Pixel Game Maker MV
Pixel Game Maker MV – the latest entry in the Maker series.
Trailers
1Screenshots
4Review History
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | — | — | Y |
| Chinese (Simplified) | — | — | Y |
| Japanese | — | — | Y |

Pixel Game Maker MV – the latest entry in the Maker series.
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | — | — | Y |
| Chinese (Simplified) | — | — | Y |
| Japanese | — | — | Y |
用一会就报错
good engine
初めてだけどチュートリアルに従ったら簡単なものならなんとか作れるようになった。
面白いかは別だけど、すごいなぁ。
At 144 hours, it's just not for me. You CAN make stuff with it, but every time I turn around, the functionality I would expect just isn't there. I'm probably just not wrapping my head around the intended flow, but the the menus never seem to have what I'm looking for, or have some crazy convoluted way of getting there that would have been way simpler in another engine. The flow chart is kinda cool, but if I can't find the actions I need, it doesn't really matter. On the plus side, this is pretty much the last no-code (but not really) game engine that doesn't require a subscription fee, so if you really, REALLY don't wanna commit to a monthly investment, this is probably your only option. Get it on sale, it's definitely not worth the $80 ($80!?) they normally ask for it.
Pixel Game Maker MV, developed by Gotcha Gotcha Games in collaboration with KADOKAWA and published by Gotcha Gotcha Games, is a dedicated 2D game development engine designed to make action game creation accessible without requiring traditional programming knowledge. Unlike full-scale professional engines that demand familiarity with coding languages and complex workflows, Pixel Game Maker MV focuses on a visual, object-based system that allows creators to build side-scrolling and top-down action games through structured tools and logic editors. It occupies a unique space in the development ecosystem, bridging the gap between beginner-friendly software and more advanced development platforms.
At its core, Pixel Game Maker MV is built around the concept of visual logic construction. Instead of writing code, users assemble behaviors and interactions through an event-based system. Objects—such as player characters, enemies, platforms, and interactive elements—can be assigned properties and actions using parameter settings and conditional logic blocks. This allows creators to define movement patterns, collision responses, damage systems, and other gameplay mechanics in a structured but accessible way. While the interface may initially appear technical, it gradually reveals itself as a modular toolkit that emphasizes experimentation and iteration over syntax memorization.
One of the engine’s strongest features is its specialization in 2D action gameplay. It includes built-in support for gravity, collision detection, physics-based movement, and real-time object interaction. This makes it particularly well-suited for platformers, run-and-gun shooters, top-down adventure games, and arcade-style experiences. Rather than adapting a general-purpose engine to fit 2D mechanics, Pixel Game Maker MV is purpose-built for this style of game design. The result is a workflow that aligns closely with classic retro-inspired development, where tight movement and responsive controls are central.
The engine supports both side-scrolling and top-down perspectives, giving developers flexibility in how they structure their projects. Level creation is handled through tile-based mapping systems, where users can import custom sprites or utilize included assets to design environments. Animation editors allow frame-by-frame sprite animation, and scene management tools help connect levels into a cohesive experience. These systems collectively enable a full development pipeline—from concept to playable build—within a contained environment.
Accessibility is one of Pixel Game Maker MV’s primary appeals. Beginners can construct functional prototypes without prior programming experience, making it a valuable educational tool. Tutorials and sample projects help illustrate how mechanics are structured, and the engine encourages learning through hands-on experimentation. At the same time, it does not entirely limit advanced users. For those seeking greater control, JavaScript scripting can be integrated to extend functionality beyond the visual editor’s default capabilities. This layered approach ensures that the engine can grow with its user rather than becoming restrictive after initial experimentation.
However, the software is not without its challenges. The interface prioritizes functionality over visual polish, and new users may require time to fully understand how object relationships and event chains operate. Compared to larger engines like Unity or Unreal, the community and ecosystem surrounding Pixel Game Maker MV are more modest. This means fewer third-party plugins, tutorials, and marketplace assets are available. Documentation, while present, may not match the depth or breadth of more established platforms. For developers accustomed to highly streamlined workflows or expansive asset stores, this can feel limiting.
Despite these constraints, Pixel Game Maker MV excels within its intended scope. It is not designed to compete directly with professional cross-platform engines that support 3D development, console publishing pipelines, or complex networking systems. Instead, it serves as a focused environment for crafting polished 2D pixel-based action games. For indie creators interested in retro aesthetics and mechanical design rather than large-scale production, this focus can be a strength rather than a weakness.
The pixel-centric identity of the engine reflects a broader indie trend celebrating classic visual styles. The included assets provide a starting point, but developers are encouraged to import custom artwork to establish their own visual identity. Animation tools and particle systems further enhance expressive potential, allowing creators to fine-tune how their games feel moment to moment. In this way, the engine supports both artistic experimentation and mechanical precision.
Ultimately, Pixel Game Maker MV stands as a specialized and approachable development tool that lowers the barrier to entry for 2D action game creation. It offers a structured yet flexible system for designing mechanics, building levels, and experimenting with gameplay logic without requiring coding expertise. While it may not offer the expansive ecosystem or high-end capabilities of industry-leading engines, it succeeds in its mission to empower aspiring developers to turn ideas into playable experiences. For hobbyists, students, and indie creators drawn to pixel-based action design, it provides a capable and thoughtfully constructed platform for bringing creative visions to life.
Rating: 6/10
よきかな
Fastidieux à utiliser, des bugs, des ralentis, dépasser un certain nombre d'éléments et rien ne va plus, même avec mon pc assez puissant pour de la 4k/8k...
软件打开后,疯狂自动截图,这是系统BUG吗???
自分は普通にWin11で使えてます エラーとかクラッシュもほぼないです
たまにバグはあります 特にプレビューはバグりやすい気がします
しかもバグると起動し直すまで直らなかったり
なので設定からのプレビューは使わずに右上のテストプレイだけにしてます
プログラミングなしでアクションゲームを作れるのすごいです
ただし難しくて めちゃくちゃ時間はかかるのでそこは覚悟が必要です
素材やテンプレみたいのも少なくてUIも何もかも自作しなきゃって感じですね
あと判定が四角だけなのがかなりつらいのと
判定の対象も融通がきかないのがきついかな
win10のサポートが切れるとのことでギリギリ無料期間だったwin11にアプデ。
逆にこのゲームがwin11にサポートされてなく起動しなくて草。
このゲーム使いたい人はとりあえずはwin11にするな。以上!
とりあえずやり方教えてくれた方のやり方で起動できました。
Windows10のサポートが終了した上で販売を継続するなら、アップデートでWindows11に対応すべきだと思う。
randomly stopped working after refund period ended. Completely unusable as it stands currently
不推荐购买,现在有个比较严重的bug:在按下某个按键后,游玩时实际操作起来却变成另一个按键了。我个人仅仅使用了不到两小时就已经遇到过好几次了,不知道后面实操起来会遇到多少bug。如果真的有做像素游戏需求的推荐学一下编程用Godot之类的游戏引擎进行制作,这个做起来太折磨人了。
欢迎关注[url=https://store.steampowered.com/curator/45830803-Naiwenel/ ]小涵Naiwenel [/url]
不知道为什么一直在自动截图
All of the tutorials I see both online and from the official software are outdated, telling you to use settings which have been changed, move location or anything else really.
With this in mind, do not buy, not even on sale.
Buy something else, unless you really enjoy learning everything on your own.
興味本位で買い、チュートリアルの「テキストを表示する」まで進めたのですがフォントを選んで文字を表示する段階でテキストが正しく表示されず、そのまま進めるとメニュー画面のフォントまで文字化けする始末。
何とか解決できないかと10時間ほど色んなNoteやコミュニティの情報を漁ったのですが、はっきりとした解決策が掴めず諦めるに至りました。
1万円のフルプライスで買ったのにチュートリアルすら進められず、さらに返金申請もできないのでガッカリです。
「レビューを見て買いましょう」という高い勉強代となりました。
何をするにもこのツール独特の文法を探る必要がある。例えば主人公に近づく敵を作りたいとき「オブジェクトの方向に移動」で主人公を指定するとダメ、バグる。とある裏技のような方法で実装はできるが・・・。そういった細かいバグが無数にあり、そのたびに検証を重ねる必要がある。手軽にゲームを作るためにツクールを採用しているのに、これだったら他の一般的なツールを勉強するのとあんまり大差ない。
WIN11環境で起動してもすぐにエラー落ちしてしまいます。
if you know/learn how to work with object oriented stuff this app is p good and easy to use.
i feel like its retail price is kinda high but they do an annual sale and you can get it really cheap then.
-has some built in tutorials that are okay, has good tutorials from on youtube (@BazSupport)
Notes on the assets: you dont have to use pixel graphic assets despite the name you can just import and use drawn/ripped image files for assets if you wish, some of the example games showcase this with non pixel 2D graphics.
the 1 thing i would caution people of is it only has a handful of stock assets to work with depending on what setup options you choose when you make a project compared to something like their rpgmaker for example. so you really have to be willing to populate the assets yourself or buy/download some DLC for them.
I put the castlevania-ified version of reimu hakurei onto an airship from super mario all stars
Currently do not recommend, whatever most recent update it received has made it crash far more frequently for me.
The crashlog site linked to in the popup whenever it does crash, is also abandoned.
アクションゲーム制作がしたくて他の開発エンジンに手を出しましたが、コードの勉強で挫折してしまい、藁をもすがる思いでこちらの商品を購入しました。すると、なんとかゲーム制作を前進させられるようになってきました。ゲーム制作自体簡単ではないと思うのですが、こちらの商品はかなりハードルを下げてくれたと感じています。使い方の情報はネット上には少なめですが、サンプルゲームのプログラミングを研究すれば、たくさんヒントを得られました。
個人的にはやりたいことがある程度実現できるツールだと思いました。
ツールを理解し、素材を自由に作れるなら、想像したモノがある程度形に出来ると思います。
とっつきにくさは確かにありますが、同等の自由度というモノもあると思います。
他のツクールシリーズよりもプラグインに頼らずに、自分のやりたいことがやれるというのは楽しい経験でした。
しかし、私の環境が良くない可能性はありますが、頻繁にクラッシュします。
作業中のあらゆる場面でクラッシュし、それまでの作業がなかったことになり、また同じ作業を繰り返しているとその中でもまたクラッシュする。
賽の河原、というほど絶望的ではないにしろ、自分の落ち度でないところで作業が延々と遅滞させられることに非常に強いストレスを感じました。
また、そのことを公式サポートに報告し、バグが起こってる箇所も確認できたらしいのですが、数か月経っても特にアップデートなどはありません。
現在でも私の環境では延々とクラッシュし続け、作業をする意欲を根こそぎ奪っていきます。
私はなんとか一作完成させましたが、これ以上の作業は苦痛でしかないです。
クラッシュしないようになれば次の作品を作りたいぐらいですが、公式の動きを見ているとやはり新作の方に注力しているのか、このツクールのアップデートは絶望的なのかな、と思っています。
そのため、オススメはしません。
良いツールだとは思ってます。
nvm i figured it out
自分の思い通りに作りたければ、UE5(無料)で作った方が良いです。
アクションゲームツクールMVは、
解り易い代わりに制約だらけなので、
制約が多いと逆に楽しく感じられる人ならば、
使ってみても良いと思います。
※UnityやUEで出来る効率的な(最小コストな)組み方を知っていると、
非効率な組み方しか出来ないアクションゲームツクールMVには、
非常にイライラさせられる事間違いなしです。
80%以上のセール期間中なら良いですが、
間違ってもフルプライスで買ってはいけません。
/
IF AMD DELETE THE TUTORIAL_WIN FILE IT WILL RUN
This program is near perfect for new gamedevs.
It's got a decent selection of tutorials, simple UI, and basic (yet flexible) visual scripting.
The biggest flaw in my opinion, is the lack of export options (PC only)
But if you're a new developer and are choosing between PGMMV and its sequel (Action game maker), then I'd tell you to try PGMMV instead, (preferably on sale of course).
필요한 기능들을 지원하는 것 처럼 보이지만 자신이 만들려는걸 만들라면 엄~~~~청 노가다와 영어를 번역해가면서 해야한다. 비추한다.
Good for artist or someone who don't know how to coding
use youtube tutorials. this is the real deal.
Recently i've been using the engine and it's been incredibly stable, haven't had a crash in days. I even loaded up a 5K image and animated the sprites inside, and while it slowed down it didn't crash. So i'm willing to turn this review around. Hopefully it continues to work well for me.
[strike] I love this thing, but at the moment its almost unusable, ever since i started using it it just keeps crashing randomly, every time between 10 and 20 minutes it crashes, so after every single action i'm saving my project.
I have tried uninstalling, installing it in different storage, i tried verifying the files. nothing seems to fix it. I have no idea what is going on and it's absolutely maddening. [/strike]
Demo sat in my list for a bit. I decided to give it a look since the ap was on sale. Now I might be able to afford it.
Oopsie, access to the demo has ended.
This might seem like the way to go for the management. Don't want people freeloading right?
Problem is, no access = no sale. Since I have nothing to go on I have no choice but to remove this from my hard drive and my wish list, End of demo means end of chance of a sale. Not great marketing. Hope it was worth it.
Also, I can not, in good conscience, recommend this demo. It is faulty marketing.
to hard to figure out
Seem like they ♥♥♥♥ up the tool now... I can't make new project and it just freeze the tool...
做为新手小白,还是值得推荐的,内置的教程可以说是手把手教学了,对制作游戏感兴趣的同学可以试一试,上手门槛比较低
It doesnt work, Fix it
Just use Godot or RPG Maker.
$85 for a really basic game engine is not worth it.
Pixel Game Maker MV is an interesting alternative engine that allows to quickly build prototypes and is powerful enough to envision larger games.
I suggest starting with really small projects instead of going straight to a Megaman or a Metroidvania especially for those who are not familiar with gamedev.
Like all engines there is a learning curve, but I think that the visual scripting-like approach for managing animation states is rather unique and allows simplicity with the potential of doing more complex stuff.
There is a lot of built-in features like database and movement management and camera settings that care spare a headache to newcomers.
However there are also some limitations that can be bypassed with creative solutions or the possibility to code.
The Switch export possibility is very interesting and might be worth considering as it is included in a decent price (if you get it on sale).
I'm not cheating on godot.
I just bought this so that I could get a discount on ACTION GAME MAKER when it comes out.
That way I can enjoy working with Game Maker and Godot at the same time.
Still getting to grips with this system, but it seems like a sturdy little engine. It looks like it does everything I need to make some nice top-down Zelda-like games, fun platformers and cool scrolling beat-em-ups, amongst other things. It might take a while to get to know all the functions, but once it's clear what does what it should be a great retro game development engine to use.
Highly recommended.
This engine will take a couple of weeks for you to learn, and then you can do basically whatever you want with it in 2d gaming.
I have massive projects in this engine, and have experienced no real issues. A few crashes in the years it's been out, and nothing else.
I'm posting this review after reading a lot of negative reviews from people who haven't spent but 20 hours with it.
It's a game engine...20 hours makes you a tourist.
I highly recommend this if you want to make games and have no coding experience.
Hope to see an MZ edition! I think this program needs a refresher. Like if you could import sprites 1 at a time instead of having to use sprite sheets all the time.
삐에로쇼핑같은 툴.
필요한 기능은 다 있는거 같은데 내가 찾는건 잘안보임.
국내에는 자료가 거진없으니 해외 사이트나 영상 찾아봐야함.
그런데 그거 할 시간이면 유니티나 고도엔진 공부하는게 나음.
취미로 간단히 나만의 2D 플렛포머 게임을 만들고 싶다면 나쁘지않음 그래서 추천(할인할때만 사셈).
tried my best to learn this application, but all the tutorials online are ancient, or use older versions of the game maker, its overall useful to some, but i hated the darn thing, the ui makes ZERO sense, it crashed when trying to load assets multiple times, the text just decided to stop working partially for some dumb reason, lucky i got this thru a sale, but im gonna most likely refund it
tbh, just use smth like construct 3 if you are stupid like me, or learn game maker or godot if you have time and intellect
[edit]
might give it a go once more in the near future, i might just need to be more patient :P
Lo usaba en windows y sin problemas, pero recientemente decidí migrar a linux por cuestión de que los subprocesos de windows calentaban demasiado mi procesador y al tratar de usar este programa en linux no funciona, y los creadores dicen que no están interesados en hacer el port, así que vaya lástima, buen programa pero sin soporte a linux, buscaré otro como rpg architect, ese sí tiene soporte nativo a linux
Can't even create any game cause I can't even run the application. I was trying to solve the problem it did run for some days after I switched the version, but today the application won't run anymore. I did try to switch the version like I did before and didn't do nothing still have the same problem.
Please fix, not everyone has the time to reinstall and re-download the application check here and there, spend a little drop of blood as offering to our Lord Ruggul while all the planet on this galaxy aligned, just to run the application.
I bought it while discount but it still not worth the money in the current state.
крашится при попытке воспроизвести любой проект. совершенно бесполезный кусок багованного кода
有中文教程很不错
简要说一下这款软件的主要用途。
PGM是一款,主要用于制作横版像素动作游戏的软件,其中的大部分系统和功能都是为此设置的,虽然它也支持类似RM那样的俯视视角,但是拓展性并不够好,功能也不完善。(真要做俯视的ARPG为什么不直接用RM呢?)
说说它的优点。
1.整个软件的上限还是挺高的,能做到什么程度呢,恶魔城那样的是肯定没有问题的。在此之上如果你还想加入奇怪的玩法和特效也是没有问题的,只要你有足够强大的像素力资源。
2.确实为横版游戏开发降低了门槛,它一整套的制作思路和RM很相似,包括图块、事件、甚至PGM的界面布局和RM也较为一致,你可以看到很多RM的影子(毕竟一个开发商)。
3.对导入素材的处理比较方便,你可以自定义长宽等分比,自动镜像处理,旋转,固定中心点,拉伸大小,放在RM里你就需要先在PS里处理出好几个版本再导入数据库使用了。
4.自带粒子动画系统,这个可是真的很好用啊!任何特效,比如子弹啊,魔法啊,爆炸啊,天气啊,一闪的光芒啊,各种各样的,都可以用系统自带的这一套粒子动画实现,分分钟给你的游戏的动感提高了一个层级。
5.官方提供了很多很多的demo,让你学习参考,有心的话,花点时间还是不难上手的。
说说它发布到现在的改动。(编辑于2021年5月29日)
1.一开始实在是太吃内存了,虽然还是吃内存,但是比起初期的版本,已经好了不少。
2.现在支持搜索资源了,好评。
3.数据库有了,但是怎么说呢,实用性有限(开发者算是很有心了,就不奢求太多了)。
4.开关和变量实在不好用,事件之间的互动判定弄起来就比较麻烦,很多时候还是需要自己去计算坐标来修改变量。
5.虽然现在有中文版本,但是存在部分机翻,会给人带来很多误导,建议有能力的用英文版和日文版。
6.BUG修复挺多了,至少目前没有重大导致工程崩溃的bug,但是偶尔的闪退还是有的。
7.现在支持PC和NS发布了,但是NS的开发者注册可能有点繁琐。
8.虽然支持拓展插件,但是一旦插件和主程序冲突有概率导致不可逆的工程损坏后果出现,慎用插件,多多备份。
9.系统自带的物理引擎完全就是一坨……你不需要去好奇,也不需要用,我估计KADOKAWA自己也放弃这一块的维护了。
10.官方的自带教程涉及的内容实在有限,建议还是先看看F1文档然后学习demo依葫芦画瓢比较直观。(文档在“帮助”里面)
11.这款产品目前还是偏小众,没有成型的社区,steam社区算是比较活跃的地方了,主要开发者会去steam社区看,想要圈子交流还是贴吧qq群找找。
总结概括:现在的PGM的功能已经较为成熟,开发生态也在逐渐成长,相信会有越来越多优秀的作品。
Удобная программа для создания платформеров и не только, особенно для тех, кто не умеет в языки программирования
Если нужно сделать игру в стилистике RPG, то можно от этих же разрабов использовать RPG Maker, либо использовать данную программу.
Плюс данной программы, что она не так сильно ограничивает возможности в создании.
Pixel Game Maker MV Review: A Flexible Game Engine for Retro Enthusiasts
If you’ve ever wanted to create your own 2D game with a retro feel, Pixel Game Maker MV offers a feature-rich platform to bring your ideas to life. It provides a good mix of accessibility for beginners and depth for advanced users, but it’s not without its challenges.
Strengths
Pixel Game Maker MV is designed to be versatile. Whether you’re aiming to build a platformer, a side-scrolling shooter, or even an action RPG, the game engine supports a wide variety of genres.
Visual Scripting: For those without programming experience, the drag-and-drop logic system is intuitive and accessible. It allows you to set up gameplay mechanics without having to write a single line of code.
Highly Customizable: The engine lets you import your own pixel art, animations, and sound effects, making it possible to create games that feel truly unique. Built-in templates are available as a starting point, though using them extensively can limit the originality of your project.
Multiplayer Support: Pixel Game Maker MV includes tools for local multiplayer gameplay, making it a great option for party-style games or co-op experiences.
Weaknesses
While the engine has great potential, it does come with a few hurdles that could slow down the creative process.
Learning Curve: Despite the visual scripting, mastering all the tools takes time. Creating complex mechanics often requires experimenting with multiple settings and workflows, which may be overwhelming for beginners.
Performance Issues: Games exported from the engine can sometimes suffer from performance problems, particularly with large or highly detailed projects. Optimization is key, but the tools to achieve this can feel somewhat limited.
Documentation Gaps: While there are tutorials and guides, the available resources don’t cover every possible scenario. Advanced users might find themselves searching online forums or experimenting to resolve issues.
Overall Experience
Pixel Game Maker MV is a solid choice for creators who want to dive into 2D game development without needing advanced programming knowledge. Its tools offer a good balance of ease and depth, making it possible to create polished projects with enough effort.
However, it’s not as polished or beginner-friendly as other engines like RPG Maker or GameMaker Studio 2. It’s best suited for users willing to invest time in learning its quirks and working through its limitations.
Final Verdict:
Pixel Game Maker MV is a powerful tool with a lot of potential, but it’s not an instant solution. For those willing to put in the time and effort, it’s a rewarding engine that allows for truly creative projects.
Score: 7/10
A versatile game-making platform with room for improvement in user experience and performance. Again, this is based purely on my experience. Cheers!
It doesn't work. It won't start a project; it just never loads and crashes every time.
本来不想给差评的但是优化实在是 这一个小时一直在未响应连软件页面都没进去 只能退款了
Aparte de los bugs, cuando salió muchos lo compramos bajo la promesa de que se podría exportar a Nintendo Switch y otras plataformas. Años después sigue igual que cuando salió, solo permitiendo exportar para Windows. Una pena.
初代マリオと同じ作りのゲームを作るなら非常に便利なツール、それ以上の動きを求めるとなるとかなり厳しい作業になります
2D横スクロールアクションゲームを作りたいけど英語が全く読めなくて意味も分からないからその他のゲーム制作ツールが使えない、と言う方にもオススメはできます
サンプルや数少ない参考になる記事などを見ながら試行錯誤して自分で組み立てていく覚悟が必要です
値段が高いのでよく考えてから購入しましょう
La interfaz es un poco caótica y no muy intuitiva, así que se necesita aprender dónde está cada cosa, pero hay un puñado de buenos tutoriales en Youtube con lo básico para hacer un juego simple y con eso probablemente podrás complicarte todo lo que quieras. Los tutoriales que vienen incluidos son muy superficiales, hay que buscar fuera.
Obviamente hay que tener claro que esto es para iniciarse o para prototipos. Si quieres algo un poco más potente está Game Maker, Unity o Unreal... Pero Pixel Game Maker MV no quiere competir con esos títulos. Es justo lo que promete, un programa para hacer juegos de 8/16 bits sin necesidad de programación.
Tiene ofertas cada cierto tiempo y baja hasta 14 €, en caso de que alguien no quiera arriesgarse con su precio normal (SteamDB es bueno para predecir cuándo entrará en oferta).
Games feel truly their own, not being unity or rpg maker
This took me quite some time to get into , but i found it well worth my efforts
not very good tutorial is broken and the bits that aren't are laggy and there's not a whole lot of features the selling point is 'no coding required' but learning code seems easier. Def not worth the 71 quid selling pirce, thankfully i got it cheap on humble bundle.
Ok don't get me twisted here.. i have spent a few hours with this software, its not bad but there is room for quite a lot of improvement.
If you want to make something a little different from the normal RPG games with turn-based battle systems this looks like a nice option.. however please read this before rushing in-to making a buy.
The Bad:
===================================
- It Does not cost the earth or your soul to buy & i respect that a lot.... WAIT.. i just re-read the price.. holy cow.. £70.. 70 for THIS?? WTF.. what in gods green earth makes them think this is even slightly worth that price?.... there is no IDE.. and collision detection is horrendous.. what bong water they drinking here, what?.. is this April fools??
- The templates are not all written in english parts.. so it takes a little poking around to figure things out (not a big problem at all).
- Its a little hard to get your head around how stuff works, i mean.. you have to look allover for something (like portals function) only to find it where you would not expect it to be.. instead of clicking portals tab then clicking new and doing the new setup of a portal from there.
- Collision detection is annoying as hell.. if you have an irregular shape it makes collision detection just not fun as you cant use triangles or lines (that i know of) so all of them cutesy graphics you worked-on just don't look good in-game, i couldn't even use a small rectangle as strangely you can't resize them (that know of) & you cant specify a layer or even two for collision detection items to be held on (e.g. Collision_Items, Collision_Walls would be useful to anyone making a game so they can organize used things and track them easier).
- I wish the 'event' system was a lot better, hell i wish there was some IDE or just an event system like block from scratch as that would at-least be very helpful even for new users.
The Good:
=================================
- Functions work as they should.
- Despite not being all user friendly this is quite a nice tool to play around with even with its collision problems and having to headbutt a wall a few times to find things.
- Its example template games are quite fun to play & quite easy to understand if you look at them.
- The free art / sprites etc that are included are decent quality and look great.
===================================
The Main Reason I Say Not To Buy This Is.. The Collision System needs work, Whilst i would like to see an IDE (or block system for events) i am able to look past that but not the Collision problems.... oh and £70 for this must be a joke as you can build 2D games with most software even scratch.
==================================
PGMMV is rigid and intimidating for the first time user and the usual RPG maker guru, that's a fact. Even I was overwhelmed when I first moved to this engine from RPG XP and MV. After some reading of the engine's manual and some tinkering around in the various editors I found that it isn't so hard to learn, with a vast amount of possibilities for a potential game to be made.
PGMMV doesn't require coding knowledge, but it does require knowledge of how games are programmed. This could be a dealbreaker for someone who's only knowledge of game programming comes from RPG Maker games. There is also the drawback of PGMMV not having quite as many default assets as RPG Maker typically has. For those who lack both artistic skill and programming knowledge, this engine could be a hurdle you cannot see yourself overcoming.
I personally find it very entertaining to mess around in this engine and find out how to make certain things work. I like how much more options you have in character/actor animation, when compared to RPG Maker games which are generally limited to three total frames by default. There is a great deal of freedom in this engine that you cannot find in RPG Maker games without the use of several JS plugins.
If you feel like learning a little more about programming and like to solve logic puzzles but hate coding (like I do) I recommend getting your hands on this engine and messing around with it. Just be sure to read the engine manual for more clarification on certain things which are not explained in the quite buggy tutorial.
All in all, I definitely recommend this engine, it's been the most fun I have had in a while.
It just won't run. at all.
購入して後悔した
このソフトのチュートリアルは使い方を説明する気が一切ないので手探りで何もかもやっていくことになる
それに素材の仕様がとにかくよくなくてここで断念した
素材を一から作るには一連のアニメーション素材を等間隔に並べて一枚絵にしないといけない
使い勝手が悪い以前にこの作業を一体素人にどうやれというのか
オリジナルキャラを作ろうとしたら職人のような技術が求められる
オリジナルのゲームを作ろうとしたがもはや使い物にならない
自分が考えたキャラクターを作りたい人には絶対におすすめしない
じぶんで描いたえがウロチョロうごいてて超たのしいかわいい~~~
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Pixel Game Maker MV:
Es un atractivo programa para crear tus propios videojuegos, sin saber programar solo usando tu imaginación y listo...
solo debe tenerle paciencia para saber su concepto y lo quieres hacer.
The problem is that the UI is bugged and it's horrible, awful, terrible, cant use enough adjectives for it
About the engine itself, I can't say anything because the UI didn't allow me to use enough
el programa es muy bueno pero seria bueno que implementaran para exportar dispositivos moviles
Aun no puedo utilizarlo muy bien, porque está en inglés, a ver si algún día se acuerdan de nosotros que no sabemos sobre ese idioma y lo traducen al español... La mayoría de tutoriales están en ingles y pues no les entiendo nada.
De todas formas trataré de aprenderle lo mejor posible, ya que a los otros maker si les tengo conocimiento.
I spent 100 hours creating a 5-minute fan-game, and I had fun doing it.
This is my first game maker tool. I have zero background in programming, and I can say that the program itself is not too difficult to use, and it includes most of the necessary features in making 2d games. Unfortunately, there are some problems and missing features that would make things easier.
Problems I encountered:
Slopes
-This is more likely a skill issue, but I had lots of headaches because of slopes. Sometimes, my character behaves differently upon contact with slopes and can only be resolved by restarting the program. For some reason, it only happens when using the "test play" and not on the built game.
Tutorials
- It only covers the surface level stuff and it's slow, uninteresting and somewhat unintuitive. Watching Youtube tutorials is absolutely necessary. Baz made a tutorial for almost everything in this program.
UI
- From what I've seen, most users don't like it. It's messy and looks outdated. Feels laggy sometimes too.
Features that would improve the program:
- Autoscrolling layers
- Additional Layer effects
- Additional options for bullet objects
- Support for mp3 instead of ogg for bgm, sfx, and voices
- Skins
- Advanced tutorials
- Built in palette tools for sprites
Do I recommend this program? I honestly don't know even if it's on sale. Gamemaker is now free and I kinda regret learning to use this instead of that. I'll just give it a YES because an absolute dumb individual like me was actually able to make a game without typing a single line of code!
Windows11で購入を考えている方はやめた方がいいです。
対応しておらず、動作しないです。
打不开,,,一直在loding直到未响应
UI is too confusing and there is no built-in sprite editor. Would not recommend this, there are much better game engines out there.
Doesn't even launch anymore
There aren't many character materials available, and it's much more difficult to create them all yourself.
很棒的软件
I have a few thousand hours experience using RPG Maker, and I already knew this program would be less "beginner friendly" but it seems to be a toy for people who actually know programming language than it is a tool for people who don't and want to stand a chance at making a fun game. Even the simplest of things have to be achieved by combining several confusing aspects rather than just the first thing you'd expect to find as a solution. There is a drop-down list of things you can select when you want to link one action to another by means of a variable change, and this list is by no means in alphabetical order and this starts with "None, HP and then "Max HP"". Yeah. Max HP. Do you remember that one game EVER where objects/enemies had their Max HP altered on a consistent enough basis (if at all) that it would trigger a consequence in a sequence? YEAH man like every game ever! Just adding "Damage Taken" as a variable? NAH, you can scroll all the way down for Damage Amount Taken, which is the total damage taken by the object. NOTHING can be solved by thinking, every time I find something that seems to make sense it either does nothing or results in the exact same loop I tried to get out of.
I am extremely disappointed, I was very excited but this seems to be impossible to use without constantly seeking for the help of someone who has both a programming background and experience with this program itself.
I recommend this software with [i]heavy caveats[/i]. It is absolutely not as easy to jump into as RPG Maker's modern entries, even though it has integrated tutorials. Putting aside, for the moment, the issues I had getting my editor's screen resolution right (which turned out to be an issue with me not knowing you could pull the side of the sub-window to expand it), the workflow is totally different, and implementing basic things like attacks, animations, and objects is much more obtuse than RPG Maker's methods. While PGMMV certainly looks to be a flexible platformer engine, and certainly easier than learning to program action games in a more traditional engine like GameMaker or Unity, you shouldn't let the RPG Maker affiliation fool you--- this program is not particularly easy to use, even with the tutorials at hand. The flowchart method, in particular, has got potential, but compared to the simple, clear editor of the RPG Maker entries, it's really quite confusing, especially if you come in expecting an RM-style GUI like I did. Nonetheless, it's quite an interesting piece of software, and like I said, I [i]can[/i] recommend it despite its issues, just not [i]freely[/i].
The tutorial is awful and does not work. I have found discussions about this from years ago and it has not been fixed. I remember this being an issue the first time I used Pixel Maker as well. The Slash animation in the tutorial files does not play so the attach does not have any hit detection. Others seem to have different problems. Do not recommend. There are better tools available for free.
好
it should be a crime that sends you straight to hell making an UI this bad
Pretty awkward UI, and there are better programs like this out there including Game Maker. I would avoid paying full price for this.
趁打折的时候入手的,软件非常的简单,可以制作出一些像素风的游戏。
我个人认为这个软件十分适合制作类银河城游戏,当然你也可以选择做类似于RPG maker系列引擎制作出的游戏。
软件虽然简单,但操作不是很人性化,很多操作都十分的不方便,有些快捷的操作没有添加希望在以后版本里可以推出一些更简单,更方便的操作方式,最好还能修复一下软件的BUG。
总体上没什么大问题,没有什么游戏制作经验的新手可以那这个软件练练手,软件很贵,最好等到打折时再购买。
如果你想用它做出什么“惊世骇俗”的“大作”,那么它肯定是不能胜任的——其实很多人嘛都是眼高手低,白日梦做多了。
如果是出于学习目的而购买这款软件,那么它完全是合格的。
能学到什么东西呢?像素横板动作类游戏开发中的一些基本概念及工程实践。
像素横板动作类游戏中的概念早就被人说烂了,但真正上手以后才会发现听说的、书本上的还是过于浅显,大量细节都隐藏在看不见的犄角旮旯里边——特别是动画、特效和用户操作的协调,各种复杂状态的切换,不上手试试根本体会不到里边的复杂。
RPGMaker也能做,只不过你必须要非常熟悉RM的引擎和JS,然后用JS改造RM,可惜在熟悉JS之前99.9%想要做出”神作“的人都会放弃,哈哈哈哈。
至于做什么ARPG什么的,别考虑了,它不合适。而且RPG需要大量的前期文本准备:故事、角色、对话、背景设定……这绝对比学JS都要难太多哈哈哈。
es sencillo de usar, aunque no hay muchos tutoriales e información sobre como usarlo
もうちょっと使ってみないとはっきりと言えませんが、FCの頃のような初期のゼルダやメトロヴァニア的なゲームは作りやすいと思います。縦シュー、横シューのようなスクロールを強制するゲームを作るのは、基本機能ではちょっと作りづらいです。
作りたいゲームをはっきりとイメージ出来ているのならオススメです。
A Engine está totalmente quebrada, mesmo fazendo o recomendado de instalar alguns pacotes, nada resolveu. O maior deles foram os crashes pós teste de jogo, não conseguia abrir nenhuma aba sem que o programa parasse de funcionar e nunca mais voltasse a abrir. Tanto que tem um programa que roda de fundo, que acabou parecendo que eu estava rodando o programa por mais de meia hora, que não era o caso. O engraçado desses problemas é que eles são relatados desde 2022, prefiro pedir meu reembolso do que gastar meu tempo em um programa quebrado. Outro fator desse programa é que se ele der um "Não está respondendo", é melhor nem esperar, porque ele nunca mais volta a funcionar até você fechar e abrir novamente, e repetir este ciclo de merda. 2 horas de programa jogados fora por conta de irresponsabilidade da empresa com esse programa, tinha potencial, mas do que adianta se nem posso desfrutar disso, mesmo meu pc sendo atualizado e bem acima dos requisitos recomendados.
Gostaria de avaliar o programa por seu potencial como Engine de jogos, mas infelizmente esse diamante não tem valor se nem mexido corretamente ele funciona.
2023年了,怎么连点击运行都还能报错啊,这软件的优化也太烂了吧
It's a bit hard to use and feels unfinished but it pays off once you get the basics down, it's also a 1 time license as compared to many other game development software on the market which use a subscription based model.
Naisuuuuu 🙌
Now that Gamemaker is free for non-commercial use (and its commercial license is *barely* more expensive than PGMMV's flat price) I don't see much value in bothering with PGMMV at this point.
The flowchart eventing system sounds great in theory but it very quickly adds up complexity to the point where you need to jump through about a hundred more hoops than necessary just to get basic functionality working. It's especially jarring as someone who came to it from RPGmaker, there are so many basic functions that RPGmaker lets you do at the click of a button that there just isn't any easy analogue to here.
I'm sure it works great if you're aiming to the very specific kinds of games the developers had in mind when creating the software, but if you stray just slightly too far outside the box you can end up running around in circles trying to do something that should be simple, and *would* be in any other program. That's what my experience was, at least. And it sucks, especially since the vibe I got from it was "It's like RPGmaker, but you have SO much more freedom!" only to end up with something totally different, that...well it's probably TECHNICALLY more versatile, but trying to figure out how to tap into any of that versatility is such a slog that at this point I'd much rather just finally crack down and learn to code than mess around with it any longer. (And I am someone who is very allergic to learning code.)
Lack of community support is another big detriment for me. While this one isn't a fault of the devs, it is still really unfortunate that it feels like there aren't really that many plugins floating around for it, and there's only like one or two guys out there making tutorials for it. And to be fair, Baz has done a VERY good job at documenting most of its features, it'd probably be indecipherable if not for his hard work, but if he hasn't covered something you want to know, then your options are extremely slim. Compare that to RPGmaker or really any other major game engine, there are tons of resources all over the place ready for your use, so it makes PGMMV an even harder sell in comparison.
Despite all this, I'm sure that there are plenty of people out there who do/would still really enjoy the way this software does things, the other reviews being pretty positive certainly makes that clear, so I can't really speak for anyone other than myself here. Thankfully there IS a demo, so if you're interested in this program I'd definitely recommend giving that a shot and really digging in deep to its features (instead of instantly forgetting about it and running out of time like I did originally...) and if you DO find yourself enjoying the workflow, then great! It goes on sale pretty often too. Maybe it'll be perfect for you. But if you find yourself getting too confused and don't really mesh with how it does things, you should probably look somewhere else. Gamemaker is free now and RPGmaker is as easy as ever.
可以当成游戏制作练习软件,但是最好不要当作商业软件。有BUG,最要命的是有的BUG会直接导致游戏闪退但是却不会有任何提醒,找不到原因。数组参数没有,设置参数的时候要一个一个分配。但很适合游戏框架的制作分析,因为此游戏引擎将变换点 封装的很好。
Engine Muito fácil de se aprender, só que requer conhecimento de Inglês pois não existe nenhum tutorial em português.
在简化设计上并没有RPGMAKER那么直观。
Super Logiciel pour créer des jeux en 2D de profil ou vue de haut, les possibilités sont nombreuses, et après quelques tutos pour comprendre le fonctionnement, le logiciel se maitrise vite.
Simples e prático, direto ao ponto e com vários exemplos
After much consideration I decided on giving this engine a thumbs up. I will start with the pros side of things.
Pros,
- I really enjoy the simplicity of the "state machine" style of logic control.
-It supports tilemaps
-Not restricted to 32x32 or 48x48 tiles or objects
-The animation configuration tool is fantastic
-Handles variables
-Easy to learn
-BAZ on youtube has some great tutorials
-Plenty of events and actions
-Does Support limited multiplayer (Also a Con)
-Great particle and light effects
-Supports large objects of different sizes
-Easy Save and Load feature though limiting
-Has a RPG style text system add-on with select choice.
The Cons,
-No string variables (limits a lot of game types)
-Hud is very limiting
-Random FPS drops on finished products even on high end machines
-Trigger areas are difficult to configure and are round with no square selection
-Multiplayer is very very limited, though supported.
-Updates are very few and if you come across a bug....chances are the developer will not fix anytime soon.
Overall I enjoy the game engine, if it wasn't for the FPS issues I get on exported games at random times (mostly while moving in 8 directions but randomly other times) this would have been a great choice for my passion project.
I leave you with this, if you don't mind doing a few work arounds for the HUD system and keep your project simple this will be a great engine for you. if you ever figure out why the FPS drops randomly causing the game to stutter let me know. hope this helps anyone looking to buy.
Great alternatives to this engine would be the following
-RPG Architect
-Gdevelope
-Construct 3
-With Caution RPG maker series
-Game Maker Studio
-001 Game Creator
-Click Team Fusion 2.5
-CopperCube (3D Engine)
-Game Maker Studio
i have no idea what i am doing
Crashes consistently on start-up with Windows 11 on a high-end system. Don't bother!









