Broken Roads
Broken Roads was born of a love for traditional isometric computer role-playing, and will provide a rich, engaging narrative in which players make their way across a desolated Australia. Blending together traditional and all-new role-playing elements on top of a classless system offering near-unlimited character development options, Broken Roads presents players with an original morality system: the Moral Compass. This novel design sees dialogue options and questing decisions influence, and be influenced by, a character's philosophical leaning.
Trailers
6Screenshots
7Mixed
435 Steam reviews
Review History
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | Y | Y | Y |
| Chinese (Simplified) | — | Y | Y |
| English (UK) | Y | Y | Y |
| Finnish | — | — | Y |
| French | — | Y | Y |
| German | — | Y | Y |
| Korean | — | Y | Y |
| Polish | — | Y | Y |
| Portuguese (Brazil) | — | Y | Y |
| Russian | — | Y | Y |
| Spanish (Spain) | — | Y | Y |










