Deadly Sin
Take on the role of Lorelai, a young woman of humble means who learns that her true identity is the heir to a powerful empire!
Screenshots
5Mixed
80 Steam reviews
Review History
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | Y | Y | Y |

Take on the role of Lorelai, a young woman of humble means who learns that her true identity is the heir to a powerful empire!
Mixed
80 Steam reviews
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | Y | Y | Y |
It is a nice way to let your mind think of other things, like saving people's lives
Found a rather extreme bug in the game. As I was walking through a doorway, a random encounter occurred. This made the UI implode upon itself. My character became invisible (it reappeared after my next encounter). It also allowed me to cross all planes of the game as if walls didn't exist in the first place (this was NOT fixed after my following encounter). I can still interact with objects as normal, but I'm no longer prevented from entering areas that are supposed to be inaccessible without following the storyline; I no longer need bridges to cross water/chasms/lava and I'm no longer blocked by walls. Saving the game in an attempt to reload so that it fixes the issues saved the bug with it (I haven't tried loading any other save-points).
I would show a screenshot, but Steam is broken and doesn't allow for screenshots (from ME) to be taken despite Steam settings explicitly telling it to allow me to do so. Furthermore, Steam decided that letting me take a screenshot without using the steam tools to do so isn't good enough, so I can't even upload my screenshot of proof of this bug to steam to use as a community bug warning.
I can't say I'd recommend, unless you're a big fan of the developers other games, and feel the urge to complete the series.
Having completed, there are a number of frustrating aspects of this game including: long obscure mazes to wander, often there is no real direction as to where you should be going, or what you should be doing, an entire optional area that is extremely difficult, and finding it is extremely obscure, and seems to require a guide. I missed finding some of the most powerful end-game armor because I just couldn't traverse the mazes well enough to find all the pieces. In the end the final boss was very easily cheesed anyway, so it turns out that wasn't too big of a loss.
i finished the game .. so far i enjoy it as it is well made..
This guide i found online really helpful.
https://www.scribd.com/document/674030556/Walkthrough-for-Deadly-Sin
just buy gem and we dont worry about losing money to mug.
18 Hours in and i just can't play this anymore. I had no fun , no good times. Dancing Dragon Games made a really good SRGP callled Symphony of War: The Nephilim Saga. Go play that instead. And after you play that good game , and you feel like you want to tip the dev some extra money for making it , i guess buy this and put in your libary , but don't play it not worth your time.
In a world where RPG Maker games are often looked down upon, Deadly Sin rises above the rest and exceeds expectations.
I put more than 20 hours into this game, wildly enjoying it all the way until the end. The gameplay loop is great and it encourages exploration of its big, detailed maps; however, it's those same maps that I sometimes wished got a little bit more attention. Some of them feel same-ish and empty, even too big later on. Still, finding a way to deactivate enemies and find any secrets never stopped feeling rewarding.
With a very solid story to hold your attention for hours, a basic, but fun combat system and exploration, good soundtrack and incredible sense of progression, Deadly Sin is a game that truly got me excited for its sequel and all of the other titles set in the same universe - Skyborn (that I already played years ago and loved) and Echoes of Aetheria. The only complaint that I have for this game is a somewhat unfair difficulty spike at the very end, but after realising how to beat those last few bosses, the reward was all the more sweet.
This game is a definite recommendation from my part, if you're looking to spend fun, nostalgic dozens of hours inside a well-made world.
Pro: Story? Maybe.
Con: Lets see. Everything else I guess. First, the controls are totally wacky. Only stick works, buttons are awkwardly chosen. No settings available whatsoever. So can't change controls, can't mute music and no, the muting of windows system sounds is not an acceptable solution if I want to listen something else while playing.
Lack of information. Game has a "skill tree" and you need certain amount of skill points to get a new skill. Guess what, you have no way of knowing how many skill points you have at any given moment. Only way is to try and see if you can choose a new skill. Also you can debuff mobs, except again, you have no way of knowing if it went through or missed. Game doesn't tell if mobs are buffed/debuffed.
What else? Balance is all over the place really, trash mobs taking an eternity to kill (fun fun) and really seem to give totally outta hat amount of exp. Also normal hits tend to do pathetic damage, so you're forced to use skills/magic every turn if you wanna get through before sun expires. Itemization is bit off too, but I suppose that's manageable. Though again, there are no info on your magic resistance and game happily uses defense and armor as same thing which might confuse some people.
Despite all that, being a some sorta masochist, I spent 22h on this game and was on the end part when my rage meter finally got filled. I entered an area where a small flame follows you and you have to try and find a way through a maze with switches. Thing is, you're forced to follow the road, but flame can skip corners as it pleases, so it will hit you. You don't insta die, but you also can't heal. So basically only way through seems to be save scumming and that's not really something a good or even mediocre game would have you do. Thus it seems I will just uninstall because why bother. Game is pretty damn short anyway if you take out the forced grinding of levels.
Deadly Sin seems to be one of the better rpg engine games. i like your characters battle sprites, the fact you can see threat, and the option to turn on/off battles with a switch/gem (though the gem is near the end of a area and it only effect that screen). i don't like having no dungeon maps, and no (toggle-able) auto attack.
i'm not sure if i'll finish the game as its just not pulling me in and i read the last boss is unbalanced with 1 shot kills. i still feel its a decent rpg engine game but its still made in rpg engine.
Crashed my *monitor*. Not my computer, but my monitor.
[h1]Reseña del Videojuego: Deadly Sin[/h1]
[h2]Resumen[/h2]
¿Buscas una experiencia que te haga alternar entre gritos de emoción y gritos de frustración? ¡No busques más! \Deadly Sin\ es el videojuego que promete, pero ¿cumple? Echemos un vistazo.
[h2]Aspectos importantes e interesantes[/h2]
Te daremos una razón para amar \Deadly Sin\: su intento (aunque cuestionable) de traer algo nuevo a la mesa. La premisa es jugosa como una novela barata de aeropuerto, mezclando elementos clásicos de rol con una historia que intenta ser más enrevesada que un episodio de \Game of Thrones\ tras una noche de copas.
Además, si eres aficionado a los puzzles que te hacen querer arrancarte el cabello, ¡felicidades! Este juego tiene unos cuantos que harán que te cuestiones tu propia inteligencia.
[h2]Aspectos por mejorar[/h2]
Por donde empezar... La IA parece haber sido diseñada por un hamster en sus días libres. Los enemigos son tan predecibles que te da tiempo de ir por un café mientras planeas tu siguiente movimiento.
Visualmente, parece un viaje al pasado (y no de la buena manera), algo así como un tributo a la nostalgia pero sin el encanto. Y no nos pongamos a hablar de las voces - es como escuchar una conversación en latín fluido... si todas las personas involucradas estuvieran recitando menús de comida rápida.
[h2]Tabla de Puntuaciones[/h2]
[table]
[tr][th]Categoría[/th][th]Puntuación[/th][th]Comentarios[/th][/tr]
[tr][td]Jugabilidad[/td][td]6[/td][td]Funciona, pero no esperes milagros.[/td][/tr]
[tr][td]Dificultad / IA[/td][td]4[/td][td]Predecible y poco desafiante.[/td][/tr]
[tr][td]Contenido[/td][td]6[/td][td]Suficiente, pero no sobresaliente.[/td][/tr]
[tr][td]Video / Gráficos[/td][td]5[/td][td]Un retroceso estilístico no intencional.[/td][/tr]
[tr][td]Historia[/td][td]6[/td][td]Interesante pero mal ejecutada.[/td][/tr]
[tr][td]Ambientación[/td][td]6[/td][td]Tiene sus momentos, pero poco consistente.[/td][/tr]
[tr][td]Efectos[/td][td]5[/td][td]Nada que no haya visto en la década pasada.[/td][/tr]
[tr][td]Música[/td][td]6[/td][td]Aceptable, sin destacar.[/td][/tr]
[tr][td]Voces[/td][td]3[/td][td]Dolorosamente monótonas.[/td][/tr]
[tr][td]Diversidad[/td][td]6[/td][td]Un esfuerzo claro, pero falta mucho.[/td][/tr]
[tr][td]Total Puntuaciones[/td][td]53[/td][td][/td][/tr]
[/table]
Si la puntuación total es:
- >=80 [b]Cómpralo[/b]
- <80 y >=50 [b]Cómpralo con descuento[/para]
- <50 [b]No lo compres[/b]
En este caso, con una puntuación de 53, te diría: [b]Cómpralo con descuento[/b]... si realmente, pero realmente no tienes nada mejor que hacer.
I've really tried to like this game - I just really can't get into it. The story isn't very interesting to me, and the combat was a little hard. I only but a half-hour into it, but I didn't really enjoy my time very much. This could be for you, but for me, it's a pass.
The negative reviews are unwarranted. Yes the boss in the castle is challenging; they are the hardest boss up to that point and, I would say, the point at which combat becomes interesting. If you are stubborn, like me, they are beatable without changing your equipment around, but if you want to beat them in less than 30 mins then I suggest thinking carefully how to equip your tank.
The Good: the developers clearly had a great deal of love for this game; the custom sprites and battle animations are fantastic (I have played SO many games made in RPGmaker, but this has to be one of the better looking ones just for the combat). The combat uses a threat system (similar to Skyborn) which gives you a great deal of control, keeps early combat engaging and allows for later combat to be more challenging/rewarding.
The Bad: not to say it is perfect; the menus are a pain to navigate, the skill menu is especially bad. The female dialog feels like it was written by a man who has no sisters or daughters (you will see what I mean). And most of the female sprites/models have flotation devices in either their chests or backsides...or both!
Before "that" boss: the game is easy, fast paced and "fine" (it took me about 12 hours to reach them)
After that boss: the game becomes much more interesting, through there is not much before the last boss (it took me about 15 hours to reach them)
The difference is that in the last 3 hours you can find many unique weapons/equipment that empower specific abilities, allowing you to effectively customise your play style, it gives you a sense of control and achievement.
There is also an optional super-hard area, with the super boss at the end (it took me about 20 hours to beat everything). I was delighted with the extra 5 hours of content (though the "super" boss was much easier than the 12 hour boss as I was able to empower the abilities that were most effective)
Do not skip this game; it is good (not perfect) and deserves to be appreciated
It's quite good. Lots of technical problems but overall a great amateur attempt with above average writing.
(still has a few annoying indie tropes like random references to other games, but it's rare)
Intense.
PITA to even play.
No way to edit resolution and it's set to ultra-low with full screen. Screws up my icon placement on desktop.
No way to edit keybinding and controller settings.
*OMG* I've never seen a worse keyboard layout. Space, Shift, A, X, Esc with arrow keys to move.
Controller is just as bad. "X" is accept, "A" is run (which you have to HOLD IN), "Y" Skills menu, B is Menu/Cancel. Just a PITA to use these non-standard layouts, with no way to edit.
Combat is ultra dull. Needs some animation, and a cursor pointing to who have currently selected.
Most of the art is good, except the handdrawn profile pic of Empress, which is *way* below "barely acceptable" quality.
Keyboard layout is too screwed up to even try it. Controller is making my fingers hurt having to hold in the sprint button non-stop.
Bought *very* cheap in a bundle. Made by the same people who made Symphony of War, which is exceptional.
戰鬥畫面還不錯喔@@...
中規中矩的
Deadly Sin,
Estranhamente difícil, pouco carismático e que parece não saber o que fazer com tudo que apresenta ao jogador.
Narrativamente o jogo é fraco e sua protagonista, que aparentemente não recebeu o direito de estar na capa do jogo, não tem personalidade o suficiente para nos atrair à sua própria história.
Mecanicamente o jogo é confuso, mal explicado e, pra piorar, uma das mecânicas é capaz de gerar um softlock em que o jogador não pode obter nenhuma forma de experiência ou dinheiro.
As músicas, apesar de boas, têm um péssimo loop e por vezes acabam bruscamente, deixando nada além de silêncio.
Graficamente, os designs são bem qualquer coisa e, por algum motivo, o character design de uma das personagens que deveria ser um tank basicamente se resume a isto [url=https://knowyourmeme.com/photos/2310062-broly-culo-broly-ass] aqui [/url].
Não se decepcione com isto.
Deadly Sin é um jogo indie feito no RPG Maker VX.
O jogo usa batalhas por turno e possui um sistema único de "ameaça" (threat), que determina a probabilidade de cada aliado ser alvo de ataques inimigos, que aumenta conforme cada aliado causa dano nos inimigos. O jogo usa diferentes barras de MP para os personagem: Lorelai, Belinda e Winchester usam magias tradicionais e o MP deles vai se regenerando aos poucos, o MP de Gladi se chama "EN" e sempre começa no máximo, já e o de Dori é o Overdrive (OV) e sempre começa no 0 (e aumenta atacando inimigos ou recebendo dano). Deadly Sin usa um sistema de arvore de habilidades, onde o AP ganho em batalhas é usado para desbloquear e aprimorar novas habilidades (e no ultimo capitulo pode ser usado para comprar níveis).
Apesar de ter ideias interessantes, o sistema de batalha possui algumas falhas: você só pode usar 4 tipos de itens em batalha (eles não possuem descrição e nenhum deles recupera MP), o comando "Defender" é praticamente inútil e não reduz o dano causado pelos inimigos e você perde dinheiro fugindo das batalhas (e equipamentos são caros, principalmente nos últimos capítulos!). O custo de MP das habilidades também não é muito justo: a técnica do Gladi de roubar itens dos inimigos custa 50 EN, o mesmo valor que a sua melhor habilidade ofensiva, "Opportunity Strike".
O jogo é balanceado na maior parte, com exceção de um ou dois chefes ridiculamente apelões, como uma certa mulher alada gigante que tem uma quantidade absurda de HP e que pode matar seus personagens num hit (e ainda impedi-los de serem revividos). Tive que abusar do bug "Lightfury+Shockwave" para passar daquilo.
As dungeons são do tipo labirintos e possuem puzzles, mas que não vão muito alem de puxar alavancas e fugir de uma bola de fogo. Também tem o mini-game de infiltração do Glade, mas é meio zoado pelo jeito que os guardas não percebem ele. Falando em dungeons, no final de cada andar há um cristal que se tocado desabilita os encontros aleatórios; infelizmente, os encontros não podem ser reativados, o que pode custar caro se você precisar grindar.
A história é interessante em tese, mas é muito mal contada; flashbacks são raros e muitas informações sobre os vilões (que são todos óbvios, rasos e possuem motivações genéricas) são apenas mencionadas em livros. A trilha sonora é boa e possui musicas exclusivas do jogo.
Os cenários no geral são bonitos (levando em contas as limitações gráficas do RMVX), com a exceção do dirigível da resistência (feito com partes do barco do RTP do RPG Maker XP) e dum deserto que são 5 mapas idênticos.
Deadly Sin não é um jogo ruim, mas também não é algo que eu recomendaria.
Sound: 6
Graphics: 6
Story: 5
Gameplay: 6
Commands: 5
Fun: 5
Time to load / lag: 7
Bugs / Problems: 9
Final Score: 5
Classic JRPG style game but solid in i'ts design and Story. Some hard fights that require a bit of thinking that may stump some players but can be overcome.
This is a really good game! The art is simple and nice to look at, I love the exciting music and the characters are funny and lovable. The gameplay and story is linear, but that doesn't bother me. I think the plot is simple and well told. My favourite characters are Belinda and Glade, as they're humorous and witty. :)
One thing though - this game involves a lot of grinding (fighting opponents and monsters to level up and progress through the game). I had to work my way up to level 18 before being able to beat the opponent in the fort that hates Glade, and being on level 19 and 20 did not help me defeat the Necromancer in the desert. All of this is in 14 hours of game play. So definitely take breaks and save a lot, because this game takes up a lot of time.
This game is very good and a lot of fun. The only problem I have with the game is that the UI is a bit unintuitive and sometimes completely unhelpful. Did my poison work? How much damage is it dealing? When does it wear off? The game doesn't tell you this type of information and it's a little frustrating. But overall, that is a minor gripe. Everything else is pretty great.
Игра невероятно душная, слишком много гринда и однообразные ассеты, враги и не особо интересные боссы. Слишком много текста, местами явно ненужного. Мало экшена и куча бестолковых раздражающих головоломок. Спасибо хотя бы за гемы, что отключают монстров на локациях. Я не осилил, не советую остальным тратить время на это. Лучше поиграйте в другие более поздние игры разработчика.
i review games on steam after i 100% complete them! check out my reviews to see all the games i have completed!
deadly sin is a fun and simple rpg with a pretty standard story and gameplay. i genuinely enjoyed the story, as well as the characters and art style. a overwhelming majority of the negative reviews harp on the last few boss fights, saying they're broken, unbeatable, etc. but as others have said, it's not impossible to beat them and it's actually a lot easier than people make it out to be if you use the right status effects. that is really the only critique outside of "x game is better" but this game is very solid for what it is, which is a decently-fleshed-out rpg that you can buy for less than a dollar when it's on sale. it's also this developer's first game on steam. and if this is anything to go by, i'm looking forward to playing the rest of their games and seeing how they progressed in making games.
Top tier storytelling, the gameplay is unfortunately horribly imbalanced and there is no difficulty selection. I will still give the game a positive review since the story and characters made me smile.
it's really good, but sudden difficulty spike for the last chapter and poor economy prevents from enjoying the last chapter - a lot of grinding is required which is really not my thing anymore, and end game gear is outrageously overpriced...
I am not very sure how to rate this game. There are areas done quite well with interesting enough of characters but alot more done quite badly. This game is very rough and very old school. Even at a very high level, the normal mobs can one shot you even if your characters had a very good armor. And the final two bosses can only be won one way. There seems to be alot of customization but after a while, you will know that there is only one way to win, I struggled and wanted to give up towards the last dungeon which is super tedious. In the end i pull through. Hopefully the other games from this studio is more balance
Deadly Sin
Uriges oldschool JRPG von 2015.
Da die Rezensionen nur +ausgeglichen+waren und viele jammerten es sei zu schwer, hab ich es mir erst recht gekauft :D
Im großen und ganzen war die Story definitiv ok.
Teilweise etwas gestreckt, aber es gab durchaus lustige und gute Momente.
Jedoch riesige Dungeons ohne Karten (mit 1 Ausnahme, wobei die nichtmal half) sind selbst MIR RPG-Vet heutzutage ein Dorn im Auge ;-)
Aber mal der Reihe nach:
Grafik: War ok, RPG-Maker halt.
Sound: Durchaus stimmige Sounds+ gegen Ende sehr passende Musik.
Gameplay: Die Kämpfe gefielen mir gut, das Kampfsystem war viel dynamischer und abwechslungsreicher+ spannender als bei Rise of the Third Power.
Zudem lohnte sich das abgrasen aller Schatztruhen sehr und man bekommt im Laufe des Spieles dank eines Talentbaumes viele verschiedene Fähigkeiten, die man später kombinieren muss um erfolgreich zu sein. Unter anderem Resistenzzauber, Steinhaut usw. sind sehr wichtig später.
Gegen Ende des Spieles gab es nochmal einen Bonusdungeon der richtig knackig+ zum Haare raufen schwer war. Gefiel mir sehr gut! =)
Obwohl ich bei dem ähm..+Speziallevel+ (will net spoilern) paar mal aufstöhnen musste, weil es echt knapp programmiert war. Jedoch schaffbar !
Story: Kam relativ langsam in Fahrt, aber es gab div. Überraschungen (u.a. im Ablauf) die ich nicht vorausgeahnt hätte.
Umfang: Ich war nach ca. 24,3 Stunden durch. Ist also durchaus in Ordnung. Ich bin auch paar mal gestorben, aber von zu schwer kann keine Rede sein. Die Leute sind nur oft zu faul sich mit den Mechaniken auseinander zu setzen.
Insgesamt vergebe ich ordentliche 80% :) damit kommt es für mich etwas besser weg als Rise of the Third Power, aber dieses Spiel war auch wesentlich taktischer und komplexer.
Wer auf oldschool RPG's steht, die etwas fordernd sind, mit überwiegenden Zufallskämpfen (man sieht Gegner meistens nicht heraumlaufen,sondern wird angegriffen) und wo vor allem der Bonusdungeon nochmal knackig ist, kann getrost zugreifen. Für 5 Euro macht man da auch nichts verkehrt ;-)
This game is terrible, but should be played by everyone who has ever wanted to make an RPG; the numerous errors, bizarre plot elements, failed ability to keep a story thread going, and inconsistent characterization could teach ANYONE what not to do.
Foi uma experiencia prazeirosa jogar esse jogo com excessão do ultimo chefe.
Deixo claro que recomendo esse jogo, mas estou indignado com o último chefe...
Abaixo algumas considerações sobre o jogo:
* a História é muito boa, no começo parece cheia de furos, mas com o tempo mais informação vai sendo acrescentada e voce passa a entender melhor a trama.
* os combates: gostei dos personagens aparecendo em tamanho grande na tela e com animação, só não gostei de não aparecer legenda nas habilidades exigindo assim que vc lembre o nome e as funções das magias e habilidades (era desse jeito nos rpgs dos anos 90).
divido aqui o que eu achei problematico e me impediu de zerar o jogo:
nos combates vc ganha XP e pontos de habilidade, acontece que quanto mais inimigos vc vence menos pontos de habilidade vc ganha. Assim o jogo te desestimula a fazer Grinding (o que achei interessante).
Todavia no último chefe vc precisaria de mais força, mais mana e mais life para enfrentar o chefe. Eu, jogador veterano desde o nintendinho 8 bits, pensei: é só ficar matando um monte de inimigos e ganhar experiencia, pois a essa altura do jogo já tenho toda a árvore de habilidades de todos os personagens completas, só que não... Uma coisa que o jogo tem são em cada mapa um cristal que, quando desligado, desabilita o aparecimento de todos os monstros e como eu disse antes o jogo te "desestimula" a fazer grinding, mas no último mapa eu desativei o cristal e vi o tamanho da encrenca que é o último chefe, mas não pude voltar atras para reativar o cristal e fazer grinding.
Final da história: para zerar eu terei que jogar novamente partindo do princípio.
mas apesar de minhas queixar eu recomendo esse jogo.
just some thought before i write my review:
Rewards is a bummer imagine following an end boss (Ardelia a.k.a Vanity) to hell to fight and beat a SUPER version of her way more stronger and tougher plus additional two mob (crystals) that can outright kill your party if you are not careful "note" the hell boss is kinda bonus and has nothing to do with the story but beating her Super version was fun, but the reward is just a Medal that you can not even equip and just a note that say's "YOU ARE AWESOME".fighting the super version was so long with little space for error and the reward is not even worth it sure it maxed all the character to lvl 99 and tons of gold, but this are pointless the hell mobs gives a very high experience and huge amount of gold cause they are way too deadly when i finally able to leave hell i had enough money to maxed out all stats of all the characters so the only factor i am expecting from an outright impossible boss is a game breaking item not some useless medal, Super version fight is probably harder than the last boss (Dorus) sure the last boss has 1,000,000 HP (body) not including the hp for the tail and the hp for the head, but you wont be fighting all that 1 mil. hp cause a cut-scene takes over when you down his hp at certain %, the reward will leave a bad memory if i see this game title i am certain i'm going to remember that useless medal.
GAME EXPERIENCE:
The fun i had in this game was totally washed up by the annoying mob mechanic, mobs in game has no avatar, so simply walking in field map will have a high chance to trigger an encounter against a mob and the rate of encountering them is way to high and the only option you have is to find a node a.k.a. a crystal to turn off the mob encounters and you can not on or off it once you turn it off its it will be off till endgame so you either let mob annoy you while exploring or just find the crystal as fast as possible before exploring the area,and the combat is way to slow so fighting a mob over and over can end up way to boring.
GAME STORY:
the Game has interesting plot, the story was okay, but the story telling is bad no offence to whomever wrote the script but its seriously "Meh" also weird plot hole it only stick on memory because they are way too tough and painful and hilarious when i noticed it, the plot is Dorus a black dragon the last of its kind is seeking revenge against humanity after humans hunted dragons to extinction leaving only him and adorimetra which the human consider as goddess, the plot hole is while on your way to the last boss (Dorus) you will encounter a lot of dragon mob and i was like "what happened to THE LAST OF HIS KIND", also the last dialogue between Dorus and Adorimetra left a conflicting story.
overall i am not really sure if i would recommend the game it is not totally bad, but playing the game was arduous.
A decent old school RPG. I played Skyborn first, which is how I got here. Deadly Sin is an earlier game, so it is rougher and less well-made... but it's also cheaper. If you're not used to this kind of game, it'll probably seem a bit slow and tedious to you. My playtime is a reflection of my tendency to want to find everything by exploring, and making some fights longer using the Steal ability a lot. I'm not a fan of excessive grinding.
Positives:
* The Threat system makes fights more strategic, instead of a matter of just spamming the same best attack skills every single turn every single battle. It is not as well-executed as the devs' later games, though.
* Enemy spawning in each area can be disabled once you reach its crystal
* Good story
* Good music
* Good art (non-stock for a lot of things)
Neutral:
* Depending on your play style, some of the late-game equipment may be totally useless to you
* Dori, one of the two tanks you're expected to keep at the highest threat, is difficult to keep enemies focused on in the late game because her special attacks are easily overshadowed in damage by literally all 4 other characters, and her Challenge skill is far too expensive.
* There are some things you may want to backtrack to get or that you assume you'll be able to get later, only to discover there is virtually no backtracking possible.
* Enemies can Mug you; however, you're told this and that you need to invest in gems, which cannot be stolen and can be traded back for their full GP value. It gives setting out more of a sense of something you need to prepare for, since you don't know when you'll next be at a market.
* The minigames were interesting, but not well-explained. Only discovered cats reduce the Alert level in the stealth game due to someone mentioning it online.
Negatives:
* Balance issues
* Some late game grinding is necessary to fill out your skills
* Many skills do not properly scale, becoming useless later on
* Neither of the last two bosses are vulnerable to damage from the exorcism skill, which is absolutely insane, given both were vessels for demons.
* Fights with normal enemies can be pretty time-consuming, especially if you use Steal a lot.
[hr]
As to people who gave up on playing the game due to the next-to-last boss fight against [spoiler]Vanity[/spoiler]: yes, the fight is badly balanced. One of the ways it's not balanced is she is 100% vulnerable to being stunned by Dori's Shockwave skill. Meaning if you can keep Dori alive until she has 12 OP (which should be round 2 if you max her OP gains out), you can stun lock [spoiler]Vanity[/spoiler] for the entire fight from that point on. Meaning you can totally disregard Threat and completely murder [spoiler]Vanity[/spoiler] without her being able to attack for the [u]entire rest of the fight[/u], as long as you keep using Shockwave (or rolling the dice by using Heroic Swing). I recommend maximizing Winchester's MP gains and having Innervate so he can recharge other magic users to make the fight go by faster.
The last boss fight is only slightly harder, but definitely longer. The last boss has three separate parts: head, claw, and body. The head can be stunned (sometimes), and attacking the body while the head is not defeated or stunned results in counter attacks. The claw needs to just be defeated (lowest health). The body has massive physical resistance until the claw and head are defeated, so do not bother with it until they're out of the way. If you're not losing but wondering if there's a point to actually finishing the fight [spoiler]the game is scripted to tap out after the body has lost 10% of its health; it doesn't really have the HP it's listed as having.[/spoiler]
Muitos jogos valem a pena serem jogados, mas eles valem a pena pelo PREÇO que são vendido? E eles ENTREGAM o que prometem?
https://youtu.be/CSZ4477v9CA
I really enjoyed the beginning of this game, but started to lose interest as I entered the first dungeon and the path split into several different directions and the enemies became more powerful. It is too difficult trying to explore all of the different paths when the enemies are powerful.
Great jrpg game.
Very nice game. I use an x-box
So the game engine and pixel art with skill tree seems fantastic but I can't forgive the usual crappy portraits, the text boxes as they are and how small view you get on the area from above. I'd also rather have monsters standing in one place waiting for you to attack them rather than encountering them at random. Also a non-mandatory full screen would be nice and go even further as making a settings bar in the menu instead of having you to click F1
A fun RPGMaker game!
Not sure what several of the other reviews are talking about. The battle with Ardelia is super easy- I paralyzed her once and she remained that way for most of the fight. Three out of your five characters can unlock paralyzing skills, so I don't know why that doesn't seem to have occurred to the other players.
I honestly didn't like Skyborn very much- I think this one is much better. Lots of variety in the equipment available so that you can mix and match and choose how you want to round out your characters. Exploration is rewarded with treasure chests, which is always fun. Storyline wasn't mindblowing but it was fun! And honestly, it's $5- that's pretty great considering I got over 30 hours of gameplay out of it.
Well, first of all I'm amazed that there aren't other reviews for this game, despite others I've seen! Well anyways, Deadly Sin was one of the 4 games I got part of the Dancing Dragon RPG Complete Bundle, and I was liking it... for awhile at least. I won't be too long winded about this, so I'll keep it simple. The game doesn't have a fair sense of balance. I, unfortunately, am unable to continue past a certain boss fight in a certain city, simply due to the fact that no matter what you do, she can and will instantly kill your party members. The worst part too? You can't revive them. And the even WORST part? This battle isn't scripted, it's required to defeat the boss. Either there was something I did wrong, or this fight wasn't balanced with the content before it. If this boss was actually made doable, I wouldn't even be here writing this. Also, why isn't Lorelei's "Divine Calamity" skill useful on this boss? She's clearly a demon, and yet she's treated as a non-demon monster? *sigh* I really hope Deadly Sin II, Echoes of Aetheria, and Skybound are better than this unbalanced game... at least the Skill Tree mechanic was cool! But despite what this game has in terms of good content, the unbalanced enemies and bosses ruin it.
I actually really like this game and had enjoyable time with it. It offers unique mechanics to differ from others, such as having crystals in the area to deactivate enemies and get points for it. All characters have their own skills and you do hit much lower, but this is more about how you use your skills. It has good humor in it and enjoyable graphics and tactics.
Guess who didn't get once lost in the desert? ME and probably others. Know why? You get a map right away! I can't recall another game that did that for you... especially in such an area.
The story is good and you want the characters to succeed. There are "events" that happens and you have to get the answers right. Don't think you wont fail on some of the questions, but that's okay. You expect sneaking missions? Well... you will be seeing them here! Boy they aren't easy, especially the second one. I ended up failing it... but you can still go on. Phew! Also, the cats aren't explained for the first sneaking mission: they lower your alert bar and not make meow meow noises to alert guards. At least that's what the second mission taught us.
Oh and the character designs are pretty and it was nice and peaceful... but we all have to hit a wall sometime and decide how to bypass it or find another way. What's the wall? The endgame difficulty spike. I was doing so good... so proud of myself... and then I met the final enemies... I swear they are 5x harder than the last area. There is no difficulty choices, so you get whatcha get... so if you make past it... you must be the most patient and greatest challenge beating player. KUDOS to you. Truly! I couldn't, but that doesn't mean I wont do better next time.
Have fun. Enjoy and I got plenty of hours out of the game. I will write the ending and one day see it through. Thank you for the game! :D :> =-)
I have been playing games like this for many years, and I have to say this one stands out, I really enjoyed the battle sequences.
Esse jogo tem muitas mecânicas interessantes que o diferem de outros jogos feitos com o RPG Maker. Possui árvore de talentos e algumas mecânicas interessantes em alguns diálogos como a barrinha de humor em uma cena de conversa com um NPC. Porém, achei a história muito mal escrita. Ela é cheia de clichês (o que não é uma coisa ruim) mas achei muito mal escrito, alguns diálogos são massantes, o modo como os eventos acontecem são chatos e agoniantes. Foram que algumas batalhas parecem não terem sido bem balanceadas. A distribuição de itens nos cenários também não parecem ter sido muito bem feita. Na primeira cidade que você para, muitos dos itens que você compra no npc estão espalhados na primeira dungeon, que fica beeem próximo da cidade...
i try to play all rpgmaker games that i find, but this one pretty boring. Nothing special
I rage quit this crappy game.
https://youtu.be/tsRzeeLwdWA
Even with a few rough spots, there are enough distinct elements that make the game standout from the other games in the RPG Maker pool.
Deadly Sin ist ein weiteres RPG-Maker Rollenspiel das im Prinzip genau so abläuft und sich spielt wie die Legion anderer RPG-Maker JRPGs auf Steam. Wir haben einen Charakter in der typischen 2D-RPG-Maker Welt mit völlig zu vernachlässigender Hintergrundstory, wir ziehen los, sammeln eine Gruppe und erschlagen zehntausende Gegener im totalen Grind, weil gefühlt alle 10 Sekunden die nächste Zufallsbegegnung aufploppt worauf wir in den Kampfschirm wechseln wo wir rundenweise Prügel mit diversen Monster austauschen. Optisch ganz anständig gemacht (also die Grafiken die hier verwendet wurden) und mal fast schon erfrischend einfach nur ein RPG mit RPG-Story, keine konfuse irgendwie zusammengedrechselte Meta-Ebene wie zuletzt häufiger gesehen bei RPG-Maker Spielen. Also nicht wirklich der Knüller aber anständige Standardkost für Fans von JRPGs aus der RPG-Maker Maschine.
https://youtu.be/QQtEs-0WDaA
point positif, on accroche facilement à l'histoire
I found interesting story and nothing annoying the long text lines of each characters, since I like to read, but what made giving up on this game was imbalance in the battles. I still trained the characters as I usually do to advance the story until the next training spot, but in this game is a bit difficult this strategy. I'm still pondering whether or not I'll play Dead without 2.
Petit jeu rpg tour par tour sympa, sans plus.
L'histoire est très classique, les personnages aussi. Du bon cliché rpg japonnais.
Le système de combat est agréable mais perfectible notamment sur la visibilité des effets positifs ou négatifs sur soit ou les ennemis, ou encore de l'élément dont ils dépendent (une sorte de "scan" aurait été souhaitable je pense).
Cependant il est original, ainsi que les miniatures et dessins représentant les persos (le reste du jeu est fait sur rpg maker).
Certains donjons sont un peu labyrinthiques, mais même sans pouvoir trouver d'infos sur le net on fini par trouver ce qu'on cherche avec un peu d'insistance (faites une pause reprenez plus tard). Moi qui n'ai aucun sens de l'orientation même dans les jeux j'ai réussi.
Le jeu a une bonne durée de vie. En speedrun on doit pouvoir le finir en 6h... Personnellement sans avoir poncé le jeu (chopper toutes les armures, avoir fait le donjon secret, il parait meme qu'il y a d'autres boss...) j'ai plus de 40 heures de jeu.
Comptez 25 à 30 heures je dirais pour une personne plus doué que moi. 20 heures si vous grindez pas du tout ou si vous arrivez à trouver une soluce (dur).
Le jeu est relativement équilibré, et comme certains vieux jeux de combat, il est possible de "maroufler" un peu, ce qui vous évitera de trop longues cessions de farm. /spoiler astuce alerte !!! NE LISEZ PAS SERIEUX SAUF SI VOUS EN CHIEZ DEJA DESSUS : " Le sort de frappe de stun de groupe marche sur la plupart des boss difficile et vous permettra de gérer même sans être niveau 55+ et avoir loot tous les meilleurs stuffs, à condition de le lancer chaque tour "
Bref, à pas cher, genre 5 euros ça va c'est ok.
Plus cher ça ferait beaucoup je pense.
Je testerais le 2, j'ai prit les 2 ensemble dans un humble pack je crois.
Pas un incontournable, mais je le recommande.
Les dialogues (en anglais) sont ok, pas de faute. Pas de faute de gout, rien de trop frustrant non plus, quelques passages font sourire.
Dans le même genre on fait mieux quand même.
The game is ok. I just hope we get a update one day.
Starts out okay, but has some serious balance issues towards the end.
Game is ok. However, there ia part of the game where you cant move forward. Its in the forest to find glutteny monster. Its a game mistake and there no way out.
Deadly Sin fue creado por los mismos desarrolladores del más conocido RPG "Skyborn", manteniendo una esencia sumamente similar. Sí, las herramientas son de RPGMaker, pero tanto la música, la distribución gráfica (pueblos, cuevas), la propuesta, la historia, el desarrollo de los personajes y el modo de batalla, son sumamente similares y reminiscentes del juego anterior.
No es "Skyborn 2.0", desgraciadamente está lejos de serlo, sus personajes no desprender el mismo carisma y la historia sabe refrita, pero su jugabilidad continúa siendo grandiosa, muy particular.
Tengo que decir que el juego es difícil, pero no imposible, y cada batalla (aquí son aleatorias) representa un reto en sí mismo, ninguna es un simple estorbo. Por lo que este juego es recomendable para las personas que ya tienen un poquito de experiencia con esta clase de sistemas.
Deadly SIn te interesará si te gustan los RPGs de magia y espada, compañeros con vocaciones diversas, habilidades personalizadas, mucha historia, diálogos e interacciones con el equipo, y una emperatriz maligna que comanda una fuerza aérea de rollo steampunk.
Un petit jeu agréable, avec une bonne histoire et un bon système de combat (le seul désavantage est le treat), de la magie, plusieurs possibilités d'armes à équiper, des pièces d'équipements avec beaucoup de bonus. Je suis rendu presque à la fin du jeu et j'ai hâte de voir la fin.
Tags: Topdown - RPGMaker & Party RPG
Additional Tags: Delete Local Content & Remove from Library
TLDR: Combat system is interesting but nothing that cant be found better executed in a real RPG. Difficulty spikes. Grind. Not worth the time.
Some good stuff but rough. More fun if you cheat.
It's games like this that make me wish Steam used a 1-5 star rating system instead of a binary recommend/not system; there's a lot in this game that I liked. The story, while predictable, was solid. The combat, although problematic in ways I will discuss further below, was entertaining, with an interesting skill-tree mechanic. The storyworld was intriguing. And, as with all games from this dev, it had a certain, indefinable charm.
Yet, I don't think I would recommend it. The combat challenge level was kind of all over the board...there were times when I would be acing the combat and then suddenly get wiped out by same-level grunts. And, worst of all, the big-bads (ESPECIALLY the final boss) were just so, frustratingly, keyboard-smashingly, difficult. I almost quit about halfway through because I got terribly stuck on one of the bosses, but decided to stick with it...only to be in the same position (after a butt-load of final-level grinding, I might add) with the end boss, and chose to just swear off finishing this particular game. Further, there were still some frustrating bugs in the game, such as the character sprites not recognising damage/death during combat, or, on two occasions, the game just freezing up during combat. Because of this, I don't think I could recommend it, it's just too inconsistent, and the plot and storyworld aren't original or interesting enough to carry the game despite that.
I hate having to give this a negative review, because I really appreciate this dev's work, but I would generally say: give this one a pass and go spend your money on Skyborn instead.
I'm supprised that so many people gave negative rating on this game. The game itself could definitely be improved in many ways, but I think it is fun enough for me to spend a few hours on it. I've used RPG maker to make games before, and I can see how much effort the developers put on this game. Honestly, this game includes most of elements you would expect in RPG, and the story isn't as bad as people said. Not one of the best RPG maker games I have played for sure, but it's still well made, and I'll play the Deadly Sin 2 some day.
Um jogo bem dificil, necessário montar táticas para derrotar certos chefes, caso contrário você irá morrer sem fazer quase nada. Gostei do jogo e derrotei todos os chefes opcionais (DG adicional "Hell"), não é impossivel como todo mundo descreve, porém vale ressaltar que sem a tática certa você vai passar por muito estresse!.
I have decided to write this review, because all the negative ones it got.
They almost dissuaded me from playing it.
It's not about them not recommending the game, but the reasons they give as to why they don't. I finished the game and I don't even understand what some of them are even talking about.
The game is either the, or one of the first tries of the developers and it kind of shows.
It's unrefined at times, but in my experience, not enough to be a bother.
Starting from the beginning.
The characters are mediocre at best, but the dialog is generally nicely written and entertaining, so it balances out.
The story is nothing special, but still solid. You essentially play a woman you discovers she is the rightful heir to a throne that was stolen from her when she was a child. So you set out with your new companions to reclaim it from an empress who, let's say proves to be a bit of a menace to humanity. That's pretty much it, but with more dragons and prime evil demons from hell trying to kill you than I let to believe. Yeah, there is a lot of ♥♥♥♥ going on and are casually swimming in it.
Gameplay wise now.
The game has no difficulty settings, which seems to be the reason it drives people away.
Having said that, I found the game to be of easy to medium difficulty with the only hard area being optional. But if you are anything like me, in an rpg there are no "optional" areas, I refuse to acknowledge that term. I will come back to the game's difficulty later. Let's just say this game shouldn't have the "casual" tag it currently holds on Steam. Not much in common with Eurotruck Simulator here.
Now, if you do not have a bit of experience with rpgs of this kind, you could end up having a hard time.
There is a threat mechanic which is presented in the form of a % and in most cases corresponds directly to the chance of each character being targeted. You will want your tankiest character to have the highest one, especially in boss fights, so threat management is a core element of combat.
The combat is turned based and each character has a large collection of skills (around 20 each) which you unlock progressively. These skills include damaging (daah) healing/curing and buffing / debuffing ones, to use in various cases. Admittedly you will end up usually using only a select few of them, but for almost all of them there came a time when I was glad I had it.
Except "slow poison" and "protection from holy". Seriously, the first one is just LIES and the second one is as useful as "protection from good alignment" in dnd games.
You will end up unlocking all of them, so there is no real choice to be made. On the other hand you also can't go wrong, which might be a concern as one of Deadly Sin's biggest problems, is the lack of precise information.
For example there are skills that state in the description "increases party's intelligence" or "decreases enemies' strength". How much? Well, I guess that much.
Lack of info is always annoying, especially in these kind of games.
I understand why some people found the combat repetitive, but personally I only got tired of an area twice. And one them was optional
Each of the areas of the game you enter is divided in smaller ones. Each on of those is like walking in the grass in pokemon games. Microsoft word just underlined the word pokemon. Shame on you Microsoft word. Anyway you will be getting random encounters every few steps (more than a few actually), which you can end by finding a crystal in each of the smaller areas and deactivating it.
Coming back to the difficulty. I found it to be consistent throughout the game and I never had to grind for either gold or exp.
If you use your skills efficiently no random encounter will pose a problem and after you fight a particular group once or twice, you will have learned how to quickly dispose of them.
There where a few people who found the last boss either very hard or unbeatable.
One flat out claimed that it is impossible to beat some of the bosses without cheating, like what ¿
Small spoiler here.
Not only did I find it pretty manageable, but in most of the above mentioned cases, it's not even the final boss they are talking about. After that there is one more large area with the "true" last boss this time, and a huge optional one which is a lot harder than anything else in the game. To be fair the area before the "true" last boss is way longer than it should be at that point, but come on it's like one area.
I was actually surprised by how much extra content there was in the end.
Last but not least, the music is great. Not only in this, but in all of their games.
Overall I enjoyed the game a lot and I believe that at least fans of turned based rpgs and especially people who like mastering a game's mechanics like me, would certainly enjoy it too.
Easily the worst RPG I've ever played for numerous reasons. In no order in particular:
- Unremarkable, grossly archetypical, banal characters severely lack character development and talk way too much and demand too much slamming of the enter key to advance dialog. Storyline is likewise boring.
- Horribly unbalanced, unrefined, undistinguished, even useless mechanics with regards to stats, equipment, basic attacks, spells, level ups, etc
- Frustratingly long, methodical unrewarding, monotonous battles both regular and bosses. Many battles require you to cheat to win even with max levels and best equipment
- Numerous bugs, typos, inconsistencies
- Annoying dungeons
- Virtually no randomness in battle mechanics
- Severely deficient shop system
- Not newbie friendly
- Walkthrough is practically required to identify cheats for certain battles and shortest paths through annoying and unrewarding dungeons
If the creators ever decide to give this game a substantial polish then it would have potential, but given it has been years since it has been released and there has been no effort to rehaul the game to serve as an enjoyable prelude to the sequel.
Only get this game if it costs less than a dollar and you want something you can play while braindead. Otherwise there is no satisfaction playing this game when your brain is functioning.
This is a nice game, the story and music are good.
But there is a real problem in it, at around 60% of the game, your progression basically stops compared to the enemies', it doesn't matter if you get 5 levels, or 10, or a sword +100 str, it will be just as hard.
Even common enemies have way too much resistance to everything, and you need to deal with them like mini bosses, which can get quite bothersome in a random encounter game. If you manage to get to the final boss, you just can't kill it, unless you have 2 hours and make no mistakes.
If you want to know the story, because you played DS2 (which was awesome), get some cheats and do it in the bad way... The end is very good.
In one word: AWFUL
This piece is a very poorly made RPG-Maker game.
Very boring dungeons with a lot of graphical design flaws and almost no story-telling mix up with endless storytelling.
The moment where my fuse burnt out, was at the end of chapter one allready.
Wanted to quit and call it a day. Then this: Bossfight-Cutscene-Quizgame-another cutscene-outside the town Tanahn: cannot save-forced to find the next storytelling-cutscene-another fight-cutscene-escape with airship-still not able to save-a very tedious talk to every known char-sleep on airship-YET ANOTHER CUTSCENE playing Dori as a kid and a ghost...
It took me over 30 Minutes not being able to save. I am very lucky the game didn't crash on me like the awful lot before.
Not to mention this stupid "mug"skill, where thieves steal a percentage of your money instantly porting it to the void.
Better keep your hands off.
Прекрасная игра ! В кои то веки Я наконец то испытал те же ощущения , которые испытывал при прохождении Финашек ( Final Fantasy ) лет десять назад . Это просто невообразимо даже как то . Игра смогла достигнуть реального резонанса с самыми лучшими примерами воспоминаний о JRPG . Геймплей - потрясающий , незатянутый , многосторонний , упор на историю . Главная героиня - весьма понравилась как и все четыре остальных персонажа - они вроде бы и не вызывают ощущения сверхоригинальности , но каждый из них по своему хорош и каждый обладает личностью .
Необходимости гринда - Я вообще не увидал . О ней немало писали в сообществе и отзывах . Качайте Глэйду воровство и взлом сундуков . Дори с Лайтфьюри и Шокуэйвом до конца игры - непревосходимая имба . Не фармил вообще ни одного боя . Финальный босс не такой уж и сложный при описанной выше тактике с Дори . Больше вызвала вопросов Императрица , но когда понял элементарную тактику битвы с ней всё стало легче гораздо .
В общем резюмирую - игра мне очень понравилась , плюсов немеряно , популярных минусов Я просто не увидел . Можно сказать RPG Maker ` овская ниша в Стиме крайне привлекла меня именно после этой игры . 99 из 100 .
The first Dancing Dragon I ever played was Skyborn... it was magical, I really love that game, I beat it like 3 times. When I saw this little game, I imagined that it was going to be something similar to skyborn, and it really was, all the nostalgic feeling was too good. Despite the battles are somewhat repetitive and the monsters attacking me every 3 seconds(that REALLY annoys me) I was enjoying the game, until the final chapter, OMG the grinding... I'm not even complaining about the SUPER OP BOSS, I'm talking the BORING gameplay I had to do in the end of the game. In Skyborn, I could not wait to beat the game, and the AWESOME story was mainly the reason for this excitement. The Deadly Sin story is ok, what killed the game for me was the endless, boring, super hard, super repetitive stuff we had to do at the end(I didn't even finished it, so maybe there's more than I seen).
In Skyborn I beated the game 3 times, but this one... I'm gathering all my strenght to do so, I played almost 40 hours, and I'm really frustated with the game. DON'T WASTE YOUR MONEY HERE. GO BUY SKYBORN if you want to have a nostalgic and fun experience.
Ahh, the game is e is or seems to be dumping " trogans" with the latest update. at least thats what Windows Defender is showing. So who knows
There were some clever ideas here, but poor balance, very few relevant strategies to beat the final boss and a grueling grind consuming the last act of the game killed it for me.
Steam overlay does not work for this game, therefore Steam Controller can't be configured for the game.
The in-game controls are impossible to configure.
Game is unplayable.
I am LOVING deadly sin. Same battle system as phantasy star 2, which is awesome. I'm also really enjoying the story. I'm told it gets incredibly hard at the end. But we will see. So glad I finally decided to boot this up.
Well, game finished. What can I say... the story isn't bad, but I was bored - in every area there are only few types of monsters always reapearing, every battle takes some time (3-6 rounds), the encounters are quite frequent, and I ended up using usually the same moves, what made the game repetitive. No maps too, sometimes you end up blindly wandering to find the right way.
There are few minor flaws - some monsters are starting with health 30000/99999, or they have healing skills with no effect. And [spoiler]Ardelia[/spoiler] - has 50000 health, after killing one of my character she heals 10 000. But after killing my Belinda she got like +100 000 health and had something about 126 000/50 000 health?
Its like Phamtasy Star II battle screen. Good classic jRPG
I enjoy the RPG maker games because they take me back to the old turn based RPG's of the Super Nintendo and NES days that I really enjoyed. Unfortunately for this one it hits a point where it becomes no longer fun and it is just a grind session. I have eight hours in this and at least three of that is sitting at the same city trying to level up enough to move forward. The game was progressing good but now I have to enter a dungeon fight three fights that usually take 30 minutes then go heal to do it again. I just can't spend that much time grinding when there are so many other games that I can be playing. Maybe someday I'll be willing to put in the work but right now I get enough of that outside of my games so in game I prefer to just enjoy myself.
Alright, time for another review! I didn't actually beat this game, but I feel I've gone far enough to render an opinion. This game is BS! The beginning of the game isn't too bad in all actuality, but once you get to around chap3 this games difficulty gets a major spike. To the point that I couldn't bean chap3. There were so many bad balancing issues it's hard to quantify them. This was one of the HARDEST games I've played in a long time. I do not suggest it.
Classic RPG simiar to FF. Nice Game and BGM.
Aller Anfang ist schwer
Nun, im Direktvergleich zu den Nachfolgetiteln Deadly Sin 2: Shining Faith und Skyborn fällt Deadly Sin schon ziemlich enttäuschend aus. Größtes Problem ist der hohe Schwierigkeitsgrad, welcher Casual-Spieler komplett ausschließt. Selbst erfahrene Rollenspieler brauchen ein hohes Maß an Geduld und guten Willen um dieses Spiel zumindest einigermaßen genießen zu können. Dies ist jedoch sehr schade, denn bereits Dancing Dragon Games' erstes Spiel brachte viele gute Ideen mit ein. Allen voran natürlich das Threat-System, welches schon eine Art Markenzeichen für den tanzenden Drachen darstellt. Auch die Minigames oder der gelungene Soundtrack sorgen für Spaß. Doch auf jeden Vorzug kommt schon wieder ein Nachteil wie das überflüssige Mug-System oder die extreme Linearität. Ich kann dieses Spiel, wenn überhaupt, nur Hardcore-Rollenspielern empfehlen die zudem ein Faible für Dancing Dragon Games` RPG-Maker-Spiele haben. Alle anderen haben für 5 Euro wesentlich bessere Auswahl.
Pro und Kontra:
Pro:
- nette Herausforderung für Profis
- gutes Skillsystem und Threat-Mechanik die für taktische Kämpfe sorgen
- einige nette Minigames sorgen für etwas Abwechslung
- selbsterstellter Soundtrack, Hauptcharakterportraits und -sprites für den Kampfscreen
Kontra:
- Story und Charaktere können nicht „zünden“
- Zufallskämpfe
- gibt nur einen Schwierigkeitsgrad und der fällt recht hoch aus
- einige schlechte Spielmechaniken wie das Mug-System, nicht reaktivierbare Kontroll-Edelsteine oder die recht ineffektiven Level-Ups sorgen für unnötigen Frust
- Spiel ist zu linear, strenge Aufsplittung in Kapitel, abgesehen von einem Bonusdungeon und optionaler Bosse gegen Ende gibt’s nichts zu entdecken.
A very engaging game. Battle system feels mundane in my opinion, but story, characters and music is amazingly enchanting. A good game overall.
I got all the way to the end of this game. I'd done a ton of grinding, and my characters had literally the best equipment in the game. I had the expensive Iridium bow and arrows for Lorelei (the main character), the Irididium daggers for Glade, the super expensive dreadnought armour and gauntlets for Dori (the tank) and a whole bunch of other stuff besides. The game considered me overlevelled, and I was hardly getting any skill points from battles (more on that later).
Despite all this, no matter what I did, I could not defeat the final boss. She is literally impossible, even with extensive grinding, to the point I don't think the devs even playtested this game. If she defeats one of your party members, she gets a ton of extra health, and you can't revive them for the rest of the fight. Basically, you have to beat her without anyone going down even once for the entire fight.
This would be fine, except SHE CAN KILL ANY OF YOUR CHARACTERS IN A SINGLE HIT, EVEN IF THEY HAVE FULL HEALTH AND YOU HAVE THE BEST ARMOUR IN THE GAME. Nothing you can do prevents this. The two tank-y characters, Dori (the armoured knight) and Glade (the evasive theif) both have moves that draw the enemy's attention, making it more likely they will be attacked instead of the other characters. However, even Dori can't stand up to this monster's attacks, and even with his evasion up move, Glade will be hit and instakilled. Have I mentioned she can inflict every status ailment, act several times in a single turn, and, best of all, the heroine's ultimate attack, supposedly designed for killing beings like the final boss does almost nothing to her?
I gave up on this game because I couldn't beat the stupidly unfair final boss. Now I can't see the ending and feel like I've wasted all the time and effort I put into this game, not to mention my money. I have a few other issues with the game as well, however.
The game is very linear, which isn't a problem in and off itself for a game like this, but there is a noticeable spike in difficulty as you enter each new area. Pretty soon, you'll be struggling even with mook enemies if you haven't yet got the strongest equipment available at that point in the game.
Levelling up does almost nothing- the stat gains are meagre at best. 50% of your characters' growth comes from equipment (weapons, armour, accessories) 45% comes from upgrading your charcters' skills (which is separate from levelling up and requires skill points that have nothing to do with experience points) and only 5%, if that, comes from gaining levels.
This makes obtaining gold of utmost importance, which brings me to my next gripe. In every area of the game there are enemies with an ability called 'mug'. Basically they hit you, and in addition to dealing damage, they take some of your coins. The amount stolen is a set percentage of your total gold carried, and you don't get it back when you beat the enemies, meaning if you're carrying more than a paltry sum of gold, you will start making a net loss in gold from enemies. This is very annoying because the dungeons are very long and convoluted, and most of the enemy encounters you will face will be in the middle of these dungeons where there is no opportunity to go back and spend your gold that you've been accumulating or convert it into gems (which can't be stolen). With the importance of up-to-date gear, this practically necessitates grinding.
There are several instances of typos throughout the story. I lost count of the number of times I had to read 'diety' instead of deity, and there are lots of other examples. Not a huge deal I admit, but that final boss has put me in a really bad mood.
Also there are a couple of stealth minigames shoehorned into the story and the second one is impossible to complete as intended. Your 'alert meter' (fail state when it fills up completely) rises rapidluy to full WHILE THE CHARACTER YOU'RE PLAYING AS IS STILL TELLING YOU WHAT TO DO AND YOU CAN'T EVEN MOVE. Like I said before, clearly not properly playtested. Fortunately, you don't have to succeed to move on with the story (not that this makes the game possible).
In summary, if you like seeing the end of games you buy, do NOT get this game. I thought I could be hardcore and power grind my way to victory against the final boss after my initial failures, but no, I am convinced it is literally impossible. Doing more than your max hp to your strongest characters even when you're a high level and have the best armour, and being unable to revive downed characters? What absolute garbage. Out of curiosity, I tried to youtube the ending, but I couldn't find any footage of anyone beating this game. Maybe that's because it's obscure, but I still find it very telling. As someone who has played this game up to its ludicrous final boss, my advice is: stay away.
As a person who played and enjoyed Deadly Sin II and Skyborn, I saw that this had come out and decided to give it the benefit of the doubt. The dearth of reviews here also made me figure I would contribute.
Yes, this is an RPG maker game; but like DSII and SB, it has alot of custom content, probably moreso than most of the Aldorlea games (though those are fine too). I can say this with some confidence since I used to make a RMXP game myself but which never got finished due to my other projects.
Anyway; I will say that DS1 is considerably more rough around the edges than its successor, though I guess this is to be expected.
After 5 hours of play (just done the desert) my slight issues include:
>> There is somewhat less freedom to build the party; for example, I built Teresa in DS2 as my prime DPS rather than my tank (which was Carrion), because I could; but here, for example, Dory is the only real tank. Its also rather hard to pull aggro off Winchester when Dory's biggest aggro pulling move requires 50 OD. Again though, this the hazard of playing the second game after the first.
>> The plot just kinda happens to our good princess. I'm rather confused about her in general. On one hand, Lorelei seemingly has some clarity of the coup de tat that deposed her (?) since she talks about it early on. However, she later asks Winchester why he didn't tell her about the fact she was a princess. Perhaps I just missed or got confused over something there? Perhaps this will all be cleared up later on in the plot though.
However, whats good:
+ Though I moaned about customisation; thats only because I'm spoilt, its still pretty decent and way more involved than most RPG maker games. Only the other Dancing Dragon games and Doom & Destiny are comparable in the same category.
+ The character battle animations are good. They're nicely hand drawn and well implemented, and I know that can be a serious pain in RPGmaker. Most of these games don't animate their actual characters at all (they just show the weapon/attack animation; and actually, that was my one big 'meh' point on Skyborn) so I give this a massive plus.
+ Progression feels about right; I tend to be the sort to wander round and get all the treasure, but rarely did I feel like it was taking too long (except maybe a little towards the end of the desert).
+ Its dangerous carrying a massive treasury. A little thing, but all those mugging thief enemies actually became the bane of your existence. The game tells you to carry your wealth in gems at one point, and you should listen! That said; WTF happens to the gold they steal; you never get it back!?
+ Some other reviews comment on bugged maps and unbeatable bosses. Not seen any myself, though will update if I do.
Anyway; its worth it enough, at least for me. I would also check out the other games by this group and I hope that they release an excellent DS3 or something eventually!
the map is bugged









