Deadly Traps
Battle yourself through dangerous traps in this fast-paced platformer.
Trailers
1Screenshots
5Mixed
10 Steam reviews
Review History
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | Y | Y | Y |

Battle yourself through dangerous traps in this fast-paced platformer.
Mixed
10 Steam reviews
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | Y | Y | Y |
"Deadly Traps" ist ein minimalistischer Hardcore-Plattformer.
Das Grundkonzept ist mechanisch extrem simpel. Wir müssen uns durch ein verwinkelten Level schlagen und zum Ausgang gelangen ohne zu sterben. Dummerweise sind überall tödliche Dinge verbaut, Spitzen, aber auch Schußvorrichtungen oder andere Gegner, die sich allesamt in einem festgelegten Muster bewegen.
Unterwegs können wir noch ein paar Juwelen einsammeln, mit denen wir zwischen den Leveln unnötige Reskins wie eine Brille kaufen können.
Das klingt erstmal alles wie in zahllosen Genre-Kollegen. Und im Grunde ist es das auch. Notwendig ist praktisch immer das richtige Timing. Und das zu erwischen ist nicht immer einfach. Insbesondere, wenn wir mehrere Sprünge nacheinander vollziehen müssen, kann es ganz schon knifflig werden.
Die Steuerung hilft uns dabei nicht wirklich. Sie ist zwar grundsätzlich in Ordnung, könnte und sollte aber auch direkter reagieren.
Immerhin gibt es meist in der Mitte jeden Levels einen Spawnpunkt, so daß wir nicht jedesmal wieder von vorne anfangen müssen.
Die Grafik ist sehr simpel. Viele Elemente auf dem Schirm sehen wir als schwarzen Schatten. Immerhin sind Gegner und Hebel durch eine farbige Umrandung hervorgehoben. Der positive Effekt dieser insgesamt ziemlich häßlichen Ästhetik ist allerdings, daß alles relativ übersichtlich ist. Die Musik wirkt generisch und wenig überzeugend.
Zu empfehlen ist das Spiel nur denjenigen, die schwierige Timing-Plattformer mögen und frustresistent sind. Und das liegt nicht nur an den fordernd gebauten Leveln, die teils perfektes Timing verlangen. Um das Spiel wirklich zu mögen muß man reichlich Geduld haben. Alle anderen sollten einen Bogen um den Titel machen.
[h1]Wertung:[/h1]
5/10 Atmosphäre
-/10 Story
5/10 Grafik
5/10 Sound
6/10 Spielmechanik
6/10 Balancing
6/10 Spielspass
[h1]Fazit:[/h1]
Nur für Frustresitente.
[h1][b]6/10 Gesamtwertung
This Limbo ♥♥♥♥♥♥ keeps dropping his Lego studs when he dies
2d zorlu bir platform oyunu oynanış ve mekanikler güzel türü sevene güzel
Deadly Traps is a ClickTeam Fusion drag and drop shovelware platformer from the asset flippers at BT Studios (just take a look at "Dead No Head" for an example of a pure asset flip from these guys). It's one of thousands of retro platformers infesting Steam and making gaming worse for everyone.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision.
The game features somewhat lazy, simplistic 2D graphics, of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.
The controls and game handling are notably very clunky and unsmooth here. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing. They dropped the ball on this one.
The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts.
Some of the defects in the game can be attributed to the choice of using the Clickteam Fusion construction kit - the "No-Code" construction kit that "Anyone can make games with!!". Including, you know, people who aren't game developers. Which is a problem. This is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio) and doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers.
These technical defects push this game below acceptable standards for any modern PC game.
The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected.
Deadly Traps is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product.
總共就30關,花了點時間,不是很難
You cannot adjust the Player in midair making this game a horrendously awful experience.
Weird decisions that break genre conventions:
1) Starting with the worst one, the mid-air control is awful. Pretend you're jumping full speed this way ->. In almost every other platformer, tapping Left would make you either slow down or move a little bit to the right. In this game, tapping Left [b]immediately[/b] makes you go full speed this way <-. It makes no sense. You can't make precise adjustments, which isn't exactly great when it's one of those platformers that asks for precision. Even worse, this only happens after you jump. If you just walk off a ledge and fall, mid-air control works like it should! So you're dealing with two different schemes the entire game.
2) The bomb hitbox is active for a weirdly long amount of time. If you can see the explosion, it's still deadly. Pretty sure it can kill you until the very last frame of its long-ass animation.
3) Lots of spike paths are drawn very randomly, no rhyme or reason to them. Not predictable unless you memorize each one.
4) Deadly stuff doesn't reset when you die, which is terrible for a game where there are like 3-6 [b][i]different[/i][/b] cycles that need to align for you. A lot of the time, the experience from your last attempt will be pointless because now you're looking at a new pattern. There are several levels where most of your time is just waiting.
There's also the more usual jank, weird hitboxes, weird collisions, etc. And if you land on a corner, it'll just yeet you off the edge at max speed.
Most of the issues are honestly the sort of thing you should expect in a game like this, so if mid-air stuff was different, it would be an okay game. But like this, it's not a good platformer even for this price. I was afk for a while so playtime isn't accurate, but it was still ~2.5 hours that felt more tedious than fun. Maybe I'm a masochist.
Looks like a good game but I'm left handed (Like to use arrow keys) and it won't let you
change the keys so it became too frustrating only paid $0.60 so yeah no big deal but
would be cool if that changed, you know for the lefties.
Deadly traps is a hardcore platformer in the vein of games like super meat boy. There are 3 worlds with 10 levels each, each level is one screen and filled with lasers, cannons, saws, spikes, and other various things that kill you. Controls are simple and very responsive, you can move left and right and jump/double jump. Your character moves at the perfect speed, fast enough to be able to get through the traps, but not so fast that he is difficult to control. In order for a game like this to work the control has to be absolutely perfect, and it is, you will die a ton in this game but it is never the fault of the control.
Level design is good, you can see everything as soon as the level begins. There are no cheap deaths in this game, every trap is clearly visible and you know exactly what to expect as you progress through the various stages. This game is difficult, but there is no annoying trial and error stuff here, in theory you can beat every level on the first attempt, in practice that will never happen.
You can start the game from any world, all 3 worlds are playable from the get go so it gives you some freedom in how you tackle the levels, the downside of this is that the difficulty curve is basically non-existent. The game starts out tough and staysthe same level of tough throughout the entire game. I also don't know if this is just me, or my skills increasing, but I felt like I died hundreds of times in world 2 and barely died in world 3. On world 2 I was averaging 30-50 deaths per level, in world 3 I died less than 10 times per level.
The only annoyance of the game is that the traps don't reset on each death, which leads to a few annoying spots where you need to wait for the right conditions to progress, it is not terrible, but when you are on your 30th death on a level and feeling frustrated it throws off your progress and adds an extra layer of frustration to the level.
Bottom line is this game is a dollar and for that price you get an excellent platformer, with tight controls, and great level design. If you are into these types of games that buying this should be a no brainer. The game will make you rage for all the right reasons and is a very satisfying experience, that took me about 2 hours to finish but your mileage may vary based on your skill in these kinds of games.
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