State of War
Storyline
Trailers
2Screenshots
3Very Positive
667 Steam reviews
Review History
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| Czech | Y | Y | Y |

After centuries of endless fighting, wars and confusion, humanity has finally come together to form the United Federation of Seven Continents (UFSC). A unified army was built to defend the planet and resolve local conflicts, with each member of the Federation contributing its own armed forces. Power interests could not be pursued militarily from then on. The UFSC's first major operation was the destruction of an asteroid that threatened the planet Earth on August 21, 2018. On that day, the Federation launched a modified long-range missile and successfully destroyed an asteroid threatening a major catastrophe. The rescue served as a demonstration of the UFSC's strength and unity, increasing public confidence in the Federation. Over the next few years, the Federation built a global defense network known as Overmind. At the core of the network was an intelligent supercomputer - the unique creation of hundreds of the most gifted scientists on the planet. The central computer was under the control of artificial intelligence, and the entire Overmind system consisted of 22 military bases located around the world far from populated areas. The system was self-determining, requiring only the formal approval of each UFSC official to trigger military action. The global community, however, bore a heavy burden. People suffering from spiritual emptiness sought refuge in organizations that offered them salvation. The most influential among them was the BEHO-SUNNS sect. The charismatic cult leaders used their personal charm and rhetorical skill to lure the standing.
Very Positive
667 Steam reviews
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| Czech | Y | Y | Y |
1
В детстве смотрел как в нее играл отец, он потом ушел из семьи (не из-за игры), зато осталась классная игрушка. Спустя много лет купил ее и допрошёл всё же.
best
感觉比小时候简单
小时候盗版通关了,现在补票,有没有类似的啊
依然好玩
凡是电脑无限资源的RTS个人认为都是垃圾,蓝警就是这么一部作品,快捷键刚需小键盘,只按H根本不知道飞碟在哪,文字是口口口,存档看不出先后, 没有路径功能,飞碟没有一点主动能力或规划能力,敌人起塔是不要钱的,敌人的飞碟是到处飞的,为了防一个免费的飞碟要连起4座塔的。
部分关有捷径不用硬攻,甚至有些防守关可以在支援到来前组织反攻,但8.9难度是真的太难了,把这个游戏没有路径点规划的缺点暴露无疑,经常是全图找残血塔修,防空一掉直接读档。一天从第一关打到剩最后一关区域22,手指都按直了
另外这游戏关了也会显示运行,必须要重开steam才能再次打开。
peak
True OG GAME & best strategy game ever
öneririm oynarken keyf alıyorum.
某种程度上属于战略游戏,思路对了,解起来就比较容易。小时候买的盗版光碟,没玩明白,但就是好玩;现在玩明白了,突然发现还是好玩。大概是RTS的思路从10年以后就已经枯竭了,导致老游戏玩起来有种原教旨的美,包括A&A、国家的崛起等作品同样如此,而不是童年滤镜。
jeu de mon enfance ! donc incroyable
为童年的我补票,致童年
Hra jako taková je super, ale na win11 steam verze je hrozná a za to by autoři zasloužili smutníka. Každých 20 minut hra padá, zasekne tím celý systém a je nutný restart PC.
super
Крутая и недооцененная стратегия из детства.
Главное меню, модели техники, ландшафт и прочее - сделано на коленке, но как по мне, это только добавляет шарма.
Музыка клевая, часто слушаю ее просто так в плеере (жаль ее нигде не найти в хорошем качестве). Геймплей и концепция игры - простые и затягивающие.
补票补票
小时候玩的是《蓝色警戒2战争狂人》,没想到原版还有这么多关,爽玩。
唯一的槽点就是F12截图闪退!!!!
你懂我一个小时爆了一地坦克,然后兴奋地截图的那种感觉吗?!!
原来最后一关是伊朗,好好好好
补:伊朗这关,可以令己方飞碟开局升完工厂后飞海上悬停,即可卡死敌人的防空机器人和防空坦克,进而导致敌方作战单位拥挤,不完全估计可以少80%以上的棘手地方单位。(激光机器人,粒子机器人,磁能坦克和高炮坦克)从而极简拿下最终关。
.
.
从小到大最喜欢的即时战略游戏。
还记得小时候和邻居们一起玩,一人输入give me money,一人铺炮台。
现在终于成长到不需要秘籍也能打完了——改成抄攻略了【
GREAT GAME!!
兒時回憶
小时候打不过
怎么长大了也打不过
Very good game.
Wish there was more new maps to play on.
需游戏升级新版本更震撼
As the name suggests, a classic. not really imported well to new software and the game play loop is extremely simplistic but your picking this up because its a memory, not something new. 7/10
State of War: Warmonger / 蓝色警戒 (Classic 2000), developed by Cypron Interactive and published by Cypronia, is a real-time strategy game that delivers a nostalgic and engaging experience for fans of early 2000s RTS titles. Originally released in 2001 and later re-released on Steam in 2018, the game combines the missions of its predecessor, State of War (2000), with additional content from State of War: Warmonger (2003), resulting in a comprehensive package of strategic challenges. The game appeals to both veteran players seeking a retro RTS experience and newcomers interested in exploring the mechanics and aesthetics of classic strategy games.
The narrative of State of War: Warmonger is set in a near-future world where humanity is governed by the United Federation of Seven Continents (UFSC), an organization designed to maintain global peace. Conflict arises when the faction known as the Beho-Sunns infiltrates the Federation’s defense network, Overmind, causing widespread disruption. Players assume the role of a commander tasked with reclaiming control, defending key territories, and neutralizing enemy forces. This story provides context for the game’s missions and gives a sense of purpose to the strategic and tactical challenges encountered on the battlefield.
Gameplay emphasizes tactical unit management over traditional base-building mechanics, setting it apart from contemporaries like Command & Conquer or Red Alert. Players must carefully position units, capture critical points, and make effective use of specialized units, such as the “Advancer,” which can seize control of enemy structures. Resource management is present but streamlined, allowing players to focus on battlefield decisions and unit deployment. The inclusion of air support and other strategic elements adds depth, requiring players to think critically about timing, positioning, and prioritization during engagements. While the mechanics are accessible, mastering them demands attention to detail and strategic foresight.
Visually, the game reflects the technology of its era, featuring detailed environments, vibrant unit designs, and dynamic explosions that contribute to the intensity of combat. While the graphics may appear dated compared to modern RTS games, they carry a certain charm and clarity that help players distinguish units and objectives during fast-paced battles. Animated cutscenes at the beginning of each mission enhance the storytelling and provide context for the strategic objectives, adding narrative engagement to the gameplay.
The audio design complements the action-oriented gameplay, with a soundtrack that enhances the tension of battles and sound effects that give clear feedback on unit actions and environmental events. Although voice acting is limited, the audio cues are effective, helping players respond quickly to evolving battlefield conditions. These elements, combined with the visual design, create an immersive experience that draws players into the strategic challenges of each mission.
A standout feature of State of War: Warmonger is its level editor, which allows players to create custom maps and scenarios. This modding capability significantly extends the game’s longevity and encourages community engagement, as players can share their creations and experience new challenges beyond the base content. This feature demonstrates the developers’ commitment to fostering creativity and replayability within the game.
While the game has many strengths, it is not without its shortcomings. Some players may find the AI predictable, leading to repeated patterns in enemy behavior, and newcomers to the RTS genre might struggle without a detailed tutorial. Despite these issues, the overall gameplay remains satisfying, offering a balance of strategic decision-making and action-oriented combat that rewards careful planning and execution.
In summary, State of War: Warmonger / 蓝色警戒 (Classic 2000) is a solid RTS experience that successfully combines tactical depth, engaging missions, and modding support. Its nostalgic appeal, coupled with accessible mechanics and challenging scenarios, makes it an enjoyable title for both long-time strategy fans and newcomers interested in classic RTS gameplay. While it may lack the graphical polish and modern conveniences of contemporary titles, its combination of strategic complexity, mission variety, and creative potential ensures a memorable and rewarding experience.
Rating: 8/10
十多年过去了,小时候打不过长大了依旧打不过
最强的puzzle游戏
小时候最爱玩的,补票。
不过打不过十几级后面的关了,人菜
Most classic RTS ever. Very simple yet so very addictive.
Best RTS!
příjemná strategie
Loved this game when I was younger and it is still a very good RTS game but it can be difficult at times
manca il vecchio gioco questo dovrebbe essere piu lungo
Staré dobré časy
这款游戏是从玩单机就开始喜欢的,只要是无聊就把这游戏挂机坦克自己去打。很喜欢里面的各种机器人,罗根炸弹。还有轰炸机,和连环轰炸机。各种空中力量,唯独不足就是这游戏没有云存档。建议开启云存档,这样就不用做系统或者换电脑从新玩了!
a bit weird at first but pretty cool, you dont destroy building you steal them and they always build!!! it ends up beeing more of a puzzle game as some of the mission are a bit restrictive but fun overall
Esse jogo é viciante....
Mas digo no bom sentido, caramba nunca pensei que iria me entreter tanto.
童年补票
jogo trava na fase Brasil, já desinstalei e instalei novamente problema persiste, não sendo possível continuar o jogo
作为一款小时候玩到过的还算是有趣的RTS,看到居然上了Steam就立即购入了。与其说是RTS,但本质上是一款解谜,你没办法部署建筑,只能用手头上有的单位,进行"占领"。
进入游戏就已经能观测到很多小问题了,字体依然显示方框,飞碟能飞到屏幕外导致无法选中(可以用快捷键想办法选)菜单界面强退也无法保存,重打了很多遍。
对,还算是有趣,前半段体验。一旦到了后面的关卡就会发现,配置不合理,有种强提难度的感觉,还有一些逆天倒计时感觉也是随便配的,后半段体验可谓非常差,而且游戏的单位移动很慢,没有提速的设置,一局通常20-40分钟是常态,而是是很慢的情况下度过这40分钟。
如果打折,可以买来体验一下"历史感",如果原价或者上述缺点觉得不可接受,可以跳过。
its funny
买的不是游戏,而是我的童年,还记得当时买的还是光盘
top old school game
如果找不到鼠标,可能是因为系统的缩放导致,可以把显示缩放倍数调到100%(一般是125%)
only State of War is working the other game state of war warmonger do not work very annoying
玩了很多年,策略类小游戏,每一关都有通关小技巧,非常耐玩。
童年补票,但是这游戏真的一坨屎,不说游戏性方面,这个游戏,作为rts,居然有非常严重的操作延迟,输入的指令需要一秒钟才能起效,有些时候,明明就是可以通过操作来达成无伤的情况,因为操作延迟损失大量部队,寻路机制也有较大的问题,再加上操作延迟,导致大量的部队会因为这两个问题叠加而直接损失
单位的极度不平衡,这游戏除了攻城的高射炮以外,其他单位我几乎看不出来任何区别,在我看来,这游戏一共就四个单位,坦克,攻城高射炮,机器人,飞碟,而且防御塔对比载具的碾压性强度,经常出现,一百个三级坦克冲对面建筑,对面起了两个高级防御塔,载具全灭,而且游戏里有大量屎关,只能说童年滤镜过于严重,光是逆天的操作手感已经足以让游戏被判死刑,这个游戏应该有快捷键,但是我试验了半天,并未找到对应的快捷键,这样的情况,需要将部队进行分队真的是个苦力活
如果童年补票,可以购买回忆,但是第一次了解,冲着《蓝色警戒》这个错误译名来的,真的不建议购买,红色警戒的mod足够多足够优秀,没必要吃这口屎
This game brings back childhood memories. Enjoyed playing trough again.
Lovely game, would be nice to have it's sequel (State of War 2 Arcon) available to get too
Really fun old game, combination of puzzle and rts imo
童年回忆,操作简单,但非常考验判断力的一款RTS,只要抓住每关的主要矛盾点就能取得胜利。休闲简单,较有深度,能够激起玩家好奇心的游戏。
Это была моя вторая по счёту игра... Я много раз перепроходил классическую версию State of War, и спустя почти девять лет решился вновь окунуться в неё. К моему удивлению, я обнаружил игру в Steam — причём сразу с дополнением Warmonger, в которое раньше мне не доводилось играть. Это вызвало у меня интерес: что же ждёт меня помимо уже знакомой классической версии?
Долго раздумывать не стал — купил и прошёл обе версии. Начну с приятного: больше всего удивила Warmonger. Ранее я с ней не сталкивался, и уровни оказались действительно интересными и местами забавными. Также порадовало обновление, благодаря которому в классическую версию теперь можно играть на вполне приличном разрешении экрана.
Правда, к сожалению, Warmonger это обновление не затронуло — и хотя для меня это не стало серьёзной проблемой, кому-то может быть некомфортно смотреть на это.
Обе версии прошлись без особых трудностей. Единственное, что доставило некоторое неудобство — это отдельные декоративные элементы на карте, мешающие управлению юнитами. Но в целом — это мелочи.
Из-за простоты первых уровней игра может показаться лёгкой и даже немного затянутой, но ей и не нужно быть быстрой. К тому же суть здесь далеко не в микроконтроле. С каждым новым уровнем сложность постепенно возрастает... хотя иногда и слишком резко.
Во время прохождения не покидало приятное чувство ностальгии, как будто возвращаешься в старый родной дом. И это ощущение не пропадает, поэтому хочется хотя бы раз в несколько лет вновь вернуться и пройти её заново.
Jocul preferat
童年神作,蓝警可玩度是真的高,现在依然爱玩
Muitos o consideram similar ao jogo StarCraft. Pena que esse jogo é curto
如果能内置地图编辑器就方便多了
A classic game with simple mechanics. My dad and I would spend hours just to figure out each level!
Nostalgia, but its even better than I remember.
we need a remake plz
Gồ
一堆bug
~~
战争狂人咋玩啊
经典
ahojte hra sa mi spusti normálne ale keď chcem dať načítať mapu (kolo) tak ma vyhodí do win 7 .
Prosím o radu.....
POMOC CHCEM TUTO HRU HRAŤ Ale NEDÁ SA...
Esse jogo é nostalgia pura pra mim, joguei a demo dele em 2001 e nunca esqueci dele.
童年回忆了,以前买盗版碟,冲着蓝色警戒这个名字去的,还以为和红警有啥联系,毕竟英文也不认识,盗版碟和拆盲盒差不多,你只能看封面上印的几张看不清楚的图,和一些文字描述,谁还没被坑过呢,这个意义不明的名字现在看来真是尴尬的不行,steam上现在也用了这个中译名,只能说曾经它确实流传度还不小。不过呢,这游戏对于那时的我来说也还算有趣,我不记得当时玩的是中文还是英文了,也无所谓,机制很简单,操作也简单,地图上满屏的单位和夸张的特效看起还是挺过瘾的,对我小时候的小脑仁还是足够了的。
小时候又菜又没多少时间玩,自己玩的其实并不多,好在父亲很是沉迷,我就在一旁看他通了一遍,那会儿还和朋友们吹牛逼,说自己玩通关了,转眼我都到了他那时的年纪。现在已经提不起精神打游戏了,但这个简单的游戏还是让我忍不住一关一关通掉了,有一种遥远的熟悉感,我在沉迷其中时和童年的自己共鸣了。我去怀旧启蒙游戏C&C1的时候都没这样沉迷。也许核心在于我虽然喜欢玩游戏但一直很菜,这个简单的游戏,给到我一些稍稍努力就可以克服的阻力吧,毕竟现在休息时是真的只想休息,没多少余力来花力气换取精神愉悦了,久违的体验到了纯粹的快乐,也不错。
他这个中文本地化翻译机翻,排版奇怪还有字显示不了,主菜单字一直在抖,但他居然还做了配音,本体分辨率也提升了,资料片就纯纯原版,是的,它居然还有个资料片,看起来差不太多啊,只是一些新关卡,回头打完再看有啥想法吧。
哦对了,本体结束的动画还提到有什么外星势力的飞船朝着地球来了,看来那时候有做续作的想法啊。但我查了下2代的故事,没联系啊,和资料片故事也没联系啊,挖坑不填了,但这剧情本来也和没有一样就是了。
情怀补票可以,没听过可以不玩,并不是什么经典之作。
配音可爱捏,小时候没听过中配
童年噩梦,又菜又爱玩
non stanca mai!
Great game but we need more multiplayer.
还有你TM的F12是结束游戏是吧?老子好不容易最后一关打到最后了按了一下截图键,结果你游戏直接给我结束了,根本没保存。你真TM是个天才,暴力搬过来连适配steam都懒得做。
♥♥♥♥,以及买这款游戏的大家都和我一样。
————————————————————————————————————————
冲着童年补票来的。当初看到这个译名,一眼觉得是红警的山寨之作,但是真的玩了才发现玩法别出心裁,相比红色警戒更加重视战略而非微操(当然微操也很重要)。美术风格也挺喜欢,有种冷工业的美,和红警截然不同(当然这两款游戏本身就完全不同)。本作甚至还有汉语配音,老式的播音腔也很舒服。
但是,对于移植到steam的这款游戏来说,我极度不推荐。
首先是中文文本的显示,对阅读产生了极其恶劣的影响。不知道是不是低分辨率暴力排版的问题,每几个汉字就强行另起一行,并且汉字后方会有方框,导致在游戏内查看建筑的说明,根本显示不完整,这是对游玩负面影响最大的地方,另外还有主菜单抖动、几乎没有任何适配1080P分辨率的优化、过场动画显示不出来、偏离屏幕等问题不一一列举了。
总之,童年补票归补票,好评是给曾经的游戏,而对于现在恰烂钱的游戏公司,我是深深鄙视。你们既然拿出来骗钱了,做好高分辨率适配和汉化文本,是你们的本分,做不好就别拿出来。
20多年前地摊上的光盘,到今天的入库。回忆下童年。
非常好玩。
从小就觉得这游戏不太好玩,买正版补票仔细品鉴过后只能说是哪怕放在同时代也没有什么游戏性趣味性平衡性可言的小作坊作品,加上情怀滤镜都没办法给好评的程度
秘籍用不了咋整
有没有可能继续更新续作?
This is a classic old tank battle type game
经典怀旧,补票上车
童年回忆
经典永流传
很好玩
回顾经典,那时候我哥给我推荐的游戏,满满的全是回忆
有趣的游戏,小时候最喜欢的一集
güzel oyun alınır.eski bi oyun ama keyifli stateji oyunu
这的确算是我的童年,但却是童年阴影,别问我为什么。。。
童年回忆
怎么改中文啊
this was my favorite game as a kid
top
Hra super,jen jsem zvětšil rozlišení a hra je bez obrazu,teď nemohu hrát, prosím o radu
非常好玩。
its great, I even found some cool community levels to play after I was done with the main missions
历时50小时终于给童年通关了
最喜欢的即时战略之一,不知道还能不能看到续作
限时任务是时间到了制作组的祖坟就炸了吗
童年的回忆啊,现在自立了,经济方面也允许了,总要买个正版玩玩才是啊
为童年买单









