Rabbit & Steel: Extra Mode
A free update to the base game featuring new classes, stages, loot, and bosses.
Trailers
1Overwhelmingly Positive
10,662 Steam reviews

A free update to the base game featuring new classes, stages, loot, and bosses.
Overwhelmingly Positive
10,662 Steam reviews
Really great game. Runs are quick yet challenging. UI is very clear and mechanics telegraph themselves pretty well. I'm still not good enough to tackle Hard mode yet, but the story is a nice reward from practicing Normal over and over.
As someone interested in game development, the dev notes that unlocks at the end of the main story is really nice to read through. The one about intuitive controls was something I haven't considered, but now appreciate thanks to that. I hope there will be more for when I dive into Extra mode.
I love rabbits and I also love this game. If you like rabbits and you like playing with other funny rabbits buy the game because this game is amazing. One of my favorite games of all time. I LOVE IT
bnuuy
Fantastic, excellent, superbly executed idea for a game. Cut right to the fun part of execution heavy games and made multiplayer. 10/10, grab any friends who can tolerate a little bullet hell and go play it.
Buy a copy and play it. Convince your friends.
ffxiv raiding but without PF (hell on earth)
质量很好的stg加类肉鸽游戏,只不过以东方为参考的话,恐怕就是ggz难度了。。。。。。
多人可能更好玩(因为匹不到人),单人有难度,内容比较多,但剧情方面可以多一些
AI could never
I like this bnnuy yuri game it feels like FFXIV :)
If the phrase "MMO raiding" is giving you pause, try replacing that with "rhythm game". It's cute, it's difficult, and the OST slaps harder than forgetting to check the spin marker.
What starts out as a fun MMO style roguelike very quickly turns into a game about learning. Learning how to play your class, learning how to maximize dps with your class, learning how the different augments changes your skill cycle, learning how different items interacts with them, learning how to prioritize items, learning how to dodge enemy patterns, learning how to position yourself to avoid the *next* attack, learning how to dodge WHILE maximizing your dps, learning damage calculations to minmax a bad run... and doing that all at once. You don't quite realize it when you're going through the lower difficulties - the game is very forgiving as you go through the "tutorial difficulties," even Hard difficulty. The game is even structured like a tutorial: the starting area features one enemy from each area that showcases its mechanics, each area itself is a tutorial of the boss's mechanics, which in turn is a tutorial for the final boss.
It's a very fun curbstomp the more game knowledge you accrue, maybe eating 4 hits a fight and getting back up immediately after from the treasuresphere, a shop heal, or the regen potion you nabbed on the way in. Low DPS doesn't matter too much, patterns give you plenty of space to breathe, and going for silly unoptimal builds is a great way to spend 20 minutes. The more you mess around with the lower difficulties, the more the game turns into a stress free experience to just mess around without too much going on in your head as you play.
Enter lunar difficulty, where the game goes "okay. Show me you know what you've learned." RnS from that point turns into a game about game knowledge, execution, and locking the ♥♥♥♥ in. You have less HP for mistakes, with weaker heals to punish every tiny slip. Your item choices become critical to keeping your run alive. Mistakes in the shop will bite you in the ass later. The enemy patterns have, at most, two solutions. The enemies dart back and forth to make sure you miss your attacks as much as possible. Miss too many skills, and you've entered an enrage state which is near guaranteed to end your run.
I've had my ass kicked for over a hundred hours since starting lunar difficulty, and I've only just beaten it after getting a godrun - one of many which I've choked from slipping the balance of DPS and dodging. And every single loss has been a blast, because you KNOW how you messed up - greeding DPS over your own safety, being too careful and getting caught in enrange, maybe doing just fine but your concentration slips *just* right and you spiral straight from max HP to 0. The quick runs make for fast resets which rarely get old, as long as you have the mindset to keep learning and try again. Managing to push through, however, feels *incredible*. Beating a enemy for the first time feels awesome on its own. Getting through it with just a couple hits feels amazing, and then perfectly executing an area gives you a rush like nothing else. Getting that one godrun you've had your eye on for hours is a deeply rewarding experience, and scraping by with the ♥♥♥♥♥♥♥♥♥ build is equally exhilarating. Only to slip up to the dumbest thing, laugh at your own mistakes, and run it back.
I do have one gripe with the game, and it's the RNG. As you're learning the game, the forced randomness is very nice for learning item interactions; sometimes a combo you think won't really affect much skyrockets your DPS into the stratosphere, or maybe you accidentally run into a near permanent invincibility build, or you simply find a way to completely disable your character in the funniest way possible. As you get more game knowledge, though, hunting for a viable build becomes more and more frustrating, and it nearly feels out of your control. Not that this is a must at all - the game is VERY well balanced to make sure a "just barely optimal" run will make it through enrage if you can rotate your skills properly. However, finding yourself *one* item or upgrade away from an otherwise incredible build is extremely frustrating, and given the sheer amount of possibilities, more often than not you'll be left with an underwhelming build that you're forced to continue with, wondering what could have been if your luck was just a bit better. While there are options in the mod workshop (extra ability augments taking place of the some potions, for example), I'd like to see some sort of option to control your run with a cost - maybe skipping loot can add additional options in the next treasuresphere, or being able to sacrifice a hefty chunk of money to reroll a shop.
With that out of the way, the variety of content this game has is honestly staggering, and makes each run feel unique even if every enemy has at most two attack patterns, many of which having only one with small variations. Two starting areas, eight main areas, and two final areas makes for a massive number of variations that keep you on your toes no matter the run. All 14 characters have 4x5 different skill augments that can be mixed and matched, on top of the gazillion items you'll be running into as the run progresses. AND THE GAME COMPLETELY CHANGES WHEN YOU'RE PLAYING MULTIPLAYER FOR EVEN MORE VARIATIONS THAT FORCE YOU TO RELEARN THE GAME AGAIN, COMPLETE WITH ENTIRELY NEW MECHANICS BUILT ON COMMUNICATION AND COORDINATION?!
I can't recommend this game enough, for either casual players looking for a fun party game, dedicated groups who wanna take on the harder difficulties, or solo players like me who love the charm of the visuals, the fantastic soundtrack from steelplus, and the incredibly deep rabbit hole (heh) of mechanics that keep me coming back for more. Easiest $15 of your life.
I'm gonna cry
好玩
Most badass game I've ever played in my whole entire life.
im work, im play, im die, im happy,
great game 10/10
My friend group and I started playing it for fun, since it was on sale, and were very surprised by how good the game is. At first it can be chaotic, but once you start reading it becomes simpler XD
What I have enjoyed about the game so far:
- Music
- Character Kits
- Boss design
- A lot of Settings for enemy attacks etc. (helpful for me due to colourblindness)
- Fun Items to play around with
Dislikes:
I don't really have any dislikes as of now, I might update this once I have more hours, but for now no complaints
Will 100% keep playing so please keep working on this amazing game.
i love you tasha
this is the peak of video gaming
awesome
thanks to my friend for giving me a new addiction, bullet hells i dont play much, but this game really looks like genuine fun
yes
Amazing roguelike and I love the way the difficulty naturally scales with the more people in your party. My buddy showed me this and I loved it, then we put two of our other friends on and had a blast playing it. I will say some classes don't feel super balanced and have some mid upgrades, and the Red Darkhouse is 10x harder than the rest of the maps in the game for no reason, but this has never taken the fun away while playing. And the soundtrack is goated asf
This game is harder than Touhou
Do you know what happens to rabbits when they're lonely?
We go beat the hell out of them until they stop being so negative.
A fun roguelike, where you and your friends try to coordinate around raid mechanics without killing each other.
Despite that being the obvious appeal, single player runs are solid too.
Has a bunch of different classes, ability modifiers, and loot, so there's a lot of replay value. Or just more chance you'll find a class/build you enjoy.
かわいいうさぎたちの2D弾幕アクション
攻撃の予兆を見て回避しつつ敵に攻撃を当て続けよう
メインとEXのストーリーもよく、何より曲がとても好みでした
ランダムルートも楽しいしおすすめ
ソロとマルチではほぼ別ゲーなのでその点でも楽しめます
The difficulty ceiling goes vertical after the crow but I enjoy that still. A lil too slow at the start but it does allow new players to learn each run.
레이드를 빙자한 지능 검사 게임
우우뜌땨ㄸ뜨따이아무것도모르겟어누울게...
Bnuuy 👍
this game is Peak
fun
this is like crack why the ♥♥♥♥ did i buy this i have things i have to do with my life
From an enjoyer of bullet hell games (Touhou Project), Rabbit and Steel does a really good job at offering super fun and unique gameplay. I often find myself enjoying the story and music that the game offers. I also enjoy the roguelike elements of build customization and strategies for the different areas in the game. If you like bullet hell, I highly recommend this game.
Can confirm there is both: Rabbit AND Steel. The soundtrack also slaps
Awesome difficulty, feels fair and fun!
The extra DLC is so good!
Cute bnuuy game with cute doggo, catto, drago, birb and forg
又菜又爱玩的游戏+1
普通和困难模式就能打一辈子
虽然玩不明白但是兔兔很可爱,音乐很好听,boss机制和战利品build很有趣,时不时就想拿出来玩一下,喜欢。
buenisimo
Lovely coop experience that captures some of the mmo boss fighting experience.
RABBITS
This game will ask you to do a lot of things and you have to deal with it...
BUT THAT DON'T EVEN MATTER
WE LOVE OUR RABBITS and STEEL
I love this game, 4 Player co-op will always be funny asf
Shoutout to my duo @dreamedgalaxy
(oh and also Emerald Lakeside is the best Song - Calm and Action)
Essential rabbitcore game
great game
Phenomenal
bnuy
I like being cute bunny girl :3
no se que esta pasando.eljuego
I usually play these kind of games for a couple hours and dont play again, ive been addicted to this for a while now, great game
Game is fun but broken in many ways and gameplay is very slow compared to most bullet hell games i mean its cute and fun to a point but needs alot of work before they released it i think. 3/10 for me.
i suck!
not the game!
10/10 for the price
Хаха кролики дерутся с животными рогалик
Don't make the same mistake i did and skip this game thinking it won't be balanced nor fun for solo play. It absolutely is. Top tier game, can't wait to see the next projet from the dev.
peak
面白い
别查我dps了,输出真的不够
Now that was a good game.
狒批必玩
Awesome to play with your fellow FFXIV homies who also got bored of Dawntrail lmao
いいところ
・弾幕の攻略法を見つけて避けれた時が気持ちいい。
・マルチだと各々が最適解の避け方をしなければいけないので某イカゲームのイクラ集めをクリアできた時の達成感、一体感がある。
・ローグライクで毎回異なる追加効果を選びその時々のスキル構成を考えるのが面白い。(その火力で敵を破壊できた時は尚更)
良くないところ
・難易度が上がるにつれて暗記ゲー
・どうしても避け方が分からない弾幕の攻略法を調べようとしても攻略情報が少ないので手間
・マルチだと一人がミスすると複数人がダメージを受ける弾幕もあるので一人がキャリーできるゲームではなく皆がある程度のプレイヤースキルを持っていなければならない
Desafiante, tienes que ser paciente y diciplinado por asi decirlo, confia en tus compañeros, maravillosa banda sonora, bello arte, pero sobretodo.... STEEL YOURSELF
Muy buen juego (No es bullethell e-e)
they have da bestest buns upon this planet
I love this game so much! Play as cute magical bunny girl, fight, and die a lot until you git gud and maybe get a little luck. It's honestly a lot of fun and addictive.
STEEL YOURSELF!
bnuuy
i went into this expecting a cute fun little game. well, it is and it isnt. the buns are cute, but the progression is good and the bosses and mechanics are also good, i see why this game has the rating it does holy crap this game was an unexpected gem!
弾幕系ゲームのなかで一番好きです。キャラもかわいいし、何より音楽もいい。自機がいっぱいあって気分転換できるのも楽しいです。人見知りとしては協力プレイでしか手に入らないアイテムがあるっぽいのが少し残念。
game looks cute and is a great challenge
gameplay is fun, very awesome
Labubu
bit late to game, but it pretty fun, i really enjoyed emerald lakeside music
bunhy
협동 레이드를 한 번이라도 해봤다면 익숙할 기믹 파훼하기 게임
뭉치고, 산개하고, 밀쳐지고, 가만히 있어야 하는 등 온갖 패턴들이 짧은 시간 내에 3, 4개씩 복합되어 나옴
캐릭터도 귀엽고 배경음도 맛있지만, 공방 로비에 사람이 별로 없어서, 공식 디코에서 파티를 모아가는 걸 추천
很好玩的团队共斗游戏,音乐和关卡设计很不错。
大家一起蹦蹦跳跳、打打闹闹,互相合作和拖后腿,不是也挺好的嘛(笑)。
(游戏当然也是有一定难度的,杂乱的特效、各种眼花缭乱的弹幕和陷阱、随机的宝箱,想通关需要大家一起配合,不要太嫌弃团队里的队友哦,大家都是为了玩的开心、为了通关嘛,输了也没关系的(笑))
good
先说结论,泛用性一般,对策性较强,属于超大杯下
主播没玩过ff14
"兔子与钢铁"的优势区间在:
1. 同时拥有多人和单人模式
2. 非常有趣的团本体验,很符合大多数人对团本的印象,完全建议没玩过团本但想试试的购入。高难下的合作攻略有非常高的情绪价值
3. 加上额外模式,一共9张地图,每张地图4个敌人,10个角色。机制较多,有较高的可玩性
4. 附带肉鸽遗物和改技能效果锤子的机制进一步增长游戏时间。
5. 不同难度的实际分布也做得非常不错
劣势区间在:
1.在最高难度下,生存相关和减移速相关的遗物非常弱,前者会因为dps check暴毙,后者则是会导致躲技能极其困难。在这个前提下并没有锁遗物的机制,体验较差。
2. 没有对战记录,没有练习房。想要学习boss出招只能网上搜或者自己obs录视频,但无法实战检验。
3. 遗物创新不足,且联动较少。再加上上述的较弱遗物。实际肉鸽体验毒点较多
4. 需要找到可以一起受苦的朋友 :\
总的来说,兔子与钢铁是一个合约梦想较大,肉鸽和日常双开发的游戏。
我是从来不带节奏的****,886,886
work, work, work, work...work, work, work, work。 勤劳又勇敢的xlpj,为了团队的关键输出,他做出了巨大的贡献,巨大的牺牲,无敌了无敌了, 我错了哥,别查我logs了,dps不是这样算的,boss的血就这么多,你打的多我就打的少。
stupidly fun multiplayer, solid single player
pyon pyon
ribbit
這是一個非常困難但非常容易上手的遊戲,不會有挫折而且你每次玩都能學到東西
音樂非常好聽、美術風格好看且很可愛。
甚至特價100塊出頭,我不知道還有啥可以抱怨的,神游
Woah bunny women that's so awesome
Huh ? Oh yeah the game's cool
Already instantly addicted, I wanna kiss like 99% of the characters. They all so cute i think i'm falling under the some spell please help.
что то странное
bnuy
bnuuy metal
On one hand, Red Darkhouse is harder than dodging rain drops, calm down, game difficulty!!
On the other hand, hehe Touhou with even more rabbits
Also roguelikes scratch my dopamine centers.
And the music is immaculate, just like in Touhou (but with more rabbits)
I wept as the choir of violins descended upon my unworthy ears/10
非常好兔兔14,就是DLC难度感觉比本体要高了一个等级()战了一个晚上的DLC普通难度回到本体困难难度简直如听仙乐耳暂明))
全是特效,躲技能全靠蒙
good bullet hell
This game fries my brain, yet I can't put it down.
[i]Rabbit and Steel[/i] is a co-op bullet hell roguelike defined by its emulation of MMORPG raid mechanics. It is playable with 1-4 players; in singleplayer, more emphasis is placed on the bullet hell aspect, and you get to engage with the game's charming little story about a spell sending the kingdom's monster girls into disarray. However, you would be getting the most out of R&S by playing it with friends. In multiplayer, enemy attack patterns change and force each player to coordinate their movements with each other, lest they risk throwing each other or themselves in harm's way. At high-level co-op play, fights become dances, each player moving together with mesmerizing choreography.
[h2]The Brain-Frying[/h2]
[i]Rabbit and Steel[/i] offers 4 difficulty levels: Cute, Normal, Hard, and Lunar. I have not tried out Cute much, but I would say Normal is a comfortable starting point. It will be tough starting out, but with time you will learn attack patterns and how to leverage your resources into quicker and therefore safer runs. Once you master Normal, you move up to Hard. Hard will change up the attack patterns, often layering attacks on top of each other and increasing the mental load. It is important to not only recognize patterns but also process lots of visual information quickly and act accordingly. Hard also introduces an "enrage" timer: if you do not eliminate enemies fast enough, they will begin charging up an unavoidable attack that will constantly sap your health until either side goes down first. Lunar turns this up one more step by lowering the amount of hits you can take before going down. I'm not actually sure if Lunar adds anything else as, at the time of writing, I am getting walled by Hard.
As expected of a bullet hell, attacks are precise. Your hurtbox is a visible dot in the center of your character's sprite, meaning if you have fine movement, you can take risky positions and narrowly avoid danger. Attacks are also well-telegraphed. At times it may feel like the screen is filled with nonsense, but there is [i]just[/i] enough time to process and move if you're somewhat familiar with the incoming attacks.
It is worth noting that, in multiplayer, enemy attacks can still focus on a KO'd player. In Cute and Normal, experienced players may be able to play around this and carry their team, but this is unlikely for Hard and Lunar; each player must pull their weight.
[h2]The Rabbits[/h2]
As of the Extra Mode update on Feb. 6, 2026, there are 14 playable classes. 5 are available from the start, and the remaining 9 are unlocked by clearing the various areas on Hard difficulty or above, or simply defeating enough bosses. Each class is comprised of 4 abilities that generally follow the below trends:
[list]
[*][b]Primary[/b] and [b]Secondary[/b] abilities are your workhorse buttons that you use when everything else is on cooldown.
[*][b]Special[/b] abilities are the heavy hitters. You want to use these whenever you can.
[*][b]Defensive[/b] abilities give you brief invulnerability. You can save these for whenever you're in danger, but they often provide other helpful effects, rewarding players who can weave them in between abilities and avoid attacks without relying on the invulnerability.
[/list]
Each class is unique; they have different designs, cooldowns, playstyles, and preferred builds. This not only provides gameplay diversity but also helps avoid co-op friction as players will be less likely to want the same items as others if they're playing different classes.
[h2]The Steel[/h2]
Throughout each run, you have opportunities to pick between 3-5 options of loot that either supplements or augments your abilities with various effects. In roguelike fashion, you unlock more of these by completing side tasks (or, like the classes, just playing the game long enough). There are enough items such that each loot opportunity has something for everyone, and the effects balance strength and uptime well. In multiplayer, you all pick loot together. Only one player may receive a given loot item, and the game randomly decides who gets it if multiple players want the same thing, forcing the "losers" to pick again.
You also acquire gold with each successful fight in a run, and you can use that gold within the run at shops which feature temporary potions and ability augments (plus a shopkeep you can headpat!). Shop stock is per-player; no need to compete with your friends on who gets what here. Effects from shop items tend not to be as flashy as loot effects, but they're still interestingly strong. They offer players chances to experiment with their builds or receive a quick boost to help them clear the next area.
[h2]Final Verdict[/h2]
[i]Rabbit and Steel[/i], quite simply, is a lot of fun. It balances random loot and skill expression in an engaging, adorable package without all the logistics of actually playing a MMORPG and getting a raid group together. That said, bullet hells and roguelikes are known for being tough as nails until you lose enough times to get the hang of things, so [b]I would recommend the game at full price for friend groups or bullet hell fans, and at discount for solo players or those unfamiliar with the genre.[/b]
W heavyblade rabbit
bnuuy
pEam
10/10
The steam page is quite misleading, don't be fooled there is pvp in this game.
满昏
痛并快乐着
my mouse has started producing estrogen i think
갓 겜
兔兔很可爱
This game is insanely good. It's more fun with friends, but even just one friend is enough to make the game really shine. You can probably tell from looking at it where the inspiration came from, but this game is so much more than the sum of its parts.
NB: The emphasis is less on bullet hell-style micrododging and more on the FFXIV-style raid mechanics. That being said, I'm a bullet hell person and not an MMO person, and I still think this game is amazing, great fun, and very unique.
i'm a bunny babbit and OUgh Ough ow ouch please frog leave me alone be nice be nic e
满屏特效下极不清晰的玩家标注和因此难以辨明的攻击判定线,道具池随着解锁垃圾组件越来越多没有ban位,经常出现醋齐全没饺子的情况,再加上这款游戏本身是单人玩没意思多人玩难的批爆的性质,使得你很少会遇到这样一款会让你心累的游戏。
this truly was our rabbit and steel
好玩









