Carpe Deal 'Em
Carpe Deal 'Em is a life simulator / card game hybrid, with elements from the visual novel / CYOA genres.
Trailers
1Screenshots
58 user reviews
8 Steam reviews
Review History
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | — | Y | Y |

Carpe Deal 'Em is a life simulator / card game hybrid, with elements from the visual novel / CYOA genres.
8 user reviews
8 Steam reviews
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | — | Y | Y |
i hoped this might be a diamond in the rough but it isn't. skip it, even on deep sale
Acayip masada kart seçimleri ile bir hayat yaşıyoruz RPG Strateji ne garip bu türle aram yok sevemedim ama dendim basit eğlence diyeceğim bir oyun. 54 lira kesinlikle etmez şu anki fiyatı ile 5 - 10 liralık bir oyun eni konu çünkü çok basit. İndirim felan bakabilirsiniz ama çok ümitlenmeyin.
Маленький карточный симулятор жизни. Не ждите каких-то жанровых глубин. Но убить за ним пару часов времени вполне можно.
Единственное что прямо совсем не понравилось - это предельно убого нарисованные человечки. Камон ребят ̶К̶о̶з̶л̶о̶в̶с̶к̶и̶й̶ , убогие человечки - это не признак инди, это признак криворукости.
카드로 인생살기
해골친구가 딜러가 되어 인생을 살아갑니다.
주어지는 카드 중 2장을 버리고 남은 카드들을 배치하며
배치된 카드에 따라서 이벤트가 발생하여
인생에 관련된 수치들이 변경되죠.
교육, 체력, 운 등등.
맞나...?
뭔가 이해될듯 하면서 이해가 어려운 느낌....
Disappointed with this one def not as good as the other dddwares games
-boring gameplay that isn't creative
-disappointing visuals including a reuse from dead end road
-stock terrible music
use your money on the other games by them much more worth it!
Hardware: i5 3570, Windows 10, nVidia GTX 1070. Runs great.
Bought it because: unique concept.
A card game that looks like an old black & white movie, you against a skeleton dealer, with an old-timey piano soundtrack playing in the background. You're dealt 7 cards to start your turn, must discard two, and then play anywhere from 2-5. If you play fewer than 5, the dealer adds more from his hand, so it's in your best interest to play anything good you have.
You start as a baby; each hand is one year in your life. You have various stats (health, popularity with family, popularity with peers, etc). The basic cards you play are "have something happen to me" cards, such as having a bad dream as a baby, that force decisions, such as whether to cry for your parents. Outcomes from your decisions can be good or bad that affect your stats; some cards just apply effects with no decision possible. You also have cards in your hand that can force good outcomes for these events, or change the rules, change your card loadout, etc.
It's easily to learn, fairly basic and fun, and is the kind of game you play in short sessions.
There's a game shop where you can buy additional cards for your deck (using game money you earn as you age and start to earn a salary) to improve the virtual life you go through during the game.
Full price for this game is $9.99. It's fairly casual and I would recommend a lower price point, $4.99 or $2.99, to drive sales. I also think it would do much better in sales numbers as a tablet game, and recommend the devs port it to iOS or Android.
[b]While I think there is a potential gem buried somewhere in the idea of [i]Carpe Deal'Em[/i], at this point it is totally covered by an imbalanced and fairly random card game.[/b] Really neat idea that I did enjoy for about an hour until the novelty started to wear thin. I hit an abrupt glass ceiling where I was not really able to 'learn' or make any serious progress.
[b]I am chatting with the developer to see where I am going wrong, but at this point, I cannot recommend this to my friends.[/b] Peruse the forums to see our fairly lengthy back-and-forth. I am in love with [i]Dead End Road[/i], so I gave this a try. [i]Carpe Deal'Em[/i] certainly has that gritty indie love, but I fear that while the dev may be brilliant at creating atmospheric indie games, they may not be great at building a card game. Building a well-balanced FUN card game is seriously difficult. I mean, props for even trying.
[i]Essentially, this game is a life simulator realized through a card game similiar (IMO) to [i]Dominions[/i] - not exact, mind you, but in that realm.[/i] I guess it is safe to say that you are trying to minimize/control how many bad random events happen. You manage your hand, which is usually comprised of life events or ways to modify life events. You earn money and have a family.
[b]Pros:[/b]
+Really neat idea that could work well given enough TLC
+Interface and artwork is all great
[b]Cons:[/b]
-While I'm not going to go through every gritty little detail, I will just say that the card game needs both balancing, and less randomness. Many cards have little function at this point (or as far as I can see nearly 2 hours in). From someone that has moderate experience with deck-building games, I can't see a whole lot of depth here, either.
[b]Look it's cheap, so if you want to the support the dev, by all means grab it. Otherwise keep this on your watchlist, and let it bake a bit more.[/b]
Ich kann nur eins sagen: "Gähn"
Nachm zweiten Durchgang hab ich die Karten bzw Events nimmer durchgelesen weil da fast immer das gleiche zu lesen ist.
Es gibt absolut nichts her das Game obwohl der Grundgedanke dahinter wohl ganz nett ist aber die Ausführung is einfach nur langweilig.
Man hat absolut nie das Gefühl etwas wirklich gemacht zu haben.
Um es mal in kurze, eigene Worte zu fassen:
Cape Deal 'Em spielt sich so, als würde ein Zauberer dich auffordern eine Karte zu ziehe, sie dir anzugucken und wieder ins Deck zu schieben. Dann wirft der Zauberer die Karten in die Luft und ruft "Irgendwo da ist deine Karte" und läuft weg. Random, sinnlos, langweilig.









