Quell 4D
Quell 4D is a VR FPS for the HTC Vive. It's a game about shooting first and asking questions later, in a retro vector art style.
Storyline
Trailers
2Screenshots
5Review History
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | Y | Y | Y |

Quell 4D is a VR FPS for the HTC Vive. It's a game about shooting first and asking questions later, in a retro vector art style.
You are Murderman, a war veteran who lost his legs and now rides around on a slime beast named Mucus. With the company of your side kick, Rooster, you have been sent on a top secret mission to The Lagoreatory to investigate an outbreak of mutated gene experiments. Mr. President has given you full authority in this matter. You are to liberate the Lagoreatory, and kill anything that moves.
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | Y | Y | Y |
i get this game is going for doom/wolfenstien aesthetics but the EXTREMELY repetitive-feeling rooms and the heavy use of billboards just looks pretty ugly to me. the visuals look nifty in the trailer, but not so much when you get depth perception involved.
feels unpolished, lacking in variety, and *slow*. moving in this game feels like steering a blimp (riding on mucus helps, but doesnt save much). this game mightve been great if it had another year or two in the oven, but it didnt, so it's not.
An off-the-walls campaign with a timeless artstyle, Quell 4D deserves some credit for being one of the scant few Vive-era games that still works almost perfectly on modern headsets. It won't blow your mind - there's only two hours of levels here and your walk is more of a relaxed crawl - but it's charming enough to be a positive experience.
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Doom'un çakması diyebiliriz. Bir kaç konuşmadan sonra oyuna direkt geçiş yapıyoruz bize verilen görevleri yerine getirdikçe seviyeleri atlıyoruz. Yürüme seçeneklerini kumanda ile yaparsanız mideniz bulanabilir. Bu sebepten ışınlanma ile harket etmek doğru bir hareket olacaktır. Farklı silahlar bulabiliyoruz cephane ve can yenileme eşyaları çok fazla olması oyunu aşırı kolay yapıyor bu sebepten bir süre canınız sıkılabilir. İndirimde ve fiyatları artmamış iken almanız tavsiye edebilirim. Oyunda hata bulamadığım için olumlu veriyorum ama açıkçası yapay zeka yerlerde ve uzaktan düşmanları vurduğunuz sürece size gelesiye kadar çok kolay elimine edebiliyorsunuz. Yani fiyatı uygun olduğu için alınabilir ama fiyatı artarsa tam tersi almasanız da olur diye yorum yapabilirim :)
YO
I beat the game i 2-3 hours it looks like. Simple art style and very reminiscent of shooters from 1990's. One of the first games I played and still got a little motion sick but not terrible. I have a feeling there are more Easter eggs / secrets to this game but don't have a strong urge to replay. Fun game.
为什么移动方向不能选择头戴显示器(headset)方向 而是固定成手柄方向 这样操作好难受
Really good, but very derivative shooter that feels very much like a VR game of the original Dooms / Wolfensteins.
No one has reviewed this in ages so I'll be reviewing it with an emphasis on how it has aged.
First of all it's aged okay. The main issue is the price. A game with a simple sprite style like this really needs to be $10 or less to be competitive with newer games.
This game came out when, believe it or not, artificial locomotion was a dirty word, and pretty much the only thing on offer were short experiences.
So being a game with a decent motion sickness solution that still allowed movement it did well. They do allow many forms of movement which is nice; most people will just chose artificial loco at this point - the game is 20X harder with teleport since strafing is your only way to dodge attacks
And the level design is good - pretty much like old school doom. The soundtrack is also pretty great.
But it's sort basic and boring. It's just old school doom VR with a different art style. No physics or interaction or neat systems at this point.
On the other hand, release this for the Quest!! It would go over very well on that system.
Despite the game being a little outdated - the gameplay is pretty decent so I'll give it a "soft" recommendation with the caveat you should pay no more than $10
Amazing VR game similar to the classic Doom game. Super fast paced gameplay that will challenge you greatly. It's also getting a major update adding Co-Op soon. Highly recommended.
This game is just a straight up good friggin' time - just go for it, Murderman!
I bought this game because i am a big fan of the doom series, and i thought this would be just some low resolution version which would be fi for me. The locomotion sucked, because the deadzones were way off and you could only turn in one direction(terrible band). You would literally have to make a full left handed circle to actually get turned all the way back around or in the direction you wanted to go. I tried to bare with it thinking that the bug would just become normal after a while, boy was i wrong. It became more of a thorn in my side and i never touched it again and got a refund. If it wasnt for that id still be playing Quell. Graphics would nice and crispy and the blood and gore were right up my alley. Fizx the sticks and maybe ill put money back into it. Till then...meh im good.
Made me nauseous instantly. Movement is atrocious, teleporting does not work at all. Would not recomoned.
I really like this game its lots of fun. If you like classic retro shooter like Doom as I do then this is the game for you. The art style is simple and cute with easy to use controls and options for movement to fit your needs.
The game starts out simple as you get used to the weapons and enemies up to the first boss fight. Then things start to heat with new enemies and larger levels ramping up the challenge.
As a fan of classic shooters and VR, I enjoy this game and fully recommend it.
attrocious locomotion system,
I didn't have issues with motion sickness because I never do in any game, it's just frustrating to use,
apparently they added teleport recently as well,
nice art style, and nice niche for doomeske style game, but this game is basically compound if compound was done without much game or fun in the game,
got this on sale for 4.99 usd but I am still refunding
Just don't waste your time on it.
Cosa sarebbe successo se la realtà virtuale fosse entrata in commercio negli anni novanta? La SH Rubycone parte da questo presupposto per dar vita ad un FPS Doomlike fatto di mappe intricate, sprite 2D meravigliosi e ultraviolenza.
Quell 4D è uno sparatutto in prima persona originale che racconta le gesta di Mr. Murderman, un reduce di guerra senza una gamba che viene mandato in missione dal presidente per investigare su degli strani esperimenti. Chiaramente ci sarà ben poco da investigare e appena messo piede nella prima area ci ritroveremo a sparare come forsennati a tutto quello che si muove, per poi arrivare alla fine del livello e sbloccare quello successivo.
Il gameplay proposto da Quell 4D è esattamente quello di un FPS degli anni novanta, in cui per procedere dovremo trovare chiavi colorate e armi sempre più forti, costruendoci una geografia mentale delle mappe per scovare segreti e raggiungere l'uscita. Il tipo di locomotion studiato da Felix Nordanåker, game director del titolo, ci impone di orientare una carota posta su una canna da pesca e premere un tasto per muoverci in quella direzione. Questa peculiare pensata è giustificata narrativamente da una lumaca che trasporta il corpo di Mr. Murderman, rendendo il tutto estremamente folle e originale. Tuttavia non molti hanno apprezzato la pensata, spingendo la SH ad aggiungere anche un comodo free locomotion e un classico teleport. Personalmente il movimento libero è il tipo di locomotion che ho apprezzato maggiormente, in grado di restituire alle sparatorie la dinamicità che meritano senza doversi necessariamente concentrare su un sistema un po' macchinoso come quello della carota o scontrarsi con un teleport che, ad oggi, non funziona particolarmente bene.
Leggi la recensione completa su [url=https://www.vr-italia.org/quell-4d-recensione-e-video-recensione/] VR ITALIA [/url]
Guarda la [url=https://youtu.be/iU6r-t7Ilig] VIDEO RECENSIONE [/url]
A fun, trippy send-up to the flat "3D" shooters of the 90's. Very challenging, but rarely feels unfair. Guns feel great to shoot and the artstyle is rad. Also, strangely immersive? Check it out if you love classic shooters.
Very Fun Love the Art Style! enemy variaty, good gun play and enviroments
Highly Recomend!
Highly recommend this game for those looking for a fun frantic fast-paced shooted in the old-school style of Wolfenstein/Doom era gameplay:
Finding keycards, ammo, armour, weapons to progress & blasting rooms of bizarre baddies was a blast.
Design:
Decent level design w/alternate paths. Fun & funky retro colour palette & design aesthetic.
Wish that I had more time to play VR games, as this is one I'd like to return to for some more arcadey action.
Hope that more people discover this humorous, quirky, polished little gem.
Had this game on the wishlist for the longest time. Really glad i didnt pay 20 bucks for it, its not worth it. Even at 8.00 dollars i'm still going to refund it and get something that is actually fun to play. The stylised look is pretty much all this game has going for it. The locomotion is pretty crap, it didnt make me sick its just a poorly implemented system. No visable projectiles from your gun is another really strange design choice. It makes it really hard to aim the guns and seems off for the art style of the game to not have some kind of visable bullets coming from your gun. Honestly everything this game does Compound, its a free demo on steam, does way better and does it for free.
I actually loved the artstyle and concept of the game, but I am sorry, nausea from slug movement is unbearable, please add alternative movement methods.
Also hand swapping is really needed (in all vr games honesly, as a left handed guy it is very sad to have to swap controllers manually)
EDIT: The developer has since added teleportation and I have changed my opinion on the game. I am yet to have tried the teleportation mechanic, but I think that it will have significantly improved the game.
Weird movement. You would've thought there could be a teleport mechanic, much like Raw Data, but the movement and aiming just feels off to me.
I refuse to play this game everytime from the very beginning
edit: I'm dumb
게임자체의 재미를 떠나서 이동방식문제로 인한 멀미로 인해 30분이상 게임을 못합니다.. 중간중간 쉬어야 함..
Great game, very retro with fantastic atmosphere. Just simple and fun, plus its quite funny in a crass sort of way.
Very stylized Doom-esque shooter, but I can't recommend it. The locomotion system is terrible. You either use a carrot on a stick or use the touch pad, but it's too wonky to move a consistent pace like when you're strafing or backtracking. Overall really cool game, but the controls ruin the entire experience. I'm baffled as to why they just can't do a simple fix to make it like Serious Sam: First Encounter VR... Afterall, it came from the same roots as that game.
Quell 4D has an interesting art style with a bit of a retro feel from using sprite based enemies and items in a 3D world. While the somewhat kooky storyline and characters make the game feel like it could be fun, I have a number of problems with the game.
The biggest problem, and sadly the one that has me looking into getting a refund, is definitely the movement system. There's only one movement style in the game, and that's constant movement by either holding one of the controls away from your body in the direction you want to move or using the thumbpad on the Vive controller, depending on how you have it toggled in game. This works the same as if you were using an XBOX controller or a keyboard to move. It doesn't necessarily sound like a bad thing, but you have to take into account that this is a room scale game where you're standing up and need to physically turn around and possibly move a few steps in any given direction to dodge out of the way of shots. Trying to physically move about while your 3D self is sliding around can be a major issue. I had several instances where I almost fell to the ground by accidentally taking a step to one side while I was moving with the thumbpad on the Vive, and I suddenly lost all of my balance as a result. It can lead to near instant vertigo and also has the effect of causing nausea from motion sickness. I'm not typically prone to motion sickness in VR and have had bouts of playing some VR games for several hours without a break and had no noticeable side effects from it aside from the lines on my face where the VR headset was. With Quell 4D however, I found I was starting to get queasy around 10-15 minutes in. I believe I managed to soldier through it for close to 35 minutes before I had to quit out of VR completely for the rest of the day due to the nausea sticking with me for a good 3-4+ hours afterward. I really wish they'd figured out a way to put a teleport movement system into the game.
My second problem is with the guns. I've only managed to get 2 total in my play time, the starter pistol and a shotgun, so I don't have the entire arsenal to judge things by. Both of these guns felt somewhat awkward to aim for me, like they're not really lining up properly with how the controller sits in your hand or something. I can imagine if I played enough that I'd probably get used to it, but because of problem #1, that's not going to happen. I also have to say that the shotgun felt oddly weak and is only really usable from at most a few feet away from an enemy. Much farther out and you're just spraying bullets randomly around the room while causing hardly any damage.
The last real problem I have is with the enemy death sprites. I understand they're trying to go with that classic 90s FPS look and feel by having a sprite there for the corpse after you've killed an enemy off, but the problem comes in how it's executed. When you look at the classics like Doom and Wolfenstein, after an enemy dies, their corpse sprite is laying down on the ground so it's maybe 1/3 to 1/4 of its original height. Quell 4D just has the enemy flip onto its side with some slight gore added in. While the first set of rat-fox enemies don't really cause much of a problem with this, when you start running into the elephant guys, you'll see where the problem comes in. The elephant lays on its side and is blocking what amounts to a 6 foot by 6 foot area of your view. Enemies can be behind this corpse and possibly shoot you. It would be better if the corpses weren't taking up such a large block of viewable space.
In spite of all of these problems, I do feel like this could be a very entertaining throw back FPS with a somewhat humorous story. Playing it made me think a bit of some other 90s FPS's I played way back then, like Blake Stone. Honestly, if it wasn't for the motion sickness-causing movement system, I'd still keep playing it. As much as I'd like to support an indie dev making a VR title, I'm going to have to look into getting a refund instead, since throwing up in my mouth isn't really that much fun. I'd consider repurchasing the game in the future if a teleport movement system was put in place. For now, I'm going to have to recommend against buying this primarily because of the way it can cause motion sickness.
tl;dr - The movement system in the game can cause bad motion sickness fairly quickly, even for those not overly prone to motion sickness.
Pros:
+ Interesting cell shaded art style
+ Somewhat humorous storyline
+ Retro look and feel
Cons:
--- Movement system can cause severe motion sickness
- First 2 guns feel weak and aiming seems off
- Corpses tend to obscure vision
it's neat but it's not that good, unfortunately. i got through the first zone and i'm over it after a few hours.
i found the controls too clumy to keep up with the action once it starts heating up. add tedious level design on top of that and it makes death a real drag.
the frame rate drops i got make it feel like it belongs in early access.
the motion sickness is real.
Great game. Love the art style and gameplay. It's very enjoyable if you're a fan of Doom, Duke Nukem or Wolfenstein 3D. Only problem is the movement, I am prone to motion sickness when playing games like this and can't fully recommend it for this reason. It would be nice to see an update with a teleportation option.
Worth it
I'm really enjoying this game so far. It has that classic Wolf3D/Doom feel with great controls and endearing visuals. The game unapoligetically uses 2D art and sprites for everything and it actually looks great!
Everything is very polished and bug-free so far. My compliments to the devs!
Here is about 5 minutes of gameplay from a few different levels:
https://youtu.be/0odXjAoNll8
this game is very fun and the controls work well and the mechanics for motion in this vr title are very impressive. however this game does, at least for me and a few others, induce nausea. i felt so sick after a half hour i had to lie down and take some breaths for a few minutes. gonna try and take some medicine to help and hopefully can play longer because this is indeed a very fun game. i give it an 8/10
I have really enjoyed playing this game in VR.
The art style, environments, and monsters are great.
Very much has an old school shooter kind of feel.
Be aware, this is a kind of VR movement that might make some people sick.
Game has a good challenge level, it was rare for me to beat something on the first try, and it definitely ramps up in the later levels.
I loved the style, and the game has so much promise - I just couldn't play for long at all because unfortunately the movement system destroyed me and I'm still feeling ill some time later. Maybe it's better sitting down? Thanks for putting this out there though, I can see plenty of positive reviews from people who aren't as susceptible as me that are in line with what I saw, and it's great that there's a solid game like this contributing to the growth of VR.
This is an absolutely must play game if you like FPSes, especially classic FPSes like Doom. Seriously I love this game as much as Superhot VR and this game seems criminally underrated. You feel like such a badass in this game, and it gives you a stiff challange.
If you are looking for a full game rather than a 30 minute tech demo, then this is your game. Watch my hourly count go up as I keep playing this.
That Was Cool!!! Havent beaten it yet seems like a long game ahead of me so far VERY cool retro graphics and unforgiving enemy mechanics DO NOT LET YOUR GUARD DOWN!
Great game with a decend amount of content. All shooters should have a teleporting option but I love the full motion and it's perfect here. Very oldschool meets the new school. 8/10
This game is by far my favorite VR title to date. This simple but fun classic FPS is made with simple graphics, but it works well with the Vive's current display limits. The game is also weird, have a great soundtrack and is challenging.
Do yourself a favor and buy it.
I love this game! Simple and intense and such a UNIQUE VIBE! -Much love, keep up the kickass work!
The motion sickness is strong in this one, could only last 20 minutes and would not try again. The game looked well constructed, but I won't be able to experience any more of it.
This game is great, basically a 90s shooter in vr, very Wolfenstein.
Good things:
Great style
Great gore, it fits nicely with the style
Fun guns
Cool soundtrack
Level desgin is fun
Enimies are varied
The slime has adorable animations
Some things I would like to in the future:
Manual or auto saving in levels (I would usually save when I get a key)
Saving the amount of health, armor and ammo between levels
The ability to reset myself back onto the middle of the slime
Secrets!
Enemies that spawn once you get a key or item
I love this game hopefully these features do get added
If you suffer from motion sickness in VR, do not play this game. The movement system is utterly nausea-inducing. Even friends who aren't prone to motion sickness found it difficult to maintain balance and stay upright while playing. The vertigo and nasea are nearly impossible to overcome.
Outside of that: the art is kind of cute, though having cutsey gorey corpses constantly turn to face you in VR is kind of unsettling. I get that it's based on the old Doom engine and it's being accurate to that era, but it's still really offputting. Furthermore, the audio is downright atrocious. You'd be better off playing the game with the audio turned off. The story and premise are nothing to write home about either, managing to fail at taking itself seriously or being comical. I wasn't able to play too much of the game since it made me so sick, so maybe some of these issues get better later in the game.
One last thing: It doesn't seem possible to pause the game. The closest you can get is to access the game's menu, which takes you back to the menu hub and forces you to restart the mission. While the first mission isn't very long, this seems like it could be big problem in later missions.
My personal complaints aside, I'm glad that this game exists and that people generally seem to like it. I wish the developers all the best and hope they continue to create interesting and unique VR experiences. Hopefully this review is helpfull to others who suffer from motion sickness in VR games. :)
This game artificial motion made me motion sick.
Can't recommend.
Right about the time I came to appreciate the nuances of leaning my body into the carrot to control and enjoy the unique movement system for controlling Mucus, the physical embodiment of my play area, I realized that the level I was in was carefully designed to force me to move with a certain momentum and glee of gun ballet that never would have been found in the original 90s shooters that are far less sophisticated than Quell 4D.
An epic experience. The screenshots don't do justice to the experience. It plays as well as you could hope.
I recommend this for 14.99. I use trackpad movement, and it's too slow for me. I'd like an option for faster movement speed. If you press the trackpad in, it doesn't go faster; it does the opposite and stops you. That often accidentally gets me shot. Otherwise, this is a good game with good music.
the game itself is a blast but it never says you have to have room scale to play this. I'm on the rift and not being able to turn around ruins it for me, otherwise great game. * EDIT * I was wrong, Controls are simple even for rift users. Ignore my previous statement, I was being a noob.
The game is fun.
If only the most polished, modern, graphics matter to you, then this game isn't for you.
But, if 2d sprite enemies comming at you in a VR world like you have stepped into a 90's shooter. Then you will like this game.
Motion controls: Track Pad free roam OR a point and move system (not teleporting, more like holding a carrot out for a.. slug that you ride to follow.)
Not a wave shooter, levels and basic story arch. feels right out of an old 90's duke/doom/wolfenstien
Pacing is good and the art is on point. Has my seal of approval.
This game brings back nostalgia from when I played Wolfenstien 3D on my 386 back in the early 90's, only now I'm in VR and there's elephants with machine guns chasing me!
In all seriousness, this game is a total blast! Each enemy type is unique and requires a different skill to defeat. In the last update, Ducking/dodging In real life now translates in-game, which made it that much more fun to play. I'm currently stuck on the final level of the first layer (grass/trees with flying bugs) - this Boss Battle is Intense!
I can see where the devs could take this "interface" for a 3d shooter and translate it to a bunch of older 386/486 FPSes (doom 2, hexen, etc), which would breath new life into older games... Here's Hoping!
Draw a face on a paper plate and pretend to shot it with your finger.
Much more fun.
One of the best VR games out. It has a fully fleshed story (5-10hrs). The graphics are very retro and the whole game has been crafted with care. If you enjoy older FPS games with a lot of action and cool gunplay, then this is a must have for your vive. This isn't a tech demo like many other vive games. This game is a great product and definently worth the asking price.
It\s great!
Finally a developed Vive game that doesn't rely on teleportation. This uses graphics very similar to Wolfenstein 3D or Doom, but with garish colors (actually pretty smart, it hides the fresnel lens artifacts that the vive is prone to), and it works. Fun little fps shooter.
I really enjoy this game. Levels are hard but I really enjoy that it is challanging. The graphics may look meh from screens, but in the vive they have a great charm. Definietly one of my top vive games.
Very fun game. Takes me right back to the days of Doom And Duke Nukem. I can't play for too long though because the movement makes me hella sick, would love to see a teleport option.
UPDATE: Because of the lack of teleport and the sickness inducing movement, I can’t play it and returned it. But if you can handle it, it is a fun game.
By far my favourite game in VR. Feels very polished with only one minor bug I've encountered so far. I had a blast playing it and will be showing to all my friends. Nothing makes me feel more like a badass than absent mindedly shotgunning enemies whilst walking past them.
Motion sickness wise I don't suffer a lot but the normal movement mode is slighly sickening. I could see this being a problem for someone who suffers if they played for a long time.
the graphics are misleading, theres actually ALLOT more content in this game then i expected. Definitely one of those under rated hard to find gems in the ocean of VR titles.
very frenetic , arcade shooter. Not "woo best vive game " but this is fun, polished, and finished, and offers a fair challenge for an experienced gamer.
WOW...what a game!!
You are Mr. Murderman, a cold blooded killer riding a huge yellowish snail which is on a "kill-em all" mission.
The movement system is really original: you pull the trigger on your not dominant controller in any direction in order to lower a carrot that makes your snail move towards it.
It feels like the original castle wolfenstein, doom or duke nukem, the trick for staying alive is keep moving while shooting.
The game is also a bit splatter which I really like, the graphics are also very clean and nice.
I'm playing with an amd r9 390 oc together with a i5 2500k @4.5GHz, I only had some slowdown issues in a very crowded mission but it was totally playable.
In all my VR experience, I think this is the only game that can be defined a real COMPLETE game, not a demo or somehow unfinished: it's totally worth your 20 euros.
Have fun
Copy this game instead of wave shooters and bow games!
Finished the game in 5.3 hours. It's a super fun old school fps! The difficulty is perfect, and I found myself with a sense of accomplishment after finishing some of these levels.
Absolutely awesome!
Highly recommended. Quell 4D might just be the first fully released (non wave) fps on the Vive.
The simple colourful graphics work surprisingly well, giving the game a very distinct style that works together with the music and sound effects to pull you into this surreal world.
The gameplay is very reminiscint of Doom or Wolfenstein 3D, with a heavy emphasis on moving and dodging over taking cover during combat. The levels are also rather complex, often seeming much larger than they are with clever keycard placement and triggers making the most of the levels. And with the simple graphics as they are, there is a surprising variety in the levels.
I do feel the game lost a lot of it's steam towards the end with levels getting longer and more complex, but without a checkpoint system, death becoming far more frustrating, and rage quits more common. The game is not perfect and perhaps this is the biggest issue it has. It aims to be a hardcore shooter like the FPS of yore, but what it seems to forget is that even though you could be killed in seconds towards the end of a level in Wolf3d, you could save whenever you wanted, so this was nowhere near as big an issue.
With that said, I stuck through it, and I'm glad I did, it was fun, and so far one of the biggest must have's on Vive. I'm hoping the devs will get some sort of checkpoint or save system in place, it will make it just so much better.
https://youtu.be/49Ouj1ghktM
Wow. A real game for VR... Who knew it could be done...
Not most developers unfortunately. Thankfully though Rubycone wasn't one of them and put together a very retro FPS that plays like one of the classics you grew up with. It really feels like we're living through the video game eras all over again only vastly accelerated.
Hopefully Quell 4D will do for VR what Doom 3D did for PC gaming.
The characters and voice acting remind me of StarFox on the SNES. Ahh the golden days...
Quell 4D manages to be both nostalgic and new at the same time. It's a perfect blend of concepts that worked then and introducing them to the tech of now. What we get is a great FPS title that proves we can have real games in VR.
Thank you Rubycone. Honestly and sincerely, thank you.
Carrot on a Stick Locomotion:
This is a new one for me and it worked out pretty well. It's similar to onward style motion but you're pressing a trigger to lock you into moving the direction you're controller is pointing. The difference is that Onward doesn't lock you down to moving just where the controller is pointing. You can sidestep without turning the controller. Aside from that, the locomotion systems were very similar and like Onward it becomes very natural.
Points taken off for not having locomotion options but overall it felt good.
Definitely worth picking up Quell 4D. One of the few gems worth its price tag.
我是专门通关了才来评测的,因为这游戏实在忍不住继续玩下去,连续玩了几天,所以很负责任地说,这是目前VR游戏中少有的高完成度、多关卡、多游戏时长的完整版FPS VR游戏,制作精良,强烈推荐!
共10张地图,通关花了我16个小时,以非联机FPS VR游戏来说,很少有游戏时长这么多的,相当好玩,相当耐玩,意犹未尽。地图和关卡的设计很有心思,不是简单的越来越多房门,每一关都会给人新鲜感,令人对下一关充满了期待,这也是我玩通关的一大动力。当所有的关卡完成后,这些地图就像拼图一样拼成了一个整体,构成了一个完整的世界。
游戏共6种枪,过关过程中收集,各有特色,杀伤力不同,射程远近也不同,子弹的分配很合理,令你即使收集全了6把枪,也会需要交替使用,不然有时需要某种枪时会缺子弹。移动不是瞬移,我是一点都不晕,由于是拿着一根“萝卜”,骑在一块“粘液”上,用“萝卜”操控移动,比起纯粹用触摸板平移估计没那么容易晕,即便晕应该也在能接受范围。
通关策略就是不要急,越到后面,敌人越多,越要有耐心,过每一道门或拐角时慢点走,来回几次分批诱杀敌人。我一开始经常横冲直撞,想速战速决,结果死得快,后期过关难,没耐心了,又想横冲直撞,结果不断失败,就这样玩了十几个小时才通关(高手可能只要5-6小时,或者看了本人的视频后)。每个Boss都有自己的弱点,找到弱点就很容易打死了。
这并不是面向低龄儿童的游戏,有点血腥,杀的还都是动物,而且尸体不会消失,真是尸横遍野,血流成河。背景音乐和音效都不错,不是一成不变的,不同的场景有不同的音效,很好地渲染出了紧张甚至阴森的氛围。不要小看这种卡通像素风格的游戏,这种风格的VR游戏玩起来特别舒服,沉浸感甚至好过一些真实风格的,原因在于你对现实世界太了解,稍微失真一点就会出戏,但这种卡通风格,相当于是一个全新的世界,只要画风美观统一,设计合理,你不会感觉到违和感。
https://youtu.be/1-k1lWYfU9U
Highly enjoyable. Initially, I had buyer's remorse (I usually always get this...) but was very pleased when it went away after about 5 minutes. I think the controls are fantastic. Really awesome to finally play a Vive game that is virtually a finished product. Probably needs a bit of fine-tuning, but this one is definitely going to hold my interest for a while. You WILL feel like a bad ass when strafing with a shotgun blowing enemies in half.
This is rad.
I love this game!! It might look cartoony on the surface but damn does it make you feel like a bad ass blowing away enemies with a shot gun.
Finally a game that feels "complete", with real progression in the levels, increasing difficulty and variety of weapons/ennemies !
I didn't had any problem with the motion sickness even if I'm prone to it in other games.
Must Buy !
this game is actually very well done. I recommend it:3
Insanely fun. It makes you feel like being inside those classic FPS games like Wolfenstein 3D, Doom (the original one)...
Locomotion system is weird and can be annoying at times (it gets stuck in wall easily) but it fits the funky thematic of the game. It takes time to get used to this system. Moreover, since your enemy moves slowly and most of them shoot like Stormtrooper, the slow and clunky locomotion system does not make the game too frustating. Once you are used to it, you will feel like a badass action hero, strafing, dodging bullets and blowing enemies' heads off.
Weapons are varied and interesting. The machine gun has an unintuitive aiming angle which makes it useless.
Level are well designed. Beyond level 1, it breaks away from the "enter room, kill everyone" formula and introduces well-known FPS trope such as avoiding sniper, shooting exploding barrels... However, due to the cartoonish aesthetic, all rooms and corridors look the same. It doesn't help that levels are branching and gated with keycards, expect to get lost or confused a few times.
Overall, a solid singleplayer VR FPS. 7/10.
Old school shooting in VR, and it feels great. After being flooded with half baked, incomplete VR "experiences" on the Vive, I was relieved to finally get a complete game with a good amount of consistently fun content. My excitement probably points to how badly we need fleshed out VR titles, as Quell is a basic, tried and true shooter at heart. That said, the guns feel great, locomotion works with very little disorientation, and the game was obviously crafted with love.
Quell 4D is one of the best games on the Vive right now, with a few minor quibbles. I saw a few graphical glitches, and surprisingly (considering the simple graphics) the framerate stutters when many enemies on screen (although this is rare). The game also has a good amount of difficulty and no mid-level save points, which does mean that you'll find yourself retreading old ground as fast as possible before you reach the end. Arguably this is part of the game's charm since death feels meaningful, but this became old hat pretty quickly in the longer levels with many keycards.
I will also say that I got the game after the weapons update, and I've found the guns to work great. It feels really satisfying to line up shots with the on-weapon sight, and hitting an exploding barrel with the pea-shooter from across the room always brings a smile to my face.
Best game on vive so far for me
如果你对这个游戏感兴趣,不妨先看看我的视频(video):
http://v.youku.com/v_show/id_XMTc2NDA2NTg4MA==.html
游戏是个好游戏,但是移动是平移的这个比较蛋疼,我一开始没事。玩了2关以后开始晕
这个游戏设计的很好,游戏性,关卡也多,玩起来也很暴力很酣畅淋漓
武器也有很多种,怪物也是,还有很多小的隔间,小彩蛋。
画面,游戏性,音效我都挺满意的,但是这移动方式不能常玩,要隔1天玩一次
游戏不错,推荐!
在游戏中玩家将扮演一个名为 Murderman 的精英战士,他接到一个任务去解决因突变基因爆发而产生的威胁。玩家在这个剧情丰富的第一人称视角游戏中,可以感受到角色的个性化,所以游戏充满了新鲜感。通过开发商公布的游戏视频,可以感觉到画面的呆萌感,在复古风格中的扁平的设计为游戏增添了许多现代感,两个元素融合在一起出来的效果出人意料的和谐。
玩家在游戏中将面对众多敌人,包括了Ratfoox Marines、忍者、无人机、肌肉男和古代的亡灵巫师。听起这些敌人的名字个个凶神恶煞,其实都是卡通萌物,其中有橘红的狐狸,呆萌的大象,各种奇怪的动物,不过面对他们的时候千万不要心慈手软,用颜色可爱的枪械把他们统统击倒吧。
每天都会录制VR游戏视频,喜欢的话可以订阅哦
steam毕竟是一个要花钱的平台,所以我希望用我的视频让大家能更好的了解每一个游戏
最后,祝大家游戏愉快哦~
Not played too much since launch. But i liked the game from the off. A couple of bugs were annoying but they have be fixed.
The devs are great very amiable and responsive to questions.
Defintely recommended Quell, looking to forward to playing more at the weekend when I have more time.
Awesome rendition of early Doom-style gameplay for the Vive. Get it.
Updated review: So after trying the new patch I definitely feel like it's going in the right direction and I would recommend this game due to the hard work the dev has put in. I haven't quite figured out the mechanic in it's entirety yet. It seems like I've still been hit when position wise it feels like my head isn't near the projectile and the bullet seems to follow you on the initial flash of their gun. It's possible to dodge, but the timing feels off at long distances. From reading other comments I feel like something might still be off with my play space since I still have to extend my arm all the way out to get full speed and it does still stop when changing directions.
Old Review:
I would highly recommend holding off on this game until it sees a few more patches. Aside from a the gun angles of the shotgun and uzi being uncomfortable, the biggest problem this game faces is it's movement system. I came to realize that the game doesn't actually recognize when you move your body out of cover, the ai detects you based on the slime moving out of cover. This is where the biggest problem arises. You can take easy pot shots on enemies without them being able to see you, but the catch side is they can still hit you even though you feel like your body is behind a wall. If the edge of the slime pool is sticking out, you can get hit. If you're used to something like onward where you can use both the trackpad and body movement to get out of situations, you're in for a nasty surprise. This is probably the biggest thing that takes me out of the moment in game, having to constantly be looking down at the floor to make sure I'm all set before moving into the next room. This also makes the comparisons to doom 95 and quake not really all there. Those games were all about fast movements and fast frags while Quell's system constantly gets stuck on walls and stairs. If they ditch the slime mechanic and go with a trackpad/full scale movement, I'd highly recommend it because right now if you want a corridor fps.
Doom VR. Its what I've been waiting for since I got the Vive. Difficult, funny and a hoot to play. You'll feel like a total badass shotgunning an elephant's head off - trust me.
[h1]Great![/h1] Really thought i wouldnt like this one due to the enemy design... Turns out i was absolutely wrong! I have a feeling i will clock alot of hours on this one... Got no nausea from the first 50 minutes of gameplay, and i mostly ran in the game(you move faster if you hold the carrot furter away from your standing blob) just wish the game was moddable, would like to play with the textures and sprites...
This game plays quite a bit like doom, the control scheme is absolutely genius, I am not into the whole teleportation business and I'm quite glad theses folks have nailed a easy to understand and use locomotion method.
The gun fires accurately and the graphics are very charming! the simplicity of the graphics makes for a rock solid frame rate.
all in all, its pretty great, hope they add multiplayer one day!
Finally, a true DOOM like game in VR!
Graphics is truly simplistic enough that you can crank the supersampling up to 3.0. If there's anything, the only complaint I have is the gun's crosshair doesn't match the exact point you wanted to shoot at. Also all guns have a different kind of feel/grip to it so you can't use a gun stock for the vive controllers. But I think I would actually give this as a positive because holding the weapons actually actually make sense on the controller, especially on the uzi, I never hold the controllers like that (very near the neck) and that feels like holding a real uzi.
the only way to describe this is doom/wolfenstein in vr
I think this is the first game I've ever reviewed. Great game so far. Love the aesthetic, simplicity, and just plain old 90's fragging. Don't worry, the controls are easy: point where you want to go, and press trigger. Thats it. Just extend your arm further out if you want to go faster. Oh... and by the way, to get out of training/shooting gallery, eat the carrot. A couple bugs so far, but nothing worth complaining about.
In short: This game feels so much like doom.
The graphics are very pleasant to the eye, enemy types are varied and provide different strategies, the control style is very easy to use (use the left controller trigger to move forward and twist your body to turn), and quite frankly this is a game that is few on the VR market.
There are VR wave based shooters that are fine, but none that have this style of both story (which to me is something adult-swim/adventure time style themed) as well as the free movement combat.
The only issues at the moment I have still at the moment is the weapons are a little innacurate (the sights are non existent), but the developer is very nice and helpful and has been communicating feedback via reddit.
Could not find anyother reason not to rent this game.
THIS is VR's DOOM.
Tres bon jeu et amusant. Un peu comme wolfenstein ou doom.
Prix un peu cher mais sa vaut la peine.
Basically Wolfenstein 3D VR. It runs really smoothly and the gameplay is a lot of fun. You move by holding a carrot on a stick in front of a platform you're riding on. The further from the center of your playspace you hold it, the faster you go, so if you have a large area you can go pretty fast if you can handle it. Interestingly, this means you have to move back to the center to change direction, so if you charge in to a room, to retreat you'll have to actually retreat across your play space. If you're prone to motion sickness this is probably not the game for you.
It's great to have actual levels to progress through and to be able to move through them freely. I can't overstate that, it stands in such stark contrast to all the stand in place and shoot endless waves games. The scientist sidekick is cool because he doesn't take damage and die on you.
It would be nice if the pistol had a tracer effect like the enemy bullets, but it's not too hard to hit enemies without it. I had some issues with the interface initially, like accidentally unlocking the full map after playing two levels and then getting stuck on the final boss map, but I think the unlock has been removed and I haven't had any issues lately.
A lot of fun, I really like it. After playing it for awhile I get a little fuzzy in my tummy. I keep coming back though!
The gameplay is ok but I really feel like for the price I would expect alot more. theres lots of vive games that cost lest and offer more or cost the same and are much better experiances. if the money dosen't matter to you it might be worth it but if you cannot afford to buy every vive game then there might be better out there than Quell 4D.
AWESOME AWESOME AWESOME!
that sums it up pretty much. I am very prone to motion sickness so I was concerned that the movment was going to make me sick. The developer did a great job with this and after playing for 30 mins straight I felt fine.
If you like the old style wolfenstein 3d or doom this game is definitely for you, you get put into that VR world. I defintely recommend this game and it is definitely worth the pricetag and there arent too many games out there for the VIVE that I can say that about.
As you progress the game gets more and more challenging so I see it taking quite a while to beat this game.
Yup - Reminds me of Doom
Aiming feels a little bit weird - but Dev seems to fix this with updates
Graphics are simple - but its running very smooth (even on 1.8 SS with 980 TI)
So far i played 3 levels (out of 10) - level design looks great so far.
good playing experience
and good style
This is a pretty fun game, the graphics are a great fit, and there are very few bugs. My one complaint is that it has no multiplayer. =( I feel like this would be a GREAT multiplayer game. Chack out my Video Gameplay here: https://www.youtube.com/watch?v=Rft_rKrLRQk
Just watch the trailer and be aware the game delivers what it promises. It's a real FPS with a really good free control scheme (not teleporting). It works great but i wouln't reccomend those prone of motion sickness. For the others i would say is almost a must buy atm. Has some reminescenses of Wolf 3D and Duke Nukem. Enjoy.
TL/DR: Quell 4D is a yes from me.
If you are a fan of Doom/Duke Nukem style shoot-em-up games, you will love this.
PROS:
- The art style is very retro. No highres textures here!
- The game looks nice and crisp. It runs smoooooth as butter.
- Sound/Music are awesome. A throwback to the 80's and 90's style. Nice touch.
- The shotgun. I love this effing weapon. It feels/sounds meaty and does what it’s supposed to do.
CONS:
- Movement system needs to be worked on. My arm got tired pretty quickly. Having to hold your arm out for extended periods of time can tire some people out.
Final words:
With a few tweaks, this game could be an instant classic. You won’t regret this purchase.
Overall 9/10
EDIT (10/18): I removed a con. The developer quickly fixed the sight issues and now my shots are landing cleanly! Thanks!
This is an old school Doom/Wolfenstien type shooter made for VR. I am 2hrs in and feel at this point the content justifies the price tag. Bear in mind this game does NOT have teleport mechanics, so if you have issues with Onward-type movement I would approach with caution. I've felt a-ok 100% of the time playing Quell. Tired of wave shooters? Try this. Ride around on a slime beast and blast everything but your rooster buddy in half.
Completion edit: I beat this game in 5.3hrs and everything above still holds true. Quell 4D is worth the price of admission and then some - buy it and see for yourself.









