Sydney Hunter and the Curse of the Mayan
The third game in the Sydney Hunter series.
Screenshots
9Very Positive
89 Steam reviews
Review History
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | — | Y | Y |
| English (UK) | — | Y | Y |
| French | — | Y | Y |
| Spanish (Spain) | — | Y | Y |

The third game in the Sydney Hunter series.
Very Positive
89 Steam reviews
| LANGUAGE | AUDIO | SUBTITLES | INTERFACE |
|---|---|---|---|
| English | — | Y | Y |
| English (UK) | — | Y | Y |
| French | — | Y | Y |
| Spanish (Spain) | — | Y | Y |
a great modern throw back to the 8/16 bit era of gaming
A nasty, obnoxious little game, designed to cause maximum frustration and annoyance. I wanted to like this so much.. it's my ideal game on paper - 2d, retro, adventure / exploration platformer.. but in reality it's rendered awful by the high difficulty and deliberately obnoxious game design elements, such as massive gaps between save points - meaning, if you die (and it's very easy to do so), you have to repeat loads of carefully timed platforming, collecting etc. to get back to where you were.. it's horrible. Add to this, the fact saving takes way longer than it should, and that you can't mute the grating chiptune soundtrack (wtf?) and you have a lesson in aggrivation. I hope the devs get locked in a room full of mosquitoes.
The game is generally fun but i don't have the patience for the boss fights.
6/10
BEST PLATFORMER OF 2025!!! I love this game, if your 80/90 kid like me, then it's for you for sure. Like Montezuma's Revenge had babay with Megaman and Duck Tales and all the other grate games of that era. Super NES-vibes. Very challenging and addicting. Controls are super responsive. I LOVE THIS GAME SO MUCH <3
cinco horitas son mas que suficientes para una valoración
juegarral como la copa de un pino
nos gustara mucho bastante a los cuarentones
es un indiana jones que ya lo hubiéramos querido en los 90 destila nostalgia a raudales
Eski tarz platform oyunu seven varsa mutlaka baksın.
Delivers on that cozy old school satisfaction!
Très bon jeu !
lots of fun
Nettes Spiel.
Am ende etwas schwer ... aber sonst ... ganz nett.
Funny thing is I bought an iiRcade because I wanted arcade controls to play this game. I haven't played this game since 2019, and the iiRcade was a complete waste of money. Overall, I believe Collectorvision did a very good job with this release, and at one point, I really enjoyed this game. Honestly, I'm surprised in the lack of reviews as I believed this game would be a top seller.
good game 8 bit
Muy bueno y buena dificultad.
Sydney Hunter and the Curse of the Mayan is one of literally thousands of 2D retro pixel platformers infesting Steam and lowering the average quality of video games everywhere. This game is a thematic ripoff of Montezuma's Revenge (copyright Parker Brothers, 1984) and has you running around various American temples and things fighting off various baddies with a whip (so we're ripping off Amblin Entertainment too, huh). Controls are sort of well polished, and the game "works", but only in the most limited senses. There's a plethora of technical defects.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result.
There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics.
Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying background music, you'll need to alt+tab out and stop the music using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to include this basic feature.
PC gamers will be insulted by the presence of console peasant children's toy controller prompts, despite this being on PC. Developers should try to be aware which platform they're developing for.
While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this game was never accepted on the video game console appliances it seems to have been designed for.
These technical defects push this game below acceptable standards for any modern PC game.
The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 7 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected.
You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality game this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me.
Sydney Hunter and the Curse of the Mayan has the utterly unrealistic, near delusional price of $10 USD (for pixelcrap!!!), for which you could easily get any number of older AAA games. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
[b][quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote][/b]Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.
Graphics are good. Platforming and control responsiveness is OK but not very tight. Level design is OK for what the game has to work with. Progression is very predictable.
The main 5 buttons (attack, jump, use item, confirm, and cancel) CANNOT be remapped if you use keyboard, though for some reason the other buttons (movement keys, item swap) can be.
There are some weird choices about how inventory progression is managed. The bulk of your inventory is consumable items, which can mostly be picked up for free in dungeons. For potions, if you collect a consumable, save, and then die, the potion respawns but you keep the one in your inventory, so there's incentive to spam that unfortunate combo to pick them up. On the other hand, for bombs, they respawn on their own every 7 seconds... since you often don't know where to use a bomb to uncover a secret passage, you end up letting your character stand on the bomb location for 63 seconds straight into order to refill your inventory! Since they respawn on their own, might as well just fill it up instantly.
You spend an awful lot of the game picking up jewels for money. The jewels are handled well visually, but ultimately there's very little do actually DO with the money, and once you realize that, the game starts to feel a little empty.
Ultimately... meh.
I dont want to kick them while theyre down, but the game simply does not have a good flow and fails to improve on the genre with decades of experience, there is just so much better stuff out there that you could be playing.
Sydney Hunter and the Curse of the Mayan is a retro-style adventure game that provides a fun and challenging experience. The game has a simple but engaging plot where players take on the role of adventurer Sydney Hunter in search of treasure in the Mayan ruins. The game's graphics and sound effects capture the look and feel of classic adventure games, while its mechanics are easy to learn. The use of the whip is a standout feature, allowing players to break through walls and solve puzzles, but also adds to the challenge when dealing with enemies like bats. Overall, it's a great example of classic game design that remains enjoyable today and is a must-play for fans of retro-style adventure games. I would highly recommend it especially to people who love retro games.
It was a little too easy for me. it felt slow because I've already played a lot of the old-school games Sydney Hunter takes inspiration from. Difficulty settings / paths that branch off into harder sections of the game would've been better for me. I do know that a large chunk of players didn't appreciate the difficulty of games like Castlevania, or Metroid and Megaman. So I don't entirely blame the developers for not matching those games by making it harder. If you love the genre, but have not ever been able to complete, play all the way through, games like Castlevania, then this would be a decent play for you
Have you ever heard of Sydney Hunter before? I hadn't either. Sorry devs, I'm not really into the whole homebrew community.
However, as CollectorVision usually makes their games for outdated systems, they decided to release this one on pc.
It's a short little old-school treat. There are definitely some design choices I wouldn't have made, however, it is beatable and pretty fun. It's not quite a metroidvania, but it's more of an easy mode old school castlevania with a few modern upgrades.
Overall, a pretty decent time for 10 bucks.
Good game.
Previously en Manqueando... "Kena and the bridge of spirits", que era realmente bonito.
Y en el episodio de hoy de Manqueando... "Sydney Hunter and the curse of the Mayan"
Héte aqui un juego a la antigua usanza. Uno de esos de explorar un templo al estilo Rick Dangerous, con toques metroidvania.
¿De que va? Pues encarnamos a Sydney Hunter, un explorador que se queda atrapado en un templo y debe restaurar el calendario para evitar que el malo blablablabla. Hasta aqui puedo leer. Si quereis saber más, os lo comprais, j*didos tacaños.
El juego no está nada mal. El control es correcto, la música está bien y la dificultad es... alta... o no. ¿Y que quiere decir esto? Pues muy sencillo. No es dificil avanzar, pero si por un descuido o por cualquier otra causa mueres... te tocará repetir desde el último punto de guardado. Y ahi radica su mayor dificultad.
Respecto a bugs... 1. En el último boss se me colgó una vez. Nada más, salvo que cuente 3 logros que no me han saltado, pero como eso me da bastante lo mismo... pues no me importa, pero hay que mencionarlo.
¿Y cuales són las pegas? Pues no muchas. Los bosses són lo más flojo del juego, imitando en parte a los de la saga Mega-Man. Sin embargo el problema es que tienden más a buscar el contacto que a otra cosa, y en ocasiones están a un paso de ser injugables (por suerte no tienen demasiada vida y se pueden superar).
El último boss en concreto es un peñazo importante. En primer lugar, lucharemos con los otros bosses, aunque si lo logramos, ya no tendremos que repetir esta parte. Menos mal. Pero aun así hay 2 fases más, a cual más pesada. En la primera nos pegamos con un tio grande, y en la segunda con un tio pequeño. Baste decir que ambas fases se hacen laaaaaargas, y que si morimos en alguna de ellas, tocará repetir ambas.
Mención especial para la 3a fase de la pelea, cuando nos pegamos con el tio pequeño, que me costó darme cuenta de que me mataba, ya que uno de los ataques enemigos es poco claro.
En cualquier caso, el juego está muy bien y lo he disfrutado bastante. De modo que si quereis un metroidvania con una jugabilidad "a la antigua" (ojo, esto no es un negativo ni mucho menos) al que echarle unas horas (unas 10-12), Sydney Hunter es una buena opción.
Asi que... sip, le cascamos un 7 y una buena recomendación. Especialmente si sois jugadores veteranos (y me refiero a por antigüedad, no por horas jugadas).
Y en el próximo episodio de Manqueando... j*der, ni idea... empiezan las rebajas cuando escribo esto, asi que... quien sabe. Stay tuned for new updates!
Sidney Hunter è un bellissimo gioco metroidvania in 8 bit. Ho adorato il fatto che difficoltà aumentasse in modo graduale, richiedendo degli sforzi di concentrazione non indifferenti. La grafica è eccelsa e mi riporta indietro nel tempo ai giochi del NES. Bellissimo!
Gran juego. 13h bien invertidas de pura diversión.
Кльова гра. Спочатку, почитавши відгуки, боявся брати та спочатку, коли запустив, мені не дуже сподобалось. Але чим далі грав тим більш затягувало. В ній і справді є тий пригодницький дух як у старих іграх як Pitfall (Sega Genesis), Donald Duck Maui Mallard aбo Indiana Jones. Та і сюжет мені сподобався, я хотів би зробити переклад бо тексту як для такої гри доволі багато.
[i]Sydney Hunter and the Curse of the Mayan[/i] is a very enjoyable. fluid 2D platformer, with light Metroidvania elements where you return to previous areas with new abilities. Finding secrets is easy enough not to get in the way of progression without having to use a guide. Checkpoints that heal you are plentiful to make dying less frustrating too. Boss fights are pretty straight forward and not too difficult with a good stock of potions.
Only negative I could find was that I didn't like the obligatory arcade side scrolling mini game that was wedged in (made little sense with the story too to have an arcade machine in a Mayan temple). The timing of the jumps needed as you scrolled left to right felt off. Thankfully you don't need to beat that entire game to finish the main story (needed for 100% though).
Overall, a well-made platformer that took me back to simpler times.
良くできてるステージクリア型(ちょっとメトロイドヴァニア)アクション。
内容はデモムービーのまんま。
BGMもチップチューン風。
思ってたのと一緒!
難易度は易しい方だと思う。(自分比)
特定のステージを除いてチェック(セーブ)ポイントも多めで、難しい! って思う箇所があっても回復アイテム大量持ち込みで、ある程度ゴリ押しできる。
クリアにかかった時間は9時間弱。
とにかく全てにおいてちょうどいい。
ただしSteam版は日本語がないので、日本語で遊びたい方は PS4 or Switch で。
(セリフ量多め。おそらくどうでもいいやり取りを一杯やってる感じ。私、英語、読めない)
[spoiler]と書きましたが、過去バージョンに日本語が入ってます。過去バージョンで遊ぶ方法は調べれば出てきますが、自己責任で![/spoiler]
I got this as a bundle throw in... but it's legit great. Graphics, music, control, feel - all on point. Absolutely worth full price if you're looking for a classic platformer.
Really fun adventure platformer game with a good amount of collectibles, great music and tight controls
Very cute art style and interesting characters too
What a hidden relic, I mean gem of a game. Initially reminded me of Rick Dangerous on the Amiga. Thoroughly enjoyed the adventure, good variety of levels with different tile sets, nice NES style graphics and chiptune music. If you enjoy pixel art, metroidvania style games I feel this is well worth playing. Variety of enemy types, traps with some humour thrown in. Thanks Collectorvision, I hope to see Sydney's other adventures come to PC.
This game is a hidden gem through and through. I just started it, and there is so much charm to the game that it is hard not to have fun playing. The controls are tight and the art is delightful.
The game is attempting to re-create the old classics by including elements that have no place there. Everything is incredibly sloooooow: moving, insultingly tedious loading and saving that makes you wonder why it was even included, unskippable slow sequences that show nothing important, and so on. There are better options if you want the old-school feel!
A really fun action adventure game. Reminded me of games back on the Apple IIc, but if course this one looks and sounds much better than games of that era ever could.
Really nice pixel art and also very colorful too. The soundtrack is awesome as well. Probably the best part about the game in my opinion. Bosses were pretty fun as well. The mini bosses were just ok.
It's a kinda sorta metroidvania but without the connected world. And what I mean by that is, this game has a hub world where you can revisit levels to unlock new things or collect skulls and/or diamonds (more on those in a second). You can also switch between 3 weapons which were pretty fun too.
Now the things I didn't like...the game can get a bit difficult towards the end. It's not punishing, but it starts out so nice and fun but it each level does get more and more difficult, but some spots felt too difficult. There's also a few areas of cheap enemy placement. I didn't care for a lot of the dialogue either. It felt like it was trying too hard to be funny.
Speaking of skulls, each level has a certain amount to collect. Unlocking further levels requires more and more skulls. In order to unlock the final level you must have 100. I had 95, and had to go backtrack to a few levels to try and find 5 more skulls to unlock the final level, which was annoying. Thankfully the dev put 108 total so you don't have to get every single one, but it would've been better if it were maybe 115 or 120. And there's some sound effects "borrowed" from Konami NES games, as well as the "bomb" graphic is a direct rip from SMB2.
Overall though it was a lot of fun. I liked the single screen layout with the mega man transition scrolling between screens too. If you like action and adventure games check it out!
After a slow start, Sydney Hunter and the Curse of the Mayan turns into a quite wholesome metroidvania. It's nothing new or special, just does the job with a good map and good rooms, and somewhat lame bossfights. Unfortunately, it has my usual metroidvania gripe as well - too few checkpoints. With that caveat accepted, the game's worth a shot.
Not fun. Bad control mapping settings.
we need chinese, we need chinese, we need chinese. we need cloud save, we need cloud save, we need cloud save. we need man file free, we need man file free, we need man file free. 我们需要中文,云存档,个人资料功能不受限。游戏是满满复古怀旧风,到处是塞尔达传说,银河战士,恶魔城的影子,喜欢这类型的不要错过了。没有中文,字有点多,有些影响体验,还是给个鼓励性好评了。fanatical,它处的自定义包入的本体约2元。目前就这,看以后追评。
Jogo lindo, muito bem feito estilo Adventure/Plataforma 8bits. Paguei 1 dólar na Fanactical.
Fantastic game, not stupidly Nintendo hard but enough to enjoy it. Looking forward to a sequel if there is one.
Très bon jeu avec un durée de vie correcte.
si te justan los juegos viejos como los del snes, megadrive etc, este es tu juego , el tipo juego plataformero con bosses de nivel
A bit on the fence with this game. I enjoyed the level design and the multiple directions levels allowed you to go in, encouraging some wanderlust. Bumping into dead ends, finding keys, covering gems in walls, plowing ahead with the classic CastleVania style jumping and whipping. You'll pick up some abilities through out the game but they're not true game changers like a double jump, you'll find things that seemingly annihilate mechanics altogether.
You'll get a Oxygen Tank that removes your 15 second timer underwater (along with any drama) and a Master Key (which renders every key you've earn until that point worthless). A few puzzling choices but the slow pace, keeping your eyes peeled for traps and enemies that might spring a surprise on your keep you engaged.
Though with that said the checkpoints in the latter half of the game can be far apart, so dying can be pretty brutal because as mentioned, the game plays out fairly slowly and getting back can take a while.
Counterbalancing the largely great level design is the fact most of the boss fights are awful. Contact damage exists and many of the player sized bosses love running at you, then changing direction *just* as you jump over them or teleporting directly on top of you.
The skull walls can one shot you with the massive floor waves of fire. You'll of course see them coming, but whether your jump will make it over them is another story.
The lava boss is an exercise in tedium, simple waiting on a point between two platforms to see which will ascend and which will go into the lava then picking appropriately. All while waiting for the boss to go green so you can hit them once and wait for the cycle to play out again, but longer now.
Then the game has a stunningly awful climax beginning with a forced retro side scroller that kills you for jumping onto a flat patch of grass(!!).
This retro game gives you a key allowing you to enter the final level where you're chased by an incredibly slow sunbeam that causes barely any damage despite what the build-up lore preps you for. This beam can hit you during screen transitions and from out of the top of the frame. Fun.
Follow that with a boss rush of 5 human-sized bosses which as already mentioned have an annoying tendency to deal most of their damage by walking into you. Funnily enough one of them maintains his *UNDERWATER PHASE* without any of the water or jellyfish involved this time, he now just simply....walks after you.
Fortunately the boss rush is remembered by the checkpoint, but now the game ends with two consecutive bosses. The first, Kukulkan, is kind of a formality once you know where to stand, but he has the most annoying white flashing shield going off constantly in the centre of the screen. I'm not epileptic, it's just a very annoying occurrence throughout.
The very final boss is very drawn out and padded. Throw spears forever, negate projectile with said spear, avoid falling flames *whilst the boss just stands in the right corner doing nothing* and repeat 7-8 times. At least they start throw boomerangs/spears towards the end.
Could it be any worse? When you die you have to skip through the dialogues all over again (unlike any other boss re-attempt in the game) and watch the transformations play out in real time once again.
This whole ending sequences of events is a very awful note to end on, but I did enjoy the levels, the hub, the explorations, the music, the pacing (surprisingly).
oldschool platformer. a bit hard for my taste :D
Ótimo game, bem desafiador
Awesome and well-balanced platformer with lots of levels
utterly sh@t on with un-mutable horrid bit-tunes which sound like a two-year-old
sitting on a Casio.
bellissimo!!
While the days of the Commodore 64 were before my time, this throwback game was great and enjoyable for someone who never touched a C64 game. The controls are tight and exploration of the game's levels are rewarding. The difficulty is just right, where you're challenged to move forward but never hit a brick wall in progress. A greatly overlooked game.
Overall, I enjoyed the game, and would recommend it on sale. The game casually takes about 6-7 hours to collect all the major items and enough skulls to enter the final dungeon. The game is a metroidvania light, since you get powerups that that may allow you to access other areas in previous levels (which is a requirement since you need to collect 100 skulls to enter the last dungeon) but each level is seperate and not interconnected. The graphics and music were pleasantly nostalgic, but unfortunately no memorable tunes stand out. Boss design was kind of repetitive at times, and patterns were either easy to figure out, or completely RNG. Some fights were a complete breeze, and others required multiple attempts till i understood the gimmick. Fortunately, there are save points before every boss. My biggest issue was the large number of instant death traps in the game. Since certain items are lost if you die before reaching the next check point, combined with instant death, some areas can have some frustrating sections. Like I said, overall, it's an enjoyable game and quick game. But know what you are paying for, since It's not super polished, but it's still was a fun experience.
This game is a slow spread shot of mile paste in a volcano erupting ogres behind
Here I am with my very first opinion on Steam. I've waited for Sydney Hunter to be released for about 3 years and my expectations were higher than average. I've started to play it during the lockdown... Well, that's not totally right: let's say more I've got back to play videogames during the lockdown after almost 20 years of loss of interest in gaming due to big changes happened after the 16-32 bit era and choosed Sydney Hunter to get back in that world that made my childhood and teenage so magic.
I've been playing the game in a very healthy way: since last March about 1h per week, playing at the same time to Sonic Mania first and Shovel Knight then and beaten it on the 5th of August.
I'll be quick: the game is almost perfect for those like me (almost 40 years old guys stuck in the 8/16 bit gaming era) who are looking for a classic arcade-platforming experience with very essential plot and not too frustrating or punishing gameplay.
In Sydney Hunter you die a lot, but most of the times it's your fault and not because of a bad game design.
I've been playing this with my beloved 8bitdo SF30 Pro controller and found the response of controls very sweet. That was probably due also to the good controller but the controls design do a very good job as well. Yes, you feel again like turning on your SNES after doing your homework to play some great action platforms.
Some levels are short and you get to the boss after few steps.
And some levels are huge and you have to come back more times to obtain all the hidden items. I've succeed in getting EVERY item, skull and diamond in the game but still I've beaten only 82% of the game so, I guess, I have to look for something more in the temple.
The bosses are hard but never impossible to beat... Except for the very last one - sorry for the light spoiler - that has been for me very difficult to beat.
The dialogues have a very particular humor and many special tributes to more famous games. Not the mention some gameplay references in the last part of the adventure I'm not gonna spoil right now.
In conclusion I can say with no doubt that Sydney Hunter is a real jewel that helped me a lot in getting me back into gaming. Despite the (I guess) minor budget compared to Sonic Mania and Shovel Knight, I've enjoyed Sydney Hunter much more and I've felt more motivated in getting a higher percentage of the game.
Thank you for such an amazing experience!
Sans conteste un très bon jeu de retro-plateforming.
Graphismes : 8/10
Le pixel est bien travaillé, et fidèle à l'esprit colleco tout en étant upgradé.
Manibilité : 10/10
Sydney, en bon aventurier, répond au doigt et à l'oeil.
Difficulté : 7/10
Un peu trop facile pour les vétérans du genre (les boss font parfois pitié...), mais suffisament corriace pour les débutants. Un bon compromis.
Rapport qualité/prix : 9/10
Perso on me l'a offert, mais je l'avais déjà repéré à 1.80€. A ce prix là, avec une dizaine d'heures pour en venir à bout, c'est du pur bonheur.
A essayer pour tout amateur du genre.
Sydney Hunter and the Curse of the Mayan is a combination of an old school platformer and a Metroidvania.
Sydney Hunter improves off many retro inspired platforms. It avoids many frustrating aspects with generally brief levels, continuous save points and there is an automatic save after the final boss rush.
There are only a few instances of minor frustration such as a required arcade game before the final level and a few of the early bosses have cheap one hit kill attacks.
The game has a basic hub world to unlock new levels by finding enough crystal skulls from the previous levels. Continuous upgrades make backtracking smoother and thankfully there isn't as much back tracking as I expected.
Most of the skulls are easy to find through an initial level to minimize backtracking.
The game play is solid and the boss battles are generally fun.
Sydney Hunter and the Curse of the Mayan se veut un hommage à l'époque des jeux d'action-plateforme / aventure, avec notamment ici une imitation graphique de la MSX. On y retrouve l'indémodable archétype du héros type Indiana Jones se donnant pour mission de braver les dangers de l'inconnu.
Sans rentrer dans les détails, si vous aimez les jeux typés retro sans prise de tête, avec de la plate-forme, des coups de fouet, des trucs cachés partout, et avec un soupçon de Metroid, vous arriverez sans trop de souci à pardonner les défauts du jeu.
Le jeu consiste globalement en une succession de niveaux ayant chacun un nombre défini d'objets à ramasser, tous reliés par un hub central. L'accès à chaque niveau demande un certain nombre de crânes qu'il faut trouver au fur et à mesure dans tous les niveaux. Franchement, si vous vous débrouillez bien, il n'y a pas besoin de trop repasser dans les niveaux déjà visités, sauf pour le 100% facultatif (il y a au total plus de crânes que nécessaires). Le level design est bien foutu et fonctionne avec un système de clés de couleurs différentes, ce qui vous incite en plus à fouiller chaque recoin. Plusieurs niveaux vous feront affronter un boss pas très compliqué, et tout s'enchaîne de la même manière jusqu'à la fin.
Graphiquement, je trouve le jeu assez joli, malgré les boss que je trouve très moches. Les musiques sont entrainantes sans être répétitives.
L'énorme point noir du jeu susceptible de provoquer des drames : les hitbox. La boîte de collision de votre personnage semble être un énorme rectangle, ce qui provoque assez souvent une grosse frustration lors de certaines morts. Plusieurs petits ennemis arrivent aussi parfois à éviter vos attaques comme si de rien n'était, pour d'autant plus de frustration. Autre point un peu raté selon moi, l'ambiance un peu terne et l'humour qui tombe à plat ne rende pas le jeu particulièrement passionnant. De manière général, les dialogues sont trop longs et les jeux de mots en anglais ne fonctionnent pas du tout.
Bref, malgré ses petits défauts et son gros souci de hitbox, Sydney Hunter and the Curse of the Mayan est un jeu plutôt sympathique, si toutefois vous appréciez le genre. Comptez 8h pour en voir la fin, et un tout petit peu plus pour obtenir le 100% qui à priori n'apporte rien de plus.
Très bon jeu pour les amateurs de rétro 2d à la Megaman/La-Mulana (sans les puzzles cryptiques), contrôles simples, bonne quantité d'équipement a collectionner, de passages cachés, de variété d'ennemis et de boss à tapocher. Difficulté correcte sans être frustrante sauf pour certains boss qui peuvent one-shoter. Musique chiptune de circonstance, une couple de track restent facilement dans la tête. Bref une gem à découvrir pour les nostalgiques.
Great game and great music. Everything touched to detail. Hope to see more from this dev!
While not as good as another more famous retro-throwback *cough* Shovel Knight *cough*, I would definitely say Sydney Hunter is better than any of the NES games it draws inspiration from. Unlike those 80s classics, this game actually feels good to play even by modern standards. There are a few annoying difficulty spikes and an atrocious Atari-style minigame you have to play to get the key to the final level, but the overall package is solid enough to be worth putting up with a few frustrations.
Looks good. Not my category, but I guess old school platformer lovers would like this one :)
Unbelievably bad/unfunny writing (participation trophy "joke" on cheevos, gluten free "joke" on the first npc, etc.)--can't just ignore NPCs outright as some are necessary for progression. Graphically doesn't obey its own pixel grid, some smaller-than-pixel-sized particles and weirdly scaled objects. Sounds plagiarized from Konami games. Bosses are Mega Man sprite edits and have fixed patterns that don't even make sense (first boss just walks into the wall for a couple seconds early in his pattern). "Retro" stuff just thrown in sort of thoughtlessly--Zelda 2 flashing pit effect for no good reason, Mega Man disappearing blocks used in an uninteresting way.
It's look good it's wolf in sheep's clothes. I'd call turd in chocolate bar wrapper but it's not that bad.
It's colorful and bright. Graphics reminds me of classic nes games as Chip&Dale or Duck tales. And it even starts very promising only to introduce you to a very big middle finger in your face. Let's count them.
1) VERY FRIGGIN LOUD! You'd say "That is hardly a problem go to options and change it". Well. there are no options. Why? of all things I can't change volume? Weird. (THIS ONE WAS FIXED)
2) Tiny slopes and bumps. You know that kind that makes you rip your hair out and scream "I DID A JUMP BUT I SLIGHTLY BUMPED MY HEAD ON THE CEILING AND FELL INTO A PIT". And why is that a problem? Controls are not exactly tight enough for this kind of platforming. Which lead us to another problem.
3) Weird enemy respawn. There are two types of them? one that one shots you and one the annoys the living hell out of you by being tiny, flying, passing trough walls, shooting projectiles at you, and leaving creep for you to step on. First one doesn't respawn untill you die, second one respawn each time you re-enter a room.
4) Traps. I understand that this is a Mayan temple and "lore wise" they should be there. Grinding my teeth here but I can take it. What I can't take is that they constant source of "cheap F-you deaths". By themselves they are tolerable but in combination with tiny enemies and "slopes and bumps" they are not.
5) Lack of saving point or progress saving. With all that I said before there are to few ways to save your progress. Oh yeah I didn't tell you that this game have elements of typical Metroidovania which means you have to backtrack and go back to previous levels to collect things to unlock new level. You get the picture right? You run around the level with just "3 hits" mind you. You gather enough things and think "I gathered what left and I need to quit to hub". Well you need to find a savespot and save because you can't just quit a level thinking your progress will save. Sure there are like 3 save points on levels but road to them is not short and it's filled with cheap death.
Well that is about it.Get it cheap and don't lose you nerves over it because the cherry on top of this cake is that loading takes a bit more time which with cheap death would lead to a lot of frustration... not to mention that bosses takes their sweet ass time getting "ready" to battle you and many of them look like Megaman boss battle.
It's not that I didn't enjoy playing some of the 13h I put in this to finish it, but all in all I wouldn't recommend Sydney Hunter even to fans of the genre since it's flawed and inferior in almost every aspect to similar offerings like Momodora (great), Cave Story (great but somewhat frustrating) or La Mulana (very complex and very frustrating). So I give it a thumbs down mainly as a warning since the current mostly very positive reviews seem to be misleading.
First of all, Sydney Hunter is a classical room based (no scrolling levels) action adventure. You enter levels from a pyramid that serves as a hub and which is also the only place where you can buy life potions. Leaving a level is only possible by finishing it, which always involves a boss fight. Within the level, you collect jewels, keys, special items and crystal skulls while avoiding traps, killing enemies and looking for some secrets. You start with only a whip but gain a spear (also used underwater) and a boomerang later. There are savepoints inside the level which also restore life energy (but no other items). Items like bombs and potions are stored in your inventory and can be used from there.
One of my main gripes with this game is that it's technically sub-par (even though it uses Unity as game engine). The keyboard setup is the most terrible I've ever seen and there are still fixed bindings. I.e. "B" in menus and "Space" in dialogues. The game also doesn't play as smooth as similar games and shows some artifacts when moving objects, probably due to lack of VSync. You can't seamlessly throw weapons while running (either stop or slowdown) but during jumping, which feels weird and crippling. You also can't move or attack while crouching or attack enemies above or below you.
Then it's obviously designed to look and sound like an 8bit console game but at least for the graphics, I don't get that half-hearted approach. I.e. either program a game for an 8bit console or for a PC but not something inbetween. Besides I doubt that things like the lava monster would have worked like this on a console.
Anyway, the odd color limitations and choices make the game look much worse than other retro games plus there are other things like lots of very small enemies (mice, bees). I'm not sure if the flickering and slowdown when throwing a spear is a simulation of an 8bit console limitation or simply bad programming, but it's horrible and inexcusable anyway.
There are dozens of other small implementation flaws or bad design decisions that make playing a bit of a drag. Like using a potion from your inventory leaves you with an empty item selection and you have to manually move to the next inventory slot. Great in boss battles. Or when catching a boomerang, the hero lifts his arm a bit and thus gets hit by spears etc. even while crouching. When even touching water, the spear is selected, which is usually the worst weapon choice. Flying enemies can move through walls but - for whatever reason - your spear is blocked by everything, so you need the boomerang for that. Generally hitboxes are weird.
Also, the persistence of the game is very odd. Most (but not all) bosses reappear when you enter a level again to e.g. search for skulls and diamonds you missed the 1st time. Even when re-entering a room, most enemies respawn and some don't. Bombs automatically respawn even while you're still in a room. In the potions shop it the pyramid, the offered potions seem to respawn if you leave the room or change to an empty slot. Annoyingly, you can't use potions (or bombs) in the pyramid, so you'd have to replay a level just to replace a small (green) potion with a big (yellow) one.
Then there are bugs like suddenly none of my weapons would work anymore in the boss fight with the lava monster. Or even after returning from a boss fight to the pyramid and "Saving" was shown before I quit, I was thrown back to before the boss fight when playing the next time.
While there is a savepoint before each boss-room, the lack of save game management and the inability to retreat often leaves you without potions at this save point and there is nothing you can do about it then to try to still beat that boss - which is the most frustrating part of this game. Plus, nearly all of the boss fights are simply badly designed. While the fights against the deities are just somewhat chaotic and uninspired, at least one of the gate keepers requires jumping from the right position at the correct split of the second for three or four times and jumping a tenth of a second too early or too late means instant death. Actually, I found only the fight against that giant eel, the lava monster and "Shadow Sydney" to be somewhat discussible design wise, but still: compared to proper boss fights in other games even these were pretty basic.
Honestly, at some point in the middle of the game I was so annoyed about some very long sections without a savepoint and having to do badly designed boss fights without potions that I decided to cheat a bit. So, as a hint for similarly frustrated people: Search for "HKEY_USERS\*\Software\CollectorVision Games\Sydney Hunter" in the registry (* is a wildcard), where you will find entries called "1_InventorySlot1_h*" to "1_InventorySlot10_h*" which represent the 10 normal item slots for the 1st savegame. Putting a 0x15 (21) in one of these entries gives you a yellow potion and 0x8 (8) gives you a bomb (for reference: 0x0a means empty and 0x12 is a green potion).
Without this bit of cheating, I'm unsure if I would have had the motivation to play this to the (somewhat silly) end.
Anyway, I don't feel it was really worth the time I invested in it or the asking price (I got it on sale though) and without a lot of polishing, I wouldn't recommend it even to people who are really into this kind of game.
Bardzo dobry platformer. Mokry sen fanów Montezumy, Ricka Dangerousa, Mario i tym podobnych tytułów. Znakomita muzyka, świetny gameplay - grać nie umierać. Szkoda tylko, że tak ciężko odblokować jedno osiągnięcie.
Great game, waiting for the sequel to come on Steam.
All these references to the NES... Am I the only one to own a Sega Master System on steam? But I digress, certainly a good game in the vein of Sega Master System classics like Alex Kidd and Wonder Boy. Heed the warnings from other reviewers, you will need a steam controller or equivalent to save your hair from being pulled out. Also be warned the difficulty is frustrating at times, especially getting a boss down to 1/2 a skull then getting hit by a one shot kill attack... and why do I need to beat a boss again if I am farming a finished level for gems and such?
Overall though it is a fun game with some well designed levels and interesting game mechanics.
A rather nice retro platforming game with nice colourful MSX2 graphics.
The keyboard controls are all over the place and might be annoying, the game seems to have been developed primarily for nintendo switch and then ported ot PC.
The gameplay is ok. The game is engaging and requires tenacity, but not extremely difficult so any average player should beat it with enough patience. No memetic difficulty like la mulana or spelunky. Which is a good thing.
The music is some annoying repetitive chiptune that will get on your nerves fast.
Only problem is that you'll want to skip the dialogs which are extremely childish and pointless, just like the achievements. This kind of cringe really removes a lot of value from the game. Those dialogs are really bad.
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Sydney Hunter and the Curse of the Mayans proudly represents what is called new retro. Deeply inspired by such titles as Rick Dangerous and Montezuma's Revenge, provides us with a great, modern experience. Classic platformer with metroidvania elements, with nicely scaled difficulty level. Be careful! Oh actually, even if you will be, you will die all the time. Beautiful pixel art, pleasant chiptune, however I can't stand listening to it for more than one hour session. Don't understand me wrong, melodies are great but after some time I just need a break.
That's what Sydney Hunter is. Great title that one can spend hours with - and by "one" I do not explicitly mean "you". Sydney Hunter does not look like a game for everyone. But right now, it's a great opportunity to test that, with current discount. Worth trying!
A great 'retro' style platformer, similar in vein to Shovel Knight.
The music is awesome, fitting the retro vibe really well. The achievements are cleverly named, and some of them are amusing in how they're unlocked.
Only main gripe I have is that I felt like the final boss wasn't based on an existing skill you practice during the game, leaving no indication as to what you're meant to do for it... Grand scheme of things though, that's a minor complaint for an otherwise fantastic and enjoyable title. It's just a really entertaining platformer that plays really well - a great, meat-and-potatoes retro-style game.
Retro platforming fans... this is a no brainer. A true hidden gem.
Great and really fun exploration platformer with tight controlls and nice soundtrack. I've stumbled upon this hidden gem on Youtube and checked if it's available on Steam. I can't believe it only has 17 reviews at the moment and that's why I've decided to write one. Very enjoyable and highly recommended.
This game is like a time machine.
You will enjoy it, but keep in mind that YOU play: Is a player-skill based game.
Challenging but beatable. All the collectibles can be found. Very good controls and no flaws (graphics, sound, music etc are top noch)
Overall a very good game.
BEWARE THE PIKES INSTADETH!!!
Game was a well made throwback comparable to a game on the NES. I thoroughly enjoyed it.
A well-made game with a nice "Nintendo-hard" feel. The exploration and item collecting feel great. If I have any complaint with the main game it's that many of the bosses are hard to anticipate and so rushdown is often as good or better than trying to play strategically.
I think the arcade minigame it makes you to play was a bad idea though. It requires you to tediously walk through many empty/boring rooms until you figure out the weird hitboxes on some obstacles (like those grass pits). Rounds 3-10 don't get much harder either. Not really fun.
Much better than expected. A great Metroidvania exploration and old school combat. Secrets to find are nice and so far (just over 60 skulls) everything is very well done. Chip music is awesome, controls are tight. It gets a little bit frustrating with losing progress on death, but it forces you to git gud. I love it.
A good old school style platformer. Worked well with my controller.
A great classic inspired game. It mentions the C64 Montezuma's Revenge in the description, but it also draws inspiration from other classic games of the 8-bit era, including Mega Man. There's even some elements of the (obviously 64-bit) Super Mario 64 with a hub world with doors to levels locked behind collecting enough things to open them. Of course, noods to Indiana Jones, Tomb Raider, and Uncharted as well as other pop culture references, including the failed 2012 end of the world, are sprinkled throughout.
Beyond it's inspiration the game play is fun, if a bit slow. It is based on a C64 game, so single-screen rooms, and methodical platforming is what you are getting.
I haven't played it long, yet, but I plan to keep plugging away at it in short bursts, as its generous save rooms makes possible. It seems almost tailor made for handheld play. Luckily, I have a GPD Win, so handheld PC play is possible. :D
A nice little game, reminded me of Rick Dangerous of Core Design. Got it on sale and it was well worth it.
The game was great when it got it back when it was on Switch only. But now it's here on Steam and they have improved the game on all platforms. They tweaked the jump (it's now perfect), added some save points where there were none (where they could be) and "we've made some other subtle changes too" to quote the team from a Twitter reply. It's great to see the amazing work they did with it.
Liebe leute von heute dieses spiel ist einfach nur geil so gefallen mir die spiele ich mag jump and run diese variante ist viel besser als vom super nintendo oder c64 ganz neu gemacht
Great platformer/adventure game with smooth difficulty curve and adorable graphics. Would have make a cult NES game back in the days.
I've been anticipating this game since Gamester81 announced it on his channel and on the All Gen Gamers podcast. It's been so long but the wait was worth it. This is a great game for those who love NES style games or those who like a good challenge. It's a pretty hard game for sure but if you've played NES games before, you know what you're getting into. Thankfully it has unlimited lives with the only penalty for losing is returning to a save point, you even keep your current stats and items so you don't have to go through the trouble of getting them again. My only gripe was the Up + Attack button setup that allowed you to use an item as I kept using them by accident, but thankfully that's been patched so you can disable it now. The only other thing that I believe players may have a hard time with is the final fight as it's cryptic as what you are suppose to do. Took me a while to figure it out and it's the only thing I suggest you look up as there are no hints as to how to beat the final boss and it's already hard enough as it is.
Overall, I like this game. The NES aesthetic is spot on, the music is amazing, and the controls are smooth and very responsive. Highly recommended.
Good game, reminds me of Rick Dangerous and the old NES and Spectrum games, good memories, i just think there should be a few more checkpoints, but at the end a highly recommend the game.
Sydney Hunter and the Curse of the Mayan is an action platformer largely reminiscent of micro-computer and DOS titles. It's decently long, decently challenging, and a good amount of fun. There are several worlds to visit through the hub, and each one has a new set of tiles, a few new enemies, and an excellent musical track. The movement and controls are generally pretty good, and the exploration of each stage is fun, although it could have used an in-game map, especially once you start revisiting them for collectable cleanup. Some of the bosses are too difficult to completely dodge, leaving you chugging recovery items in a damage race, but just as many are solidly designed. The game does have an odd difficulty curve, starting deceptively easy, ramping up significantly, and finally breaking down once you've mostly powered up and can freely afford full health refills. There are a few alternate weapons to unlock to compliment your default melee whip, but they're pretty situational in usefulness.
There were a few hiccups along the way but I had a great time with Sydney Hunter. 100% completion for all major collectables took me about 8 hours.
I'm surprised I haven't heard about this game til' recently. It's exactly what I look for in a old-school retro inspired platformer.
It has elements of castlevania, pitfall, megaman and even reminds me of spelunky.
The graphics are really nice and the music definitely reminds me of the good ol' days of 8-bit music.
Gameplay is very tight though can be a little unresponsive at times but very rarely. Most of the deaths were my fault.
There's plenty of treasure to collect which you can use at the shop for extra keys or to add to your health.
I'm only about 3-4 levels in at the time of this review so I've found 3 unique weapons so far and they all have their specific uses for certain situations.
All in all I really like this game. I got it half off on a sale and I'm glad I finally decided to buy it. Totally recommend!
This platformer rocks! It's very colorful and the music is fantastic. Controls are spot on and difficulty very fair. Setting and theme remind me of Rick Dangerous.
Sydney Hunter dürfte den Kennern ein Begriff sein und bietet auch in dieser Episode handfeste 8-Bit Platformer Action! Nette Retro Grafiken und Sounds mit anspruchsvollen Jump and Run Einlagen runden das ganze ab. Aber schaut doch einfach mein Dauerwerbevideo an ;)
https://youtu.be/4QqucdNAQ4Q
Patrząc na nostalgiczne gry pegasusa można śmiało stwierdzić, że Sydney Hunter
Ma wszystko czego potrzeba.
Kolorowa pixelowa grafika wygląda całkiem nieźle a dźwięki świetnie dodają klimatu
jakby grało się w tytuł z dzieciństwa.
Poziom trudności jest całkiem dobry idzie zginąć przez nieuwage na raz, trzeba ponownie
przyzwyczaić się, że takie gry nie szły nam na łatwiznę.
Pełny gameplay znajdziecie na
https://youtu.be/xAPuRp-ZQL8
Well I've played this game for a while now and it is amazing! It is a true homage to the NES/SNES era. Yes it is hard at times but not stupidly so. There is an issue buyers should be aware of however, the game is unplayable IMHO using just a keyboard. I use an Xbox one controller and that works perfectly. The issue with keyboard control is you can't change the keys used! There may be a way but I couldn't figure it out. This could just be personal preference but really a controller is the way to go.
Sydney Hunter is mostly a trek into an old SNES game. It can be quite difficult at times because it doesn't try to hold your hand through a level and not knowing where the next save spot is can build tension as you progress through some if it's tougher levels. It's designed to be friendly to the player and is quite enjoyable to explore the world that has been created here. It feels good to work your way through these levels and find their hidden treasures. The boss fights can sometimes feel unfair but it's really just a matter of learning the fights.
It's easy to recommend Sydney Hunter because at it's heart it is a game trying to recreate a piece of our past and it does it quite well.
Kept an eye on this one since I saw it first on gamester81's channel.
Its a platform game in 8-bit style that plays almost like a metroidvania game. You have to complete levels, get new power-ups and return to old levels to enter areas previously inaccessible, beating tricky bosses along the way.
The game is very well crafted, plays decently and offers some variety. It's clear that a lot of effort went into this with attention to detail sprinkled in the graphics and puzzle areas, topped off with a great C64 sounding soundtrack.
The only nitpick I have is I would have liked a map to track progress, but the developers are quite old school, they probably left it out on purpose.
Congrats to CollectorVision, you have made a solid game that's packed with vintage goodness that I would recommend to any fan of retro games.
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本作是一款类似于横版恶魔城的arpg游戏,主角是一个猎人,机缘巧合下被玛雅金字塔给困住并且卷进了一个充满了危险的旋窝里,神庙里的玛雅人需要你的帮助,去寻找被库库尔坎神分成了七份的哈布历法将其重新组合,打破时间冻结的未来,并且击败库库尔坎神,给玛雅文明带来和平,恢复时间的秩序。
本作在动作方面上就是典型的恶魔城风格,刚开始甩鞭子,就是如果用手柄玩的话好像有些毛病,我的xbox one手柄的X键没反应,只能用b键攻击,然后a是跳跃,有很多地方就很不舒服,后来不知道怎么的x键又可以攻击了,反正是很迷,而且菜单的b键是确认,反正就是很难受很难受。
本游戏稍微有些硬核,在神像可以存档,如果你死了会回到存档点,但是在你从存档到死这段时间之内你获得的东西、你拿到的宝石、你打破的隐藏等等全部都还原,角色只有三格血,碰到怪物会掉一格血,碰到地刺之类的会即死,可以通过捡到的血药回复血量,而神像除了可以存档之外也能帮你完全恢复。
游戏的文字量还是有一些的,建议能加入中文本地化支持就好了,这样中国玩家也可以试试这款游戏,总体来说游戏各方面素质还不错,就是我比较手残,用手柄的体验相当不好,希望早点修复手柄的问题。
+Secrets abound!
+Tight controls
+Quite fun
-No adjustable difficulty. There is no feeling worse than getting stuck in a game and unable to continue. :(
-Price While admittedly this is a well made game, you could buy a handful of games on Steam for 20.00.
You're Sydney Hunter and your curiosity leads you to a strange Mayan pyramid and you get trapped, AS ALWAYS. Dude! Sydney! You never learn, friend! But the curiosity is the most important quality on a explorer, then, armed with your faithful whip and your inseparable hat, you start checking the place where you are. Seeking for treasures, girls... I mean, treasures, yes, TREASURES. 7u7
Everything looks fine, the Mayans are nice and kind, but suddenly, Kukulcan lands from the sky and brokes the Haab calendar because he likes to broke things! (Grosssss, dude) Now, the mayans are unprotected, filled with fear and bad thoughts, help us Sydney, you're our only hope. Obviously, you're going to kick some asses and find the seven pieces of the Haab calendar to restore the order in the universe.
With a marvelous chiptune soundtrack and beautiful graphics with the best 8-bit style, Sydney Hunter and The Curse Of The Mayan is the new game of CollectorVision, and the third game of Sydney Hunter. The gameplay is fluid, and you feel the true control of the character with the keyboard or the gamepad, no bad feelings when you're moving Sydney through the level or when you jump. Collect jewels, diamonds and other things to bought keys to open doors, Mayan food to have more life, and potions to recover life. Go through the worlds seeking for the crystal skulls and unlock the doors to new levels with fearful bosses protecting the exit. Don't forget to farm elixirs before you confront the bosses, it's a great help if the things goes difficult.
Beware of the broken platforms, the snakes hidden on the grass, broke every wall you can to find the skulls, and get new and powerful weapons. Exploration is the key, this game has a high replay value to get every achievement available because the treasures are there, you only need to find them.
Available for Steam (PC/MAC) and Nintendo Switch ($19.99). Sydney Hunter is a instant classic of the new era. You need to try it right now, explorer!









