on their website which is only in Japanese, which you know really sucks, version 1.08 added some content, 1.09 was just a bug fix, and i think 1.10 added more content too.
cue and funny
通关了,主要是感觉组队比较难
我个人算是moekuri的老玩家了,从19年断断续续玩到现在,总计游玩时长应该有上千小时,刚开始是在某不知名网站上获取盗版游玩,那个时候真的给了我很多快乐的时光,之后有能力时也是立刻转正。再到后续仅靠自己写了moekuri的中文wiki(在fandom网站,目前还在施工中),作者Sakura也是一个很好的人,发邮件过一两天就马上回复,跟她提及关于DL版本和Steam版本的更新问题也热情帮忙联系发行商追进度,虽然这是个接近10年的老游戏,虽然游戏剧情有点俗套,虽然关卡设计难度浮动有点大,但并不妨碍着我一直喜欢着moekuri,喜欢着这一群可爱的女孩子与战棋。
一款休闲养成类游戏,玩久3a类的游戏可以玩玩这个,挺不错的,剧情也还好,但是妹子多啊,又可爱
cant say much about this game just that its a nice game when you want to waste some time
Pretty hard but rewarding! Worth getting for board games fans and anime.
Unsuprassed turn-based strategy RPG gameplay, well worth the time of any fan of the genre. There's a massive roster of characters to choose from, with an incredibly wide variety of abilities to choose from. But, even the most seemingly over-the-top abilities are carefully balanced, so none of them feel like an auto-include. This creates an immense amount of replay value.
Personally, the art style was a turn-off for me initially, but you quickly get used to it. The choice to use such simple terrain graphics is a marketing liability, but makes perfect sense from a gameplay perspective (some characters can change the terrain, and most characters benefit from considering terrain characteristics when positioning). The character art is too cutesy for my taste, but this doesn't interfere with the gameplay at all.
My point is, if you like turn-based strategy RPGs, don't let the art stop you from buying this game. It's definitely worth playing. My one complaint is that with so many options, it takes a very long time to unlock them all.
这款游戏,就像是专门为那些钟爱慢节奏、渴望悠闲体验的玩家量身打造的 。它并非那种一眼惊艳的快餐式娱乐,反倒能让你真正静下心来,细细品味其中的独特乐趣 。游戏的核心是传统的网格战棋玩法,你需要指挥超过170位可爱的萌娘们进行战斗 。每一个都有自己独特的立绘和战斗风格,战斗充满了策略性,你需要考虑元素防御、召唤能力、状态效果和地形修正,来打出战术,这种感觉,简直是在用智商和可爱度双重碾压敌人~
然而,这份可爱与策略的盛宴,也并非完美无瑕。它那过于缓慢的节奏,在长时间体验下来可能会让人感到些许难以避免的拖沓感 。更让人感到疲惫的是,游戏在收集生物的过程中,很容易陷入不断重复相同操作的循环 。久而久之,那种肉眼可见的枯燥感便会油然而生 。它就像一杯本应回味无穷的茶,却冲得寡淡无味,甚至还有些杂质~
最让人遗憾,甚至有些致命的问题,在于棋盘的固定性极大地限制了游戏的策略深度和变化性 。一旦玩家掌握了固定的最优解套路,对于追求新鲜感的玩家来说,这无疑是个不容忽视甚至有些致命的问题。它仿佛在提醒你,所有的第一次都将逝去,只剩下无尽的重复~
super
Final Fantasy Tactics meets Pokemon, if everyone was a waifu.
Each unit has a particular set of skills and spells, with customizable loadouts based on player's choosing. Certain characters, especially those recruitable at the beginning, don't have that long of an available list, but they might have stats that make up for it.
The main character also functions like a Fire Emblem lord, with skills and abilities of their own, but if they go down the fight is over. Strategies along the lines of taking down the enemy commander apply. Units that aren't your main character are slowly summoned on the field, though some are quicker to appear than others. Some really powerful units take multiple turns to appear, but I've found that usually isn't worth it if they show up after other allies have been beaten senseless.
There's a decent variety of skills, but the mechanics are pretty simple. Still, it's a pretty fun SRPG
ごちうさみたいな絵だな……とか思ってたら本人の絵だった。なんでこんなに売れてないんだろう?
操作性はひどい
それ以外の部分は敵味方の種類も多く質も高くバランスもよく、バッシブスキルはユニークでやりこみ要素ありとSRPGとして高水準でまとまっていて評価できる
個人的にはめちゃくちゃ好きだった
なのでやり込みたいけれど最新verが1.07cで、それ以降はパッケージ版にしか適用されない……と思う
もえくり2は大体4つの入手方法があって
steam(定価1100円)
その他いくつかのサイトのDL版(定価2200円)
いくつかのサイトのパッケージ版(定価2200円)
コミケパッケージ版(定価2000円)+追加シナリオ(定価1000円)追加シナリオが他の手段で入手できたかは不明
でもパッケージ版はどこも売り切れみたいで悶々とする。ver1.09~で一番難しいステージが追加されているみたいなのでなおさら
外国の人が建てたver1.09にしてくれスレに翻訳担当? 英語サポート担当?ぽい人がsteam版とコミケ版は値段が違うから内容に差があるのかも、その差を埋めるためDLC出すかも的なこと言ってから2年半音沙汰がなく、スレは書き込めないように設定されていて、もう収益が見込めないのでやる気ないんだろうなって感じです
サポートとか掲示板でver1.10にして遊べないか聞いてみるつもりだけど意味なさそう~
まとめ:最高難度ステージが実装されず、やりこみ要素はあるものの本当の最後のステージは挑戦できないゲーム
メインストーリークリアしたら満足派の人がセールのときに買うのはいいと思うけど
面白かったらやり込む派は違うゲーム買ったほうがいいと思う
開発者の人へ・コミケパッケージ版あったら売ってください
The 'tactical' part of this game is no joke, the difficulty curve is steep. The main story gets pretty hard, but the post game is ridiculous, I love it. The hardest part of it is finding a strategy that works, you have limited resources and every action depletes them, so every move counts. The story isn't it's strong point, it's quick and to-the-point with not a whole lot of depth. I get the idea that this game was more focused around the battle mechanics and less the story, which is fine!
A big complaint (everyone seems to have) is with the graphics. The game runs in 800x600, the window is locked, and fullscreen stretches it so much you can't even see. The only way I was able to play it was using a 3rd party program to stretch the window to double, and use some reshade 2d shaders to blur it a bit + some vibrance to make it less washed out.
It's a great game, well worth the effort of buying a magnifying glass to play it.
画风不一的立绘,简陋的UI,我本想大声斥责50块不值,但KOI的原画实在是太香了。
PS:选择全屏后再次进入会有左上黑屏卡死的bug,可以去游戏根目录修改config.ini的cfg_win=1。
作为一个策略游戏感觉还行,多打两局就熟悉了,还有点兔的画风我也喜欢
我才发现这游戏跟魔界战记居然是一样玩法的!!
看在有简体中文和萌系内容的份上,点了推荐
但是:
1,如果你不玩战棋类游戏,千万千万别买。
2,ui操作太拉了,难受,窗口模式太小,全屏又容易卡。
3,画风不统一。
4,等打折再入吧,不然我是觉得亏了。
full-screen doesn't work and wtf is 800x600 in this time period. just try squinting to play this on a 4k monitor. although from the tutorial i see alot of generic but it would have been nice to at least try this out.
A very barebones game, both in terms of presentation (one look at the map shows the absolute lack of effort put into it) and gameplay. There are a handful of good ideas, but they are buried deep under the boredom of how repetitive everything is.
不推荐,可能是硬件原因,很生硬
不推荐,部分立绘确实不错但是游戏本身ui不行,而且平衡也不太行,这个价格不合适。
+++极其有深度的游戏系统
+收集控一本满足
+很棒的Q版小人
-简陋的游戏画面
-很傻的剧情
-某些卡面的立绘简直魔性
最后还是给了推荐,因为这个系统简直是太好玩了..搭配出不同的流派通关3个里试炼的成就感简直爆棚
luuuuv
除了立绘几乎一无是处。别买,亏。
メインストーリークリアと裏面途中まで遊びました。私は自分の好みに合っていたのか楽しめましたし
値段以上の価値はありましたが、しかし気になる点が。
それはゲームのバージョンです。どうも通常版のパッチは1.10でSteam版は1.07なのですが、
これは通常版の方が値段が高い為あえてそこで差をつけているらしい。
しかしそれを知ったのはブログのコメントの返信というごくわずかな
ゲーム的にいえば隠し通路の先にあるようなとこにしか書かれておらず、購入前ではまず知り得ないです。
Steam版のプレイヤーで知らないという人も多いのではないでしょうか。せめてわかりやすい場所に書いてあったならば…
もしかしたら私が見逃しているだけかもしれませんが先に知っていれば納得もしたのですが…
もう一度言いますがわかりやすい場所に書いてあったならば良かったのにと感じます。
もう一つ、クリア後のマスター取得にてマニュアルには取得マスターの初期レベルは50と書いてましたが、
私が取得した時はなぜかレベル22でした。これが理由がわからずバグかどうかも不明なので疑問符が消えません。
もっとも、この原因不明な現象を調べようとして上記のパッチに関する仕様にたどり着くことになりましたけど
ゲーム自体は最初に書いたように私は大いに楽しめましたのでおすすめしますが上記の点が気になりました。
软萌妹子,单纯冲点兔画师去的
好耶
This is a great game, but I can't recommend it because my saves keep getting deleted every time I take a break and come back to it later. And I made sure I saved my games too. It's fun to play, but not when you got to keep starting your game at the beginning.
This is a Japanese turn based tactical strategy game with light RPG elements. The game features a series of weeaboo friendly cutesy anime girls instead of summoned monsters/warriors etc that you would expect to see in this kind of game.
Apart from the mountain of cutesy manga girls the graphics are very minimal. Resolution is fixed and can't be changed. While there's some depth to the gameplay it doesn't fit at all well with the game genre. What's next, FPS games with teddy bears? This does feel a lot more like a mobile game than a dedicated PC game.
This seems like it would be okay for 50c to $1 but they're charging an inexplicable $17 for it... that could get you a reasonably new AAA tactical strategy game like the X-Com reboots, so it's impossible to recommend this.
Moekuri: Adorable + Tactical SRPG has done an amazing job at bringing back and improving the classic tactical RPG experience
Moekuri is a great turn-based tactics game that has a lot to offer. It is a tile-based game with 150+ unique creature characters that each have different movement styles, HP/Def/Attk levels, elements and attack patterns. There are 14 classes and every character can be leveled to reach different abilities. Most modes have a huge number of randomized maps that force the use of a variety of characters. This game has an incredible amount of depth and content.
Moekuri is an adorable game. Every character has not only been given a unique sprite, but also a unique portrait from the artist behind Gochuumon wa Usagi Desu ka?. The main characters of the story are voiced by J. actors who clearly have experience in making cute voices.
Thanks for the free copy.
Cute game, love the Siren artwork.
阿 呱
感觉挺好玩的,但是我启动几次才进去,然后调了全屏,然后彻底进不去了
Cheap, lot of content, good voice acting, cute yuri story.
Extreme Degenerates only.
Good Disgaea like game.
The font is broken on Linux tho.
Surprisingly one of the most autisticly detailed tactics games I've played. Had a bizarre time playing the most moe necromancer to ever exist, flooding the field with animated cute girl zombies led by my demonic lieutenants cute girl Cerberus and cute girl Lilith while working towards the goal of figuring out how to control my very lucky early drop of cute girl Lucifer. It's also pretty damn gay which is cool.
Cute girls - Check
Strategy - Check
Depth - Check
Fun - Check
Possibilities - Endless
战旗+收集+二次元 我感觉挺香的
这立绘质量层次不齐啊。。。。。。
個人的にSRPGへの評価が甘いのかもしれませんが、かなりの良ゲーでした。最初はエフェクトがしょぼいと思いましたが、すぐに気にならなくなりました。一通りプレイした感じ、バランスが良く練られて、召喚時間、召喚コスト、召喚キャパシティの設定によりいわゆる壊れキャラはなく、キャラの能力や属性の組み合わせによって色々な戦略が組み立てられるよう考えられています。ストア上のボイスにチェックはついていませんが、すべてのキャラの召喚、攻撃、ダメージ、死亡、勝利時にボイスが入っています。これは相当評価が高いポイントです。アニメーションこそしませんが、用意された多数のSDキャラはすべて質が高く、使い捨て召喚のスケルトンさえボイスと相まってかわいく思える程でした。1ステージのプレイ時間も少なく済み気楽にできるのもいいです。召喚されたキャラはSP(技ポイント)をゼロにしても死ぬので、岩壁を使った籠城戦や使い捨てキャラを多数召喚するような耐久戦術プレイも面白いです。クリア後のやり込み要素が充実しているのも嬉しかったです。
Bastante bueno y entretenido en mi opinión, ideal para aquellos que tenga netbook y quiera pasar el tiempo divirtiendose, recomiendo el juego 10/10 :v
Fragmenty mojej recenzji:
"Rozgryka w Moekuri: Adorable + Tactical SRPG jest nieco nietypowa, to przede wszystkim bardzo uproszczona strategia taktyczna, przypominająca ogólnie nieco zbastardyzowane Final Fantasy Tactics, które odarto z kilku urozmaiceń taktycznych" takich jak wysokość terenu. Stosunkowo niespotykaną rzeczą jest pokemonowe "łapanie" potworów - przedstawionych jako słodko (czyli właśnie "MOE") narysowane dziewczyny.(....) Cieszy różnorodność postaci - tak jak w pokemonach, możemy złapać całe stado stworków. Mamy wróżki, bogów, demony, bestie, gigantów, duszki, anioły, krasnoludy, do tego występujące w różnych typach (wood, fire, light, dark, water, ice - sporo tego).
(...) W sumie gra - w krótkich dawkach, 2-3 starcia naraz - wciąga. Walka na jednej mapie trwa zwykle kilka minut, proste mechanizmy bitew łatwe do zrozumienia, do tego dochodzi spora ilość modyfikacji jednostek, dzięki czemu można się nieźle bawić przy kombinacjach. (...)Moekuri: Adorable + Tactical SRPG z jednej strony ciągle budzi uśmiech na mojej twarzy - takie to słodkie, do tego łapanie i rozwijanie kolejnych stworków w drużynie jest rozbudowane, i dające sporo radości. (....)"
Więcej tutaj:
https://issuu.com/independentzin/docs/rec6
(´・ω・`)
嘛~死宅真恶心
好多纸片人老婆吖。
好多声优吖,反正都不认识。
好捞的界面啊,分辨率差评。
簡単に言うとポケモン+ガチャゲー。
140種類のポケモンをステージでゲットするかガチャ(ゲーム内マネー)でゲットする。
ステージにはモンスターをゲットできるステージとできないステージがある。
ゲットできるステージでは1ステージにつき1モンスターのみゲットできるので、欲しいモンスターが出現するまで全力でリセマラをする。
ゲットできないステージではクリアするとガチャ石が10個くらいもらえる。(石10個でガチャ1回)
【プラス点】
・全てのモンスターに使い道がある、というか強力なキャラに使い道がないが正解か。
強力なキャラには基本的に凄まじいデメリットが用意されていて使いづらいので、本当に好みのキャラを好きに使うことができてとても楽しかった。
【マイナス点】
・やりこみ要素が薄い。
技はレベルの低いうちにすべて覚え、さらにすぐにレベルキャップに到達する。
加えて後半のステージでゲットしたモンスターは手に入った時点でレベルMAXなので、なんというかその。
・フリーズがめちゃくちゃ多い。全画面でやると高確率でフリーズする。
そのくせ解像度はウィンドウだと800×600とか、いつの時代のゲームだよ。
・他の方も言っているとおり、操作性が致命的。フリーゲームレベル。
・ゲームステージのグラフィック・・・
慣れると全然平気なんだけど最初は正直古臭すぎて厳しい。
友人にこのゲームを勧めるためにゲーム画面を見せたら、それだけで敬遠された程。
【総評】
マイナス点が多くて「おすすめしない」にしようかと思ったけど、
・モンスターを捕まえられるかどうかで一喜一憂
・ガチャ回すときは大興奮
・モンスターの編成に頭を悩ませる
と、こんなに何十時間も熱中してゲームをしたのは久しぶりだったので「おすすめする」にします。
やっぱりポケモン+ガチャは最強だった。
[h1]概要[/h1]
シミュレーションRPG。敵として現れるクリーチャー達は、神話や伝説、妖怪などの擬人化女の子で、キャラクターも女の子しか出て来ない。クリーチャーを弱らせてから「イルセの魔法書」という技でゲットして仲間にできる、隠す気のない『ポケットモンスター』要素が一番のポイント。編成はマスターと6体のクリーチャーで行い、戦闘はマスターのみでスタート。1体ずつクリーチャーを召喚していき、それぞれ1フェイズに移動と技を1回ずつ行える。
[h1]言語[/h1]
日本語対応。Steamでのタイトルは英語だが、2015年に頒布された「もえくり2~イルセの魔法書~」という同人ゲームの移植であり、そのまま収録されている。
[h1]評価[/h1]
[b]おすすめ度:★★★★☆(4点 / 5段階)[/b]
購入価格:¥472
同人の良い所である強いこだわりと愛を感じる出来栄え。メインキャラクターはごちうさで有名なKoiさんで流石のクオリティだが、それ以外の部分がすごい。
クリーチャーは140体以上、キャラクターも含めると170体以上も登場し、イラストと戦闘ボイスにはかなりの人数の絵師さんと声優さんが参加している。特にボイスは、技発動やダメージなど数パターンずつ、擬人化元やキャラクターを意識した個性的なセリフも付けられていて、ファイル数5,000以上とのことなので驚く限り。1枚のイラストの他にSD化したちびキャラも描かれており、戦闘ではこちらを動かすことになるのだが、これがまた非常に可愛らしい。
https://steamcommunity.com/sharedfiles/filedetails/?id=1983652151
萌え特化のようで中身もしっかりしている。クリーチャーは技を10種類前後ずつ覚え、その中から選んでセットする形式。各種パラメーターの他にそのクリーチャーらしい特殊能力も付加され、属性を変えただけなどの水増しが無い。戦闘も、敵や勝利条件に捻りがあって単調ではなく、よくここまで作り上げたなと感心する。
「全てのキャラに価値が生まれるように」との作者コメントにあるように、おそらく突出した存在がないように配慮されている。一見強力でも、召喚時間が長い、召喚コストが高い、召喚キャパが大きい(=同時召還数が減る)、と召喚面での制約が存在する。初戦ではある程度負けを覚悟しつつ、次に有利な編成に組み替えて勝利するのがセオリーとなり、これが作者の言うTCG要素だと感じられる。その反面、固定パーティーで楽勝とは行きにくいので、そこを楽しめるかがこのゲームの鍵かもしれない。
惜しい点としては、下記が挙げられる。
[list]
[*]ウインドウ関係
せっかくのイラストを堪能したいが、ウインドウサイズが小さい。フルスクリーンが標準のゲームと比較すると縦横半分ずつで、4分の1弱程度に感じる。それもあいまって、任意でセーブ・ロードする方式なのに、右上の「×」を押すと確認無しにゲームが終わる仕様も厳しい。
[*]要素の多さ
属性が10種類に、天気と地形、同属性クリーチャーが3体以上になったときの属性値ボーナスも存在する。マニュアルに記載されている状態異常は20種類、状態変化は16種類あり、理解せずに攻撃すると痛い目に遭うが、容易には頭に入らない。wikiによると、物理技のダメージ計算式は「技攻撃値×属性一致ボーナス×優位属性ボーナス×自分攻撃力÷相手防御力×レベル補正」となっていて、クリティカルも存在するので事前把握は難しい。
[*]召喚時間の存在
クリーチャーは、召喚を実行してから召喚時間の値のフェイズを経過するまで、フィールドに現れない。それまでは1体少ないまま侵攻されてしまうので、個人的にはせいぜい召喚時間6までが実用的だが、2桁を超すものもいて選択の幅を狭めていると思う。そもそもクリーチャーが出揃うまでの開幕数ターンは微妙に感じる。召喚時間は無くすか短縮して、召喚コストと召喚キャパをメインで調整した方が馴染みやすかったのではないだろうか。
[*]うらめんの難易度
全体的にやりこみ要素が豊富で、メインシナリオクリア後のうらめんが真骨頂となっているが、[spoiler]維持神の裏試練ステージ6[/spoiler]が攻略できず、そこで心が折れてしまった。難易度は高く、ある程度クリーチャーの組み合わせが絞られそうなステージもありそう。メインシナリオと同様に、ステージは順番通りにしか攻略できないのだが、もし任意で選択できればモチベが違ったかもしれない。
[*]パッチの反映
公式サイトに飛ぶと2019年にも更新されていて驚いたのだが、最新パッチがver1.10なのにSteamはver1.07cのままだった。パブリッシャーとの連携など気になる点ではある。[/list]
とにかくクリーチャーが作り込まれており、ボイスの充実度とちびキャラの可愛さは圧巻。その他の音楽、UI、エフェクト、CPUの動きなども及第点だと思う。一部うらめんは難しいが、メインシナリオと比較的簡単な「VSマスター」で10数時間は遊べるので、それ以降はおまけ要素と割り切っても良いだろう。女の子キャラクターが好きな方には、特におすすめしたい。
[h1]実績[/h1]
20数時間で33個中10個だけ解除。それ以外の取得率は、いずれも4%未満となっている。「◯属性クリーチャーを全て集めた」が全属性にあるため、やり込みが前提となっていてハードルは高い。
gay TRPG game i love it
(ill make a proper review later)
Moekuri: Adorable is a ridiculous but fun tactical RPG. Don't bother worrying about the story. It's tacked on, utterly forgettable(hell, I'm forgetting it other than something about some girl looking for...something and getting sidetracked doing things for....some reason), and unimportant. The graphics are...very minimalist. But if you want a game with huge unit variety that strongly encourages you to build in a variety of ways this game meets that goal. Each unit is based on some mythological monster or god and has a variety of active and passive abilities. Some work in very unique ways too. Even some seemingly negative abilities can suddenly be good when you realize how they work with the games systems. One thing to note, everything.....and I do mean everything is basically some cute little monster girl. From skeletons to Raiden it's always going to be some sort of cute girl. Hence the "adorable" part of the title. But don't let the cuteness fool you, this is a full on tactical game and the side missions can be brutally hard. Luckily the story mode is pretty easy with only a few missions that might catch you off guard with their difficulty and even that won't be overly hard.
If it was more expensive I probably would say hold off until a sale, but as it's a pretty cheap game I have no problem recommending it even at full price. You'll get your money's worth.
An interesting cross between a Tactics game, Pokemon, and Magic: the Gathering.
Over a hundred different collectible monsters, each with their own strengths and weaknesses. The game has amazing variety in the number of different kinds of teams, from straightforward summon and beatdown teams to rushdown face-attacking teams to combo teams that make winning easy if they're allowed to get off the ground.
The sheer variety of monsters, skills, and Masters make Moekuri a must for tactics nerds.
70%多的概率抓几次没抓中,关闭游戏,再见
Half and half regret I bought it.
Forgot about it till I read my own review again about it, now edited.
Well, it's a really simple game, but may be a good time-passer.
Look at gameplay, provides a reasonably accurate sample, but look critically at it.
Story is prolly good / OK for a game, certainly.
Quality Weeb Game, the battle graphics might be bad but the VO and gameplay was great
Nice game, good tactical mechanics and nice art.
非常推荐,妹子们非常可爱,要是能有个大图鉴或者收集率知道自己收集进度就更好了。
もえクリ三年柿八年分ぐらいは楽しめる
クリアしてから思ったんだけど
このゲーム結構なキャラの名前とか技名とか音声字幕あるのに
四か国言語対応ってすごくねえ?
我覺得不好玩,
可能是比較喜歡美式RPG
這個遊戲是組包送的,
我覺得缺點很多
不知道那些好評怎來的。。。。。。
也許只是感覺不對吧!
2/10
There is no fullscreen mode, the quality of the character portraits is inconsistent, and the game feels amateur . Overall waste of time and money.
Found this game while looking for a game similar to pokemon but more strategic. It was exactly what I was looking for. Now it's 256 hours later...
Positives: endless team combos and customisability. Clever/well themed move-sets. Good level of difficulty.
Negatives: addictive af if you like this sort of thing :p
一开始能进去,设置了全屏后退出再开就在左上角黑屏了,重新下载也进不去
일러스트가 귀여우면 장땡아냐?
メインシナリオをクリアして、クリーチャー集めをしながら実績解除をしている最中のレビュー。
可愛いキャラがたくさん登場する収集系SRPG。
気に入ったキャラで組んで遊ぶもよし、キャラの性能を生かして遊ぶもよし、数が多いだけあって結構いろんな遊び方ができる。
主人公となるマスターも、クリア後に一定条件を満たせば解禁されていくので、そちら側を選ぶ楽しみまである。
SRPG部分もしっかりしており、ただのキャラゲーでは終わらない出来栄え。
収集系の作品はクリアしてからが本番って言われる通り、この作品もクリア後にいろんな要素が解禁される。
残念なところは、致命的に操作性が悪いところ。
視点が悪く、キャラの1マス上がクリックしづらい。
一応右上の部分で視点をずらせるが、結構めんどくさい。
あとはクリーチャーのソート機能があるにはあるが、微妙の一言。
自分で優先度を決めれるので、いろんなキャラを自分好みに分別したい人には便利。
逆に言えばそうじゃない人には属性ソートしかないので、不便。
ボックス全体がソート範囲なので、ソートすると全部のボックスの中身が入れ替わるので要注意。
それを込みでも、ゲームとしては楽しいので、収集系・やりこみ要素が好きな人にはオススメ
贞德好玩,从战士开始玩 准备挑战全职业
我就想要游戏里的立绘啊。。请问谁有
精灵宝X梦
感覺好像還算有趣也有得玩,但是畫面實在太小了..
全畫面會改到桌面解析度、而這解析度只有800x600實在不行
点兔的画师吹爆,不过不能全屏,操作上的设计也略微繁琐,可以当成萌系宝可梦玩
A chess board game with cute characters. Each character have a lot of ability & skills that you can change it up based on your strategy. Overall, this game is fun to play casually
Hour 0: Eh, I'm gonna pick Hunter since it's recommended and seems versatile.
Hour 1: Neat, I can summon Decoy to block enemy's movement
Hours 20: So I'm using this unit that powers up each time an allies dies, but Decoy counts as allies and I can summon them as many times as I want, so I'm using it to powers her up through the roof, while the Decoy disable all enemy unit since they can use Taunt. All the while I'm raising the elemental level to 4 and changing the weather to firestorm to increase my and all my unit's attack.
Hours 40: Eh, wait, this unit allow me to summon twice in one turn and combined with this other unit that reduce the time to summon unit of certain element I can summon my whole party by turn 3?
Eh, wait, this unit can swap it's summon time with another unit, and enables me to summon this unit that needs 22 turns to summon in just turn 7?
Chronos rushdown that can finish a battle in a couple of turns?
The shenanigans incarnate that is Illusionist?
I'm sold.
So many strategies to "cheese" the game, and yet the post-game content is still hard as balls even using them.
It's real fun thinking up how interaction of certain skills gonna "break" the game, and then finding out that your next enemy coincidentally use the very same strategy, except better since they optimized it.
You think a certain enemy unit is unfairly powerful? Well, most of them you can also get for yourself, either by receiving it randomly after defeating them, or by capturing it in Free Battle. And then you can one-up them by using it better than them.
The graphic interface is mostly barebone though, but I can bear with it since the gameplay is just so stellar.
Come for the Moe, stay for the surprising depth of the tactical gameplay.
It's cute, but a bit on the slow and repetitive side. For the few hours I've put in, the main strategy for the battles was to brute force through everything before I'd get bruteforced through.
This adorable game I tend to play on the go. It has a 2D chess format and tons of little monsters to collect. With varying skill and spell charts you can change up your strategy tremendously for varying matches. The game isn't very competitive so it's a nice one to play casually or to unwind.
我对这类游戏并不是很擅长,但我会加油的= w =









