Cosmic Express
Plan the train route for the universe's most awkward space colony!
Trailers
1Screenshots
5Very Positive
607 Steam reviews
Review History
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | — | — | Y |

Plan the train route for the universe's most awkward space colony!
Very Positive
607 Steam reviews
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | — | — | Y |
Wish I would have read a few other reviews. As others have stated, the difficulty curve is not balanced and the game quickly becomes a tedious trial and error to find the single solution. Not fun.
Ze začátku budete postupovat relativně svižně a u těch menších levelů budete skutečně přemýšlet. Jenže pak přijdou ty větší a je konec zábavy. I když některé levely mají nějaké minimum informací které se dají vydedukovat, tak většina z těch ultra těžkých (včetně toho posledního!) spočívají čistě v hádání. Musíte vyzkoušet všemožné kombinace dokud konečně jednou nenarazíte náhodně na tu správnou. Co jsem tak četl tak Spooky Express je v tomto ohledu mnohem férovější a tím pádem mnohem zábavnější.
Maybe I'm dumb but it felt like I was bruteforcing the hardest puzzles in this game instead of "solving" them. I liked that the developers tried to push the limits with a veeery small amount of mechanics but this type of puzzles is just not for me. Other than that - every puzzle felt unique so that's good.
Kaliteli bulmaca oyunu fakat bir noktadan sonra çekiciliğini kaybediyor.
İçinde bulunan mekanik çok da derin değil ve üstüne pek de bir şey katılmadığından bulmacaları çözmesi bir noktada oyun değil de iş gibi hissetiriyor.
my god this game really ramps up at the end and it DOES NOT stop getting harder. highly recommend for pencil puzzle enjoyers.
Played on Steam Deck.
I like Draknek puzzles but this one didn't catch me. I struggled to get started on each puzzle without random experimentation, which if intentional is why I did not enjoy it. Many of the puzzles did not feel like there was a crux to discover, just an order of laying down tracks to stumble upon.
一款,我快玩吐了的游戏,它魔就魔在,我想把关卡打通,但是!永远会被几个关卡困住,于是我继续玩,再被困住,继续玩,再被困住!多少带点M
Clever and fun puzzle game, there are a lot of interesting topological deductions! I liked the structure of the worlds and the gradual introduction of mechanics. Would recommend!
Very cute little puzzle game. I like the added challenge of having to juggle picking up and dropping off the aliens instead of it just being a line-type puzzle. As you advance through the levels you get to pick which way you want to go and each “constellation” (this game’s version of “worlds”) has it’s own little gimmick, like teleportation or an alien that contaminates your train so the other ones don’t want to ride it anymore, with a big last world that adds it all together for a more challenging finale. Even when you’re finished you can go back to certain highlighted levels and can solve it again with the added difficulty of having certain aliens wanting to be delivered to certain places, which makes even the easier levels a bit harder. Overall, I really enjoyed my time with it. It’s basic but very cute and if you’re in for a little brain-scratcher, give this game a shot!
[u]Achievements:[/u]
A total of 12 Achievements and you get one for completing all levels in each constellation, completing every constellation and then going back and solving the monolith puzzles which has you backtrack certain levels like described above. If you ever get stuck, there are a handful of guides in the community tab to help you out. Rather simple 100% but solving everything on your own can be quite difficult!
El juego esta ok sin mas. hacer puzles con 4 mecanicas y al final le da
n un girito. Me ha costado terminarlo porque perdi el interes y al finl me quedaban 5 nivel mas le monolito y he usado una guia por cansancio y dificultad. Aun asi merece la pena si te gustan este tipo de juegos.
玩法是規劃一條起點到終點的鐵軌,火車必須接觸關卡內的所有乘客並接觸他們的家讓乘客下車。有興趣的玩家在購買之前一定要想清楚,別被這遊戲可愛的畫風騙了,實際上遊戲關卡困難得讓人火大,每一大關平均都要花 3 小時才完美通關。當然如果你是看著別人攻略玩那是你的自由我管不著。
缺點也不是沒有,在規劃模式下系統不會自動幫玩家即時計算乘客與住家的狀態,必須實際讓火車跑一遍,是比較不體貼玩家的地方。
總之這遊戲沒有外表那麼單純,是屬於比較燒腦的遊戲,推薦給喜歡重度解謎遊戲的玩家。
個人入手價格:約 NT$ 80 (第三方序號販賣網站)
Algún día lo voy a terminar, pero es un excelente juego de puzzles que parece fácil a simple vista pero es endiabladamente complicado.
costly repetitive and not a really great puzzle game
Well crafted puzzle game. It's hard to not recommend any game by Draknek & Friends!
Difficult puzzles with enjoyable soundtracks, quirky looking aliens and familiar constellations.
Straight to the EXPRESS checkout with this game!
[h1]你的脑子够不够用不知道,但我的是不够用了[/h1]
[h3]个人评分:7.5/10[/h3]
看似轨道规划解谜,其实是一笔画变体,后面的关卡我把脑子烧掉了也弄不出来。
[b]+ 关卡设计精妙,难度梯度指数级增长[/b]。
[b]+ 操作逻辑直观流畅[/b]。
[b]+ 美术风格讨喜,音乐音效精良 [/b]。
[b]+ 后面真的太难了 [/b]。
Great lil puzzle game. The answers may be unconventionnal, but the logic is smooth and the puzzles make sense.
程よい難易度で非常に楽しめました。スタートからすべての乗客を乗せゴールを目指すというシンプルなパズルゲームです。パズルゲームとしては中間ぐらいの難易度に位置し、攻略を見ずともクリアできる難易度です。マップの数も多く、ボリュームも申し分ないです。単純なゲーム性ゆえに取っ掛かりやすく、パズルゲームが初めてという方でも安心して遊べると思います。
神人游戏
.
Cosmic Express is based on a simple premise (draw a path to reach things in the right order) but the puzzles quickly become difficult and require both logical deduction and out of the box thinking. The puzzle design is very tight and a lot of thought was clearly put into it. There were many puzzles that looked impossible but were incredibly satisfying once the solution was found. As a nice bonus, some of the puzzles require alternate solutions which added another surprise layer of depth.
Only weak point for me were the puzzles with large boards: this isn't the kind of game where you start with an idea and gradually improve it to get an answer. Often you need to completely rethink your approach and do something unusual. When the board is large I found it exhausting to think through. Fortunately, the vast majority of levels were not like this.
적당히 재밌는 기믹성 한붓그리기 게임. 일부 상황에서의 조작감이 좀 별로인 거랑 추가 퍼즐?이 기존 퍼즐에 제약 붙이는 식이라 굳이 하고싶지 않다는 점만 제외하면 무난함
只能说还算可以。比Sokobond Express难得又有点太多了,而且即使灵感思路对了也要坐牢试错微调,不是特别有解谜的快感。
Excellent puzzle game with very clever level design.
It makes full use of its few mechahnics.
[h1] Cosmic Express [/h1]
Trochę monotonna na dłuższą metę, ale zadowolenie bubków wynagradza to!
[H1]TODOS AL TREN[/H1]
Reconozco que tenía unas ganas cósmicas (je,je) de rompecabezas, y a raíz de escuchar sobre [b]Cosmic Express[/b] en el Podcast Reload y ver que costaba dos duros, me lancé al espacio sin pensarlo.
Y lo he disfrutado como un niño.
La estructura es sencilla: cada nivel se divide en casillas donde puedes ir colocando vías de tren y formando un recorrido que tiene que ir de A (entrada) a B (salida). Pero B está cerrada y para abrirla tienes que recoger previamente a los individuos que se encuentren por ahí y llevarlos hasta sus respectivas casillas.
La cosa se complica cuando meten alguna que otra nueva mecánica, o cuando el tren deja llevar a más de un solo pasajero a la vez, o cuando tienes que cumplir condiciones concretas para sacar los puzles (hay cierto giro final con unos pilares que está muy bien hecho).
Los niveles finales (y muchos ya desde la mitad del juego) son todo un reto, y por lo general muy, muy satisfactorios cuando los sacas adelante.
Me da pena que a veces la escala de algunos niveles provoque que el camino hacia la resolución sea más ensayo y error que comerse la cabeza, en especial el último nivel, que es una barbaridad, y desde luego que habría entrado bien algo más de variedad.
En todo caso, se trata de una experiencia muy redonda, de esas que se disfrutan más a fuego lento (mucho puzle de golpe puede saturar incluso al más aguerrido) y que dejan un muy buen sabor de boca.
fun and relaxing but HARD
vibe cozy e puzzles bem difíceis
当我勉强接受推箱子以后,就开始讨厌起了一笔画
One of the most difficult puzzle game I have ever played. It's already hard to enjoy a difficult puzzle game, but this feels like there is not enough logical deductions in puzzles to make them fun. You kinda try bunch of different paths until something works.
Buy "A Monster's Expedition" or "A Good Snowman Is Hard To Build" from Draknek and Friends instead.
+1
Un puzzle game très cool mais parfois assez compliqué, néanmoins les mécaniques sont simple à prendre en mains.
De bonnes heures de réflexion à venir ;)
Pretty cute and stylish but can get real tough at times. A true brain wrinkler
该社早期的一笔画游戏,以运人为主题,要求在火车载量范围内依次把乘客送到对应位置,相比后面的作品,机制中等,谜题硬核,路线规划难度大。
I abandoned this game a long while ago about 70% in, but now I know why. After playing Spooky Express, playing Cosmic Express feels like eating oats after fine dining. Later/bigger levels get too big, overly complicated and baffling. Even though some levels are extremely hard, they are just frankly not fun to solve. Their difficulty comes from their convolutedness, and you trial-and-error your way through many levels.
Cosmic Express walked so Spooky Express could run. Just play that instead, it is leagues better and more fun.
很多关卡的设计纯粹为了刁难人
不推荐头发浓密的朋友玩
I'm so bad at this game. But it's really fun! Don't look up spoilers -- call up a friend, stream your screen, and talk through it together. I like to play this game piecemeal - pick it up, solve a few, and then put it down for a bit. It's a little hard so I need to approach it that way, but more experienced puzzlers may have an easier time moving through it.
You have to connect one end of the board to the other using a train track which picks up aliens and drops them off. The rules are simple but the puzzles can get quite tricky.
看到可爱卡通的画风以为只是一个简单的小游戏,没想到会这么困难。玩法是连出一笔画经过不同站点送小怪兽回家。游戏看起来小但是内容一点也不少,关卡量大管饱,前面还比较休闲,到了后面的关卡已经感觉是在折磨自己。好不容易通关普通关卡之后还有更难的附加关卡。玩到后面我头都大了想不出解法,只好无奈抄作业。是个好游戏,但不建议解密高手以外的普通玩家体验。
Cool game
好玩,讚!
跟這間做的其他解謎遊戲一樣難度在線,特殊關也是一樣頗有難度
推薦給喜歡有些難度的人玩
This game gave me a few headaches (I'm not the best with puzzle games), but it was enjoyable. The visuals are sleek and the game design of dragging train tracks is smooth. I especially liked the music.
this game is quite exquisite, although some levels felt a bit repetitive, it is overall very good.
아무나 할 수 있을 것 같지만 한번 막히면 난이도가 상당함. 공략 없이 하면 플레임타임 꽤 길 듯.
Very clever problems, elegant mechanics and intuitive UI. Must play for any puzzle fan
Great puzzle game. I will admit I was very confused at the end. But, you can't have a good puzzle game without a little confusion.
Very clever and enjoyable little path-finding puzzle game with intuitive controls. I really like the way each solution impacts the map through different levels: some levels have multiple exit doors, and which door you use affects which level you get to go to next. You have to solve again in a different way to use the other door. Altogether it's polished really nicely and feels great to play!
总体来说值得 7/10 的评价,机制和关卡都有很多巧思,悠闲地玩难度不算很大。
但,比起作者的更早期的《Sokobond》,这部真的多少带点恶趣味了。
首先是同质化很严重,最起码有三成的关卡可以被省略,更别说还有巨量换汤不换药的隐藏关卡,玩到 100 关以后开始感到又长又臭。
其次是难度曲线不合理,很多前期的小序号关卡难度骤升,不仅没引导好新解法的探索,还显得后续的大序号关卡滥竽充数,游戏体验骤减。
My first sokoban-based game, and I enjoyed it very much.
It's cute and the puzzles are fun; what's not to love?
Even the squeeky sounds are adorable!
[b]Recommended.[/b] A space-train route puzzler that drops you straight into play; Options appear once the tutorial prompt shows. No textual tutorial—goals are taught visually. I’m not using the “unlock all levels” toggle; progressing constellation by constellation is part of the fun. Around level 8 I hit a branch with two exits unlocking different next levels. Later constellations (Ursa Major, Delphinus) add rules (obstacles; a slime that blocks other passengers, so pickup order matters). The fast-forward button is great once a route is set. Clean constellation menu, calm space vibe—I’ll be back.
[b]FR (QC) — Avis[/b]
[b]Recommandé.[/b] Puzzler de rails spatial qui démarre direct; les options apparaissent quand le tutoriel s’affiche. Pas de tutoriel textuel—on apprend visuellement. Je n’utilise pas “débloquer tous les niveaux”, j’aime progresser constellation par constellation. Vers le niveau 8, deux sorties ouvrent des chemins différents; plus loin (Grande Ourse, Delphinus), nouvelles règles (obstacles; un slime bloque les autres passagers, donc l’ordre de ramassage compte). Le bouton d’accélération est parfait quand la route est prête. Ambiance spatiale zen; j’y retourne.
[b]Vérif FR (qualité de la traduction)[/b]
- Langue FR : [b]non disponible[/b] (jeu quasi sans texte)
- Texte en jeu : objectifs surtout visuels; peu de chaînes à localiser
- Verdict : [b]non applicable / non disponible[/b]
Troppo difficile, ci sono troppe condizioni da rispettare.
It's an alright puzzle game, but it feels a bit like sudoku(trial and error) at times, instead of a than a proper puzzle game.
6/10
Fantastic game! Many puzzles at various difficulty levels, that will keep you playing for quite a while so it's very good value. Most are easy to moderate but a few are very hard, especially the 2nd Easter eggs bunch are insanely hard (I am still working on these lol) Overall the this variaty of difficulty, felt just right for me. If you get stuck on one you can go work on another so it's not a big deal. (The game doesn't force you to do them in a specific order)
Graphics and sound are simple but cute. UI is responsive.
Overal, I highly recommand.
Good variety of puzzles with a new mechanic each constellation. Difficulty varies greatly and is not necessarily tied to progress.
definitely extremely frustrating at times, but is absolutely worth it when you realize the trick or key to the puzzle you're solving. full of aesthetically pleasing and clever puzzles that require you think creatively in context to each constellation/puzzle group without being overwhelmingly difficult (for the most part).
I have such mixed opinions on this game. I want to like it, and I'll likely keep trying to play it, but its far less satisfying than the other train-based puzzle games I've played (e.g. Railbound). I tend to like Draknek games, but this one just doesn't land for me, and I've tried picking it up multiple times now.
In the puzzles, all you do is place down tracks (of which a limitless number are provided). There's only one train per level (at least, where I am at in the game) and tracks can't intersect or do anything other than go straight / turn (other than at special per-level locations), so the game is just about drawing a line from point A to point B that touches the passenger pick-up and drop-off points.
Because of this, puzzles exist in exactly two forms: small and so obvious that you'd get them in a minute or two, or large and so open that you could spend 30 minutes drawing potential paths given the sample space. If the number of rails given was limited (such as how is done in Railbound), larger puzzles might be more enjoyable, but perhaps the game would also be too easy?
hard
Great puzzles. I must buy
essentially boils down to trial and error
Este juego no ha sido el que más me ha gustado de la compañía, pero debo decir que si te consideras un amante de los jugos de puzles te gustará. A este juego para mi gusto le falta cierta frescura en algunos momentos, le falta sorprender. Tiene una mecánica principal que se enseña en la pantalla 1, llevar a los distintos tipos de extraterrestres a su casa correspondiente con un tren y salir, y poco más. A lo largo de casi sus 150 puzles repartidos en constelaciones sólo se introducen 4 novedades, los bichos verdes, las crucetas, agujeros de gusano y cajas "?", por lo que como digo, no le da grandes giros de tuerca al juego como si hacen otros juegos de puzles hoy en día. La premisa está bien, los puzles tienen un buen escalado, me ha resultado divertido y tiene una libertad que te permite abandonarlos y volver a ellos en cualquier momento (yo lo hice todo el rato) y en mi caso me lo pude hacer sin guías, sólo la usé para la segunda vuelta de los monolitos. Lo recomiendo en todo caso a los amantes concienzudos de los juegos de puzles y pasatiempos como yo.
very good
I respect the puzzles in this game, but for some reason they just don't click with me. Usually, they are either too easy or too hard. A good puzzle should ideally give you an eureka moment when you figure it out. When I solve these ones it's just "Uh, oh, okay then"
It's hard.
Excellent jeu de réflexion .
Certains niveaux vont vous paraître impossible mais il y à toujours un chemin logique au bout du compte.
Et c'est ça qui me fait aimé ce jeu car je peux resté bloquer parfois longtemps voir très longtemps et quand je trouve la solution, je me dis après que c'était tous simple en faite.
[h1] UN PUZZLE GAME DIFFICILE JUSQU'AU BOUT DE L'UNIVERS [/h1]
Voici mon évaluation pour Cosmic Express, agrémentée de notes persos en dessous des rubriques.
[h1] ❤ Public ❤ [/h1]
☐ Enfants
☑ Tout public
☐ Adultes
☐ ⚠ ⚠ Public avertis ⚠⚠
Alors c'est mignon et joli certes, rien de particulier sur cet aspect. Attention cependant à la difficulté très élevée de ce jeu, compliqué pour un enfant.
[h1] ☼ Graphismes ☼ [/h1]
☐ Mauvais
☑ Moyens
☐ Bons
☐ Très beaux
☐ Fantastiques
Graphismes classiques. C'est du style cartoon et épuré, ce n'est pas moche mais j'aurais apprécié un peu plus de diversité dans les fonds de carte et les éléments du décor. Au final, si la couleur change c'est à peu près la seule chose entre les niveaux et les galaxies.
[h1] ♬ Musique/Effets sonores ♬ [/h1]
☐ Mauvaise
☑ Moyenne
☐ Bonne
☐ Très bonne
☐ Fantastique
Les musiques sont sympas, mais les bruitages des petits personnages sont très pénibles et peu diversifiés.
[h1] ☠ Difficulté ☠ [/h1]
☐ Facile
☐ Moyenne
☐ Facile à prendre en main / Difficile à maîtriser
☐ Difficile
☑ Très difficile
C'est un jeu de puzzle/réflexion, et même si l'enrobage paraît simpliste et enfantin la difficulté du jeu est vraiment très élevée. Je l'avoue, j'ai dû m'aider de solutions sur pas mal de niveaux. Etant en général peu habitué à ce type de jeux, j'ai été surpris par cette difficulté. A réserver aux amateurs de challenge donc.
[h1] § Bugs § [/h1]
☐ Le jeux en lui même est un bug
☐ Beaucoup de bugs
☐ Quelques bugs
☐ Rarement de bugs
☑ Aucuns bugs rencontrés
Aucun bugs rencontrés.
[h1] ☯ Scénario ☯ [/h1]
☑ Pas de scénario
☐ Mauvais
☐ Moyen
☐ Bon
☐ Très bon
☐ Fantastique
Pas de scénario dans ce jeu. Nous nous contentons d'être le conducteur d'un petit train qui va d'un niveau à un autre, d'une galaxie à une autre, jusqu'à la fin du jeu. En même temps, le concept même du jeu rends difficile l'idée d'un scénario.
[h1] ⚔ Gameplay ⚔ [/h1]
☐ Mauvais, pas adapté
☐ Moyen
☑ Bien adapté
☐ Fun
☐ Technique
Gameplay très simple. On clique et cela créer notre voie de train au fur et à mesure. On peut assez facilement l'effacer et recommencer, aucune difficulté dans le gameplay.
[h1] ۞ Durée de vie ۞ [/h1]
☐ Très court (0-3 heures)
☐ Court (4-8 heures)
☑ Moyen (10-20 heures)
☐ Long (20-40 heures)
☐ Très Long (40-100 heures)
☐ Illimité (101+ heures)
Sans aucune solution comptez une bonne dizaine d'heures pour terminer. Bien entendu, cela dépend beaucoup de votre niveau de réflexion mais les niveaux sont en général très tordus.
[h1] $ Rapport qualité/prix $ [/h1]
☐ A acheter les yeux fermés
☐ Bon investissement
☑ En réduction uniquement
☐ Ne pas acheter
En réduction, jeu qui peut être intéressant pour les amateurs de puzzle hardus. Je déconseille aux novices ou aux personnes qui veulent juste se détendre sans trop réfléchir.
[h1] LES PLUS [/h1]
- Puzzle game intéressant
- Grosse difficulté pour les amateurs du genre
[h1] LES MOINS [/h1]
- Graphismes répétitifs
- Bande son oubliable
- Grosse difficulté pour les novices
[h1] 6/10: MOYEN [/h1]
Le jeu n'est pas mauvais, et séduira même une niche de joueurs exigeants en terme de difficulté sur ce type de jeu. Mais au delà de ça, la direction artistique est assez feignante et la difficulté va rebuter beaucoup de monde. Intéressant donc, mais pas pour tout le monde.
I think this is a pinnacle of what a perfect grid-based puzzle can be. Simple and emergent system, you learn more as you play. I really use logical thinking and reasoning and it's relaxing to do a map or two in an evening. Graphics, music and sound is really good too.
iz p kew
Voy a seros sincero: la última mitad del juego me la he pasado con una guía porque no he sido capaz de pasarme los niveles, pero el juego no tiene la culpa , soy yo, que soy tonto.
each puzzle gives a elevation to the next. the art style is simplistic yet endearing and the mechanics of each puzzle type keep you wanting to move forward
fun puzzles
Simple puzzle game, but very difficult.
this game is almost all about bruteforcing the solution
Who knew drawing a single line could lead to brain bending puzzles!
"Simple" puzzles my butt. These are hard, but fun. Had to take a break.
100% completed
~ 17 hrs
내 지능의 한계가 느껴진다.....
A very fun and chill puzzle game! Some of them are really hard but others are pretty easy, I am really enjoying the process :)
Held off on this one for awhile. Had it in my library forever before I eventually touched it. As a big fan of puzzle games I had anticipated greatness from this one and I think a part of me almost wanted to savor it in a way.
I have not been disappointed. This is a fantastic puzzle game with so much charm. The gameplay is very elegant in its simplicity yet manages to offer peak problem solving and critical thinking. Particularly the later levels. You've got to love how the late game in these aesthetically cutesy puzzle games always to turns into sheer maniacal laughter in terms of difficulty.
I've reached the final few levels after several weeks of off and on play and am determined to complete it 100% without a guide. Biggest tip I can give is if you're having trouble, try a different level or come back later. IDK what it is but I've repeatedly been stuck, spending long times staring at a single puzzle, only to give up and complete it within 5 minutes the next day.
Fantastic line puzzler with lots of interplay between new mechanics. End game content will really stretch your circuit-routing chops.
What simple, yet mind bendingly difficult puzzles they came up with in this one. Even though I managed to solve the great majority myself, I am extremely grateful for the walkthrough available on Steam. If you're a much better puzzler than me, please don't miss out on this challenge.
大概有70%的内容是在100%完成了《sokobond express》才继续打的。
玩法为在一张地图内规划一条轨道路线把指定乘客送到对应颜色的房子,在乘客特征,关卡障碍物排布以及交互机关方面探索了深度
在进过包的价格下还是值得一试的
《Cosmic Express》整体上还是符合我对发行商的印象(Intuitive mechanics)的,但有些较为微妙的体验
一是作为早期作品难度曲线设计很不合理,很多序号更大更靠后的关卡反而比序号较小的关卡简单得多。《sokobond》也是如此,《a good snowman is hard to build》没有采用序号关卡所以感知起来并不强
(很主观)二是整个玩法在脑内模拟起来很困难,后续作品《sokobond express》最后的模拟构型就很明朗。有一些关卡本人是纯靠试错找循序而非大致了解模拟循序后优化路线(在玩《sokobond express》之前的30%尤其频繁)
Bulmaca oyunu oynamak isteyen istek atsın!
Oyundaki ana bulmaca mekaniği: A noktasından B noktasına giderken yol üzerinde aldığımız uzaylıları bitişe ulaşmadan gidecekleri konumlara bırakarak son durağımıza boş bir şekilde girmek için kesintisiz bir ray ağı çizmek ancak bazı bölümleri çok güzel çözümlerle geçilen kaliteli bulmacalar olsa da, üst üste birkaç bölüm oynayınca yorabiliyor. Velhasıl kelam ufak periyotlarla oynanabilecek güzel bir bulmaca oyunu. Ohhh!
The main puzzle mechanics in the game: drawing an uninterrupted network of rails to enter our last stop empty, leaving the aliens we picked up on the way from point A to point B to their destinations before reaching the end, but even though some sections are high-quality puzzles with very nice solutions, it can get tired when playing several sections in a row. In short, it is a nice puzzle game that can be played in small periods.
元々¥1,200と高額なゲームが、インフレ調整で¥1,700まで更にアップ!
セール時価格も¥300から¥510までアップ!
こいつはもう買うのは止めて生活防衛するのがお勧めだ!
i give up
Solid puzzler. Not very unique but different enough to entertain me.
Gets quite difficult towards the end if you want to get all achievements.
I had to look for help on few levels after banging my head against the wall with almost working solution for a while or two.
Very nice game. Quite hard but beatiful
Yes
一筆書きパズル
宇宙人の待つホームの横を通過すると彼らが座席に乗り込み、対応する降り場の横を通ると勝手に降りる。全員を届ければステージクリア
途中から座席が増える・乗り込むと席を汚してしまう宇宙人が現れるなどとステージごとのテーマなども存在し、シンプルなルールの割にバリエーションは多い
ただし欠点としてシンプルさゆえに盤面が広く・宇宙人が多くなるほどに、論理的に決まる範囲とそうでない範囲のバランスがすさまじく後者に寄っていく
一方通行や狭い地形などの少なくともこの辺はこうなる、という手がかりも少なく地形もかなり広々と(それでいて最終的にはほぼきっちり埋まってしまう)ため、とにかく解き始めるポイントがひたすら薄まり続けるなかで漠然と挑むしかなくなる
パズルゲームの醍醐味である「この要素から導ける解き筋は何か?」「この地形は自分に何をやらせようとしている?」などの推察や、それを身につけることによる「こういう配置のときはこういう手段を取るしかない」「この要素たちを組み合わせるとこういう動きができる」というプレイヤーの成長もない。
推察できる要素がないということは【一見するとAかと思いきや実はB】という引っ掛けもない。そもそも一見するとA、のような予想が立たないのだから答えが出たときの驚きもない。苦労して解けた際の「どうしてこれを思いつかなかったんだ!」「すっかりこうだと思い込んでいた、やられた」という感覚はほとんどなく、「あっ行けた。これなんだ、ふーん…」が大半を占める
正直Draknek&Friendsバンドルの中ではかなりパズルゲームとしての完成度は低い。パズル自体のクオリティは高いが、それをゲームとして遊ぶ際の体験のクオリティが比例していないという感想を持った
同バンドルのSnowmanやBonfireなどはしっかりと上で挙げたパズルの醍醐味を抑えているため、バンドル自体はおすすめ
Good puzzles
Really good core mechanic for the puzzle game, in later levels it's almost impossible to deduce a solution though, maybe I didn't get the gist.
cute graphics and fun art concept, although the final puzzles were too difficult for me not to go to the internet for solutions (but that's not a bad thing if you've got more patience than me ;)
Nice
《Cosmic Express / 宇宙快车》,24.11.28入库。
游戏不支持中文,好吧,有没有中文貌似问题不大,除了看不太懂成就要求什么...
是一个开火车送小豆丁进箱子的小游戏(虽然这个目标有点奇怪)。
唔,车厢是有限制的,需要先送一个再送一个!后期大概会有升级车厢?
好吧,刚才没注意看,箱子其实好像就是家...
第三关新品种橙汁小怪兽登场!
这个竟然没有最少用多少块轨道的限制!(啊!我是不是不应该说出来让开发商看到...)
明白了这不是小火车,一次只能接一个,这是滴滴快车!
第二波地图2个车厢了...好的,懂了!滴滴拼车!
拉完绿色果冻小怪兽,就不能啦紫色小布丁了!竟然还有顺序要求!懂了,平台要求先送A顾客!
可以在同一块轨道上送一只接一只!等等怎么右边开新地图上面也开新地图。等等,下面也开新地图了...
13关玩不了发现是第8关需要走2个不同的路线解锁不同的地图!
唔,一个轨道不能左右同时上车,会碰头哦...
鼠标滚轮可以放大缩小画面。——24.12.10
Glad I didn't paid for this crap
Not so many mechanics but great fun.
I enjoy every puzzle games made by Draknek.
Cosmic Express ist ein Rätselspiel, das fast ausschließlich aus dem Prinzip des Trial & Errors beruht. Es sei denn, man ist ein Genie und findet die Lösung mit Logik und Verstand. Und einem Plan. Ich jedenfalls habe überhaupt keinen Plan. Aber ich liebe das Spiel trotzdem, egal wie sehr mich manche Level frustrieren (zum Teufel mit dir Andromeda 14!). Und wenn ich nach den tausend Versuchen und immer den gleichen Lösungswegen dann doch merke, dass ich vielleicht mit der Schiene lieber nach links anstatt nach rechts gehen sollte, dann ist das Erfolgserlebnis gewaltig.
Ich kann das Spiel jedem empfehlen, der Geduld aufbringen kann und nicht erwartet, alle Rätsel in zwei Wochen zu lösen. Es wird länger dauern, viel länger. Das Spiel wird euch nicht mehr loslassen für die nächsten paar Jahre. Es sei denn natürlich, ihr schaut nach den Lösungen im Internet. Aber so macht's ja dann keinen Spaß mehr.
퍼즐계의 다크소울이라고 들어서 플레이를 해봤는데요, 정말 재미있었습니다.
그래도 난이도는 그럭저럭 쉬운편이더라구요. 중간중간에 킬러문제같은 어려운 퍼즐이 몇개 있긴 했지만
발상을 전환해서 풀어보니 쉽게 클리어할수 있었어요
Charming and fun to play!
Very accessible and straightforward at first, but the difficulty heightens quite a bit (I must admit, I got help for the end game puzzles, but if you want a challenge you can take your time to figure them out.)
I cannot remember my solutions to each puzzle so it's certainly replayable as well!









